174 lines
5.7 KiB
JSON
174 lines
5.7 KiB
JSON
{
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"TYPES": {
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"Actor": {
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"pc": "Player Character",
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"npc": "Non-Player Character",
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"annency": "Annency"
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},
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"Item": {
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"trait": "Trait",
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"weapon": "Weapon",
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"equipment": "Equipment",
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"maneuver": "Maneuver",
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"specialization": "Specialization"
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}
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},
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"ECRY": {
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"settings": {
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"cogs": "Cogs",
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"cephaly": "Cephaly",
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"boheme": "Boheme",
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"amertume": "Amertume",
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"gamelevel": "Game level"
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},
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"chat": {
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"formula": "Formula",
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"difficulty": "Difficulty",
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"dicesum": "Dices result",
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"result": "Result",
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"margin": "Margin",
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"success": "Success!",
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"failure": "Failed!",
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"specialization": "Specialization",
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"traitbonus": "Bonus trait",
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"traitmalus": "Malus trait",
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"bonusmalustraits": "Traits Bonus/Malus",
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"spectranscend": "Self-Transcend : ",
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"confrontselect": "Selected for confrontation",
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"sentogm": "Confrontation has been sent to GM"
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},
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"rule": {
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"cephaly-success-2": "Duration : 1 scene - Impact : Superficial - Bonus : 1 - Elegy : 1",
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"cephaly-success-4": "Duration : 1 week - Impact : Light - Bonus : 2 - Elegy : 2",
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"cephaly-success-6": "Duration : 1 month - Impact : Serious - Bonus : 3 - Elegy : 3",
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"cephaly-success-8": "Duration : 1 year - Impact : Major - Bonus : 4 - Elegy : 4",
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"cephaly-success-10": "Duration : Permanent - Impact : Dead - Bonus : 5 - Elegy : 5",
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"cephaly-failure-2": "Duration : 1 scene - Impact : Superficial - Malus : 1",
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"cephaly-failure-4": "Duration : 1 week - Impact : Light - Malus : 2",
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"cephaly-failure-6": "Duration : 1 month - Impact : Serious - Malus : 3",
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"cephaly-failure-8": "Duration : 1 year - Impact : Major - Malus : 4",
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"cephaly-failure-10": "Duration : Permanent - Impact : Death/Madness - Malus : 5"
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},
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"warn": {
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"notenoughdice": "Execution and Preservation must have 2 dices allocated"
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},
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"ui": {
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"equipmentfree": "Equipments (free input)",
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"traitType": "Trait type",
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"niveauTrait": "Trait level",
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"weight": "Weight",
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"cost": "Cost",
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"costunit": "Unit",
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"effect": "Incidence",
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"ingot": "Ingot",
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"ingotin": "Ingotin",
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"goldcoin": "Gold coin",
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"lige": "Lige",
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"hurle": "Howl",
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"coin": "Penny",
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"notes": "Notes",
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"bio": "Bio",
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"bionotes": "Bio&Notes",
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"skills": "Skills",
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"traits": "Traits",
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"equipment": "Equipment",
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"physical": "Physical",
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"mental": "Mental",
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"social": "Social",
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"athletics": "Athletics",
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"driving": "Driving",
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"fencing": "Fencing",
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"brawling": "Brawling",
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"shooting": "Shooting",
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"anthropomecanology": "Anthropo-Mecanology",
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"ecrymology": "Ecrymology",
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"traumatology": "Traumatology",
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"traversology": "Traversology",
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"urbatechnology": "Urbatechnology",
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"quibbling": "Quibbling",
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"creativity": "Creativity",
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"loquacity": "Loquacity",
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"guile": "Guile",
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"performance": "Performance",
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"skill": "Skill",
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"troublesome": "Troublesome",
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"occasional": "Occasional",
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"difficult": "Difficult",
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"uncommon": "Uncommon",
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"verydifficult": "Very Difficult",
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"rare": "Rare",
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"extremdifficult": "Extremely difficult",
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"veryrare": "Very rare",
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"increddifficult": "Incredibly difficult",
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"exceptrare": "Exceptionally rare",
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"none": "None",
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"roll": "Roll !",
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"cancel": "Cancel",
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"rolltitle": "Test roll",
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"spec": "Specialization",
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"traitbonus": "Bonus traits",
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"traitmalus": "Malus traits",
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"applyideal": "Apply ideal",
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"applyspleen": "Apply spleen",
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"skilltranscendence": "Self Transcendence",
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"confrontation": "Confrontation",
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"rollnormal": "Normal (4d6)",
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"rollspleen": "With Spleen (5d6, worst 4 are kept)",
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"rollideal": "With Ideal (5d6, best 4 are kept)",
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"superficial": "Superficial",
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"light": "Light",
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"serious": "Serious",
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"major": "Major",
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"impactType": "Impact type",
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"impactLevel": "Impact level",
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"impactphysical": "Physical",
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"impactmental": "Mental",
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"impactsocial": "Social",
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"impactmalus": "Impact Malus",
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"ongoingconfront": "Ongoing confrontation",
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"confront":"Confrontation",
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"launchconfront": "Launch confrontation",
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"execution": "Execution",
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"preservation": "Preservation",
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"dicepool": "Available dices",
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"selectconfront": "Select for confrontation",
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"transcendapply": "Apply la Transcend to ",
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"healthcombat": "Health&Fight",
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"name": "Name",
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"weapons": "Weapons",
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"weapon": "Weapon",
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"melee": "Melee",
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"ranged": "Ranged",
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"weapontype": "Weapon type",
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"type": "Type",
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"applyimpact": "Apply impact",
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"applybonus": "Apply bonus",
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"bonuspool": "Available bonuses",
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"cephaly": "Cephaly",
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"elegy": "Elegy",
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"entelechy": "Entelechy",
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"mekany": "Mekany",
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"psyche": "Psyche",
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"scoria": "Scoria",
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"cephalydifficulty": "Set Cephaly difficulty",
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"maneuvers": "Maneuvers",
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"annency": "Annency",
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"iscollective": "Collective",
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"ismultiple": "Multiple",
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"description": "Description",
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"location": "Location",
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"characters": "Characters",
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"enhancements": "Enhancements",
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"oniricform": "Oniric shape (Boheme)",
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"ideals": "Ideals",
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"politic": "Political ideal",
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"boheme": "Boheme",
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"annencybonus": "Annency bonus",
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"bornplace": "Born place",
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"residence": "Residence",
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"origin": "Origin",
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"childhood": "Childhood",
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"bonus": "Bonus"
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}
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}
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} |