Automatisations de combats, WIP
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@ -49,9 +49,11 @@ export class HawkmoonActorSheet extends ActorSheet {
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combat: this.actor.getCombatValues(),
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equipements: duplicate(this.actor.getEquipments()),
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artefacts: duplicate(this.actor.getArtefacts()),
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monnaies: duplicate(this.actor.getMonnaies()),
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richesse: this.actor.computeRichesse(),
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coupDevastateur: this.actor.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup devastateur" && !it.system.used),
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valeurEquipement: this.actor.computeValeurEquipement(),
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nbCombativite: this.actor.system.sante.nbcombativite,
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combativiteList: HawkmoonUtility.getCombativiteList(this.actor.system.sante.nbcombativite),
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initiative: this.actor.getFlag("world", "last-initiative") || -1,
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
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@ -118,7 +118,7 @@ export class HawkmoonActor extends Actor {
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}
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getArtefacts() {
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return this.getItemSorted(["artefact"])
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}
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}
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getArmors() {
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return this.getItemSorted(["protection"])
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}
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@ -382,10 +382,33 @@ export class HawkmoonActor extends Actor {
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return 0;
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}
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/* -------------------------------------------- */
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changeEtatCombativite(value) {
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let sante = duplicate(this.system.sante)
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sante.etat += Number(value)
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sante.etat = Math.max(sante.etat, 0)
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sante.etat = Math.min(sante.etat, 5)
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this.update({ 'system.sante': sante })
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if (sante.etat == this.system.sante.nbcombativite) {
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ChatMessage.create({ content: `<strong>${this.name} est vaincu !</strong>` })
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}
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// Gestion des états affaibli et très affaibli
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if (sante.etat == this.system.sante.nbcombativite-2 || sante.etat == this.system.sante.nbcombativite-1) {
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if (sante.etat == this.system.sante.nbcombativite-2 && this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "encaissement")) {
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ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Encaissement. Pensez à les ajouter à la fin de la scène !</strong>` })
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} else if (sante.etat == this.system.sante.nbcombativite-1 && this.items.find(item => item.type == "talent" && item.name.toLowerCase().includes("vaillant"))) {
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ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Vaillant. Pensez à les ajouter à la fin de la scène !</strong>` })
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} else {
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ChatMessage.create({ content: `<strong>${this.name} subit 2 adversités rouge !</strong>` })
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this.incDecAdversite("rouge", 2)
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}
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}
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}
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/* -------------------------------------------- */
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async equipGear(equipmentId) {
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let item = this.items.find(item => item.id == equipmentId);
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if (item && item.system.data) {
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if (item?.system?.data) {
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let update = { _id: item.id, "system.equipped": !item.system.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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@ -434,7 +457,7 @@ export class HawkmoonActor extends Actor {
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if (objetQ) {
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let newQ = objetQ.system.quantite + incDec
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newQ = Math.max(newQ, 0)
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
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await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
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}
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}
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@ -538,6 +561,8 @@ export class HawkmoonActor extends Actor {
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rollData.nbBA = this.system.bonneaventure.actuelle
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rollData.nbAdversites = this.getTotalAdversite()
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rollData.talents = []
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rollData.attrKey2 = "none"
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rollData.coupDevastateur = this.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup dévastateur" && !it.system.used)
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if (attrKey) {
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rollData.attrKey = attrKey
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@ -597,31 +622,42 @@ export class HawkmoonActor extends Actor {
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if (arme.type == "arme") {
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arme = this.prepareArme(arme)
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}
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console.log("DEGATS", arme)
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console.log("DEGATS", arme, targetVigueur, rollDataInput)
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let roll
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let bonus = 0
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let bonus2 = 0
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if (rollDataInput?.applyCoupDevastateur) {
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bonus2 = Math.floor(this.system.attributs.pui.value / 2)
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let talent = this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "coup dévastateur")
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this.updateEmbeddedDocuments('Item', [{ _id: talent.id, 'system.used': true }])
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}
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if (rollDataInput?.isHeroique) {
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if (rollDataInput?.attaqueCharge) {
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bonus = 5
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}
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roll = new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus).roll({ async: false })
