{ "TYPES": { "Actor": { "pc": "Player Character", "npc": "Non-Player Character", "annency": "Annency" }, "Item": { "trait": "Trait", "weapon": "Weapon", "equipment": "Equipment", "maneuver": "Maneuver", "specialization": "Specialization" } }, "ECRY": { "settings": { "cogs": "Cogs", "cephaly": "Cephaly", "boheme": "Boheme", "amertume": "Amertume", "gamelevel": "Game level" }, "chat": { "formula": "Formula", "difficulty": "Difficulty", "dicesum": "Dices result", "result": "Result", "margin": "Margin", "success": "Success!", "failure": "Failed!", "specialization": "Specialization", "traitbonus": "Bonus trait", "traitmalus": "Malus trait", "bonusmalustraits": "Traits Bonus/Malus", "spectranscend": "Self-Transcend : ", "confrontselect": "Selected for confrontation", "sentogm": "Confrontation has been sent to GM" }, "rule": { "cephaly-success-2": "Duration : 1 scene - Impact : Superficial - Bonus : 1 - Elegy : 1", "cephaly-success-4": "Duration : 1 week - Impact : Light - Bonus : 2 - Elegy : 2", "cephaly-success-6": "Duration : 1 month - Impact : Serious - Bonus : 3 - Elegy : 3", "cephaly-success-8": "Duration : 1 year - Impact : Major - Bonus : 4 - Elegy : 4", "cephaly-success-10": "Duration : Permanent - Impact : Dead - Bonus : 5 - Elegy : 5", "cephaly-failure-2": "Duration : 1 scene - Impact : Superficial - Malus : 1", "cephaly-failure-4": "Duration : 1 week - Impact : Light - Malus : 2", "cephaly-failure-6": "Duration : 1 month - Impact : Serious - Malus : 3", "cephaly-failure-8": "Duration : 1 year - Impact : Major - Malus : 4", "cephaly-failure-10": "Duration : Permanent - Impact : Death/Madness - Malus : 5" }, "warn": { "notenoughdice": "Execution and Preservation must have 2 dices allocated" }, "ui": { "equipmentfree": "Equipments (free input)", "traitType": "Trait type", "niveauTrait": "Trait level", "weight": "Weight", "cost": "Cost", "costunit": "Unit", "effect": "Incidence", "ingot": "Ingot", "ingotin": "Ingotin", "goldcoin": "Gold coin", "lige": "Lige", "hurle": "Howl", "coin": "Penny", "notes": "Notes", "bio": "Bio", "bionotes": "Bio&Notes", "skills": "Skills", "traits": "Traits", "equipment": "Equipment", "physical": "Physical", "mental": "Mental", "social": "Social", "athletics": "Athletics", "driving": "Driving", "fencing": "Fencing", "brawling": "Brawling", "shooting": "Shooting", "anthropomecanology": "Anthropo-Mecanology", "ecrymology": "Ecrymology", "traumatology": "Traumatology", "traversology": "Traversology", "urbatechnology": "Urbatechnology", "quibbling": "Quibbling", "creativity": "Creativity", "loquacity": "Loquacity", "guile": "Guile", "performance": "Performance", "skill": "Skill", "troublesome": "Troublesome", "occasional": "Occasional", "difficult": "Difficult", "uncommon": "Uncommon", "verydifficult": "Very Difficult", "rare": "Rare", "extremdifficult": "Extremely difficult", "veryrare": "Very rare", "increddifficult": "Incredibly difficult", "exceptrare": "Exceptionally rare", "none": "None", "roll": "Roll !", "cancel": "Cancel", "rolltitle": "Test roll", "spec": "Specialization", "traitbonus": "Bonus traits", "traitmalus": "Malus traits", "applyideal": "Apply ideal", "applyspleen": "Apply spleen", "skilltranscendence": "Self Transcendence", "confrontation": "Confrontation", "rollnormal": "Normal (4d6)", "rollspleen": "With Spleen (5d6, worst 4 are kept)", "rollideal": "With Ideal (5d6, best 4 are kept)", "superficial": "Superficial", "light": "Light", "serious": "Serious", "major": "Major", "impactType": "Impact type", "impactLevel": "Impact level", "impactphysical": "Physical", "impactmental": "Mental", "impactsocial": "Social", "impactmalus": "Impact Malus", "ongoingconfront": "Ongoing confrontation", "confront":"Confrontation", "launchconfront": "Launch confrontation", "execution": "Execution", "preservation": "Preservation", "dicepool": "Available dices", "selectconfront": "Select for confrontation", "transcendapply": "Apply la Transcend to ", "healthcombat": "Health&Fight", "name": "Name", "weapons": "Weapons", "weapon": "Weapon", "melee": "Melee", "ranged": "Ranged", "weapontype": "Weapon type", "type": "Type", "applyimpact": "Apply impact", "applybonus": "Apply bonus", "bonuspool": "Available bonuses", "cephaly": "Cephaly", "elegy": "Elegy", "entelechy": "Entelechy", "mekany": "Mekany", "psyche": "Psyche", "scoria": "Scoria", "cephalydifficulty": "Set Cephaly difficulty", "maneuvers": "Maneuvers", "annency": "Annency", "iscollective": "Collective", "ismultiple": "Multiple", "description": "Description", "location": "Location", "characters": "Characters", "enhancements": "Enhancements", "oniricform": "Oniric shape (Boheme)", "ideals": "Ideals", "politic": "Political ideal", "boheme": "Boheme", "annencybonus": "Annency bonus", "bornplace": "Born place", "residence": "Residence", "origin": "Origin", "childhood": "Childhood", "bonus": "Bonus" } } }