745 lines
26 KiB
JavaScript
745 lines
26 KiB
JavaScript
/* -------------------------------------------- */
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import { EcrymeCommands } from "../app/ecryme-commands.js";
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/* -------------------------------------------- */
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const __maxImpacts = { superficial: 4, light: 3, serious: 2, major: 1 }
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const __nextImpacts = { superficial: "light", light: "serious", serious: "major", major: "major" }
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const __effect2Impact = ["none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major"]
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const __cephalySuccess = {
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1: "cephaly-success-2",
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2: "cephaly-success-2",
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3: "cephaly-success-4",
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4: "cephaly-success-4",
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5: "cephaly-success-6",
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6: "cephaly-success-6",
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7: "cephaly-success-8",
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8: "cephaly-success-8",
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9: "cephaly-success-9",
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10: "cephaly-success-10"
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}
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const __cephalyFailure = {
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1: "cephaly-failure-2",
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2: "cephaly-failure-2",
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3: "cephaly-failure-4",
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4: "cephaly-failure-4",
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5: "cephaly-failure-6",
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6: "cephaly-failure-6",
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7: "cephaly-failure-8",
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8: "cephaly-failure-8",
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9: "cephaly-failure-9",
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10: "cephaly-failure-10"
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}
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/* -------------------------------------------- */
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export class EcrymeUtility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => EcrymeUtility.chatListeners(html));
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Hooks.on("getChatLogEntryContext", (html, options) => EcrymeUtility.chatMenuManager(html, options));
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this.rollDataStore = {}
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this.defenderStore = {}
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EcrymeCommands.init();
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}
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/* -------------------------------------------- */
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static async ready() {
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
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return text.toUpperCase();
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})
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Handlebars.registerHelper('lower', function (text) {
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return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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})
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('add', function (a, b) {
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return parseInt(a) + parseInt(b);
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})
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Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
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return arr[idx];
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})
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Handlebars.registerHelper('for', function (from, to, incr, block) {
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let accum = '';
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for (let i = from; i <= to; i += incr)
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accum += block.fn(i);
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return accum;
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})
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Handlebars.registerHelper('isGM', function () {
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return game.user.isGM
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})
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game.settings.register("fvtt-ecryme", "ecryme-game-level", {
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name: game.i18n.localize("ECRY.settings.gamelevel"),
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label: game.i18n.localize("ECRY.settings.gamelevelhelp"),
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scope: 'world',
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config: true,
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type: String,
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choices: {
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"level_e": game.i18n.localize("ECRY.settings.cogs"),
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"level_c": game.i18n.localize("ECRY.settings.cephaly"),
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"level_b": game.i18n.localize("ECRY.settings.boheme"),
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"level_a": game.i18n.localize("ECRY.settings.amertume"),
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},
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restricted: true
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})
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this.buildSkillConfig()
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}
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/*-------------------------------------------- */
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static hasCephaly() {
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let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
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return level != "level_e"
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}
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/*-------------------------------------------- */
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static hasBoheme() {
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let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