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roll = new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll({ async: false })
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} else {
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if (rollDataInput?.attaqueCharge) {
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bonus = 3
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}
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roll = new Roll("1d10+" + arme.system.totalDegats + "+" + bonus).roll({ async: false })
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roll = new Roll("1d10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll({ async: false })
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}
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await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
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let nbEtatPerdus = 0
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if (targetVigueur) {
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nbEtatPerdus = Math.floor(roll.total / targetVigueur)
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}
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console.log(roll)
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let rollData = {
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arme: arme,
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finalResult: roll.total,
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formula: roll.formula,
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alias: this.name,
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actorImg: this.img,
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actorId: this.id,
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defenderTokenId: rollDataInput?.defenderTokenId,
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actionImg: arme.img,
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targetVigueur: targetVigueur,
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nbEtatPerdus: nbEtatPerdus
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@ -630,5 +666,9 @@ export class HawkmoonActor extends Actor {
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content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.html`, rollData)
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})
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if (rollDataInput?.defenderTokenId && nbEtatPerdus) {
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HawkmoonUtility.applyCombativite(rollDataInput, nbEtatPerdus)
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}
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}
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}
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@ -66,6 +66,9 @@ export class HawkmoonRollDialog extends Dialog {
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html.find('#attrKey').change(async (event) => {
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this.rollData.attrKey = String(event.currentTarget.value)
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})
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html.find('#attrKey2').change(async (event) => {
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this.rollData.attrKey2 = String(event.currentTarget.value)
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})
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html.find('#select-maitrise').change(async (event) => {
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this.rollData.maitriseId = String(event.currentTarget.value)
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})
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@ -153,6 +153,15 @@ export class HawkmoonUtility {
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let actor = this.getActorFromRollData(rollData)
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actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
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})
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html.on("click", '.roll-chat-degat-devastateur', async event => {
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let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "hawkmoon-roll")
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let actor = this.getActorFromRollData(rollData)
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rollData.applyCoupDevastateur = true
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actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
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})
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}
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/* -------------------------------------------- */
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@ -250,27 +259,12 @@ export class HawkmoonUtility {
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let newRollData = mergeObject(oldRollData, rollData);
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this.rollDataStore[id] = newRollData;
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}
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/* -------------------------------------------- */
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static saveRollData(rollData) {
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game.socket.emit("system.fvtt-hawkmoon-cyd", {
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name: "msg_update_roll", data: rollData
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}); // Notify all other clients of the roll
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this.updateRollData(rollData);
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}
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/* -------------------------------------------- */
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static getRollData(id) {
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return this.rollDataStore[id];
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}
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/* -------------------------------------------- */
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static onSocketMesssage(msg) {
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//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
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if (msg.name == "msg_update_defense_state") {
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this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
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}
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if (msg.name == "msg_update_roll") {
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this.updateRollData(msg.data);
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if (msg.name == "msg_apply_combativite") {
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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defender.changeEtatCombativite(msg.data.value)
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}
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}
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@ -352,7 +346,15 @@ export class HawkmoonUtility {
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}
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}
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/* -------------------------------------------- */
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static applyCombativite(rollData, value) {
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if (game.user.isGM) {
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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defender.changeEtatCombativite(value)
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} else {
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game.socket.emit("system.fvtt-hawkmoon-cyd", { msg: "msg_apply_combativite", data: { defenderTokenId: rollData.defenderTokenId, value } });
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}
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}
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/* -------------------------------------------- */
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static async rollHawkmoon(rollData) {
