Manage packs thru LFS
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{
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"name": "Acrobatics",
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"type": "skill",
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"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
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"system": {
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"displayname": "Acrobatics",
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"description": "Acrobatics lets a character perform flips, jumps, and rolls like a circus acrobat. Acrobatics enables the character to jump from one moving vehicle to another safely, swing from flagpoles, bounce off awnings, and execute other tricky moves. He can also maintain his balance on narrow or difficult surfaces. At the GM’s option, he may sometimes be able to obtain Surprise Move (BR 96) bonuses when using Acrobatics in combat.",
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"notes": "",
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"effects": "",
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"basecost": "3",
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"value": "",
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"modifiers": "",
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"skilltype": "Agility",
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"characteristic": "DEX",
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"base": "",
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"levelscost": "2",
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{
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"name": "Acting",
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"type": "skill",
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"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
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"system": {
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"displayname": "Acting",
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"description": "Acting enables a character to alter his physical mannerisms and speech patterns to seem to be another person, to fool someone, or to fake moods and emotions. Characters can use it to hide their true identity or to impersonate another individual. To detect an acting character, use Acting versus an INT Roll in a Skill Versus Skill Contest.",
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"notes": "",
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"effects": "",
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"cost": "",
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"basecost": "3",
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"value": "",
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"modifiers": "",
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"skilltype": "Interaction",
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"characteristic": "PRE",
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"base": "",
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"levelscost": "2",
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{
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"name": "Animal Handler",
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"type": "skill",
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"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
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"system": {
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"displayname": "Animal Handler",
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"description": "Animal Handler lets a character train animals to do his bidding. He can teach animal tricks, calm down a ferocious or enraged animal, make a trained attack animal attack a specific person in a crowd, or the like.",
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"notes": "",
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"effects": "",
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"basecost": "3",
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"value": "",
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"skilltype": "Interaction",
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"characteristic": "PRE",
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"base": "",
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"levelscost": "2",
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{
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"name": "Breakfall",
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"type": "skill",
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"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
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"system": {
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"displayname": "Breakfall",
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"description": "Breakfall allows a character to roll out from a fall and stand up without taking a Half Phase. A successful roll also means the character takes only half damage from the fall. Eac4m the character falls imposes a -1 penalty on the roll. If the character makes his Breakfall Roll by half (after applying the height modifier), he takes no damage from the fall at all. Characters can also use Breakfall to resist damage from Throws (see BR 98, 100); a successful roll (at -1 for every 2d6 in the Throw attack) halves the damage taken. A character can use Breakfall to land on his feet if he suffers Knockback or Knockdown. If his roll succeeds, he takes no damage and doesn’t have to spend a Half Phase standing up. Each 4m of Knockback imposes a -1 on the Breakfall Roll. Characters who are Knocked Back into something (like a wall or a vehicle) cannot use Breakfall to lessen the effects of Knockback.",
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"notes": "",
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"effects": "",
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"cost": "",
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"activecost": "",
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"basecost": "3",
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"value": "",
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"modifiers": "",
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"skilltype": "Agility",
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"characteristic": "DEX",
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"base": "",
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"levelscost": "2",
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"plusonecost": 0,
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{
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"name": "Bribery",
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"type": "skill",
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"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
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"system": {
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"displayname": "Bribery",
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"description": "A character with Bribery knows when to bribe someone, how to approach him, and how much to offer. If a Bribery attempt fails badly, or if the character attempts to bribe an incorruptible target, the potential bribee may call his superior or the police, arrest the character, or threaten him wita weapon. Also, just because a character has bribed someone doesn’t mean he’ll stay bribed.",
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"notes": "",
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"effects": "",
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"cost": "",
