import { EcrymeUtility } from "../common/ecryme-utility.js";
import { EcrymeRollDialog } from "./ecryme-roll-dialog.js";
export class EcrymeConfrontDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
let options = mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme ecryme-confrontation-dialog"],
dragDrop: [{ dragSelector: ".confront-dice-container", dropSelector: null }],
width: 620, height: 'fit-content', 'z-index': 99999
});
let html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/confront-dialog.hbs', rollData);
return new EcrymeConfrontDialog(actor, rollData, html, options);
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
title: game.i18n.localize("ECRY.ui.confront"),
content: html,
buttons: {
launchConfront: {
icon: '',
label: game.i18n.localize("ECRY.ui.launchconfront"),
callback: () => { this.launchConfront().catch("Error when launching Confrontation") }
},
cancel: {
icon: '',
label: game.i18n.localize("ECRY.ui.cancel"),
callback: () => { this.close() }
}
},
close: close
}
super(conf, options);
this.actor = actor;
this.rollData = rollData;
// Ensure button is disabled
setTimeout(function () { $(".launchConfront").attr("disabled", true) }, 180)
}
/* -------------------------------------------- */
async launchConfront() {
let msg = await EcrymeUtility.createChatMessage(this.rollData.alias, "blindroll", {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs`, this.rollData)
})
console.log("MSG", this.rollData)
msg.setFlag("world", "ecryme-rolldata", this.rollData)
}
/* -------------------------------------------- */
async refreshDialog() {
const content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/confront-dialog.hbs", this.rollData)
this.data.content = content
this.render(true)
let button = this.buttonDisabled
setTimeout(function () { $(".launchConfront").attr("disabled", button) }, 180)
}
/* ------------------ -------------------------- */
_onDragStart(event) {
super._onDragStart(event)
let dragType = $(event.srcElement).data("drag-type")
let diceData = {}
console.log("DRAGTYPE", dragType)
if (dragType == "dice") {
diceData = {
dragType: "dice",
diceIndex: $(event.srcElement).data("dice-idx"),
diceValue: $(event.srcElement).data("dice-value"),
}
} else {
diceData = {
dragType: "bonus",
bonusIndex: $(event.srcElement).data("bonus-idx"),
bonusValue: 1
}
}
event.dataTransfer.setData("text/plain", JSON.stringify(diceData));
}
/* -------------------------------------------- */
_onDrop(event) {
let dataJSON = event.dataTransfer.getData('text/plain')
let data = JSON.parse(dataJSON)
if ( data.dragType == "dice") {
let idx = Number(data.diceIndex)
//console.log("DATA", data, event, event.srcElement.className)
if (event.srcElement.className.includes("execution") &&
this.rollData.availableDices.filter(d => d.location == "execution").length < 2) {
this.rollData.availableDices[idx].location = "execution"
}
if (event.srcElement.className.includes("preservation") &&
this.rollData.availableDices.filter(d => d.location == "preservation").length < 2) {
this.rollData.availableDices[idx].location = "preservation"
}
if (event.srcElement.className.includes("dice-list")) {
this.rollData.availableDices[idx].location = "mainpool"
}
if (this.rollData.availableDices.filter(d => d.location == "execution").length == 2 && this.rollData.availableDices.filter(d => d.location == "preservation").length == 2) {
this.buttonDisabled = false
} else {
this.buttonDisabled = true
}
} else {
let idx = Number(data.bonusIndex)
if (event.srcElement.className.includes("execution")) {
this.rollData.confrontBonus[idx].location = "execution"
}
if (event.srcElement.className.includes("preservation")) {
this.rollData.confrontBonus[idx].location = "preservation"
}
if (event.srcElement.className.includes("bonus-list")) {
this.rollData.confrontBonus[idx].location = "mainpool"
}
}
// Manage total values
this.computeTotals()
}
/* -------------------------------------------- */
processTranscendence() {
// Apply Transcend if needed
if (this.rollData.skillTranscendence > 0) {
if (this.rollData.applyTranscendence == "execution") {
this.rollData.executionTotal += this.rollData.skillTranscendence
} else {
this.rollData.preservationTotal += this.rollData.skillTranscendence
}
}
}
/* -------------------------------------------- */
computeTotals() {
let rollData = this.rollData
let actor = game.actors.get(rollData.actorId)
rollData.executionTotal = rollData.availableDices.filter(d => d.location == "execution").reduce((previous, current) => {
return previous + current.result
}, rollData.skill.value)
rollData.executionTotal = rollData.confrontBonus.filter(d => d.location == "execution").reduce((previous, current) => {
return previous + 1
}, rollData.executionTotal)
rollData.preservationTotal = rollData.availableDices.filter(d => d.location == "preservation").reduce((previous, current) => {
return previous + current.result
}, rollData.skill.value)
rollData.preservationTotal = rollData.confrontBonus.filter(d => d.location == "preservation").reduce((previous, current) => {
return previous + 1
}, rollData.preservationTotal)
this.processTranscendence()
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
this.rollData.executionTotal += "+2"
this.rollData.preservationTotal += "+2"
}
rollData.bonusMalusTraits = 0
for (let t of rollData.traits) {
t.isBonus = false
t.isMalus = false
}
if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
rollData.traitsBonusList = []
for (let id of rollData.traitsBonus) {
let trait = rollData.traits.find(t => t._id == id)
trait.isBonus = true
rollData.traitsBonusList.push(trait)
rollData.bonusMalusTraits += trait.system.level
}
}
if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
rollData.traitsMalusList = []
for (let id of rollData.traitsMalus) {
let trait = rollData.traits.find(t => t._id == id)
trait.isMalus = true
rollData.traitsMalusList.push(trait)
rollData.bonusMalusTraits -= trait.system.level
}
}
rollData.executionTotal += rollData.bonusMalusTraits
rollData.executionTotal += rollData.bonusMalusPerso
rollData.preservationTotal += rollData.bonusMalusTraits
rollData.preservationTotal += rollData.bonusMalusPerso
this.refreshDialog().catch("Error on refresh confrontation dialog")
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
html.find('#bonusMalusPerso').change((event) => {
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
this.computeTotals()
})
html.find('#roll-specialization').change((event) => {
this.rollData.selectedSpecs = $('#roll-specialization').val()
this.computeTotals()
})
html.find('#roll-trait-bonus').change((event) => {
this.rollData.traitsBonus = $('#roll-trait-bonus').val()
this.computeTotals()
})
html.find('#roll-trait-malus').change((event) => {
this.rollData.traitsMalus = $('#roll-trait-malus').val()
this.computeTotals()
})
html.find('#roll-select-transcendence').change((event) => {
this.rollData.skillTranscendence = Number($('#roll-select-transcendence').val())
this.computeTotals()
})
html.find('#roll-apply-transcendence').change((event) => {
this.rollData.applyTranscendence = $('#roll-apply-transcendence').val()
this.computeTotals()
})
}
}