fvtt-ecryme/modules/common/ecryme-utility.js

745 lines
26 KiB
JavaScript

/* -------------------------------------------- */
import { EcrymeCommands } from "../app/ecryme-commands.js";
/* -------------------------------------------- */
const __maxImpacts = { superficial: 4, light: 3, serious: 2, major: 1 }
const __nextImpacts = { superficial: "light", light: "serious", serious: "major", major: "major" }
const __effect2Impact = ["none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major"]
const __cephalySuccess = {
1: "cephaly-success-2",
2: "cephaly-success-2",
3: "cephaly-success-4",
4: "cephaly-success-4",
5: "cephaly-success-6",
6: "cephaly-success-6",
7: "cephaly-success-8",
8: "cephaly-success-8",
9: "cephaly-success-9",
10: "cephaly-success-10"
}
const __cephalyFailure = {
1: "cephaly-failure-2",
2: "cephaly-failure-2",
3: "cephaly-failure-4",
4: "cephaly-failure-4",
5: "cephaly-failure-6",
6: "cephaly-failure-6",
7: "cephaly-failure-8",
8: "cephaly-failure-8",
9: "cephaly-failure-9",
10: "cephaly-failure-10"
}
/* -------------------------------------------- */
export class EcrymeUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => EcrymeUtility.chatListeners(html));
Hooks.on("getChatLogEntryContext", (html, options) => EcrymeUtility.chatMenuManager(html, options));
this.rollDataStore = {}
this.defenderStore = {}
EcrymeCommands.init();
}
/* -------------------------------------------- */
static async ready() {
Handlebars.registerHelper('count', function (list) {
return list.length;
})
Handlebars.registerHelper('includes', function (array, val) {
return array.includes(val);
})
Handlebars.registerHelper('upper', function (text) {
return text.toUpperCase();
})
Handlebars.registerHelper('lower', function (text) {
return text.toLowerCase()
})
Handlebars.registerHelper('upperFirst', function (text) {
if (typeof text !== 'string') return text
return text.charAt(0).toUpperCase() + text.slice(1)
})
Handlebars.registerHelper('notEmpty', function (list) {
return list.length > 0;
})
Handlebars.registerHelper('mul', function (a, b) {
return parseInt(a) * parseInt(b);
})
Handlebars.registerHelper('add', function (a, b) {
return parseInt(a) + parseInt(b);
})
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
return arr[idx];
})
Handlebars.registerHelper('for', function (from, to, incr, block) {
let accum = '';
for (let i = from; i <= to; i += incr)
accum += block.fn(i);
return accum;
})
Handlebars.registerHelper('isGM', function () {
return game.user.isGM
})
game.settings.register("fvtt-ecryme", "ecryme-game-level", {
name: game.i18n.localize("ECRY.settings.gamelevel"),
label: game.i18n.localize("ECRY.settings.gamelevelhelp"),
scope: 'world',
config: true,
type: String,
choices: {
"level_e": game.i18n.localize("ECRY.settings.cogs"),
"level_c": game.i18n.localize("ECRY.settings.cephaly"),
"level_b": game.i18n.localize("ECRY.settings.boheme"),
"level_a": game.i18n.localize("ECRY.settings.amertume"),
},
restricted: true
})
this.buildSkillConfig()
}
/*-------------------------------------------- */
static hasCephaly() {
let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
return level != "level_e"
}
/*-------------------------------------------- */
static hasBoheme() {
let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
return level == "level_b" || level == "level_a"
}
/*-------------------------------------------- */
static hasAmertume() {
let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
return level == "level_a"
}
/*-------------------------------------------- */
static buildSkillConfig() {
game.system.ecryme.config.skills = {}
for (let categKey in game.data.template.Actor.templates.core.skills) {
let category = game.data.template.Actor.templates.core.skills[categKey]
for (let skillKey in category.skilllist) {
let skill = duplicate(category.skilllist[skillKey])
skill.categKey = categKey // Auto reference the category
game.system.ecryme.config.skills[skillKey] = skill
}
}
}
/*-------------------------------------------- */
static upperFirst(text) {
if (typeof text !== 'string') return text
return text.charAt(0).toUpperCase() + text.slice(1)
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium)
return await pack?.getDocuments() ?? []
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await EcrymeUtility.loadCompendiumData(compendium)
return compendiumData.filter(filter)
}
/* -------------------------------------------- */
static getActorFromRollData(rollData) {
let actor = game.actors.get(rollData.actorId)
if (rollData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
if (token) {
actor = token.actor
}
}
return actor
}
/* -------------------------------------------- */
static getImpactFromEffect(effectValue) {
if (effectValue >= __effect2Impact.length) {
return "major"
}
return __effect2Impact[effectValue]
}
/* -------------------------------------------- */
static async processConfrontation() {
let confront = {
type: "confront-data",
rollData1: this.confrontData1,
rollData2: this.confrontData2,
}
// Compute margin
