Update rolls and similar stuff
This commit is contained in:
parent
ad5f91fbb2
commit
927ddf1328
@ -88,7 +88,14 @@ export class HawkmoonActorSheet extends ActorSheet {
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let value = ev.currentTarget.value
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let value = ev.currentTarget.value
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this.actor.editItemField(itemId, itemType, itemField, dataType, value)
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this.actor.editItemField(itemId, itemType, itemField, dataType, value)
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})
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})
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html.find('.adversite-modify').click(event => {
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const li = $(event.currentTarget).parents(".item")
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let adv = li.data("adversite")
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let value = Number($(event.currentTarget).data("adversite-value"))
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this.actor.incDecAdversite(adv, value)
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})
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html.find('.quantity-minus').click(event => {
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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@ -56,9 +56,8 @@ export class HawkmoonActor extends Actor {
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arme.system.attrKey = "pui"
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arme.system.attrKey = "pui"
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arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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if (arme.system.isdefense) {
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
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arme.system.isdefense = true
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}
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}
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}
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if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
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if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
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@ -66,7 +65,7 @@ export class HawkmoonActor extends Actor {
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arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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arme.system.totalDegats = arme.system.degats
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arme.system.totalDegats = arme.system.degats
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if (arme.system.isdefense) {
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if (arme.system.isdefense) {
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
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}
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}
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}
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}
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return arme
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return arme
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@ -135,13 +134,26 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getDefenseBase() {
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getDefenseBase() {
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return this.system.attributs.tre.value
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return Math.max(this.system.attributs.tre.value, this.system.attributs.pui.value)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getVitesseBase() {
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getVitesseBase() {
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return 5 + __vitesseBonus[this.system.attributs.adr.value]
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return 5 + __vitesseBonus[this.system.attributs.adr.value]
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}
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}
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/* -------------------------------------------- */
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getProtection() {
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let equipProtection = 0
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for(let armor in this.items) {
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if (armor.type == "protection" && armor.system.equipped) {
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equipProtection += Number(armor.system.protection)
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}
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}
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if (equipProtection < 4) {
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return 4 + equipProtection // Cas des boucliers + sans armure
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}
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return equipProtection // Uniquement la protection des armures + boucliers
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getCombatValues() {
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getCombatValues() {
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@ -153,7 +165,8 @@ export class HawkmoonActor extends Actor {
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vitesseBase: this.getVitesseBase(),
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vitesseBase: this.getVitesseBase(),
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vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
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vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
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defenseBase: this.getDefenseBase(),
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defenseBase: this.getDefenseBase(),
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defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus
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protection : this.getProtection(),
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defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
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}
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}
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return combat
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return combat
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}
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}
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@ -171,9 +184,9 @@ export class HawkmoonActor extends Actor {
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prepareDerivedData() {
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prepareDerivedData() {
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if (this.type == 'personnage') {
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if (this.type == 'personnage') {
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let vigueur = Math.floor( (this.system.attributs.pui.value + this.system.attributs.tre.value) / 2)
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let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2)
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if (vigueur != this.system.sante.vigueur) {
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if (vigueur != this.system.sante.vigueur) {
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this.update( { 'system.sante.vigueur': vigueur})
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this.update({ 'system.sante.vigueur': vigueur })
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}
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}
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}
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}
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@ -220,45 +233,45 @@ export class HawkmoonActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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checkAttribut(attribut, minLevel) {
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checkAttribut(attribut, minLevel) {
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let attr = this.system.attributs.find( at => at.labelnorm == attribut.toLowerCase() )
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let attr = this.system.attributs.find(at => at.labelnorm == attribut.toLowerCase())