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"activecost": "",
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"basecost": "3",
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"value": "",
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"skilltype": "Interaction",
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"characteristic": "PRE",
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"base": "",
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"levelscost": "2",
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{
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"name": "Bugging",
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"type": "skill",
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"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
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"system": {
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"displayname": "Bugging",
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"description": "Characters with Bugging can plant and operate listening, visual, or other sensing devices (“bugs”) properly, and “sweep” (search physically or with detectors) for bugs. A successful roll lets a character find an existing bug, or correctly place one. The GM should assume characters with Bugging have a small supply of average quality bugging equipment.",
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"notes": "",
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"effects": "",
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"cost": "",
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"activecost": "",
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"basecost": "3",
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"value": "",
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"modifiers": "",
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"skilltype": "Intellect",
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"characteristic": "INT",
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"base": "",
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"levelscost": "2",
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"levels": "",
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{
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"name": "Bureaucratics",
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"type": "skill",
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"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
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"system": {
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"displayname": "Bureaucratics",
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"description": "A character with Bureaucratics can deal with bureaucrats, cut through red tape, and extract information from bureaucracies. He also knows the right people to talk to (for just about anything) and how to reach them",
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"notes": "",
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"effects": "",
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"cost": "",
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"basecost": "3",
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"value": "",
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"skilltype": "Interaction",
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"characteristic": "PRE",
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"base": "",
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"levelscost": "2",
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@ -1,49 +0,0 @@
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{
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"name": "Charm",
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"type": "skill",
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"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
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"system": {
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"displayname": "Charm",
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"description": "Charm is the ability to gain others’ trust (and perhaps even friendship) by offering companionship or favors. This Skill is normally only for use on NPCs; a player should have more control over his character’s actions. The GM may rule that Charm can be used on a PC when it fits his Complications or personality.",
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"notes": "",
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"cost": null,
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"basecost": 3,
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"value": "",
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"skilltype": "interaction",
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"characteristic": "PRE",
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"base": "",
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"levelscost": 2,
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"levels": null,
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"skilllevelonly": 0,
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"skillfamiliarity": 0,
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"skilleveryman": false,
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"skillprofiency": 0,
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"_id": "ddpdwDnfixUNP0eF",
|
|
||||||
"_key": "!items!ddpdwDnfixUNP0eF"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Climbing",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Climbing",
|
|
||||||
"description": "Climbing allows a character to climb unusually difficult walls, trees, and buildings, as long as handholds exist. Climbing speed varies according to the structure being climbed, but the base speed is 2m per Phase. Climbing equipment (such as rope, grapnels, pitons, or special shoes) may provide bonuses to the roll or speed the pace of climbing.\nA climbing character’s OCV and DCV are halved, and may be 0 if the character is in a really difficult position. An unsuccessful Climbing roll usually means the character cannot climb that area, but sometimes means a fall if the roll was spectacularly bad.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Agility",
|
|
||||||
"characteristic": "DEX",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505028,
|
|
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"lastModifiedBy": "PNdow54uXjPLt2Zr"
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|
|
||||||
"sort": 0,
|
|
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|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "oriixvERNMbudc4F",
|
|
||||||
"_key": "!items!oriixvERNMbudc4F"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Combat Driving",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Combat Driving",
|
|
||||||
"description": "Characters with Combat Driving can drive and control vehicles which operate in two dimensions (like chariots, cars, and speedboats) in difficult situations.\nTo use Combat Driving, the character must know how to operate the vehicle (see Transport Familiarity, BR 30). A character with Combat Driving gets one 1-point TF from the Ground Vehicles category for free",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Agility",
|
|
||||||
"characteristic": "DEX",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505022,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
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},
|
|
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"folder": null,
|
|
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"sort": 0,
|
|
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"ownership": {
|
|
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"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "XLQgTrArS7iTytHn",