confront.marginExecution = this.confrontData1.executionTotal - this.confrontData2.preservationTotal
confront.marginPreservation = this.confrontData1.preservationTotal - this.confrontData2.executionTotal
console.log(confront.marginExecution, confront.marginPreservation)
// Filter margin
let maxMargin // Dummy max
if (confront.marginExecution > 0) { // Successful hit
// Limit with skill+spec
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
confront.marginExecution = Math.min(confront.marginExecution, maxMargin)
} else { // Failed hit
maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
confront.marginExecution = -Math.min(Math.abs(confront.marginExecution), maxMargin)
}
if (confront.marginPreservation > 0) { // Successful defense
// Limit with skill+spec
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
confront.marginPreservation = Math.min(confront.marginPreservation, maxMargin)
} else { // Failed defense
maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
confront.marginPreservation = - Math.min(Math.abs(confront.marginPreservation), maxMargin)
}
// Compute effects
confront.effectExecution = confront.marginExecution
if (confront.rollData1.weapon && confront.marginExecution > 0) {
confront.effectExecution += confront.rollData1.weapon.system.effect
confront.impactExecution = this.getImpactFromEffect(confront.effectExecution)
}
if (confront.marginExecution < 0) {
confront.bonus2 = -confront.marginExecution
}
confront.effectPreservation = confront.marginPreservation
if (confront.rollData2.weapon && confront.marginPreservation < 0) {
confront.effectPreservation = - (Math.abs(confront.marginPreservation) + confront.rollData2.weapon.system.effect)
confront.impactPreservation = this.getImpactFromEffect(Math.abs(confront.effectPreservation))
}
if (confront.marginPreservation > 0) {
confront.bonus1 = -confront.marginPreservation
}
let msg = await this.createChatWithRollMode(this.confrontData1.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront)
})
await msg.setFlag("world", "ecryme-rolldata", confront)
console.log("Confront result", confront)
this.lastConfront = confront
}
/* -------------------------------------------- */
static async manageCephalyDifficulty(rollData, difficulty) {
rollData.difficulty = Number(difficulty)
if (rollData.executionTotal > difficulty) {
rollData.marginExecution = rollData.executionTotal - difficulty
rollData.cephalySuccess = "ECRY.rule." + __cephalySuccess[(rollData.marginExecution > 10) ? 10 : rollData.marginExecution]
} else {
rollData.marginExecution = -1
}
if (rollData.preservationTotal < difficulty) {
rollData.marginPreservation = difficulty - rollData.preservationTotal
rollData.cephalyFailure = "ECRY.rule." + __cephalyFailure[(rollData.marginPreservation > 10) ? 10 : rollData.marginPreservation]
} else {
rollData.marginPreservation = -1
}
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-cephaly-result.hbs`, rollData)
})
msg.setFlag("world", "ecryme-rolldata", rollData)
console.log("Cephaly result", rollData)
}
/* -------------------------------------------- */
static manageConfrontation(rollData) {
console.log("Confront", rollData)
// Auto - Reset
if (this.confrontData1 && this.confrontData2) {
this.confrontData1 = undefined
this.confrontData2 = undefined
}
// Then attribute
if (!this.confrontData1) {
this.confrontData1 = rollData
} else if (this.confrontData1 && this.confrontData1.rollId != rollData.rollId) {
this.confrontData2 = rollData
this.processConfrontation().catch("Error during confrontation processing")
} else {
ui.notifications.warn(game.i18n.localize("ECRY.warn.confrontalready"))
}
}
/* -------------------------------------------- */
static chatMenuManager(html, options) {
let canTranscendRoll = []
for (let i = 1; i <= 10; i++) {
canTranscendRoll[i] = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "rolldata")
//console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData)
if (rollData.skill && i <= rollData.skill.value && !rollData.transcendUsed && rollData.spec) {
return true
}
return false
}
options.push({
name: game.i18n.localize("ECRY.chat.spectranscend") + i,
icon: '<i class="fas fa-plus-square"></i>',
condition: canTranscendRoll[i],
callback: li => {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "rolldata")
EcrymeUtility.transcendFromSpec(rollData, i).catch("Error on Transcend")
}
})
}
}
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.button-select-confront', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "ecryme-rolldata")
EcrymeUtility.manageConfrontation(rollData)
})
html.on("click", '.button-apply-cephaly-difficulty', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "ecryme-rolldata")
let difficulty = $("#" + rollData.rollId + "-cephaly-difficulty").val()
EcrymeUtility.manageCephalyDifficulty(rollData, difficulty)
})
html.on("click", '.button-apply-impact', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let actor = game.actors.get($(event.currentTarget).data("actor-id"))
actor.modifyImpact($(event.currentTarget).data("impact-type"), $(event.currentTarget).data("impact"), 1)