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return level == "level_b" || level == "level_a"
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}
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/*-------------------------------------------- */
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static hasAmertume() {
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let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
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return level == "level_a"
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}
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/*-------------------------------------------- */
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static buildSkillConfig() {
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game.system.ecryme.config.skills = {}
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for (let categKey in game.data.template.Actor.templates.core.skills) {
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let category = game.data.template.Actor.templates.core.skills[categKey]
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for (let skillKey in category.skilllist) {
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let skill = duplicate(category.skilllist[skillKey])
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skill.categKey = categKey // Auto reference the category
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game.system.ecryme.config.skills[skillKey] = skill
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}
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}
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}
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/*-------------------------------------------- */
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static upperFirst(text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium)
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return await pack?.getDocuments() ?? []
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await EcrymeUtility.loadCompendiumData(compendium)
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return compendiumData.filter(filter)
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}
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/* -------------------------------------------- */
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static getActorFromRollData(rollData) {
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let actor = game.actors.get(rollData.actorId)
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if (rollData.tokenId) {
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let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
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if (token) {
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actor = token.actor
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}
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}
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return actor
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}
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/* -------------------------------------------- */
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static getImpactFromEffect(effectValue) {
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if (effectValue >= __effect2Impact.length) {
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return "major"
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}
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return __effect2Impact[effectValue]
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}
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/* -------------------------------------------- */
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static async processConfrontation() {
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let confront = {
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type: "confront-data",
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rollData1: this.confrontData1,
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rollData2: this.confrontData2,
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}
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// Compute margin
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confront.marginExecution = this.confrontData1.executionTotal - this.confrontData2.preservationTotal
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confront.marginPreservation = this.confrontData1.preservationTotal - this.confrontData2.executionTotal
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console.log(confront.marginExecution, confront.marginPreservation)
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// Filter margin
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let maxMargin // Dummy max
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if (confront.marginExecution > 0) { // Successful hit
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// Limit with skill+spec
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maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
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confront.marginExecution = Math.min(confront.marginExecution, maxMargin)
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} else { // Failed hit
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maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
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confront.marginExecution = -Math.min(Math.abs(confront.marginExecution), maxMargin)
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}
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if (confront.marginPreservation > 0) { // Successful defense
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// Limit with skill+spec
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maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
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confront.marginPreservation = Math.min(confront.marginPreservation, maxMargin)
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} else { // Failed defense
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maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
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confront.marginPreservation = - Math.min(Math.abs(confront.marginPreservation), maxMargin)
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}
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// Compute effects
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confront.effectExecution = confront.marginExecution
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if (confront.rollData1.weapon && confront.marginExecution > 0) {
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confront.effectExecution += confront.rollData1.weapon.system.effect
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confront.impactExecution = this.getImpactFromEffect(confront.effectExecution)
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}