|
|
||||||
"_key": "!items!XLQgTrArS7iTytHn"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Combat Piloting",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Combat Piloting",
|
|
||||||
"description": "Characters with Combat Piloting can pilot and control vehicles which operate in three dimensions (everything from airplanes, to submarines,\nto spaceships) in difficult situations (primarily combat).\nTo use Combat Piloting, the character must know how to operate the vehicle (see Transport Familiarity, BR 30). A character with Combat Piloting gets one 1-point TF from the Air Vehicles category for free.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Agility",
|
|
||||||
"characteristic": "DEX",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505028,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "Man0idYydTHknrzS",
|
|
||||||
"_key": "!items!Man0idYydTHknrzS"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Combat Skill Levels",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Combat Skill Levels",
|
|
||||||
"description": "Once a character knows how to use an attack, he can improve his Combat Value by buying Combat Skill Levels (CSLs). The applicability and uses of a CSL depend on what types of attacks it works with. There are four categories of CSL, each described below. A character must define what attacks a Combat Skill Level works with when he buys it, and cannot change it thereafter.\n2-Point Combat Skill Levels\nA 2-point Combat Skill Level adds +1 to a character’s OCV when he uses one single type of attack. Two-point CSLs can never apply to DCV. Examples of attacks a 2-point CSL could be bought for include Punches, Broadswords, and Claws.\n3-Point Combat Skill Levels\nA 3-point Combat Skill Level can add +1 to a character’s OCV or +1 to his DCV with a Small Group of attacks. This means any group of up to three related maneuvers or attacks, or any other group of attacks the GM regards as smaller than a Large Group.\n5-Point Combat Skill Levels\nA 5-point Combat Skill Level can add +1 to a character’s OCV or +1 to his DCV with a Small Group of attacks. This means more attacks than a Small Group, but fewer than “all HTH Combat” or “all Ranged Combat,” such as any Power Framework with more than three slots, or any Martial Arts style with more than three Martial Maneuvers.\n8-Point Combat Skill Levels\nAn 8-point Combat Skill Level can add +1 to a character’s OCV or +1 to his DCV with either All HTH Combat or All Ranged Combat.\n10-Point Combat Skill Levels\nAn 8-point Combat Skill Level can add +1 to a character’s OCV or +1 to his DCV with All Combat— HTH or Ranged.\nAllocating Combat Skill Levels\nA single 2-point Combat Skill Level can only improve a character’s OCV. It adds to the attack it was bought for whenever the character uses that attack.\nA Combat Skill Level costing 3, 5, 8, or 10 points can improve either a character’s OCV or his DCV when the character uses the attacks it was bought for. The character has to choose which one it improves, though he can change the assignment of his CSLs from Phase to Phase. Changing the assignment of CSLs constitutes a Zero Phase Action, but a character can only do it once per Phase. After he attacks, his CSLs stay as they are until his next Phase begins or he Aborts to a defensive Action.\nCombat Skill Levels On Foci\nWith the GM’s permission, characters can put Limitations on CSLs (for example, to build equipment, like a laser sight for a gun). The GM may restrict which types of CSLs a character can Limit; for example he might rule that only 3-point or more expensive CSLs can have Limitations. Unless the GM rules otherwise, CSLs with Limitations can only increase the user’s OCV, not DCV.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Combat",
|
|
||||||
"characteristic": "",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505026,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "tEKOW2ah9VQVYtMB",
|
|
||||||
"_key": "!items!tEKOW2ah9VQVYtMB"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Computer Programming",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Computer Programming",
|
|
||||||
"description": "A character with Computer Programming can program and operate computers. This includes knowledge of, and the ability to use, hardware, software, operating systems, and the like, both for routine uses and unusual ones (such as hacking, searching for information, or defeating computer- assisted security devices).",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505021,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "2ADd7QW9ppTDme2W",
|
|
||||||
"_key": "!items!2ADd7QW9ppTDme2W"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Concealment",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Concealment",
|
|
||||||
"description": "Concealment represents a character’s ability to hide things and to find things which others have hidden — important papers, weapons, jewels, arti- facts, drugs, and so forth.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505024,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "YfLechAkLdcHGPCm",
|
|
||||||
"_key": "!items!YfLechAkLdcHGPCm"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Contortionist",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Contortionist",
|
|
||||||
"description": "Contortionist gives a character the ability to manipulate his body so as to get out of ropes and other bonds (or to fit into tiny spaces he’s normally too big for). An attempt to escape from normal ropes would incur a -0 or -1 modifier, wires would be -2 or -3, and handcuffs would be -3 or -4.\nA character can use Contortionist to escape from Grabs (BR 98). If he succeeds with a roll exactly, he can add 1d6 to his STR; for every additional point by which the roll was made, he can add +1d6 more.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Agility",
|
|
||||||
"characteristic": "DEX",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505022,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "Vkr4zouWGBLFobeB",
|
|
||||||
"_key": "!items!Vkr4zouWGBLFobeB"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Conversation",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Conversation",
|
|
||||||
"description": "Conversation allows a character to extract information from people with careful conversation, and/or to be an entertaining conversationalist. If Conversation is performed correctly, the victim won’t even realize he’s divulged anything.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Interaction",
|
|
||||||
"characteristic": "PRE",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
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|
|
||||||
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||||||
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|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
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|
|
||||||
"modifiedTime": 1674948505022,
|
|
||||||
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|
||||||
},
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "7StqFNmSny7Y4IOv",
|
|
||||||
"_key": "!items!7StqFNmSny7Y4IOv"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Criminology",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Criminology",
|
|
||||||
"description": "A character with Criminology knows how to look for clues, dust for fingerprints, analyze evidence, examine criminal records and files, do ballistics tests, and so on.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
},
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "p3hcPolw32oekFFK",
|
|
||||||
"_key": "!items!p3hcPolw32oekFFK"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Cryptography",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Cryptography",
|
|
