139 lines
4.5 KiB
JavaScript
139 lines
4.5 KiB
JavaScript
/**
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* Ecryme system
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* Author: Uberwald
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* Software License: Prop
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*/
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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// Import Modules
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import { EcrymeActor } from "./actors/ecryme-actor.js";
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import { EcrymeItemSheet } from "./items/ecryme-item-sheet.js";
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import { EcrymeActorSheet } from "./actors/ecryme-actor-sheet.js";
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import { EcrymeAnnencySheet } from "./actors/ecryme-annency-sheet.js";
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import { EcrymeUtility } from "./common/ecryme-utility.js";
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import { EcrymeCombat } from "./app/ecryme-combat.js";
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import { EcrymeItem } from "./items/ecryme-item.js";
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import { EcrymeHotbar } from "./app/ecryme-hotbar.js"
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import { EcrymeCharacterSummary } from "./app/ecryme-summary-app.js"
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import { ECRYME_CONFIG } from "./common/ecryme-config.js"
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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/************************************************************************************/
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Hooks.once("init", async function () {
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console.log(`Initializing Ecryme RPG`);
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game.system.ecryme = {
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config: ECRYME_CONFIG,
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EcrymeHotbar
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}
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/* -------------------------------------------- */
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// preload handlebars templates
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EcrymeUtility.preloadHandlebarsTemplates();
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/* -------------------------------------------- */
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// Set an initiative formula for the system
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CONFIG.Combat.initiative = {
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formula: "1d6",
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decimals: 1
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};
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/* -------------------------------------------- */
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game.socket.on("system.fvtt-ecryme", data => {
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EcrymeUtility.onSocketMesssage(data)
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});
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/* -------------------------------------------- */
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// Define custom Entity classes
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CONFIG.Combat.documentClass = EcrymeCombat
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CONFIG.Actor.documentClass = EcrymeActor
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CONFIG.Item.documentClass = EcrymeItem
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/* -------------------------------------------- */
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
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Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["npc"], makeDefault: true });
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Actors.registerSheet("fvtt-ecryme", EcrymeAnnencySheet, { types: ["annency"], makeDefault: false });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("fvtt-ecryme", EcrymeItemSheet, { makeDefault: true });
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EcrymeUtility.init()
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Babele.get().setSystemTranslationsDir("translated")
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});
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/* -------------------------------------------- */
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function welcomeMessage() {
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if (game.user.isGM) {
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ChatMessage.create({
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user: game.user.id,
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whisper: [game.user.id],
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content: `<div id="welcome-message-ecryme"><span class="rdd-roll-part">
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<strong>Bienvenu dans Ecryme !</strong>` });
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}
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}
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/* -------------------------------------------- */
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async function importDefaultScene() {
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let exists = game.scenes.find(j => j.name == "Landing page 1");
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if (!exists) {
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const scenes = await EcrymeUtility.loadCompendium("fvtt-ecryme.scenes")
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let newDocuments = scenes.filter(i => i.name == "Landing page 1");
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await game.scenes.documentClass.create(newDocuments);
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game.scenes.find(i => i.name == "Landing page 1").activate();
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}
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}
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("ready", function () {
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// User warning
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info("Attention ! Aucun personnage relié au joueur !");
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ChatMessage.create({
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content: "<b>WARNING</b> Le joueur " + game.user.name + " n'est pas relié à un personnage !",
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user: game.user._id
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});
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}
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import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
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console.log("ClassCounter loaded", moduleCounter)
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moduleCounter.ClassCounter.registerUsageCount()
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}).catch(err=>
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console.log("No stats available, giving up.")
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)
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welcomeMessage();
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EcrymeUtility.ready();
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EcrymeCharacterSummary.ready();
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importDefaultScene();
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})
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.on("chatMessage", (html, content, msg) => {
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if (content[0] == '/') {
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let regExp = /(\S+)/g;
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let commands = content.match(regExp);
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if (game.system.ecryme.commands.processChatCommand(commands, content, msg)) {
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return false;
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}
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}
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return true;
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});
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