
export const Hero6_CONFIG = {
  equipmentSubType: {
    equipment: "Equipment",
    weapon: "Weapon",
    armor: "Armor",
    shield: "Shield",
    money: "Money"
  },
  maneuverTypes: {
    "general": "General",
    "offensive": "Offensive",
    "defensive": "Defensive",
    "mental": "Mental"
  },
  rollCharac  : {
    "str": "Strength",
    "dex": "Dexterity",
    "con": "Constitution",
    "int": "Intelligence",
    "ego": "Ego",
    "pre": "Presence",
    "manual": "Manual",
  },
  skillType: {
    "agility": "Agility",
    "interaction": "Interaction",
    "intellect": "Intellect" ,
    "background": "Background" ,
    "combat": "Combat" ,
    "custom": "Custom"
  },
  attackTypes: {
    "ocv": "OCV",
    "omcv": "OMCV"
  },
  powerEquipmentType: {
    "adjustment": "Adjustment",
    "mental": "Mental",
    "movement": "Movement",
    "size": "Size",
    "special": "Special",
    "standard": "Standard"
  },
  powerTypeModifiers : {
    "none": "None",
    "attack": "Attack",
    "automaton": "Automaton",
    "bodyaffecting": "Body-Affecting",
    "defense": "Defense",
    "sensory": "Sensory"
  },
  powerSenseAffecting: {
    "none": "None",
    "senseaffecting": "Sense-Affecting",
  },
  powerEffectRoll: {
    "standard": "Standard",
    "normal": "Normal",
    "killing": "Killing",
  }
}