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@ -56,9 +56,8 @@ export class HawkmoonActor extends Actor {
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arme.system.attrKey = "pui"
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arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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if (arme.system.isdefense) {
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
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}
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
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arme.system.isdefense = true
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}
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if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
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@ -66,7 +65,7 @@ export class HawkmoonActor extends Actor {
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arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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arme.system.totalDegats = arme.system.degats
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if (arme.system.isdefense) {
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
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}
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}
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return arme
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@ -135,13 +134,26 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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getDefenseBase() {
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return this.system.attributs.tre.value
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return Math.max(this.system.attributs.tre.value, this.system.attributs.pui.value)
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}
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/* -------------------------------------------- */
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getVitesseBase() {
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return 5 + __vitesseBonus[this.system.attributs.adr.value]
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}
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/* -------------------------------------------- */
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getProtection() {
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let equipProtection = 0
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for(let armor in this.items) {
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if (armor.type == "protection" && armor.system.equipped) {
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equipProtection += Number(armor.system.protection)
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}
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}
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if (equipProtection < 4) {
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return 4 + equipProtection // Cas des boucliers + sans armure
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}
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return equipProtection // Uniquement la protection des armures + boucliers
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}
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/* -------------------------------------------- */
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getCombatValues() {
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@ -153,7 +165,8 @@ export class HawkmoonActor extends Actor {
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vitesseBase: this.getVitesseBase(),
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vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
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defenseBase: this.getDefenseBase(),
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defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus
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protection : this.getProtection(),
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defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
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}
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return combat
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}
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@ -171,9 +184,9 @@ export class HawkmoonActor extends Actor {
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prepareDerivedData() {
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if (this.type == 'personnage') {
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let vigueur = Math.floor( (this.system.attributs.pui.value + this.system.attributs.tre.value) / 2)
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let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2)
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if (vigueur != this.system.sante.vigueur) {
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this.update( { 'system.sante.vigueur': vigueur})
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this.update({ 'system.sante.vigueur': vigueur })
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}
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}
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@ -220,45 +233,45 @@ export class HawkmoonActor extends Actor {
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}
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/* -------------------------------------------- */
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checkAttribut(attribut, minLevel) {
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let attr = this.system.attributs.find( at => at.labelnorm == attribut.toLowerCase() )
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checkAttribut(attribut, minLevel) {
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let attr = this.system.attributs.find(at => at.labelnorm == attribut.toLowerCase())
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if (attr && attr.value >= minLevel) {
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return {isValid: true, attr: duplicate(attr) }
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return { isValid: true, attr: duplicate(attr) }
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}
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return {isValid: false}
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return { isValid: false }
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}
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/* -------------------------------------------- */
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checkAttributOrCompetenceLevel(compName, minLevel) {
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let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel)
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if ( comp) {
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return {isValid: true, item: duplicate(comp) }
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if (comp) {
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return { isValid: true, item: duplicate(comp) }
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} else {
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for (let attrKey in this.system.attributs) {
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if ( this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel ) {
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return {isValid: true, item: duplicate(this.system.attributs[attrKey]) }
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if (this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel) {
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return { isValid: true, item: duplicate(this.system.attributs[attrKey]) }
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}
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}
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}
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return {isValid: false, warningMessage: `Prérequis insuffisant : la compétence/attribut ${compName} doit être de niveau ${minLevel} au minimum`}
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return { isValid: false, warningMessage: `Prérequis insuffisant : la compétence/attribut ${compName} doit être de niveau ${minLevel} au minimum` }
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}
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/* -------------------------------------------- */
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addCompetenceBonus(compName, bonus, baCost) {
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let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
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if ( comp) {
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if (comp) {
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comp = duplicate(comp)
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comp.system.bonus = bonus
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comp.system.baCost = baCost
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return {isValid: true, item: comp }
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return { isValid: true, item: comp }
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}
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return {isValid: false, warningMessage: `Compétence ${compName} non trouvée`}
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return { isValid: false, warningMessage: `Compétence ${compName} non trouvée` }
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}
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/* -------------------------------------------- */
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checkIfCompetence( compName ) {
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checkIfCompetence(compName) {
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let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
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if ( comp) {
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return {isValid: true, item: comp}
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if (comp) {
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return { isValid: true, item: comp }
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}
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return {isValid: false }
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return { isValid: false }
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}
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/* -------------------------------------------- */
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getBonneAventure() {
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@ -305,7 +318,7 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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getBonusDegats() {