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if (attr && attr.value >= minLevel) {
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if (attr && attr.value >= minLevel) {
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return {isValid: true, attr: duplicate(attr) }
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return { isValid: true, attr: duplicate(attr) }
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}
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}
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return {isValid: false}
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return { isValid: false }
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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checkAttributOrCompetenceLevel(compName, minLevel) {
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checkAttributOrCompetenceLevel(compName, minLevel) {
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let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel)
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let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel)
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if ( comp) {
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if (comp) {
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return {isValid: true, item: duplicate(comp) }
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return { isValid: true, item: duplicate(comp) }
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} else {
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} else {
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for (let attrKey in this.system.attributs) {
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for (let attrKey in this.system.attributs) {
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if ( this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel ) {
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if (this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel) {
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return {isValid: true, item: duplicate(this.system.attributs[attrKey]) }
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return { isValid: true, item: duplicate(this.system.attributs[attrKey]) }
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}
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}
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}
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}
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}
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}
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return {isValid: false, warningMessage: `Prérequis insuffisant : la compétence/attribut ${compName} doit être de niveau ${minLevel} au minimum`}
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return { isValid: false, warningMessage: `Prérequis insuffisant : la compétence/attribut ${compName} doit être de niveau ${minLevel} au minimum` }
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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addCompetenceBonus(compName, bonus, baCost) {
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addCompetenceBonus(compName, bonus, baCost) {
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let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
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let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
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if ( comp) {
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if (comp) {
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comp = duplicate(comp)
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comp = duplicate(comp)
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comp.system.bonus = bonus
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comp.system.bonus = bonus
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comp.system.baCost = baCost
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comp.system.baCost = baCost
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return {isValid: true, item: comp }
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return { isValid: true, item: comp }
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}
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}
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return {isValid: false, warningMessage: `Compétence ${compName} non trouvée`}
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return { isValid: false, warningMessage: `Compétence ${compName} non trouvée` }
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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checkIfCompetence( compName ) {
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checkIfCompetence(compName) {
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let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
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let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
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if ( comp) {
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if (comp) {
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return {isValid: true, item: comp}
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return { isValid: true, item: comp }
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}
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}
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return {isValid: false }
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return { isValid: false }
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getBonneAventure() {
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getBonneAventure() {
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@ -305,7 +318,7 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getBonusDegats() {
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getBonusDegats() {
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return __degatsBonus[this.system.attributs.pui.value]
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return 0;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -342,11 +355,24 @@ export class HawkmoonActor extends Actor {
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await this.update({ 'system.subactors': newArray });
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await this.update({ 'system.subactors': newArray });
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}
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}
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/* -------------------------------------------- */
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getTotalAdversite() {
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return this.system.adversite.bleue + this.system.adversite.rouge + this.system.adversite.noire
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}
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/* -------------------------------------------- */
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async incDecAdversite(adv, incDec = 0) {
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let adversite = duplicate(this.system.adversite)
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adversite[adv] += Number(incDec)
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adversite[adv] = Math.max(adversite[adv], 0)
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this.update({ 'system.adversite': adversite })
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async incDecQuantity(objetId, incDec = 0) {
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async incDecQuantity(objetId, incDec = 0) {
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let objetQ = this.items.get(objetId)
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let objetQ = this.items.get(objetId)
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if (objetQ) {
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if (objetQ) {
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let newQ = objetQ.system.quantity + incDec;
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let newQ = objetQ.system.quantity + incDec
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newQ = Math.max(newQ, 0)
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]); // pdates one EmbeddedEntity
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]); // pdates one EmbeddedEntity
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}
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}