||||||
"description": "Cryptography allows a character to solve ciphers and codes, encrypt or encode messages, and hide messages in ordinary text. In modern settings it may require the use of a computer.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505029,
|
|
||||||
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|
|
||||||
},
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "Qk3So74Lxwpfsf7Z",
|
|
||||||
"_key": "!items!Qk3So74Lxwpfsf7Z"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Deduction",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Deduction",
|
|
||||||
"description": "Deduction is the ability to take several facts and leap to an inobvious conclusion — the classic detective’s skill. A failed Deduction roll usually indicates the character can’t think of an answer, but it may mean an incorrect deduction.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
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|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
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|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
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|
|
||||||
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|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "yMSxYvxSXt9cCRij",
|
|
||||||
"_key": "!items!yMSxYvxSXt9cCRij"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Demolitions",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Demolitions",
|
|
||||||
"description": "A character with Demolitions can use explosives properly. He knows about different types of explosives, how to handle and set them off, and how to defuse explosive devices.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
},
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
},
|
|
||||||
"_id": "Slz7PwNs3eEqfmRa",
|
|
||||||
"_key": "!items!Slz7PwNs3eEqfmRa"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Disguise",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Disguise",
|
|
||||||
"description": "Disguise allows a character to change his (or another character’s) appearance with makeup, costumes, body language, and facial expression (though acting like another person requires Acting). He can alter his appearance, or disguise himself to look like a specific person (though this usually involves a -1 to -3 penalty). To spot someone wearing a disguise, an onlooker must make a PER Roll in a Skill Versus Skill Contest against the character’s Disguise.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
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|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
},
|
|
||||||
"_id": "qoYl6qI2RzQh2pNk",
|
|
||||||
"_key": "!items!qoYl6qI2RzQh2pNk"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Electronics",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Electronics",
|
|
||||||
"description": "Electronics allows a character to identify, understand, analyze, build, repair, disable, and rewire electronic devices. The character usually needs tools to use Electronics, and often lots of time.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505021,
|
|
||||||
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|
|
||||||
},
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "G9yg8s6PnM4ffGvF",
|
|
||||||
"_key": "!items!G9yg8s6PnM4ffGvF"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Fast Draw",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Fast Draw",
|
|
||||||
"description": "Fast Draw is the ability to ready and use a weapon quickly. A character with Fast Draw can draw a weapon as a Zero-Phase Action instead of the usual Half Phase Action (see BR 92), and can change Clips (BR 68) as a Half Phase Action.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Agility",
|
|
||||||
"characteristic": "DEX",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505023,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "xOYzr8hjIi7vf1D8",
|
|
||||||
"_key": "!items!xOYzr8hjIi7vf1D8"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Forensic Medicine",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Forensic Medicine",
|
|
||||||
"description": "Characters with Forensic Medicine can study a corpse (or even perform an autopsy) to learn about the cause of death, how long the individual has been dead, if the corpse was moved after death, and so forth.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505026,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
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},
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"default": 0,
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"PNdow54uXjPLt2Zr": 3
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},
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"_id": "Mvh1C4coAd7gBenN",
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"_key": "!items!Mvh1C4coAd7gBenN"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Forgery",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Forgery",
|
|
||||||
"description": "Forgery is the ability to duplicate documents, objects, and money. It usually requires time and specialized equipment (especially for highly technical forgeries), but duplicating a signature by hand only takes a few seconds.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
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||||||
"flags": {
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"sourceId": "Item.KBoef00TNP73lDg0"
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|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
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"systemVersion": "10.0.4",
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"_key": "!items!VLb49ufYJ5RTajpa"
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|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Gambling",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Gambling",
|
|
||||||
"description": "Gambling represents a character’s ability to win gambling games require some skill (blackjack, poker, and so forth). Additionally, Gambling lets a character cheat (some forms of cheating also require Sleight Of Hand). A successful roll means the character won (or cheated successfully) — the more he makes it by, the more he wins. Failing the roll means he lost or his cheating failed.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
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"flags": {
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}
|
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},
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|
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"_stats": {
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"_key": "!items!0663RVbZRl0oZ0Dr"
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|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "High Society",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "High Society",
|
|
||||||
"description": "Characters with High Society know about upper-class culture and how to interact with it: what clothes to wear, which fork to use for shrimp, who’s who, the gossip and “court politics” applicable to the situation, and so forth.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Interaction",
|
|
||||||
"characteristic": "PRE",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
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||||||
"flags": {
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}
|
|
||||||
},
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|
||||||
"_stats": {
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|
||||||
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"_id": "m40buQ4y7AzWbrA9",
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"_key": "!items!m40buQ4y7AzWbrA9"