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if (confront.marginExecution < 0) {
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confront.bonus2 = -confront.marginExecution
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}
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confront.effectPreservation = confront.marginPreservation
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if (confront.rollData2.weapon && confront.marginPreservation < 0) {
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confront.effectPreservation = - (Math.abs(confront.marginPreservation) + confront.rollData2.weapon.system.effect)
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confront.impactPreservation = this.getImpactFromEffect(Math.abs(confront.effectPreservation))
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}
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if (confront.marginPreservation > 0) {
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confront.bonus1 = -confront.marginPreservation
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}
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let msg = await this.createChatWithRollMode(this.confrontData1.alias, {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront)
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})
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await msg.setFlag("world", "ecryme-rolldata", confront)
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console.log("Confront result", confront)
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this.lastConfront = confront
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}
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/* -------------------------------------------- */
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static async manageCephalyDifficulty(rollData, difficulty) {
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rollData.difficulty = Number(difficulty)
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if (rollData.executionTotal > difficulty) {
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rollData.marginExecution = rollData.executionTotal - difficulty
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rollData.cephalySuccess = "ECRY.rule." + __cephalySuccess[(rollData.marginExecution > 10) ? 10 : rollData.marginExecution]
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} else {
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rollData.marginExecution = -1
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}
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if (rollData.preservationTotal < difficulty) {
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rollData.marginPreservation = difficulty - rollData.preservationTotal
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rollData.cephalyFailure = "ECRY.rule." + __cephalyFailure[(rollData.marginPreservation > 10) ? 10 : rollData.marginPreservation]
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} else {
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rollData.marginPreservation = -1
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}
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-cephaly-result.hbs`, rollData)
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})
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msg.setFlag("world", "ecryme-rolldata", rollData)
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console.log("Cephaly result", rollData)
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}
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/* -------------------------------------------- */
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static manageConfrontation(rollData) {
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console.log("Confront", rollData)
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// Auto - Reset
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if (this.confrontData1 && this.confrontData2) {
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this.confrontData1 = undefined
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this.confrontData2 = undefined
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}
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// Then attribute
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if (!this.confrontData1) {
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this.confrontData1 = rollData
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} else if (this.confrontData1 && this.confrontData1.rollId != rollData.rollId) {
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this.confrontData2 = rollData
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this.processConfrontation().catch("Error during confrontation processing")
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} else {
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ui.notifications.warn(game.i18n.localize("ECRY.warn.confrontalready"))
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}
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}
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/* -------------------------------------------- */
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static chatMenuManager(html, options) {
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let canTranscendRoll = []
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for (let i = 1; i <= 10; i++) {
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canTranscendRoll[i] = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "rolldata")
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//console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData)
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if (rollData.skill && i <= rollData.skill.value && !rollData.transcendUsed && rollData.spec) {
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return true
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}
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return false
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}
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options.push({
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name: game.i18n.localize("ECRY.chat.spectranscend") + i,
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icon: '<i class="fas fa-plus-square"></i>',
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condition: canTranscendRoll[i],
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callback: li => {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "rolldata")
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EcrymeUtility.transcendFromSpec(rollData, i).catch("Error on Transcend")
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}
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})
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}
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.button-select-confront', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "ecryme-rolldata")
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EcrymeUtility.manageConfrontation(rollData)
