Divers fixes + fiches creatures
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BIN
assets/icons/contacts.webp
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assets/icons/contacts.webp
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assets/icons/ressources.webp
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assets/icons/ressources.webp
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@ -20,7 +20,7 @@ export class HawkmoonActorSheet extends ActorSheet {
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: false
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});
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})
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}
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/* -------------------------------------------- */
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@ -48,6 +48,7 @@ export class HawkmoonActorSheet extends ActorSheet {
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combat: this.actor.getCombatValues(),
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equipements: duplicate(this.actor.getEquipments()),
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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@ -120,13 +121,13 @@ export class HawkmoonActorSheet extends ActorSheet {
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} );
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html.find('.roll-initiative').click((event) => {
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this.actor.rollAttribut("pre", 1)
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this.actor.rollAttribut("pre", true)
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})
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html.find('.roll-attribut').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let attrKey = li.data("attr-key")
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this.actor.rollAttribut(attrKey, 2)
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this.actor.rollAttribut(attrKey, false)
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})
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html.find('.roll-competence').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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@ -184,10 +185,4 @@ export class HawkmoonActorSheet extends ActorSheet {
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}
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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@ -291,6 +291,10 @@ export class HawkmoonActor extends Actor {
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return { isValid: false }
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}
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/* -------------------------------------------- */
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getVigueur() {
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return this.system.sante.vigueur
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}
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/* -------------------------------------------- */
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getBonneAventure() {
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return this.system.bonneaventure.actuelle
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}
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@ -409,8 +413,9 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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getInitiativeScore() {
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return Number(this.system.attributs.adr.value) + Number(this.system.combat.initbonus)
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return this.lastInit || -1
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}
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/* -------------------------------------------- */
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getBestDefenseValue() {
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let defenseList = this.items.filter(item => (item.type == "arme") && item.system.equipped)
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@ -484,9 +489,10 @@ export class HawkmoonActor extends Actor {
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}
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/* -------------------------------------------- */
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async rollAttribut(attrKey, multiplier = 1) {
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async rollAttribut(attrKey, isInit = false) {
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let rollData = this.getCommonRollData(attrKey)
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rollData.multiplier = multiplier
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rollData.multiplier = (isInit)? 1 : 2
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rollData.isInit = isInit
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let rollDialog = await HawkmoonRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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@ -506,9 +512,6 @@ export class HawkmoonActor extends Actor {
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if (arme.type == "arme") {
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arme = this.prepareArme(arme)
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}
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if (arme.type == "bouclier") {
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arme = this.prepareBouclier(arme)
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}
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let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
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rollData.arme = arme
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console.log("ARME!", rollData)
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@ -517,17 +520,18 @@ export class HawkmoonActor extends Actor {
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}
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/* -------------------------------------------- */
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async rollArmeDegats(armeId) {
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async rollArmeDegats(armeId, targetVigueur = undefined) {
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let arme = this.items.get(armeId)
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if (arme.type == "arme") {
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arme = this.prepareArme(arme)
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}
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if (arme.type == "bouclier") {
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arme = this.prepareBouclier(arme)
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}
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console.log("DEGATS", arme)
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let roll = new Roll( "1d10+"+arme.system.totalDegats).roll({ async: false })
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await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