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|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Interrogation",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Interrogation",
|
|
||||||
"description": "A character with Interrogation can extract information from people, either forcibly or through psychological manipulation. He knows how to avoid leaving marks, can judge how close a victim is to deah tor breaking, and is an expert at manipulating subjects into revealing information. Interrogation works against an EGO Roll in a Skill Versus Skill Contest; the Talent Resistance helps victims resist Interrogation.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Interaction",
|
|
||||||
"characteristic": "PRE",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
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|
||||||
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|
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}
|
|
||||||
},
|
|
||||||
"_stats": {
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|
||||||
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|
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|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Inventor",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Inventor",
|
|
||||||
"description": "Inventor allows a character to design and construct new devices. It does not grant a character any scientific or technical knowledge; to use it, he needs related Skills (for instance, Weaponsmith to invent new weapons, or Electronics and SS: Physics to design a satellite).",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
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|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
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|
|
||||||
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|
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||||||
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|
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|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Knowledge Skill",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Knowledge Skill",
|
|
||||||
"description": "This general and flexible Background Skill includes knowledge of certain groups, places, people and things — any subject the character wishes to have knowledge of. For 2 Character Points, the character has an 11- roll to perform a given Knowledge Skill (KS). Alternately, characters can base the Skill upon a Characteristic (typically INT) for 3 Character Points, giving a base (9 + (CHAR/5)) roll. In either case, each +1 to the Skill Roll costs 1 Character Point.\nThe character must define the subject when he purchases the KS, and it can be virtually any- thing he can think of. Examples include: Arcane And Occult Lore; British Literature; Demons; The Galactic Confederation; Horse Racing; The Mafia; New York City; Rock Music; and Zulu Culture.\nCharacters may not take KSs for scientific subjects, like Astronomy, Biology, or Physics; those require Science Skills (BR 29).",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "2",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Background",
|
|
||||||
"characteristic": "",
|
|
||||||
"base": "11",
|
|
||||||
"levelscost": "1",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
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|
||||||
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||||||
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||||||
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|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
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|
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|
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|
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}
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|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Language",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Language",
|
|
||||||
"description": "This Background Skill represents a level of fluency in, and knowledge of, a language — the more points spent, the greater the character’s fluency.\nEach character knows his native language for free at the “Idiomatic” level.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": null,
|
|
||||||
"activecost": null,
|
|
||||||
"basecost": 1,
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "agility",
|
|
||||||
"characteristic": "",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": 1,
|
|
||||||
"levels": null,
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
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|
||||||
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|
|
||||||
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|
||||||
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|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
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||||||
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|
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||||||
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|
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|
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}
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|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Lipreading",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Lipreading",
|
|
||||||
"description": "Lipreading allows a character to read someone’s lips to tell what that person is saying (if he knows the language that person’s speaking).",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
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||||||
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||||||
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||||||
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|
|
||||||
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|
|
||||||
"_stats": {
|
|
||||||
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||||||
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||||||
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|
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||||||
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"_id": "p9K5CQYwgZOl343r",
|
|
||||||
"_key": "!items!p9K5CQYwgZOl343r"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Lockpicking",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Lockpicking",
|
|
||||||
"description": "Lockpicking let a character open locks using special tools instead of keys. It does not allow the character to detect or bypass security devices; that requires Security Systems.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Agility",
|
|
||||||
"characteristic": "DEX",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
"default": 0,
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|
||||||
"PNdow54uXjPLt2Zr": 3
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|
||||||
},
|
|
||||||
"_id": "BPdrI7tkcjq6LR2F",
|
|
||||||
"_key": "!items!BPdrI7tkcjq6LR2F"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Martial Arts",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Martial Arts",
|
|
||||||
"description": "Martial Arts represents enhanced HTH Combat fighting ability, whether derived from intense training, innate ability, or hard-won experience. It includes everything from the grace and power of kung fu, to the brutality of bare-knuckle street fighting skills, to fencing.\nMartial Arts consists of various Martial Maneuvers which characters purchase individually. You can choose which Martial Maneuvers your character knows, but you must spend a minimum of 10 Character Points on Martial Maneuvers — you can’t just buy one. The accompanying sidebar lists the cost of the various Martial Maneuvers; for explanations of what they can do and how they work, see Martial Maneuvers on BR 100.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Combat",