})
html.on("click", '.button-apply-bonus', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let actor = game.actors.get($(event.currentTarget).data("actor-id"))
actor.modifyConfrontBonus($(event.currentTarget).data("bonus"))
})
}
/* -------------------------------------------- */
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/fvtt-ecryme/templates/actors/editor-notes-gm.hbs',
'systems/fvtt-ecryme/templates/items/partial-item-nav.hbs',
'systems/fvtt-ecryme/templates/items/partial-item-equipment.hbs',
'systems/fvtt-ecryme/templates/items/partial-item-description.hbs',
'systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs',
'systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs',
'systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs',
'systems/fvtt-ecryme/templates/actors/partial-impacts.hbs',
]
return loadTemplates(templatePaths);
}
/* -------------------------------------------- */
static removeChatMessageId(messageId) {
if (messageId) {
game.messages.get(messageId)?.delete();
}
}
static findChatMessageId(current) {
return EcrymeUtility.getChatMessageId(EcrymeUtility.findChatMessage(current));
}
static getChatMessageId(node) {
return node?.attributes.getNamedItem('data-message-id')?.value;
}
static findChatMessage(current) {
return EcrymeUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
}
static findNodeMatching(current, predicate) {
if (current) {
if (predicate(current)) {
return current;
}
return EcrymeUtility.findNodeMatching(current.parentElement, predicate);
}
return undefined;
}
/* -------------------------------------------- */
static createDirectOptionList(min, max) {
let options = {};
for (let i = min; i <= max; i++) {
options[`${i}`] = `${i}`;
}
return options;
}
/* -------------------------------------------- */
static buildListOptions(min, max) {
let options = ""
for (let i = min; i <= max; i++) {
options += `<option value="${i}">${i}</option>`
}
return options;
}
/* -------------------------------------------- */
static getTarget() {
if (game.user.targets) {
for (let target of game.user.targets) {
return target
}
}
return undefined
}
/* -------------------------------------------- */
static updateRollData(rollData) {
let id = rollData.rollId
let oldRollData = this.rollDataStore[id] || {}
let newRollData = mergeObject(oldRollData, rollData)
this.rollDataStore[id] = newRollData
}
/* -------------------------------------------- */
static async onSocketMesssage(msg) {
console.log("SOCKET MESSAGE", msg.name)
if (msg.name == "msg-draw-card") {
if (game.user.isGM && game.system.ecryme.currentTirage) {
game.system.ecryme.currentTirage.addCard(msg.data.msgId)
}
}
}
/* -------------------------------------------- */
static async searchItem(dataItem) {
let item
if (dataItem.pack) {
let id = dataItem.id || dataItem._id
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
item = items[0] || undefined
} else {
item = game.items.get(dataItem.id)
}
return item
}
/* -------------------------------------------- */
static chatDataSetup(content, modeOverride, forceWhisper, isRoll = false) {
let chatData = {
user: game.user.id,
rollMode: modeOverride || game.settings.get("core", "rollMode"),
content: content
};
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
if (forceWhisper) { // Final force !
chatData["speaker"] = ChatMessage.getSpeaker();
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
}
return chatData;
}
/* -------------------------------------------- */
static getImpactMax(impactLevel) {
return __maxImpacts[impactLevel]
}
static getNextImpactLevel(impactLevel) {
return __nextImpacts[impactLevel]
}
/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode) {
if (game.modules.get("dice-so-nice")?.active) {
if (game.dice3d) {
let whisper = null;
let blind = false;
rollMode = rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
whisper = this.getUsers(user => user.isGM);
blind = true;
break
case "gmroll": //GM + rolling player
whisper = this.getUsers(user => user.isGM);
break;
case "roll": //everybody
whisper = this.getUsers(user => user.active);
break;
case "selfroll":
whisper = [game.user.id];
break;
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
}
}
}
/* -------------------------------------------- */
static computeResults(rollData) {
rollData.isSuccess = false
if (!rollData.difficulty || rollData.difficulty == "-") {
return
}
rollData.margin = rollData.total - rollData.difficulty
if (rollData.total > rollData.difficulty) {
rollData.isSuccess = true
let maxMargin = rollData.skill.value + (rollData.spec) ? 2 : 0
rollData.margin = Math.min(rollData.margin, maxMargin)
}
}
/* -------------------------------------------- */
static computeRollFormula(rollData, actor, isConfrontation = false) {
// Build the dice formula
let diceFormula = (isConfrontation) ? "4d6" : "2d6"
if (rollData.useIdeal) {
diceFormula = (isConfrontation) ? "5d6kh2" : "3d6kh2"
}
if (rollData.useSpleen) {
diceFormula = (isConfrontation) ? "5d6kl2" : "3d6kl2"
}
if (rollData.skill) {
diceFormula += "+" + rollData.skill.value