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@ -364,6 +366,9 @@ export class HawkmoonUtility {
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rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
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rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
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}
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if (rollData.attrKey2 != "none") {
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rollData.attr2 = duplicate(actor.system.attributs[rollData.attrKey2])
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}
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if (rollData.maitriseId != "none") {
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rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId)
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@ -396,9 +401,12 @@ export class HawkmoonUtility {
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}
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}
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rollData.diceFormula += `+${rollData.bonusMalusContext}`
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} else if (rollData.attr2) {
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rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}+${rollData.bonusMalusContext}`
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} else {
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rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
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}
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// Bonus arme naturelle en défense
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if (rollData.bonusArmeNaturelle) {
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rollData.diceFormula += `+${rollData.bonusArmeNaturelle}`
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@ -453,8 +461,24 @@ export class HawkmoonUtility {
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content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
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}, rollData)
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if (rollData.arme && rollData.isSuccess && rollData.defenderTokenId) {
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this.applyCombativite(rollData, 1)
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}
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}
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/* -------------------------------------------- */
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static getCombativiteList(nbActivite) {
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let list = [ { value: 0, label: "Combatif"}]
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for (let i = 1; i < nbActivite-2; i++) {
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list.push({ value: i, label:"Eprouvé " + i} )
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}
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list[nbActivite-2] = { value: nbActivite-2, label:"Affaibli"}
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list[nbActivite-1] = { value: nbActivite-1, label:"Très Affaibli"}
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list[nbActivite] = { value: nbActivite, label:"Vaincu"}
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return list
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}
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/* -------------------------------------------- */
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static async bonusRollHawkmoon(rollData) {
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rollData.bonusFormula = rollData.addedBonus
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@ -1374,6 +1374,12 @@ ul, li {
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max-width: 8rem;
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min-width: 8rem;
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}
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.item-field-label-long1 {
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padding-top: 6px;
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flex-grow:1;
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max-width: 12rem;
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min-width: 12rem;
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}
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.item-field-label-long2 {
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padding-top: 6px;
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flex-grow:1;
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@ -1,7 +1,7 @@
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{
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"id": "fvtt-hawkmoon-cyd",
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"description": "Hawkmoon RPG for FoundryVTT (CYD system - French)",
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"version": "11.0.9",
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"version": "11.1.0",
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"authors": [
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{
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"name": "Uberwald/LeRatierBretonnien",
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@ -35,7 +35,7 @@
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"gridUnits": "m",
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"license": "LICENSE.txt",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/raw/branch/master/system.json",
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"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-11.0.9.zip",
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"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-11.1.0.zip",
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"languages": [
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{
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"lang": "fr",
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@ -188,7 +188,7 @@
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"url": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd",
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"background": "systems/fvtt-hawkmoon-cyd/assets/ui/fond_hawkmoon.webp",
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"compatibility": {
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"minimum": "11",
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"minimum": "10",
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"verified": "11"
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}
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}
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@ -70,7 +70,8 @@
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"sante": {
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"vigueur": 0,
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"etat": 0,
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"vigueurmodifier": 0
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"vigueurmodifier": 0,
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"nbcombativite": 5
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},
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"adversite": {
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"bleue": 0,
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@ -38,7 +38,9 @@
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<select class="status-small-label color-class-common item-field-label-medium" type="text" name="system.sante.etat"
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value="{{system.sante.etat}}" data-dtype="Number">
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{{#select system.sante.etat}}
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{{> systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html}}
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{{#each combativiteList as |combativite idx|}}*
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<option value="{{idx}}">{{combativite.label}}</option>
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{{/each}}
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{{/select}}