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}
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}
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@ -365,22 +391,22 @@ export class HawkmoonActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getInitiativeScore( ) {
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getInitiativeScore() {
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return Number(this.system.attributs.adr.value) + Number(this.system.combat.initbonus)
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return Number(this.system.attributs.adr.value) + Number(this.system.combat.initbonus)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getBestDefenseValue() {
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getBestDefenseValue() {
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let defenseList = this.items.filter(item => (item.type =="arme" || item.type == "bouclier") && item.system.equipped)
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let defenseList = this.items.filter(item => (item.type == "arme" || item.type == "bouclier") && item.system.equipped)
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let maxDef = 0
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let maxDef = 0
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let bestArme
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let bestArme
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for(let arme of defenseList) {
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for (let arme of defenseList) {
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if (arme.type == "arme" && arme.system.isdefense) {
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if (arme.type == "arme" && arme.system.isdefense) {
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arme = this.prepareArme(arme)
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arme = this.prepareArme(arme)
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}
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}
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if (arme.type == "bouclier" ) {
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if (arme.type == "bouclier") {
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arme = this.prepareBouclier(arme)
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arme = this.prepareBouclier(arme)
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}
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}
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if ( arme.system.totalDefensif > maxDef) {
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if (arme.system.totalDefensif > maxDef) {
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maxDef = arme.system.totalDefensif
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maxDef = arme.system.totalDefensif
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bestArme = duplicate(arme)
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bestArme = duplicate(arme)
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}
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}
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@ -392,15 +418,15 @@ export class HawkmoonActor extends Actor {
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searchRelevantTalents(competence) {
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searchRelevantTalents(competence) {
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let talents = []
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let talents = []
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for( let talent of this.items) {
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for (let talent of this.items) {
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if (talent.type == "talent" && talent.system.isautomated && talent.system.automations.length > 0) {
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if (talent.type == "talent" && talent.system.isautomated && talent.system.automations.length > 0) {
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for (let auto of talent.system.automations) {
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for (let auto of talent.system.automations) {
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if (auto.eventtype === "prepare-roll") {
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if (auto.eventtype === "prepare-roll") {
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if (auto.competence.toLowerCase() == competence.name.toLowerCase() ) {
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if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
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talent = duplicate(talent)
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talent = duplicate(talent)
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talent.system.bonus = auto.bonus
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talent.system.bonus = auto.bonus
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talent.system.baCost = auto.baCost
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talent.system.baCost = auto.baCost
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talents.push( talent )
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talents.push(talent)
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}
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}
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}
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}
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}
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}
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@ -418,24 +444,26 @@ export class HawkmoonActor extends Actor {
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rollData.img = this.img
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rollData.img = this.img
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rollData.attributs = HawkmoonUtility.getAttributs()
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rollData.attributs = HawkmoonUtility.getAttributs()
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rollData.maitriseId = "none"
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rollData.maitriseId = "none"
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rollData.nbEclat = this.system.eclat.value
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rollData.nbEclat = this.system.eclat.value
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rollData.nbBA = this.system.bonneaventure.actuelle
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rollData.nbBA = this.system.bonneaventure.actuelle
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rollData.nbAdversites = this.getTotalAdversite()
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rollData.talents = []
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if (attrKey) {
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if (attrKey) {
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rollData.attrKey = attrKey
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rollData.attrKey = attrKey
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if (attrKey != "tochoose") {
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if (attrKey != "tochoose") {
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rollData.actionImg = "systems/fvtt-mournblade-cyd/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
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rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
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rollData.attr = duplicate(this.system.attributs[attrKey])
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rollData.attr = duplicate(this.system.attributs[attrKey])
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}
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}
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}
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}
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if (compId) {
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if (compId) {
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rollData.competence = duplicate(this.items.get(compId) || {})
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rollData.competence = duplicate(this.items.get(compId) || {})
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rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise )
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rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise)
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rollData.actionImg = rollData.competence?.img