}
if (rollData.skillTranscendence) {
diceFormula += "+" + rollData.skillTranscendence
actor.spentSkillTranscendence(rollData.skill, rollData.skillTranscendence)
}
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
diceFormula += "+2"
}
rollData.bonusMalusTraits = 0
if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
rollData.traitsBonusList = []
for (let id of rollData.traitsBonus) {
let trait = actor.getTrait(id)
console.log(trait, id)
rollData.traitsBonusList.push(trait)
rollData.bonusMalusTraits += trait.system.level
}
}
if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
rollData.traitsMalusList = []
for (let id of rollData.traitsMalus) {
let trait = actor.getTrait(id)
rollData.traitsMalusList.push(trait)
rollData.bonusMalusTraits -= trait.system.level
}
}
diceFormula += "+" + rollData.bonusMalusTraits
diceFormula += "+" + rollData.bonusMalusPerso
diceFormula += "+" + rollData.impactMalus
if (rollData.annency) {
diceFormula += "+" + rollData.annencyBonus
}
rollData.diceFormula = diceFormula
return diceFormula
}
/* -------------------------------------------- */
static async rollEcryme(rollData) {
let actor = game.actors.get(rollData.actorId)
// Fix difficulty
if (!rollData.difficulty || rollData.difficulty == "-") {
rollData.difficulty = 0
}
rollData.difficulty = Number(rollData.difficulty)
let diceFormula = this.computeRollFormula(rollData, actor)
// Performs roll
let myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = duplicate(myRoll)
rollData.total = myRoll.total
rollData.diceSum = myRoll.terms[0].total
this.computeResults(rollData)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
await msg.setFlag("world", "ecryme-rolldata", rollData)
console.log("Rolldata result", rollData)
}
/* -------------------------------------------- */
static async transcendFromSpec(rollData, value) {
rollData.total += value
rollData.transcendUsed = true
this.computeResults(rollData)
//console.log("Adding spec", value, rollData.total)
let actor = game.actors.get(rollData.actorId)
actor.spentSkillTranscendence(rollData.skill, value)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
await msg.setFlag("world", "ecryme-rolldata", rollData)
}
/* -------------------------------------------- */
static sortArrayObjectsByName(myArray) {
myArray.sort((a, b) => {
let fa = a.name.toLowerCase();
let fb = b.name.toLowerCase();
if (fa < fb) {
return -1;
}
if (fa > fb) {
return 1;
}
return 0;
})
}
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.id);
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
switch (rollMode) {
case "blindroll": return this.getUsers(user => user.isGM);
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
case "useronly": return this.getWhisperRecipientsOnly(name);
case "selfroll": return [game.user.id];
}
return undefined;
}
/* -------------------------------------------- */
static getWhisperRecipientsOnly(name) {
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
return recep1
}
/* -------------------------------------------- */
static getWhisperRecipientsAndGMs(name) {
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
}
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.fvtt-ecryme", { msg: "msg_gm_chat_message", data: chatGM });
}
/* -------------------------------------------- */
static split3Columns(data) {
let array = [[], [], []];
if (data == undefined) return array;
let col = 0;
for (let key in data) {
let keyword = data[key];
keyword.key = key; // Self-reference
array[col].push(keyword);
col++;
if (col == 3) col = 0;
}
return array;
}
/* -------------------------------------------- */
static async createChatMessage(name, rollMode, chatOptions) {
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
this.blindMessageToGM(chatOptions);
chatOptions.whisper = [game.user.id];
chatOptions.content = "Message only to the GM";
}
else {
chatOptions.whisper = this.getUsers(user => user.isGM);
}
break;
default:
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
break;
}
chatOptions.alias = chatOptions.alias || name;
return await ChatMessage.create(chatOptions);
}
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
type: "roll-data",
bonusMalusPerso: 0,
bonusMalusSituation: 0,
bonusMalusDef: 0,
annencyBonus: 0,
bonusMalusPortee: 0,
skillTranscendence: 0,
rollMode: game.settings.get("core", "rollMode"),
difficulty: "-",
useSpleen: false,
useIdeal: false,
impactMalus: 0,
config: duplicate(game.system.ecryme.config)
}
EcrymeUtility.updateWithTarget(rollData)
return rollData
}
/* -------------------------------------------- */
static updateWithTarget(rollData) {
let target = EcrymeUtility.getTarget()
if (target) {
rollData.defenderTokenId = target.id
}
}
/* -------------------------------------------- */
static async createChatWithRollMode(name, chatOptions) {
return await this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
}
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
}
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm removal",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
}
}