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return __degatsBonus[this.system.attributs.pui.value]
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return 0;
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}
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/* -------------------------------------------- */
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@ -342,11 +355,24 @@ export class HawkmoonActor extends Actor {
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await this.update({ 'system.subactors': newArray });
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}
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/* -------------------------------------------- */
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getTotalAdversite() {
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return this.system.adversite.bleue + this.system.adversite.rouge + this.system.adversite.noire
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}
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/* -------------------------------------------- */
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async incDecAdversite(adv, incDec = 0) {
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let adversite = duplicate(this.system.adversite)
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adversite[adv] += Number(incDec)
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adversite[adv] = Math.max(adversite[adv], 0)
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this.update({ 'system.adversite': adversite })
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}
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/* -------------------------------------------- */
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async incDecQuantity(objetId, incDec = 0) {
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let objetQ = this.items.get(objetId)
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if (objetQ) {
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let newQ = objetQ.system.quantity + incDec;
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let newQ = objetQ.system.quantity + incDec
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newQ = Math.max(newQ, 0)
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]); // pdates one EmbeddedEntity
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}
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}
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@ -365,22 +391,22 @@ export class HawkmoonActor extends Actor {
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}
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/* -------------------------------------------- */
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getInitiativeScore( ) {
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getInitiativeScore() {
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return Number(this.system.attributs.adr.value) + Number(this.system.combat.initbonus)
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}
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/* -------------------------------------------- */
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getBestDefenseValue() {
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let defenseList = this.items.filter(item => (item.type =="arme" || item.type == "bouclier") && item.system.equipped)
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let defenseList = this.items.filter(item => (item.type == "arme" || item.type == "bouclier") && item.system.equipped)
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let maxDef = 0
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let bestArme
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for(let arme of defenseList) {
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for (let arme of defenseList) {
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if (arme.type == "arme" && arme.system.isdefense) {
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arme = this.prepareArme(arme)
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}
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if (arme.type == "bouclier" ) {
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if (arme.type == "bouclier") {
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arme = this.prepareBouclier(arme)
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}
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if ( arme.system.totalDefensif > maxDef) {
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if (arme.system.totalDefensif > maxDef) {
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maxDef = arme.system.totalDefensif
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bestArme = duplicate(arme)
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}
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@ -392,15 +418,15 @@ export class HawkmoonActor extends Actor {
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searchRelevantTalents(competence) {
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let talents = []
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for( let talent of this.items) {
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for (let talent of this.items) {
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if (talent.type == "talent" && talent.system.isautomated && talent.system.automations.length > 0) {
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for (let auto of talent.system.automations) {
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if (auto.eventtype === "prepare-roll") {
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if (auto.competence.toLowerCase() == competence.name.toLowerCase() ) {
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if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
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talent = duplicate(talent)
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talent.system.bonus = auto.bonus
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talent.system.bonus = auto.bonus
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talent.system.baCost = auto.baCost
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talents.push( talent )
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talents.push(talent)
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}
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}
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}
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@ -418,24 +444,26 @@ export class HawkmoonActor extends Actor {
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rollData.img = this.img
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rollData.attributs = HawkmoonUtility.getAttributs()
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rollData.maitriseId = "none"
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rollData.nbEclat = this.system.eclat.value
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rollData.nbEclat = this.system.eclat.value
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rollData.nbBA = this.system.bonneaventure.actuelle
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rollData.nbAdversites = this.getTotalAdversite()
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rollData.talents = []
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if (attrKey) {
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rollData.attrKey = attrKey
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if (attrKey != "tochoose") {
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rollData.actionImg = "systems/fvtt-mournblade-cyd/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
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rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
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rollData.attr = duplicate(this.system.attributs[attrKey])
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}
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}
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if (compId) {
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rollData.competence = duplicate(this.items.get(compId) || {})
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rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise )
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rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise)
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rollData.actionImg = rollData.competence?.img
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rollData.talents = this.searchRelevantTalents( rollData.competence)
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rollData.talents = this.searchRelevantTalents(rollData.competence)
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}
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if (compName) {
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rollData.competence = duplicate(this.items.find( item => item.name.toLowerCase() == compName.toLowerCase()) || {})
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rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
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rollData.actionImg = rollData.competence?.img
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}
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return rollData
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@ -481,7 +509,8 @@ export class HawkmoonActor extends Actor {
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if (arme.type == "bouclier") {
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arme = this.prepareBouclier(arme)
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}
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let roll = new Roll(arme.system.totalDegats).roll({ async: false })
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console.log("DEGATS", arme)
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let roll = new Roll( "1d10+"+arme.system.totalDegats).roll({ async: false })
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await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
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let rollData = {
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arme: arme,
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@ -492,7 +521,7 @@ export class HawkmoonActor extends Actor {
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actionImg: arme.img,
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}
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HawkmoonUtility.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.html`, rollData)
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})
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}
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