|
|
||||||
"characteristic": "",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505024,
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||||||
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||||||
},
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
},
|
|
||||||
"_id": "EDjhmQ7Ue4NhOVA0",
|
|
||||||
"_key": "!items!EDjhmQ7Ue4NhOVA0"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Mechanics",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Mechanics",
|
|
||||||
"description": "A character with Mechanics can use the proper tools to repair, replace, modify, and build mechanical devices.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505026,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
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|
|
||||||
"sort": 0,
|
|
||||||
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|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "Ao2PYCvbhDoeUkbu",
|
|
||||||
"_key": "!items!Ao2PYCvbhDoeUkbu"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Mimicry",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Mimicry",
|
|
||||||
"description": "Mimicry allows a character to imitate someone else’s voice, or certain other sounds, perfectly. Others can detect Mimicry with a Skill Versus Skill Contest pitting the listener’s Hearing PER Roll against the Mimicry roll.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505028,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
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|
||||||
},
|
|
||||||
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|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "1fWyIvm7y2Skkgf2",
|
|
||||||
"_key": "!items!1fWyIvm7y2Skkgf2"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Navigation",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Navigation",
|
|
||||||
"description": "A character with Navigation can determine his location and plot an efficient course between two points.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505028,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
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|
||||||
},
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|
||||||
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|
|
||||||
"sort": 0,
|
|
||||||
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|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "HzC1JvHFVdUAMLO2",
|
|
||||||
"_key": "!items!HzC1JvHFVdUAMLO2"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Oratory",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Oratory",
|
|
||||||
"description": "Oratory represents the ability to speak to an audience and deliver a convincing presentation.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Interaction",
|
|
||||||
"characteristic": "PRE",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505020,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
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|
|
||||||
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|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "9gS3QB5ZVWfGBbGA",
|
|
||||||
"_key": "!items!9gS3QB5ZVWfGBbGA"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Paramedics",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Paramedics",
|
|
||||||
"description": "A character with Paramedics knows how to perform first aid, stop bleeding, repair damage, and generally keep someone alive. He can prevent someone from bleeding to death (BR 103); a successful roll (with a penalty of -1 per 2 BODY of\ndamage sustained) stops the victim from losing any more BODY due to bleeding. Advanced medical care, such as surgery, requires a hospital and Skills such as Science Skill: Medicine.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505025,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
"default": 0,
|
|
||||||
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|
|
||||||
},
|
|
||||||
"_id": "Xz4zc1x90THjxm6I",
|
|
||||||
"_key": "!items!Xz4zc1x90THjxm6I"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Persuasion",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Persuasion",
|
|
||||||
"description": "Characters with Persuasion can convince, persuade, or influence individuals, or tell believable lies. Persuasion is normally only used on NPCs; PCs are usually allowed more latitude with their decisions. However, a successful Persuasion roll should make a PC much more inclined to believe the speaker or do as he requests.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Interaction",
|
|
||||||
"characteristic": "PRE",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505022,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "9hpvAhpyy2tWVUJm",
|
|
||||||
"_key": "!items!9hpvAhpyy2tWVUJm"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Power",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Power",
|
|
||||||
"description": "This Skill represents a character’s ability to use one (or more) of his powers or abilities in creative or unusual ways. Its name varies from campaign to campaign, setting to setting, character to character. Characters can base Power on any one of several Characteristics, depending on the nature of the Skill as the character uses it. If based on INT, it is considered an Intellect Skill; if on DEX, an Agility Skill; and so forth.\nPower serves two related functions. First, it may act as a Required Skill Roll (see BR 71) for abilities which the GM rules must have a Skill Roll to function. For example, in a Fantasy campaign, Power would be called Magic and all wizards would use it to cast spells.\nSecond, Power can simulate a character’s level of skill with a particular power, ability, or attack. Characters who make appropriate Power rolls can perform “tricks” or do unusual things with their powers. For example, a “brick” in a comic book superhero campaign might buy Power as Strength Tricks and use it to etch a message into hardened steel without breaking the steel or hurting himself.\nGMs should control all uses of Power care- fully. Characters who want to perform a particular “trick” or “power stunt” frequently should pay Character Points for it (especially if it has an effect on combat).",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Varies",
|
|
||||||
"characteristic": "",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
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|
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"_id": "MJRfmSE068zx6VgW",
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|
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"_key": "!items!MJRfmSE068zx6VgW"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Professional Skill",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Professional Skill",
|
|
||||||
"description": "This general and very flexible Background Skill gives a character the ability to perform certain professions, crafts, tasks, and the like. For 2 Character Points, the character has an 11- roll to perform a given Professional Skill (PS). Alternately, characters can base the Skill upon a Characteristic for 3 Character Points, giving a base (9 + (CHAR/5)) roll. In either case, each +1 to the Skill Roll costs 1 Character Point.\nThe character must define the job, craft, or task when he purchases the PS, and it can be virtually anything he can think of. Examples include: Accountant; Alchemist; Carpenter; Goldsmith; Gunslinger; Lawyer; Singer; Singing; or Wizard. As the names indicate, PSs often represent a character’s employment, but can also indicate hobbies, interests, and other abilities.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "2",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Background",
