  {
    "TYPES": {
      "Actor": {
        "character": "Character",
        "minion": "Minion"
      },
      "Item": {
        "skill": "Skill",
        "perk": "Perk",
        "power": "Power",
        "talent": "Talent",
        "advantage": "Advantage",
        "martialart": "Martial art",
        "limitation": "Limitation",
        "complication": "Complication",
        "equipment": "Equipment",
        "currency": "Currency",
        "maneuver": "Maneuver"  
      }
    },
    "COMBAT": {
      "TurnPrev": "Previous initiative",
      "RoundPrev": "Previous segment",
      "TurnNext": "Next initiative",
      "RoundNext": "Next segment"
    }
  }