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rollData.actionImg = rollData.competence?.img
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rollData.talents = this.searchRelevantTalents( rollData.competence)
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rollData.talents = this.searchRelevantTalents(rollData.competence)
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}
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}
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if (compName) {
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if (compName) {
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rollData.competence = duplicate(this.items.find( item => item.name.toLowerCase() == compName.toLowerCase()) || {})
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rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
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rollData.actionImg = rollData.competence?.img
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rollData.actionImg = rollData.competence?.img
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}
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}
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return rollData
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return rollData
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@ -443,7 +471,7 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async rollAttribut(attrKey) {
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async rollAttribut(attrKey) {
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let rollData = this.getCommonRollData(attrKey)
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let rollData = this.getCommonRollData(attrKey)
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let rollDialog = await HawkmoonRollDialog.create(this, rollData)
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let rollDialog = await HawkmoonRollDialog.create(this, rollData)
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rollDialog.render(true)
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rollDialog.render(true)
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}
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}
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@ -481,7 +509,8 @@ export class HawkmoonActor extends Actor {
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if (arme.type == "bouclier") {
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if (arme.type == "bouclier") {
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arme = this.prepareBouclier(arme)
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arme = this.prepareBouclier(arme)
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}
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}
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let roll = new Roll(arme.system.totalDegats).roll({ async: false })
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console.log("DEGATS", arme)
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let roll = new Roll( "1d10+"+arme.system.totalDegats).roll({ async: false })
|
||||||
await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
|
await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
|
||||||
let rollData = {
|
let rollData = {
|
||||||
arme: arme,
|
arme: arme,
|
||||||
@ -492,7 +521,7 @@ export class HawkmoonActor extends Actor {
|
|||||||
actionImg: arme.img,
|
actionImg: arme.img,
|
||||||
}
|
}
|
||||||
HawkmoonUtility.createChatWithRollMode(rollData.alias, {
|
HawkmoonUtility.createChatWithRollMode(rollData.alias, {
|
||||||
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
|
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.html`, rollData)
|
||||||
})
|
})
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -336,6 +336,8 @@ export class HawkmoonUtility {
|
|||||||
rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
|
rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Ajout adversités
|
||||||
|
rollData.diceFormula += `-${rollData.nbAdversites}`
|
||||||
|
|
||||||
if (rollData.arme && rollData.arme.type == "arme") {
|
if (rollData.arme && rollData.arme.type == "arme") {
|
||||||
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
|
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"id": "fvtt-hawkmoon-cyd",
|
"id": "fvtt-hawkmoon-cyd",
|
||||||
"description": "Hawmoon RPG for FoundryVTT (CYD system - French)",
|
"description": "Hawmoon RPG for FoundryVTT (CYD system - French)",
|
||||||
"version": "10.0.8",
|
"version": "10.0.9",
|
||||||
"authors": [
|
"authors": [
|
||||||
{
|
{
|
||||||
"name": "Uberwald/LeRatierBretonnien",
|
"name": "Uberwald/LeRatierBretonnien",
|
||||||
@ -15,7 +15,7 @@
|
|||||||
"gridUnits": "m",
|
"gridUnits": "m",
|
||||||
"license": "LICENSE.txt",
|
"license": "LICENSE.txt",
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/raw/branch/master/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/raw/branch/master/system.json",
|
||||||
"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-10.0.8.zip",
|
"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-10.0.9.zip",
|
||||||
"packs": [
|
"packs": [
|
||||||
{
|
{
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
|
@ -67,7 +67,7 @@
|
|||||||
<img class="item-name-img" src="systems/fvtt-hawkmoon-cyd/assets/icons/{{attr.labelnorm}}.webp">
|
<img class="item-name-img" src="systems/fvtt-hawkmoon-cyd/assets/icons/{{attr.labelnorm}}.webp">
|
||||||
<span class="item-name-label competence-name item-field-label-medium"><a
|
<span class="item-name-label competence-name item-field-label-medium"><a
|
||||||
class="roll-attribut">{{attr.label}}</a></span>
|
class="roll-attribut">{{attr.label}}</a></span>
|
||||||
<select class="status-small-label color-class-common item-field-label-short" type="text"
|
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
|
||||||
name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
|
name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
|
||||||
{{#select attr.value}}
|
{{#select attr.value}}
|
||||||
{{> systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html}}
|
{{> systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html}}
|
||||||
@ -81,18 +81,16 @@
|
|||||||
<div class="sheet-box color-bg-archetype">
|
<div class="sheet-box color-bg-archetype">
|
||||||
<h4 class="item-name-label competence-name">Adversité</h4>
|
<h4 class="item-name-label competence-name">Adversité</h4>
|
||||||
<ul class="item-list alternate-list">
|
<ul class="item-list alternate-list">
|
||||||
<li class="item flexrow">
|
{{#each system.adversite as |adv key|}}
|
||||||
<label class="label-name item-field-label-short">Bleue</label>
|
<li class="item flexrow" data-adversite="{{key}}">
|
||||||
<label class="label-name item-field-label-short">{{system.adversite.bleue}}</label>
|
<label class="label-name item-field-label-short">{{upperFirst key}}</label>
|
||||||
</li>
|
<label class="label-name item-field-label-short">{{adv}}</label>
|
||||||
<li class="item flexrow">
|
<span class="status-small-label no-grow">
|
||||||
<label class="label-name item-field-label-short">Rouge</label>
|
<a class="adversite-modify plus-minus-button" data-adversite-value="1">+</a>
|
||||||
<label class="label-name item-field-label-short">{{system.adversite.rouge}}</label>
|
<a class="adversite-modify plus-minus-button" data-adversite-value="-1"> -</a>
|
||||||
</li>
|
</span>
|
||||||
<li class="item flexrow">
|
|
||||||
<label class="label-name item-field-label-short">Noire</label>
|
|
||||||
<label class="label-name item-field-label-short">{{system.adversite.noire}}</label>
|
|
||||||
</li>
|
</li>
|
||||||
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@ -19,7 +19,7 @@
|
|||||||
<div>
|
<div>
|
||||||
<ul>
|
<ul>
|
||||||
<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
|
<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
|
||||||
<li>Dégats : {{finalResult}} {{#if arme.system.nonletaux}}(Non létaux){{else}}(Létaux){{/if}}</li>
|
<li>Dégats : {{finalResult}}</li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@ -24,6 +24,13 @@
|
|||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{#if nbAdversites}}
|
||||||
|
<div class="flexrow">
|
||||||
|
<span class="roll-dialog-label">Malus d'adversités : </span>
|
||||||
|
<span class="small-label">- {{nbAdversites}}</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{#if competence}}
|
{{#if competence}}
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<span class="roll-dialog-label">{{competence.name}}</span>
|
<span class="roll-dialog-label">{{competence.name}}</span>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user