<div class="chat-message-header">
  {{#if actorImg}}
  <img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
  {{/if}}
  <h4 class=chat-actor-name>{{alias}}</h4>
</div>

  <hr>
  
  <div class="flexcol">
    </div>

    <div>
      <ul>
        <li><strong>Fight result !</strong></li>
        {{#if successDetails.fumbleDetails}}
        <li>Fumble ! :  {{successDetails.fumbleDetails.data.text}} </li>
        {{/if}}


        {{#if armorResult}}
          <li>Armor initial result : {{armorResult.rawArmor}}</li>
          {{#each armorResult.messages as |message idx|}}
            <li>{{message}}</li>
          {{/each}}
        {{/if}}

        {{#if successDetails.hack_vs_shields}} 
        <li>Hack weapon : check shield !</li>
        {{/if}}

        {{#if successDetails.entangle}} 
        <li>Entangle weapon : attacker can entangle !</li>
        {{/if}}
        
        {{#if successDetails.knockback}} 
        <li>Knockback weapon : check knockback !</li>
        {{/if}}
        
        {{#if successDetails.hack_armors}} 
        <li>Hack weapon : check armor damage !</li>
        {{/if}}

        {{#if successDetails.penetrating_impale}} 
        <li>Penetrating weapon : apply the Impale condition !</li>
        {{/if}}

        {{#if (or successDetails.critical_1 successDetails.critical_2)}} 
        <li>Critical {{#if successDetails.critical_1}} 1 {{else}} 2 {{/if}} : {{successDetails.criticalText}} </li>
        {{/if}}

        {{#if successDetails.attackerHPLossValue}}
        <li>Attacker has lost HP :  {{successDetails.attackerHPLossValue}} HP </li>
        {{/if}}

        {{#if successDetails.defenderHPLossValue}}
        <li>Defender has lost HP :  {{successDetails.defenderHPLossValue}} HP </li>
        {{/if}}

        <li>Success details : {{successDetails.result}} </li>

        <li><strong>Final successes</strong> {{sumSuccess}} </li>

        <!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->

      </ul>  
    </div>

  </div>