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let nbEtatPerdus = 0
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if (targetVigueur) {
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nbEtatPerdus = Math.floor(roll.total / targetVigueur)
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}
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let rollData = {
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arme: arme,
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finalResult: roll.total,
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@ -535,6 +539,8 @@ export class HawkmoonActor extends Actor {
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actorImg: this.img,
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actorId: this.id,
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actionImg: arme.img,
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targetVigueur: targetVigueur,
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nbEtatPerdus: nbEtatPerdus
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}
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HawkmoonUtility.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.html`, rollData)
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@ -9,11 +9,9 @@ export class HawkmoonCombat extends Combat {
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId]);
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let id = c._id || c.id;
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let initBonus = c.actor ? c.actor.getInitiativeScore() : 0
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let roll = new Roll("1d10 + "+initBonus).roll({ async: false})
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await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"))
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let initValue = c.actor ? c.actor.getInitiativeScore() : 0
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//console.log("Init bonus", initBonus, roll.total)
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await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: roll.total } ]);
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await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initValue } ]);
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}
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return this;
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26
modules/hawkmoon-creature-sheet.js
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26
modules/hawkmoon-creature-sheet.js
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@ -0,0 +1,26 @@
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { HawkmoonActorSheet } from "./hawkmoon-actor-sheet.js";
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import { HawkmoonUtility } from "./hawkmoon-utility.js";
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import { HawkmoonAutomation } from "./hawkmoon-automation.js";
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/* -------------------------------------------- */
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export class HawkmoonCreatureSheet extends HawkmoonActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
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template: "systems/fvtt-hawkmoon-cyd/templates/creature-sheet.html",
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width: 640,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: false
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})
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}
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}
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@ -11,6 +11,8 @@ export const defaultItemImg = {
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historique: "systems/fvtt-hawkmoon-cyd/assets/icons/historique.webp",
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profil: "systems/fvtt-hawkmoon-cyd/assets/icons/profil.webp",
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artefact: "systems/fvtt-hawkmoon-cyd/assets/icons/artefact.webp",
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contact: "systems/fvtt-hawkmoon-cyd/assets/icons/contacts.webp",
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ressource: "systems/fvtt-hawkmoon-cyd/assets/icons/ressources.webp",
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}
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/**
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@ -11,6 +11,7 @@
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import { HawkmoonActor } from "./hawkmoon-actor.js";
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import { HawkmoonItemSheet } from "./hawkmoon-item-sheet.js";
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import { HawkmoonActorSheet } from "./hawkmoon-actor-sheet.js";
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import { HawkmoonCreatureSheet } from "./hawkmoon-creature-sheet.js";
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import { HawkmoonCelluleSheet } from "./hawkmoon-cellule-sheet.js";
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import { HawkmoonUtility } from "./hawkmoon-utility.js";
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import { HawkmoonCombat } from "./hawkmoon-combat.js";
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@ -55,7 +56,8 @@ Hooks.once("init", async function () {
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonActorSheet, { types: ["personnage"], makeDefault: true })
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Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCelluleSheet, { types: ["cellule"], makeDefault: false });
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Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCreatureSheet, { types: ["creature"], makeDefault: true })
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Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCelluleSheet, { types: ["cellule"], makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("fvtt-hawkmoon-cyd", HawkmoonItemSheet, { makeDefault: true })
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@ -132,6 +132,14 @@ export class HawkmoonUtility {
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rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
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HawkmoonUtility.rollHawkmoon(rollData)
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})
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html.on("click", '.roll-chat-degat', async event => {
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let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "hawkmoon-roll")
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let actor = game.actors.get(rollData.actorId)
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actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur)
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})
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}
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/* -------------------------------------------- */
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@ -290,10 +298,9 @@ export class HawkmoonUtility {
