Alpha sort
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@ -44,8 +44,8 @@ export class HawkmoonActor extends Actor {
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if (data.type == 'creature') {
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const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills-creatures")
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data.items = skills.map(i => i.toObject())
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data.items.push( { name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-hawkmoon-cyd/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0"} } )
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data.items.push( { name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-hawkmoon-cyd/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0"} } )
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data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-hawkmoon-cyd/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-hawkmoon-cyd/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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}
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return super.create(data, options);
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@ -71,7 +71,7 @@ export class HawkmoonActor extends Actor {
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let combat = this.getCombatValues()
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if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
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let bonusDefense = this.getBonusDefenseFromTalents()
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée") )
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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arme.system.attrKey = "pui"
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arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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@ -91,6 +91,11 @@ export class HawkmoonActor extends Actor {
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}
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/* -------------------------------------------- */
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getItemSorted(types) {
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let items = this.items.filter(item => types.includes(item.type)) || []
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HawkmoonUtility.sortArrayObjectsByName(items)
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return items
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}
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getWeapons() {
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let armes = []
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for (let arme of this.items) {
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@ -98,55 +103,37 @@ export class HawkmoonActor extends Actor {
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armes.push(this.prepareArme(arme))
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}
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}
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HawkmoonUtility.sortArrayObjectsByName(armes)
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return armes
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}
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/* -------------------------------------------- */
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getMonnaies() {
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return this.items.filter( it => it.type == "monnaie")
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return this.getItemSorted(["monnaie"])
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}
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/* ----------------------- --------------------- */
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addMember( actorId) {
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let members = duplicate(this.system.members)
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members.push( {id: actorId} )
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this.update ({'system.members': members})
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}
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async removeMember(actorId) {
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let members = this.system.members.filter(it => it.id != actorId )
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this.update ({'system.members': members})
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}
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/* ----------------------- --------------------- */
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getEquipments() {
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return this.items.filter(item => item.type == "equipement")
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return this.getItemSorted(["equipement"])
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}
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/* ----------------------- --------------------- */
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getArtefacts() {
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return this.items.filter(item => item.type == "artefact")
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return this.getItemSorted(["artefact"])
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}
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/* ----------------------- --------------------- */
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getMonnaies() {
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return this.items.filter(item => item.type == "monnaie")
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}
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/* -------------------------------------------- */
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getArmors() {
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return this.items.filter(item => item.type == "protection")
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return this.getItemSorted(["protection"])
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}
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getHistoriques() {
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return this.items.filter(item => item.type == "historique")
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return this.getItemSorted(["historique"])
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}
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getProfils() {
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return this.items.filter(item => item.type == "profil")
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return this.getItemSorted(["profil"])
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}
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getTalents() {
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return this.items.filter(item => item.type == "talent")
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return this.getItemSorted(["talent"])
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}
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getRessources() {
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return this.items.filter(item => item.type == "ressource")
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return this.getItemSorted(["ressource"])
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}
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getContacts() {
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return this.items.filter(item => item.type == "contact")
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return this.getItemSorted(["contact"])
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}
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/* -------------------------------------------- */
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getSkills() {
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let comp = []
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@ -167,17 +154,19 @@ export class HawkmoonActor extends Actor {
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comp.push(item)
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}
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}
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return comp.sort(function (a, b) {
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let fa = a.name.toLowerCase(),
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fb = b.name.toLowerCase();
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if (fa < fb) {
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return -1;
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HawkmoonUtility.sortArrayObjectsByName(comp)
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return comp
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}
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if (fa > fb) {
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return 1;
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/* ----------------------- --------------------- */
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addMember(actorId) {
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let members = duplicate(this.system.members)
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members.push({ id: actorId })
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this.update({ 'system.members': members })
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}
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return 0;
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})
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async removeMember(actorId) {