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})
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html.on("click", '.button-apply-cephaly-difficulty', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "ecryme-rolldata")
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let difficulty = $("#" + rollData.rollId + "-cephaly-difficulty").val()
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EcrymeUtility.manageCephalyDifficulty(rollData, difficulty)
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})
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html.on("click", '.button-apply-impact', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let actor = game.actors.get($(event.currentTarget).data("actor-id"))
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actor.modifyImpact($(event.currentTarget).data("impact-type"), $(event.currentTarget).data("impact"), 1)
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})
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html.on("click", '.button-apply-bonus', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let actor = game.actors.get($(event.currentTarget).data("actor-id"))
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actor.modifyConfrontBonus($(event.currentTarget).data("bonus"))
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})
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-ecryme/templates/actors/editor-notes-gm.hbs',
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'systems/fvtt-ecryme/templates/items/partial-item-nav.hbs',
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'systems/fvtt-ecryme/templates/items/partial-item-equipment.hbs',
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'systems/fvtt-ecryme/templates/items/partial-item-description.hbs',
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'systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs',
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'systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs',
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'systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs',
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'systems/fvtt-ecryme/templates/actors/partial-impacts.hbs',
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]
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId) {
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return EcrymeUtility.getChatMessageId(EcrymeUtility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return EcrymeUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return EcrymeUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets) {
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for (let target of game.user.targets) {
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return target
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}
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}
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return undefined
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}
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/* -------------------------------------------- */
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static updateRollData(rollData) {
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let id = rollData.rollId
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let oldRollData = this.rollDataStore[id] || {}
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let newRollData = mergeObject(oldRollData, rollData)
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this.rollDataStore[id] = newRollData
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}
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/* -------------------------------------------- */
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static async onSocketMesssage(msg) {
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console.log("SOCKET MESSAGE", msg.name)
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if (msg.name == "msg-draw-card") {
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if (game.user.isGM && game.system.ecryme.currentTirage) {
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game.system.ecryme.currentTirage.addCard(msg.data.msgId)
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}
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}
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}
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/* -------------------------------------------- */
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static async searchItem(dataItem) {
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let item
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if (dataItem.pack) {
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let id = dataItem.id || dataItem._id
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let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
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item = items[0] || undefined
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} else {
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item = game.items.get(dataItem.id)
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}
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return item
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, forceWhisper, isRoll = false) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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}
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return chatData;
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}
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/* -------------------------------------------- */
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static getImpactMax(impactLevel) {
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return __maxImpacts[impactLevel]
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}
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static getNextImpactLevel(impactLevel) {
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return __nextImpacts[impactLevel]
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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whisper = this.getUsers(user => user.isGM);
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blind = true;
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break
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case "gmroll": //GM + rolling player
|
|
whisper = this.getUsers(user => user.isGM);
|
|
break;
|
|
case "roll": //everybody
|
|
whisper = this.getUsers(user => user.active);
|
|
break;
|
|
case "selfroll":
|
|
whisper = [game.user.id];
|
|
break;
|
|
}
|
|
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static computeResults(rollData) {
|
|
rollData.isSuccess = false
|
|
if (!rollData.difficulty || rollData.difficulty == "-") {
|
|
return
|
|
}
|
|
rollData.margin = rollData.total - rollData.difficulty
|
|
if (rollData.total > rollData.difficulty) {
|
|
rollData.isSuccess = true
|
|
let maxMargin = rollData.skill.value + ((rollData.spec) ? 2 : 0)