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/* -------------------------------------------- */
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static computeResult(rollData) {
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if (rollData.mainDice == "1d20") {
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rollData.diceResult = rollData.roll.terms[0].results[0].result
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if (rollData.mainDice.includes("d20") ) {
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let diceValue = rollData.roll.terms[0].results[0].result
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diceValue *= (rollData.doubleD20) ? 2 : 1
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//console.log("PAIR/IMP", diceValue)
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if (diceValue % 2 == 1) {
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//console.log("PAIR/IMP2", diceValue)
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rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
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@ -310,6 +317,7 @@ export class HawkmoonUtility {
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rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
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rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
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}
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}
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/* -------------------------------------------- */
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@ -372,6 +380,9 @@ export class HawkmoonUtility {
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rollData.finalResult = myRoll.total
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this.computeResult(rollData)
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if (rollData.isInit) {
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actor.lastInit = rollData.finalResult
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}
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
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@ -423,7 +434,7 @@ export class HawkmoonUtility {
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.fvtt-weapons-of-the-gods", { msg: "msg_gm_chat_message", data: chatGM });
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game.socket.emit("system.fvtt-hawkmoon-cyd", { msg: "msg_gm_chat_message", data: chatGM });
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}
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/* -------------------------------------------- */
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@ -501,6 +512,7 @@ export class HawkmoonUtility {
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rollData.defenderTokenId = target.id
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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rollData.armeDefense = defender.getBestDefenseValue()
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rollData.targetVigueur = defender.getVigueur()
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if ( rollData.armeDefense) {
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rollData.difficulte = rollData.armeDefense.system.totalDefensif
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} else {
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@ -401,8 +401,9 @@ table {border: 1px solid #7a7971;}
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.window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] {
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color: rgba(36, 37, 37, 0.75);
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background: rgba(255, 255, 255, 0.05);
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border: 0 none;
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/*background: rgba(255, 255, 255, 0.05);*/
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border: 2px saddlebrown;
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border-width: 2px;
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margin-bottom: 0.25rem;
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}
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@ -420,6 +421,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
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object-position: 50% 0;
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margin: 0.5rem 0 0.5rem 0.5rem;
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padding: 0;
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border:0px;
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}
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.sheet nav.sheet-tabs {
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@ -1373,4 +1375,14 @@ ul, li {
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.item-field {
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justify-content: flex-start;
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flex-grow: 1;
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}
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.chat-success {
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font-size: 1.2rem;
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font-weight: bold;
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color: darkgreen;
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}
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.chat-failure {
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font-size: 1.2rem;
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font-weight: bold;
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color: darkred;
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}
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@ -1,7 +1,7 @@
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{
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"id": "fvtt-hawkmoon-cyd",
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"description": "Hawmoon RPG for FoundryVTT (CYD system - French)",
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"version": "10.0.16",
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"version": "10.0.17",
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"authors": [
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{
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"name": "Uberwald/LeRatierBretonnien",
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@ -35,7 +35,7 @@
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"gridUnits": "m",
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"license": "LICENSE.txt",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/raw/branch/master/system.json",
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"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-10.0.16.zip",
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"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-10.0.17.zip",
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"packs": [
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{
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"type": "Item",
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@ -2,7 +2,8 @@
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"Actor": {
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"types": [
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"personnage",
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"cellule"
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"cellule",
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"creature"
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],
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"templates": {
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"biodata": {
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@ -15,7 +16,7 @@
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"sexe": "",
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"yeux": "",
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"description": "",
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"amemultiplier": 2,
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"habitat": "",
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"notes": "",
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"statut": "",
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"gmnotes": ""
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@ -74,6 +75,9 @@
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"rouge": 0,
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"noire": 0
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},
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"vitesse": {
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"value": 0
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},
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"combat": {
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"initbonus": 0,
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"vitessebonus": 0,
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@ -99,10 +103,14 @@
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"members": [],
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"description": ""
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},
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"pnj": {
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"creature": {
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"templates": [
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"npccore"
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]
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"core",
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"biodata"
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],
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"ressources": {
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"value": 0
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}
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}
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},
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"Item": {
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@ -11,11 +11,6 @@
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<ul class="item-list alternate-list">
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<li class="item flexrow ">
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<h4 class="item-name-label competence-name">Profils</h4>
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<h4 class="item-name-label competence-name">Historique</h4>
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</li>
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<li class="item flexrow ">
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<h4 class="item-name-label competence-name">Bonne Aventure</h4>
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<label class="item-name-label competence-name item-field-label-short">Base</label>
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@ -76,28 +71,6 @@
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</li>
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{{/each}}
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</ul>
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</div>
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<div class="sheet-box color-bg-archetype">
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<h4 class="item-name-label competence-name">Adversité</h4>
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<ul class="item-list alternate-list">
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{{#each system.adversite as |adv key|}}
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<li class="item flexrow" data-adversite="{{key}}">
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<a class="adversite-modify plus-minus-button" data-adversite-value="-1">-</a>
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<div class="icon-adversite-container">
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<img class="icon-adversite" src="systems/fvtt-hawkmoon-cyd/assets/icons/gemme_{{key}}.webp">
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<div class="adversite-text">{{adv}}</div>
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</div>
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<a class="adversite-modify plus-minus-button" data-adversite-value="1">+</a>
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<div class=""> </div>
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<div class=""> </div>
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<div class=""> </div>
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</li>
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{{/each}}
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</ul>
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</div>
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<div class="sheet-box color-bg-archetype">
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<h4 class="item-name-label competence-name">Santé</h4>
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<ul class="item-list alternate-list">
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<li class="item flexrow">
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@ -120,6 +93,36 @@
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<button class="chat-card-button roll-initiative">Initiative</button>
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</li>
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</ul>
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</div>
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<div class="sheet-box color-bg-archetype">
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<h4 class="item-name-label competence-name">Adversité</h4>
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<ul class="item-list alternate-list">
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{{#each system.adversite as |adv key|}}
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<li class="item flexrow" data-adversite="{{key}}">
|
||||
<a class="adversite-modify plus-minus-button" data-adversite-value="-1">-</a>
|
||||
<div class="icon-adversite-container">
|
||||
<img class="icon-adversite" src="systems/fvtt-hawkmoon-cyd/assets/icons/gemme_{{key}}.webp">
|
||||
<div class="adversite-text">{{adv}}</div>
|
||||
</div>
|
||||
<a class="adversite-modify plus-minus-button" data-adversite-value="1">+</a>
|
||||
<div class=""> </div>
|
||||
<div class=""> </div>
|
||||
<div class=""> </div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<h4 class="item-name-label competence-name">Vitesse</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow" data-adversite="{{key}}">
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
|
||||
value="{{system.vitesse.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -284,10 +287,10 @@
|
||||
</span>
|
||||
|
||||
{{#if arme.system.isdefense}}
|
||||
<span class="item-field-label-short arme-defensif"><label
|
||||
class="arme-defensif">{{arme.system.totalDefensif}}</label></span>
|
||||
<span class="item-field-label-short arme-defensif item-field-label-short"><label
|
||||
class="arme-defensif item-field-label-short">{{arme.system.totalDefensif}}</label></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short arme-defensif"><label class="arme-defensif">-</label></span>
|
||||
<span class="item-field-label-short arme-defensif"><label class="item-field-label-short arme-defensif">-</label></span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-short">
|
||||
@ -375,50 +378,58 @@
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
<div class="grid grid-3col">
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow" data-item-id="{{historique._id}}">
|
||||
<label class="generic-label">Historique : </label>
|
||||
<label class="generic-label">{{historique.name}}</label>
|
||||
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow" data-item-id="{{historique._id}}">
|
||||
<label class="generic-label">Historique : </label>
|
||||
<label class="generic-label">{{historique.name}}</label>
|
||||
<label></label>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each profils as |profil key|}}
|
||||
<li class="item flexrow" data-item-id="{{profil._id}}">
|
||||
<label class="generic-label">Profil : </label>
|
||||
<label class="generic-label">{{profil.name}}</label>
|
||||
<label></label>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each profils as |profil key|}}
|
||||
<li class="item flexrow" data-item-id="{{profil._id}}">
|
||||
<label class="generic-label">Profil : </label>
|
||||
<label class="generic-label">{{profil.name}}</label>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="grid grid-3col">
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sexe</label>
|
||||
<input type="text" class="" name="system.biosystem.sex" value="{{system.biosystem.sex}}"
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{system.biodata.sex}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Age</label>
|
||||
<input type="text" class="" name="system.biosystem.age" value="{{system.biosystem.age}}"
|
||||
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<ul>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Taille</label>
|
||||
<input type="text" class="" name="system.biosystem.size" value="{{system.biosystem.size}}"
|
||||
<input type="text" class="" name="system.biodata.size" value="{{system.biodata.size}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Cheveux</label>
|
||||
<input type="text" class="" name="system.biosystem.hair" value="{{system.biosystem.hair}}"
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{system.biodata.hair}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
@ -427,17 +438,17 @@
|
||||
<div>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Yeux</label>
|
||||
<input type="text" class="" name="system.biosystem.eyes" value="{{system.biosystem.eyes}}"
|
||||
<input type="text" class="" name="system.biodata.eyes" value="{{system.biodata.eyes}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Main préférée</label>
|
||||
<input type="text" class="" name="system.biosystem.preferredhand" value="{{system.biosystem.preferredhand}}"
|
||||
<input type="text" class="" name="system.biodata.preferredhand" value="{{system.biodata.preferredhand}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Poids</label>
|
||||
<input type="text" class="" name="system.biosystem.weight" value="{{system.biosystem.weight}}"
|
||||
<input type="text" class="" name="system.biodata.weight" value="{{system.biodata.weight}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</div>
|
||||
@ -447,7 +458,7 @@
|
||||
<h3>Description</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biosystem.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
@ -20,7 +20,9 @@
|
||||
<ul>
|
||||
<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
|
||||
<li>Dégats : {{finalResult}}</li>
|
||||
{{#if targetVigueur}}
|
||||
<li>Vigueur de la cible : {{targetVigueur}}</li>
|
||||
<li>Etats de Combativité perdus : {{nbEtatPerdus}}</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
@ -18,10 +18,10 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li class="hawkmoon-roll">Attribut : {{attr.label}}</li>
|
||||
<li class="hawkmoon-roll">Attribut : {{attr.label}} ({{attr.value}})</li>
|
||||
|
||||
{{#if competence}}
|
||||
<li>Compétence : {{competence.name}}</li>
|
||||
<li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if selectedMaitrise}}
|
||||
@ -34,35 +34,50 @@
|
||||
{{/if}}
|
||||
|
||||
<li>Formule : {{diceFormula}}</li>
|
||||
|
||||
<li>Résultat du dé : {{diceResult}}</li>
|
||||
|
||||
{{#if bonusRoll}}
|
||||
<li>{{textBonus}} : +{{bonusRoll.total}}</li>
|
||||
{{/if}}
|
||||
|
||||
|
||||
<li>Total : {{finalResult}}</li>
|
||||
|
||||
{{#if difficulte}}
|
||||
{{#if isSuccess}}
|
||||
<li>Succés!!!</li>
|
||||
<li class="chat-success">Succés!!!</li>
|
||||
{{else}}
|
||||
<li>Echec ...</li>
|
||||
<li class="chat-failure">Echec ...</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isHeroique}}
|
||||
<li>Succés Héroïque!!!</li>
|
||||
<li class="chat-success">Succés Héroïque!!!</li>
|
||||
{{/if}}
|
||||
{{#if isDramatique}}
|
||||
<li>Echec Dramatique!!!</li>
|
||||
<li class="chat-failure">Echec Dramatique!!!</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isInit}}
|
||||
<li>Initiative stockée ! </li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isSuccess}}
|
||||
{{#if arme}}
|
||||
<li>Votre adversaire perd 1 Etat de Combativité </li>
|
||||
{{#if (not arme.system.onlevelonly)}}
|
||||
<button class="chat-card-button roll-chat-degat">Dégats de l'arme</button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{#each predilections as |pred key|}}
|
||||
<li>
|
||||
<button class="chat-card-button predilection-reroll" data-predilection-index="{{key}}">Predilection : {{pred.name}}</button>
|
||||
<button class="chat-card-button predilection-reroll" data-predilection-index="{{key}}">Predilection :
|
||||
{{pred.name}}</button>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
357
templates/creature-sheet.html
Normal file
357
templates/creature-sheet.html
Normal file
@ -0,0 +1,357 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields">
|
||||
<div class="flexrow">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="flexcol">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<div class="flexrow">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name">Ressources</h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.ressources.value" value="{{system.ressources.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="principal">Technique</a>
|
||||
<a class="item" data-tab="competences">Compétences</a>
|
||||
<a class="item" data-tab="talents">Talents</a>
|
||||
<a class="item" data-tab="armes">Armes</a>
|
||||
<a class="item" data-tab="biodata">Bio&Notes</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Main Tab --}}
|
||||
<div class="tab principal" data-group="primary" data-tab="principal">
|
||||
|
||||
<div class="grid grid-2col">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each system.attributs as |attr key|}}
|
||||
<li class="item flexrow " data-attr-key="{{key}}">
|
||||
<img class="item-name-img" src="systems/fvtt-hawkmoon-cyd/assets/icons/{{attr.labelnorm}}.webp">
|
||||
<span class="item-name-label competence-name item-field-label-medium"><a
|
||||
class="roll-attribut">{{attr.label}}</a></span>
|
||||
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
|
||||
name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
|
||||
{{#select attr.value}}
|
||||
{{> systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<h4 class="item-name-label competence-name">Santé</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="label-name item-field-label-short">Vigueur</label>
|
||||
<label class="label-name item-field-label-short">{{system.sante.vigueur}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="label-name item-field-label-short">Etat</label>
|
||||
<select class="label-name item-field-label-medium" type="text" name="system.sante.etat" value="{{system.sante.etat}}" data-dtype="Number">
|
||||
{{#select system.sante.etat}}
|
||||
{{> systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h4 class="item-name-label competence-name">Combat</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<button class="chat-card-button roll-initiative">Initiative</button>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<h4 class="item-name-label competence-name">Adversité</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each system.adversite as |adv key|}}
|
||||
<li class="item flexrow" data-adversite="{{key}}">
|
||||
<a class="adversite-modify plus-minus-button" data-adversite-value="-1">-</a>
|
||||
<div class="icon-adversite-container">
|
||||
<img class="icon-adversite" src="systems/fvtt-hawkmoon-cyd/assets/icons/gemme_{{key}}.webp">
|
||||
<div class="adversite-text">{{adv}}</div>
|
||||
</div>
|
||||
<a class="adversite-modify plus-minus-button" data-adversite-value="1">+</a>
|
||||
<div class=""> </div>
|
||||
<div class=""> </div>
|
||||
<div class=""> </div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<h4 class="item-name-label competence-name">Vitesse</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow" data-adversite="{{key}}">
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
|
||||
value="{{system.vitesse.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Competence Tab --}}
|
||||
<div class="tab competences" data-group="primary" data-tab="competences">
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Compétences</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each skills as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{skill.img}}" />
|
||||
<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
{{#if (ne skill.system.attribut1 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
|
||||
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
|
||||
{{/if}}
|
||||
{{#if (ne skill.system.attribut2 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
|
||||
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
|
||||
{{/if}}
|
||||
{{#if (ne skill.system.attribut3 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
|
||||
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
|
||||
{{/if}}
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Talents Tab --}}
|
||||
<div class="tab talents" data-group="primary" data-tab="talents">
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Talents</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Résumé</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each talents as |talent key|}}
|
||||
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{talent.img}}" />
|
||||
<span class="item-name-label competence-name">{{talent.name}}</span>
|
||||
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Talents de Cellule</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Résumé</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each talentsCell as |talent key|}}
|
||||
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{talent.img}}" />
|
||||
<span class="item-name-label competence-name">{{talent.name}}</span>
|
||||
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Equipement Tab --}}
|
||||
<div class="tab armes" data-group="primary" data-tab="armes">
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Armes</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attaque</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Défense</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dégats</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each armes as |arme key|}}
|
||||
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
|
||||
<img class="item-name-img" src="{{arme.img}}" />
|
||||
<span class="item-name-label competence-name">{{arme.name}}</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
{{#if arme.system.equipped}}
|
||||
<button class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
|
||||
{{else}}
|
||||
<button disabled class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
{{#if arme.system.isdefense}}
|
||||
<span class="item-field-label-short arme-defensif item-field-label-short"><label
|
||||
class="arme-defensif item-field-label-short">{{arme.system.totalDefensif}}</label></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short arme-defensif"><label class="item-field-label-short arme-defensif">-</label></span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-short">
|
||||
{{#if arme.system.equipped}}
|
||||
<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
||||
{{else}}
|
||||
<button disabled class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Protections</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Protection</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each protections as |protection key|}}
|
||||
<li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
|
||||
<img class="item-name-img" src="{{protection.img}}" />
|
||||
<span class="item-name-label competence-name">{{protection.name}}</span>
|
||||
<span class="item-field-label-short arme-defensif"><label
|
||||
class="arme-defensif">{{protection.system.protection}}</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
|
||||
<span>
|
||||
<h3>Description</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Habitat</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor habitat target="system.biodata.habitat" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
@ -24,6 +24,7 @@
|
||||
{{#select system.talenttype}}
|
||||
<option value="personnage">Personnage</option>
|
||||
<option value="cellule">Cellule</option>
|
||||
<option value="traitespece">Trait d'espèce</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
Loading…
Reference in New Issue
Block a user