|
|
||||||
"characteristic": "",
|
|
||||||
"base": "11",
|
|
||||||
"levelscost": "1",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
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|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
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||||||
"sort": 0,
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"default": 0,
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|
||||||
"_id": "R29hL1VMQ7Y2qiC5",
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|
||||||
"_key": "!items!R29hL1VMQ7Y2qiC5"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Range Skill Levels",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Range Skill Levels",
|
|
||||||
"description": "Range Skill Levels (RSLs) are similar to Combat Skill Levels (BR 26). However, they only increase a character’s OCV, and only for purposes of overcoming the Range Modifier (BR 96). The accompanying Range Skill Levels Table lists the cost per +1 OCV, based on how many different types of attacks the RSL applies to.\nThe smallest RSL which can be bought with Limitations is a 3-point Level.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Combat",
|
|
||||||
"characteristic": "",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
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||||||
"modifiedTime": 1674948505028,
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"lastModifiedBy": "PNdow54uXjPLt2Zr"
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},
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"folder": null,
|
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"sort": 0,
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"ownership": {
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"default": 0,
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|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "Tqc864Dsj0kRlTuF",
|
|
||||||
"_key": "!items!Tqc864Dsj0kRlTuF"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Riding",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Riding",
|
|
||||||
"description": "Characters with Riding can ride a living creature under difficult circumstances, including fighting while mounted, leaping obstacles, and the like. To use Riding, the character must know how to handle the animal (see Transport Familiarity, BR 30). A character with Riding gets one 1-point TF from the Riding Animals category for free.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Agility",
|
|
||||||
"characteristic": "DEX",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505020,
|
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||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
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||||||
},
|
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||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "O5vJ3zGiGRT1GrgB",
|
|
||||||
"_key": "!items!O5vJ3zGiGRT1GrgB"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Science Skill",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Science Skill",
|
|
||||||
"description": "This general and very flexible Background Skill gives a character a solid grasp of and working knowledge of a particular field of science (whether a physical science, like Chemistry, or a social science, like Anthropology). For 2 Character Points, the character has an 11- roll to perform a given Science Skill (SS). Alternatel, characters can base the Skill upon a Characteristic (usually INT) for 3 Character Points, giving a base (9 + (CHAR/5)) roll. In either case, each +1 to the Skill Roll costs 1 Character Point.\nThe character must define the science when he purchases the SS, and it can be virtually any scientific subject he can think of. Examples include: Accounting; Anthropology; Archaeology; Biology; Chemistry; Genetics; Mathematics; Medicine; Physics; Sociology; and Zoology.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "2",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Background",
|
|
||||||
"characteristic": "",
|
|
||||||
"base": "11",
|
|
||||||
"levelscost": "1",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505021,
|
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||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
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||||||
},
|
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||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "5Pik4otZCyWboJ9N",
|
|
||||||
"_key": "!items!5Pik4otZCyWboJ9N"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Security Systems",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Security Systems",
|
|
||||||
"description": "A character with Security Systems can locate, recognize, evade, and build various types of alarms and traps. This usually requires the proper equipment, and often a lot of time (one Turn or longer) as well.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505024,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "bBoNhL0myNTylcHm",
|
|
||||||
"_key": "!items!bBoNhL0myNTylcHm"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Shadowing",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Shadowing",
|
|
||||||
"description": "A character with Shadowing can follow or watch someone subtly (either on foot or in a vehicle), establish static surveillance without being detected, and so forth.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505021,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "HOuho22NNY5SkrLF",
|
|
||||||
"_key": "!items!HOuho22NNY5SkrLF"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Skill Levels",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Skill Levels",
|
|
||||||
"description": "Once a character knows a Skill, he can improve his ability to use it by buying Skill Levels. The appli- cability and uses of a Skill Level depend on what types of Skills it works with; there are five categories of Skill Levels, each described in the accompanying Skill Levels Table. A character must define what Skills a Skill Level works with when he buys it, and cannot change them thereafter.\nAllocating Skill Levels\nA character can only apply a Skill Level to one task at a time. He must choose which Skill a Skill Level applies to, though he can change the assignment of his Skill Levels from Phase to Phase.\nChanging the assignment of Skill Levels constitutes a Zero Phase Action, but a character can only do it once per Phase. After he attacks, his Skill Levels stay as they are until his next Phase begins.\nSkill Levels On Foci\nWith the GM’s permission, characters can put Limitations on Skill Levels. The GM may restrict which types of Skill Levels a character can Limit; for example he might rule that only 3-point Skill Levels can have Limitations.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "",
|
|
||||||
"characteristic": "",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505026,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
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||||||
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||||||
"_key": "!items!J7ydpjeunnYdWCDS"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Sleight of Hand",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Sleight of Hand",
|
|
||||||
"description": "Sleight Of Hand is the ability to palm items, fool the eye, perform certain magic tricks, and so forth. Large objects (anything bigger than a small pistol) are, of course, more difficult to palm (-1 to\n-5). Characters can also use Sleight Of Hand to pick pockets in a Skill Versus Skill Contest against the victim’s PER Roll.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Agility",
|
|
||||||
"characteristic": "DEX",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
