{ "TYPES": { "Actor":{ "pc": "Personnage Joueur", "npc": "Personnage Non Joueur", "annency": "Anence" }, "Item": { "trait": "Trait", "weapon": "Arme", "equipment": "Equipement", "maneuver": "Manoeuvre", "specialization": "Spécialisation" } }, "ECRY": { "settings": { "cogs": "Engrenages", "cephaly": "Céphalie", "boheme": "Bohême", "amertume": "Amertume", "gamelevel": "Niveau de jeu" }, "chat": { "formula": "Formule", "difficulty": "Difficulté", "dicesum": "Dés", "result": "Resultat", "margin": "Marge", "success": "Succés!", "failure": "Echec!", "specialization": "Spécialisation", "traitbonus": "Trait bonus", "traitmalus": "Trait malus", "bonusmalustraits": "Bonus/Malus des Traits", "spectranscend": "Dépassement de soi : ", "confrontselected": "Confrontation selectionnée", "sentogm": "La confrontation a été envoyée au MJ" }, "rule": { "cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1", "cephaly-success-4": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2", "cephaly-success-6": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3", "cephaly-success-8": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4", "cephaly-success-10": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5", "cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable", "cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable", "cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse", "cephaly-failure-8": "Durée : 1 année - Impact : Majeur - Malus : 4 - Symptôme très incapacitant - Altération dangereuse", "cephaly-failure-10": "Durée : Permanent - Impact : Mort/Folie - Malus : 5 - Symptôme spectaculaire et repoussant - Altération dangereuse globalement" }, "warn": { "notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun" }, "ui": { "equipmentfree": "Equipements (saisie libre)", "traitType": "Type de trait", "niveauTrait": "Niveau du trait", "effect": "Incidence", "weight": "Poids", "cost": "Prix", "costUnit": "Unité", "ingot": "Lingot", "ingotin": "Lingotin", "goldcoin": "Pièce d'or", "lige": "Lige", "hurle": "Hurle", "coin": "Sous", "notes": "Notes", "bio": "Bio", "bionotes": "Bio&Notes", "skills": "Compétences", "traits": "Traits", "equipment": "Equipement", "physical": "Physiques", "mental": "Mentales", "social": "Sociales", "athletics": "Athlétisme", "driving": "Conduite", "fencing": "Escrime", "brawling": "Pugilat", "shooting": "Tir", "anthropomecanology": "Anthropo-Mécanologie", "ecrymology": "Écrymologie", "traumatology": "Traumatologie", "traversology": "Traversologie", "urbatechnology": "Urbatechnologie", "quibbling": "Argutie", "creativity": "Créativité", "loquacity": "Faconde", "guile": "Maraude", "performance" :"Représentation", "skill": "Compétence", "troublesome": "Malaisé", "occasional": "Peu frequent", "difficult": "Difficile", "uncommon": "Atypique", "verydifficult": "Très difficile", "rare": "Rare", "extremdifficult": "Extrêmement difficile", "veryrare": "Très rare", "increddifficult": "Incroyable", "exceptrare": "Exceptionnel", "none": "Aucun", "roll": "Lancer les dés !", "cancel": "Annuler", "rolltitle": "Ou l'on teste ses compétences", "spec": "Spécialisation", "traitbonus": "Traits bonus", "traitmalus": "Traits malus", "applyideal": "Utiliser l'idéal", "applyspleen": "Utiliser le spleen", "skilltranscendence": "Dépassement de soi", "confrontation": "Confrontation", "rollnormal": "Normal (4d6)", "rollspleen": "Avec le Spleen (5d6, 4 plus bas conservés)", "rollideal": "Avec l'Idéal (5d6, 4 plus haut conservés)", "superficial": "Superficiel", "light": "Léger", "serious": "Grave", "major": "Majeur", "impactType": "Type d'Impact", "impactLevel": "Niveau d'impact", "impactphysical": "Physique", "impactmental": "Mental", "impactsocial": "Social", "impactmalus": "Malus d'Impact", "ongoingconfront": "Confrontations en cours", "confront":"Confrontation", "launchconfront": "Lancer la confrontation", "execution": "Accomplissement", "preservation": "Préservation", "dicepool": "Dés disponibles", "selectconfront": "Sélectionner pour la Confrontation", "transcendapply": "Appliquer la Transcendence à ", "healthcombat": "Santé&Combat", "name": "Nom", "weapons": "Armes", "weapon": "Arme", "melee": "Mêlée", "ranged": "A Distance", "weapontype": "Type d'arme", "type": "Type", "applyimpact": "Appliquer l'impact", "applybonus": "Appliquer le bonus", "bonuspool": "Bonus disponibles", "cephaly": "Cephalie", "elegy": "Elégie", "entelechy": "Entéléchie", "mekany": "Mekanë", "psyche": "Psyché", "scoria": "Scorie", "cephalydifficulty": "Difficulté de la Céphalie", "maneuvers": "Manoeuvres", "annency": "Anence", "iscollective": "Collective", "ismultiple": "Multiple", "description": "Description", "location": "Lieu", "characters": "Personnages", "enhancements": "Améliorations", "oniricform": "Forme Onorique (Bohême)", "ideals": "Idéaux", "politic": "Idéaux politiques", "boheme": "Bohême", "annencybonus": "Bonus d'Anence", "bornplace": "Lieu de naissance", "residence": "Résidence", "origin": "Origine", "childhood": "Enfance", "bonus": "Bonus" } } }