|
|
rollData.margin = Math.min(rollData.margin, maxMargin)
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static computeRollFormula(rollData, actor, isConfrontation = false) {
|
|
// Build the dice formula
|
|
let diceFormula = (isConfrontation) ? "4d6" : "2d6"
|
|
if (rollData.useIdeal) {
|
|
diceFormula = (isConfrontation) ? "5d6kh2" : "3d6kh2"
|
|
}
|
|
if (rollData.useSpleen) {
|
|
diceFormula = (isConfrontation) ? "5d6kl2" : "3d6kl2"
|
|
}
|
|
if (rollData.skill) {
|
|
diceFormula += "+" + rollData.skill.value
|
|
}
|
|
if (rollData.skillTranscendence) {
|
|
diceFormula += "+" + rollData.skillTranscendence
|
|
actor.spentSkillTranscendence(rollData.skill, rollData.skillTranscendence)
|
|
}
|
|
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
|
|
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
|
|
diceFormula += "+2"
|
|
}
|
|
rollData.bonusMalusTraits = 0
|
|
if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
|
|
rollData.traitsBonusList = []
|
|
for (let id of rollData.traitsBonus) {
|
|
let trait = actor.getTrait(id)
|
|
console.log(trait, id)
|
|
rollData.traitsBonusList.push(trait)
|
|
rollData.bonusMalusTraits += trait.system.level
|
|
}
|
|
}
|
|
if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
|
|
rollData.traitsMalusList = []
|
|
for (let id of rollData.traitsMalus) {
|
|
let trait = actor.getTrait(id)
|
|
rollData.traitsMalusList.push(trait)
|
|
rollData.bonusMalusTraits -= trait.system.level
|
|
}
|
|
}
|
|
diceFormula += "+" + rollData.bonusMalusTraits
|
|
diceFormula += "+" + rollData.bonusMalusPerso
|
|
diceFormula += "+" + rollData.impactMalus
|
|
if (rollData.annency) {
|
|
diceFormula += "+" + rollData.annencyBonus
|
|
}
|
|
rollData.diceFormula = diceFormula
|
|
return diceFormula
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async rollEcryme(rollData) {
|
|
|
|
let actor = game.actors.get(rollData.actorId)
|
|
// Fix difficulty
|
|
if (!rollData.difficulty || rollData.difficulty == "-") {
|
|
rollData.difficulty = 0
|
|
}
|
|
rollData.difficulty = Number(rollData.difficulty)
|
|
|
|
let diceFormula = this.computeRollFormula(rollData, actor)
|
|
|
|
// Performs roll
|
|
let myRoll = new Roll(diceFormula).roll({ async: false })
|
|
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
|
rollData.roll = duplicate(myRoll)
|
|
rollData.total = myRoll.total
|
|
rollData.diceSum = myRoll.terms[0].total
|
|
|
|
this.computeResults(rollData)
|
|
|
|
let msg = await this.createChatWithRollMode(rollData.alias, {
|
|
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
|
|
})
|
|
await msg.setFlag("world", "ecryme-rolldata", rollData)
|
|
console.log("Rolldata result", rollData)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async transcendFromSpec(rollData, value) {
|
|
rollData.total += value
|
|
rollData.transcendUsed = true
|
|
this.computeResults(rollData)
|
|
//console.log("Adding spec", value, rollData.total)
|
|
|
|
let actor = game.actors.get(rollData.actorId)
|
|
actor.spentSkillTranscendence(rollData.skill, value)
|
|
|
|
let msg = await this.createChatWithRollMode(rollData.alias, {
|
|
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
|
|
})
|
|
await msg.setFlag("world", "ecryme-rolldata", rollData)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static sortArrayObjectsByName(myArray) {
|
|
myArray.sort((a, b) => {
|
|
let fa = a.name.toLowerCase();
|
|
let fb = b.name.toLowerCase();
|
|
if (fa < fb) {
|
|
return -1;
|
|
}
|
|
if (fa > fb) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
})
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getUsers(filter) {
|
|
return game.users.filter(filter).map(user => user.id);
|
|
}
|
|
/* -------------------------------------------- */
|
|
static getWhisperRecipients(rollMode, name) {
|
|
switch (rollMode) {
|
|
case "blindroll": return this.getUsers(user => user.isGM);
|
|
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
|
case "useronly": return this.getWhisperRecipientsOnly(name);
|
|
case "selfroll": return [game.user.id];
|
|
}
|
|
return undefined;
|
|
}
|
|
/* -------------------------------------------- */
|
|
static getWhisperRecipientsOnly(name) {
|
|
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
|
return recep1
|
|
}
|
|
/* -------------------------------------------- */
|
|
static getWhisperRecipientsAndGMs(name) {
|
|
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
|
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static blindMessageToGM(chatOptions) {
|
|
let chatGM = duplicate(chatOptions);
|
|
chatGM.whisper = this.getUsers(user => user.isGM);
|
|
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
|
console.log("blindMessageToGM", chatGM);
|
|
game.socket.emit("system.fvtt-ecryme", { msg: "msg_gm_chat_message", data: chatGM });
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
static split3Columns(data) {
|
|
|
|
let array = [[], [], []];
|
|
if (data == undefined) return array;
|
|
|
|
let col = 0;
|
|
for (let key in data) {
|
|
let keyword = data[key];
|
|
keyword.key = key; // Self-reference
|
|
array[col].push(keyword);
|
|
col++;
|
|
if (col == 3) col = 0;
|
|
}
|
|
return array;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async createChatMessage(name, rollMode, chatOptions) {
|
|
switch (rollMode) {
|
|
case "blindroll": // GM only
|
|
if (!game.user.isGM) {
|
|
this.blindMessageToGM(chatOptions);
|
|
|
|
chatOptions.whisper = [game.user.id];
|
|
chatOptions.content = "Message only to the GM";
|
|
}
|
|
else {
|
|
chatOptions.whisper = this.getUsers(user => user.isGM);
|
|
}
|
|
break;
|
|
default:
|
|
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
|
break;
|
|
}
|
|
chatOptions.alias = chatOptions.alias || name;
|
|
return await ChatMessage.create(chatOptions);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getBasicRollData() {
|
|
let rollData = {
|
|
rollId: randomID(16),
|
|
type: "roll-data",
|
|
bonusMalusPerso: 0,
|
|
bonusMalusSituation: 0,
|
|
bonusMalusDef: 0,
|
|
annencyBonus: 0,
|
|
bonusMalusPortee: 0,
|
|
skillTranscendence: 0,
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
difficulty: "-",
|
|
useSpleen: false,
|
|
useIdeal: false,
|
|
impactMalus: 0,
|
|
config: duplicate(game.system.ecryme.config)
|
|
}
|
|
EcrymeUtility.updateWithTarget(rollData)
|
|
return rollData
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static updateWithTarget(rollData) {
|
|
let target = EcrymeUtility.getTarget()
|
|
if (target) {
|
|
rollData.defenderTokenId = target.id
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async createChatWithRollMode(name, chatOptions) {
|
|
return await this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmDelete(actorSheet, li) {
|
|
let itemId = li.data("item-id");
|
|
let msgTxt = "<p>Are you sure to remove this Item ?";
|
|
let buttons = {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Yes, remove it",
|
|
callback: () => {
|
|
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Cancel"
|
|
}
|
|
}
|
|
msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confirm removal",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
} |