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</select>
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</li>
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@ -19,10 +19,11 @@
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<div>
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<ul>
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<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
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<li>Formule : {{formula}}</li>
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<li>Dégats : {{finalResult}}</li>
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{{#if targetVigueur}}
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<li>Vigueur de la cible : {{targetVigueur}}</li>
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<li>Etats Combativité supplémentaires perdus (manuel): {{nbEtatPerdus}} </li>
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<li>Etats de Combativité supplémentaires perdus (auto): {{nbEtatPerdus}} </li>
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{{/if}}
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</ul>
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</div>
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@ -19,6 +19,9 @@
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<div>
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<ul>
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<li class="hawkmoon-roll">Attribut : {{attr.label}} ({{attr.value}})</li>
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{{#if attr2}}
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<li>Attribut : {{attr2.label}} ({{attr2.value}})</li>
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{{/if}}
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{{#if competence}}
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<li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
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@ -76,9 +79,12 @@
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{{#if isSuccess}}
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{{#if arme}}
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<li>Votre adversaire perd 1 Etat de Combativité (manuel) </li>
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<li>Votre adversaire a perdu 1 Etat de Combativité (auto)</li>
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{{#if (not arme.system.onlevelonly)}}
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<button class="chat-card-button roll-chat-degat">Dégats de l'arme</button>
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{{#if coupDevastateur}}
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<button class="chat-card-button roll-chat-degat-devastateur">Dégats de l'arme avec Coup Dévastateur</button>
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{{/if}}
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{{/if}}
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{{/if}}
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{{/if}}
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@ -58,20 +58,24 @@
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<img class="item-name-img" src="systems/fvtt-hawkmoon-cyd/assets/icons/vitesse.webp">
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<span class="item-name-label competence-name item-field-label-medium">Vitesse</span>
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<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
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value="{{system.vitesse.value}}" data-dtype="Number" />
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value="{{system.vitesse.value}}" data-dtype="Number" />
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</li>
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</ul>
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<h4 class="item-name-label competence-name">Santé</h4>
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<ul class="item-list alternate-list">
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<li class="item flexrow">
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<label class="label-name item-field-label-short">Vigueur</label>
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<input type="text" class="padd-right numeric-input item-field-label-short" data-dtype="Number" name="system.sante.vigueur" value="{{system.sante.vigueur}}" >
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<label class="label-name item-field-label-medium">Vigueur</label>
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<input type="text" class="padd-right numeric-input item-field-label-short" data-dtype="Number"
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name="system.sante.vigueur" value="{{system.sante.vigueur}}">
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</li>
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<li class="item flexrow">
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<label class="label-name item-field-label-short">Etat</label>
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<select class="label-name item-field-label-medium" type="text" name="system.sante.etat" value="{{system.sante.etat}}" data-dtype="Number">
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<label class="label-name item-field-label-medium">Etat</label>
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<select class="label-name item-field-label-medium" type="text" name="system.sante.etat"
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value="{{system.sante.etat}}" data-dtype="Number">
|
||||
{{#select system.sante.etat}}
|
||||
{{> systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html}}
|
||||
{{#each combativiteList as |combativite idx|}}
|
||||
<option value="{{idx}}">{{combativite.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
@ -103,6 +107,13 @@
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="label-name item-field-label-long1">Niveaux de combativité</label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" data-dtype="Number"
|
||||
name="system.sante.nbcombativite" value="{{system.sante.nbcombativite}}">
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
@ -135,21 +146,21 @@
|
||||
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html}}
|
||||
{{> systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
{{#if (ne skill.system.attribut1 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
|
||||
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
|
||||
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
|
||||
{{/if}}
|
||||
{{#if (ne skill.system.attribut2 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
|
||||
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
|
||||
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
|
||||
{{/if}}
|
||||
{{#if (ne skill.system.attribut3 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
|
||||
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
|
||||
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
|
||||
{{/if}}
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
@ -269,10 +280,10 @@
|
||||
</span>
|
||||
|
||||
{{#if arme.system.isdefense}}
|
||||
<span class="item-field-label-short arme-defensif item-field-label-short"><label
|
||||
<span class="item-field-label-short arme-defensif item-field-label-short"><label
|
||||
class="arme-defensif item-field-label-short defense-sheet">{{arme.system.totalDefensif}}</label></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short arme-defensif item-field-label-short"><label
|
||||
<span class="item-field-label-short arme-defensif item-field-label-short"><label
|
||||
class="arme-defensif item-field-label-short defense-sheet">N/A</label></span>
|
||||
{{/if}}
|
||||
|
||||
|
@ -49,6 +49,18 @@
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Second Attribut</span>
|
||||
<select class="status-small-label color-class-common" id ="attrKey2" type="text" name="attrKey2" value="attrKey2" data-dtype="string" >
|
||||
{{#select attrKey2}}
|
||||
<option value="none">Aucun</option>
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
<option value="{{attrKey}}">{{attrLabel}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (count talents)}}
|
||||
|
Loading…
Reference in New Issue
Block a user