fvtt-hero-system-6/packs/skills/_source/Skill_Levels_J7ydpjeunnYdWCDS.json

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{
"name": "Skill Levels",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Skill Levels",
"description": "Once a character knows a Skill, he can improve his ability to use it by buying Skill Levels. The appli- cability and uses of a Skill Level depend on what types of Skills it works with; there are five categories of Skill Levels, each described in the accompanying Skill Levels Table. A character must define what Skills a Skill Level works with when he buys it, and cannot change them thereafter.\nAllocating Skill Levels\nA character can only apply a Skill Level to one task at a time. He must choose which Skill a Skill Level applies to, though he can change the assignment of his Skill Levels from Phase to Phase.\nChanging the assignment of Skill Levels constitutes a Zero Phase Action, but a character can only do it once per Phase. After he attacks, his Skill Levels stay as they are until his next Phase begins.\nSkill Levels On Foci\nWith the GMs permission, characters can put Limitations on Skill Levels. The GM may restrict which types of Skill Levels a character can Limit; for example he might rule that only 3-point Skill Levels can have Limitations.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "",
"value": "",
"modifiers": "",
"skilltype": "",
"characteristic": "",
"base": "",
"levelscost": "",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505026,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
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"_id": "J7ydpjeunnYdWCDS",
"_key": "!items!J7ydpjeunnYdWCDS"
}