/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { EcrymeUtility } from "../common/ecryme-utility.js"; /* -------------------------------------------- */ export class EcrymeActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["fvtt-ecryme", "sheet", "actor"], template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs", width: 860, height:680, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editScore: true }); } /* -------------------------------------------- */ async getData() { let formData = { title: this.title, id: this.actor.id, type: this.actor.type, img: this.actor.img, name: this.actor.name, editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", system: duplicate(this.object.system), limited: this.object.limited, skills: this.actor.prepareSkills(), traits: this.actor.getRollTraits(), confrontations: this.actor.getConfrontations(), ideal: this.actor.getIdeal(), spleen: this.actor.getSpleen(), impacts: this.object.getImpacts(), config: duplicate(game.system.ecryme.config), weapons: this.actor.getWeapons(), maneuvers: this.actor.getManeuvers(), impactsMalus: this.actor.getImpactsMalus(), archetype: duplicate(this.actor.getArchetype()), equipments: this.actor.getEquipments(), hasCephaly: EcrymeUtility.hasCephaly(), hasBoheme: EcrymeUtility.hasBoheme(), hasAmertume: EcrymeUtility.hasAmertume(), cephalySkills: this.actor.getCephalySkills(), subActors: duplicate(this.actor.getSubActors()), annency: this.actor.getAnnency(), description: await TextEditor.enrichHTML(this.object.system.biodata.description, { async: true }), notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, { async: true }), equipementlibre: await TextEditor.enrichHTML(this.object.system.equipmentfree, { async: true }), options: this.options, owner: this.document.isOwner, editScore: this.options.editScore, isGM: game.user.isGM } this.formData = formData; console.log("PC : ", formData, this.object); return formData; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; html.bind("keydown", function(e) { // Ignore Enter in actores sheet if (e.keyCode === 13) return false; }); html.find('.open-annency').click(ev => { let actorId = $(ev.currentTarget).data("annency-id") const actor = game.actors.get(actorId) actor.sheet.render(true) }) // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item") let itemId = li.data("item-id") const item = this.actor.items.get( itemId ); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item") EcrymeUtility.confirmDelete(this, li).catch("Error : No deletion confirmed") }) html.find('.item-add').click(ev => { let dataType = $(ev.currentTarget).data("type") this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true }) }) html.find('.subactor-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); let actorId = li.data("actor-id"); let actor = game.actors.get( actorId ); actor.sheet.render(true); }); html.find('.subactor-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); let actorId = li.data("actor-id"); this.actor.delSubActor(actorId); }); html.find('.quantity-minus').click(event => { const li = $(event.currentTarget).parents(".item"); this.actor.incDecQuantity( li.data("item-id"), -1 ); } ); html.find('.quantity-plus').click(event => { const li = $(event.currentTarget).parents(".item"); this.actor.incDecQuantity( li.data("item-id"), +1 ); } ); html.find('.roll-skill').click((event) => { let categKey = $(event.currentTarget).data("category-key") let skillKey = $(event.currentTarget).data("skill-key") this.actor.rollSkill(categKey, skillKey) }); html.find('.roll-spec').click((event) => { let categKey = $(event.currentTarget).data("category-key") let skillKey = $(event.currentTarget).data("skill-key") let specId = $(event.currentTarget).data("spec-id") this.actor.rollSpec(categKey, skillKey, specId) }); html.find('.roll-skill-confront').click((event) => { let categKey = $(event.currentTarget).data("category-key") let skillKey = $(event.currentTarget).data("skill-key") this.actor.rollSkillConfront(categKey, skillKey) }); html.find('.roll-cephaly').click((event) => { let skillKey = $(event.currentTarget).data("skill-key") this.actor.rollCephalySkillConfront(skillKey) }); html.find('.roll-weapon-confront').click((event) => { const li = $(event.currentTarget).parents(".item") let weaponId = li.data("item-id"); this.actor.rollWeaponConfront(weaponId) }); html.find('.impact-modify').click((event) => { let impactType = $(event.currentTarget).data("impact-type") let impactLevel = $(event.currentTarget).data("impact-level") let modifier = Number($(event.currentTarget).data("impact-modifier")) this.actor.modifyImpact(impactType, impactLevel, modifier) }); html.find('.roll-weapon').click((event) => { const armeId = $(event.currentTarget).data("arme-id") this.actor.rollArme(armeId) }); html.find('.lock-unlock-sheet').click((event) => { this.options.editScore = !this.options.editScore; this.render(true); }); html.find('.item-equip').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.equipItem( li.data("item-id") ); this.render(true); }); html.find('.update-field').change(ev => { const fieldName = $(ev.currentTarget).data("field-name"); let value = Number(ev.currentTarget.value); this.actor.update( { [`${fieldName}`]: value } ); }); } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }