Gestion des quantites et de l'argent
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@ -48,6 +48,9 @@ export class HawkmoonActorSheet extends ActorSheet {
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profils: duplicate(this.actor.getProfils() || {}),
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combat: this.actor.getCombatValues(),
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equipements: duplicate(this.actor.getEquipments()),
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monnaies: duplicate(this.actor.getMonnaies()),
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richesse: this.actor.computeRichesse(),
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valeurEquipement: this.actor.computeValeurEquipement(),
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initiative: this.actor.getFlag("world", "last-initiative") || -1,
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
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@ -113,14 +116,11 @@ export class HawkmoonActorSheet extends ActorSheet {
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this.actor.incDecAdversite(adv, value)
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})
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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} );
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html.find('.quantity-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), +1 );
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} );
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html.find('.quantity-modify').click(event => {
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const li = $(event.currentTarget).parents(".item")
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const value = Number($(event.currentTarget).data("quantite-value"))
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this.actor.incDecQuantity( li.data("item-id"), value );
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})
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html.find('.roll-initiative').click((event) => {
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this.actor.rollAttribut("pre", true)
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@ -116,6 +116,10 @@ export class HawkmoonActor extends Actor {
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getEquipments() {
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return this.items.filter(item => item.type == "equipement")
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}
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/* ----------------------- --------------------- */
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getMonnaies() {
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return this.items.filter(item => item.type == "monnaie")
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}
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/* -------------------------------------------- */
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getArmors() {
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return this.items.filter(item => item.type == "protection")
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@ -427,12 +431,36 @@ export class HawkmoonActor extends Actor {
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async incDecQuantity(objetId, incDec = 0) {
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let objetQ = this.items.get(objetId)
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if (objetQ) {
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let newQ = objetQ.system.quantity + incDec
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let newQ = objetQ.system.quantite + incDec
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newQ = Math.max(newQ, 0)
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]); // pdates one EmbeddedEntity
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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computeRichesse() {
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let valueSC = 0
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for(let monnaie of this.items) {
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if (monnaie.type == "monnaie") {
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valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite)
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}
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}
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return HawkmoonUtility.computeMonnaieDetails( valueSC)
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}
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/* -------------------------------------------- */
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computeValeurEquipement() {
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let valueSC = 0
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for(let equip of this.items) {
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if (equip.type == "equipement" || equip.type == "arme" || equip.type == "protection") {
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valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1)
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valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20
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valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400
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}
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}
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return HawkmoonUtility.computeMonnaieDetails( valueSC)
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}
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/* -------------------------------------------- */
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getCompetence(compId) {
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return this.items.get(compId)
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@ -305,6 +305,16 @@ export class HawkmoonUtility {
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}
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}
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/* -------------------------------------------- */
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static computeMonnaieDetails(valueSC) {
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let po = Math.floor(valueSC / 400)
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let pa = Math.floor((valueSC - (po*400)) / 20)
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let sc = valueSC - (po*400) - (pa*20)
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return {
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po: po, pa: pa, sc: sc, valueSC: valueSC
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}
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}
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/* -------------------------------------------- */
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static computeResult(rollData) {
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rollData.diceResult = rollData.roll.terms[0].results[0].result
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@ -1437,3 +1437,6 @@ ul, li {
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.adversite-modify {
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margin-top: 12px;
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}
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.argent-total-text {
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margin-left: 4px;
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}
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@ -1,7 +1,7 @@
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{
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"id": "fvtt-hawkmoon-cyd",
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"description": "Hawmoon RPG for FoundryVTT (CYD system - French)",
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"version": "10.1.2",
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"version": "10.1.4",
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"authors": [
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{
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"name": "Uberwald/LeRatierBretonnien",
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@ -35,7 +35,7 @@
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"gridUnits": "m",
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"license": "LICENSE.txt",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/raw/branch/master/system.json",
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"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-10.1.2.zip",
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"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-10.1.4.zip",
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"packs": [
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{
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"type": "Item",
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@ -124,6 +124,7 @@
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"prixca": 0,
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"prixsc": 0,
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"rarete": 0,
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"quantite": 0,
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"equipped": false
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},
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"automation": {
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@ -341,12 +341,69 @@
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<div class="flexcol">
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<hr>
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<div class="sheet-box color-bg-archetype">
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<h4>
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<label class="argent-total-text">
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Argent Total : {{richesse.po}} PO - {{richesse.pa}} PA - {{richesse.sc}} SC (total {{richesse.valueSC}} SC)
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</label>
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</h4>
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</div>
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<div class="sheet-box color-bg-archetype">
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<ul class="item-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">Richesses et Argent</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Quantité</label>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
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class="fas fa-plus"></i></a>
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</div>
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</li>
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{{#each monnaies as |monnaie key|}}
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<li class="item flexrow " data-item-id="{{monnaie._id}}" data-item-type="monnaie">
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<img class="item-name-img" src="{{monnaie.img}}" />
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<span class="item-name-label competence-name">{{monnaie.name}}</span>
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<span class="item-name-label competence-name item-field-label-medium">{{monnaie.system.quantite}}
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<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
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<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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</div>
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<hr>
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<div class="sheet-box color-bg-archetype">
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<h4>
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<label class="argent-total-text">
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Valeur Total Equipement : {{valeurEquipement.po}} PO - {{valeurEquipement.pa}} PA - {{valeurEquipement.sc}} SC (total {{valeurEquipement.valueSC}} SC)
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</label>
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</h4>
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</div>
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<div class="sheet-box color-bg-archetype">
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<ul class="item-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">Equipements</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Quantité</label>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
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@ -357,6 +414,10 @@
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<li class="item flexrow " data-item-id="{{equipement._id}}" data-item-type="equipement">
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<img class="item-name-img" src="{{equipement.img}}" />
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<span class="item-name-label competence-name">{{equipement.name}}</span>
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<span class="item-name-label competence-name item-field-label-medium">{{equipement.system.quantite}}
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<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
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<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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@ -13,7 +13,18 @@
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<ul class="item-list alternate-list">
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{{> systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html}}
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<li class="flexrow item">
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<label class="generic-label item-field-label-long">Quantite </label>
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<input type="text" class="padd-right numeric-input item-field-label-short" name="system.quantite"
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value="{{system.quantite}}" data-dtype="Number" />
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</li>
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<li class="flexrow item">
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<label class="generic-label item-field-label-long">Valeur en Sous de Cuivre (SC)</label>
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<input type="text" class="numeric-input item-field-label-short" name="system.prixsc" value="{{system.prixsc}}"
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data-dtype="Number" />
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</li>
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</ul>
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@ -9,6 +9,12 @@
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<input type="checkbox" name="system.equipped" {{checked system.equipped}} />
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</li>
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<li class="flexrow item">
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<label class="generic-label item-field-label-long">Quantite </label>
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<input type="text" class="padd-right numeric-input item-field-label-short" name="system.quantite"
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value="{{system.quantite}}" data-dtype="Number" />
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</li>
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<li class="flexrow item">
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<label class="generic-label item-field-label-long">Prix (PA) </label>
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