126 lines
4.4 KiB
JavaScript
126 lines
4.4 KiB
JavaScript
/**
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* Hawkmoon system
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* Author: Uberwald
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* Software License: Prop
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*/
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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// Import Modules
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import { HawkmoonActor } from "./hawkmoon-actor.js";
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import { HawkmoonItemSheet } from "./hawkmoon-item-sheet.js";
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import { HawkmoonActorSheet } from "./hawkmoon-actor-sheet.js";
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import { HawkmoonCreatureSheet } from "./hawkmoon-creature-sheet.js";
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import { HawkmoonCelluleSheet } from "./hawkmoon-cellule-sheet.js";
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import { HawkmoonUtility } from "./hawkmoon-utility.js";
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import { HawkmoonCombat } from "./hawkmoon-combat.js";
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import { HawkmoonItem } from "./hawkmoon-item.js";
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import { HawkmoonAutomation } from "./hawkmoon-automation.js";
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import { HawkmoonTokenHud } from "./hawkmoon-hud.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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/************************************************************************************/
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Hooks.once("init", async function () {
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console.log(`Initializing Hawkmoon RPG`);
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/* -------------------------------------------- */
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// preload handlebars templates
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HawkmoonUtility.preloadHandlebarsTemplates()
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/* -------------------------------------------- */
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// Set an initiative formula for the system
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CONFIG.Combat.initiative = {
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formula: "1d10",
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decimals: 1
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};
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/* -------------------------------------------- */
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game.socket.on("system.fvtt-hawkmoon-cyd", data => {
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HawkmoonUtility.onSocketMesssage(data)
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});
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/* -------------------------------------------- */
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// Define custom Entity classes
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CONFIG.Combat.documentClass = HawkmoonCombat
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CONFIG.Actor.documentClass = HawkmoonActor
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CONFIG.Item.documentClass = HawkmoonItem
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game.system.hawkmoon = {
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HawkmoonUtility,
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HawkmoonAutomation
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}
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/* -------------------------------------------- */
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonActorSheet, { types: ["personnage"], makeDefault: true })
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Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCreatureSheet, { types: ["creature"], makeDefault: true })
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Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCelluleSheet, { types: ["cellule"], makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("fvtt-hawkmoon-cyd", HawkmoonItemSheet, { makeDefault: true })
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HawkmoonUtility.init()
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HawkmoonAutomation.init()
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HawkmoonTokenHud.init()
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});
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/* -------------------------------------------- */
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function welcomeMessage() {
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ChatMessage.create({
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user: game.user.id,
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whisper: [game.user.id],
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content: `<div id="welcome-message-Hawkmoon"><span class="rdd-roll-part">
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<strong>Bienvenue dans Hawkmoon et le troisième Millénaire !</strong>
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<p>Les livres de Hawkmoon sont nécessaires pour jouer : https://www.titam-france.fr</p>
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<p>Hawkmoon est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
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<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
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` });
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}
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("ready", function () {
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HawkmoonUtility.ready()
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// User warning
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !");
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ChatMessage.create({
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content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est relié à aucun personnage !",
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user: game.user._id
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});
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}
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import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
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console.log("ClassCounter loaded", moduleCounter)
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moduleCounter.ClassCounter.registerUsageCount()
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}).catch(err=>
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console.log("No stats available, giving up.")
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)
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welcomeMessage()
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});
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.on("chatMessage", (html, content, msg) => {
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if (content[0] == '/') {
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let regExp = /(\S+)/g;
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let commands = content.match(regExp);
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if (game.system.mournblade.commands.processChatCommand(commands, content, msg)) {
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return false;
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}
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}
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return true;
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});
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