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let members = this.system.members.filter(it => it.id != actorId)
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this.update({ 'system.members': members })
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}
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/* -------------------------------------------- */
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@ -192,7 +181,7 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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getProtection() {
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let equipProtection = 0
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for(let armor in this.items) {
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for (let armor in this.items) {
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if (armor.type == "protection" && armor.system.equipped) {
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equipProtection += Number(armor.system.protection)
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}
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@ -213,7 +202,7 @@ export class HawkmoonActor extends Actor {
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vitesseBase: this.getVitesseBase(),
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vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
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defenseBase: this.getDefenseBase(),
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protection : this.getProtection(),
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protection: this.getProtection(),
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defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
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}
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return combat
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@ -448,25 +437,25 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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computeRichesse() {
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let valueSC = 0
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for(let monnaie of this.items) {
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for (let monnaie of this.items) {
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if (monnaie.type == "monnaie") {
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valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite)
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}
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}
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return HawkmoonUtility.computeMonnaieDetails( valueSC)
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return HawkmoonUtility.computeMonnaieDetails(valueSC)
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}
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/* -------------------------------------------- */
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computeValeurEquipement() {
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let valueSC = 0
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for(let equip of this.items) {
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for (let equip of this.items) {
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if (equip.type == "equipement" || equip.type == "arme" || equip.type == "protection") {
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valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1)
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valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20
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valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400
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}
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}
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return HawkmoonUtility.computeMonnaieDetails( valueSC)
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return HawkmoonUtility.computeMonnaieDetails(valueSC)
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}
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/* -------------------------------------------- */
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@ -494,7 +483,7 @@ export class HawkmoonActor extends Actor {
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let maxDef = 0
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let bestArme
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for (let arme of defenseList) {
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if (arme.type == "arme" ) {
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if (arme.type == "arme") {
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arme = this.prepareArme(arme)
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}
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if (arme.system.totalDefensif > maxDef) {
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@ -569,7 +558,7 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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async rollAttribut(attrKey, isInit = false) {
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let rollData = this.getCommonRollData(attrKey)
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rollData.multiplier = (isInit)? 1 : 2
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rollData.multiplier = (isInit) ? 1 : 2
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rollData.isInit = isInit
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let rollDialog = await HawkmoonRollDialog.create(this, rollData)
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rollDialog.render(true)
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@ -605,7 +594,7 @@ export class HawkmoonActor extends Actor {
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arme = this.prepareArme(arme)
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}
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console.log("DEGATS", arme)
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let roll = new Roll( "1d10+"+arme.system.totalDegats).roll({ async: false })
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let roll = new Roll("1d10+" + arme.system.totalDegats).roll({ async: false })
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await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
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let nbEtatPerdus = 0
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if (targetVigueur) {
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@ -61,6 +61,13 @@ export class HawkmoonUtility {
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}
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/* -------------------------------------------- */
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static sortArrayObjectsByName(myArray) {
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myArray.sort((a, b) => {
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return a.name.localeCompare(b.name);
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})
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}
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/* -------------------------------------------- */
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static getModificateurOptions() {
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let opt = []
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@ -309,8 +316,8 @@ export class HawkmoonUtility {
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/* -------------------------------------------- */
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static computeMonnaieDetails(valueSC) {
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let po = Math.floor(valueSC / 400)
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let pa = Math.floor((valueSC - (po*400)) / 20)
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let sc = valueSC - (po*400) - (pa*20)
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let pa = Math.floor((valueSC - (po * 400)) / 20)
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let sc = valueSC - (po * 400) - (pa * 20)
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return {
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po: po, pa: pa, sc: sc, valueSC: valueSC
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}
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@ -1,7 +1,7 @@
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{
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"id": "fvtt-hawkmoon-cyd",
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"description": "Hawkmoon RPG for FoundryVTT (CYD system - French)",
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"version": "10.1.10",
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"version": "10.1.11",
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"authors": [
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{
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"name": "Uberwald/LeRatierBretonnien",
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@ -35,7 +35,7 @@
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"gridUnits": "m",
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"license": "LICENSE.txt",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/raw/branch/master/system.json",
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"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-10.1.10.zip",
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"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-10.1.11.zip",
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"languages": [
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{
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"lang": "fr",
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