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||||||
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}
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||||||
},
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||||||
"_stats": {
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||||||
"systemId": "fvtt-hero-system-6",
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||||||
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||||||
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||||||
}
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|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Stealth",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Stealth",
|
|
||||||
"description": "Characters with Stealth can hide in shadows, move silently, and/or avoid detection in combat conditions. When a character wants to be stealthy, use his Stealth roll versus the PER Rolls of anyone attempting to find him (or who might perceive him) in a Skill Versus Skill Contest.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Agility",
|
|
||||||
"characteristic": "DEX",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
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|
||||||
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||||||
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|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
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|
||||||
"systemId": "fvtt-hero-system-6",
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
"_id": "Is86jzSWyQt0YJP7",
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||||||
"_key": "!items!Is86jzSWyQt0YJP7"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Streetwise",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Streetwise",
|
|
||||||
"description": "Streetwise gives a character knowledge of the seamy side of civilization. He knows how to find the black market, talk to thugs and criminals, gain information, deal with organized (and not so organized) crime figures, and so on.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Interaction",
|
|
||||||
"characteristic": "PRE",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
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|
||||||
"flags": {
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|
||||||
"core": {
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||||||
"sourceId": "Item.KBoef00TNP73lDg0"
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|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
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||||||
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|
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||||||
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||||||
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},
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|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Survival",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Survival",
|
|
||||||
"description": "Characters with Survival can live off the land, find food and water, locate or build crude shelters, identify dangerous plants and animals, and so on.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
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|
||||||
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|
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||||||
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||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
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|
||||||
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|
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||||||
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||||||
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||||||
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||||||
"_key": "!items!zLKcnLGEcMwECjni"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Systems Operation",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Systems Operation",
|
|
||||||
"description": "Characters with Systems Operation know how to operate sensing and communication devices properly. It does not cover navigational equipment (that’s Navigation) or encoding transmissions (that’s Cryptography).",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
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|
|
||||||
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|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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||||||
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||||||
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||||||
"_key": "!items!j7rkLue81LaHIzz7"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Tactics",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Tactics",
|
|
||||||
"description": "A character with Tactics knows how to fight effectively and efficiently in discrete battles and small units — how to position (and best use) a small force, when it’s time to retreat, and so forth.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
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|
|
||||||
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|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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||||||
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||||||
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|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Tracking",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Tracking",
|
|
||||||
"description": "Characters with Tracking can follow a trail by observing tracks, marks, broken twigs and so forth, and also know how to hide tracks.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
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|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
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|
|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Trading",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Trading",
|
|
||||||
"description": "Trading gives a character the ability to strike a good bargain with a merchant or customer. Prices often aren’t fixed, especially in pre-modern genres, so a character with Trading can save (or make) considerable money if he wins a Skill Versus Skill Contest (versus the other character’s Trading or an INT Roll). Losing the Contest may mean paying too much, or not making a profit.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Interaction",
|
|
||||||
"characteristic": "PRE",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505022,
|
|
||||||
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||||||
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|
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||||||
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|
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||||||
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||||||
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||||||
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|
|
||||||
"_id": "oemgQRPYovpJWnIy",
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|
||||||
"_key": "!items!oemgQRPYovpJWnIy"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Transport Familiarity",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Transport Familiarity",
|
|
||||||
"description": "This Background Skill allows characters to drive or pilot specific types of vehicles, or ride a living mount, under routine conditions (combat or crisis conditions require other Skills listed above).\nEach Transport Familiarity (TF) costs 2 Character Points. The character must select one of the following groups of vehicles:\n\nRiding Animals (horses, camels, elephants, and so on)\nGround Vehicles (cars, trucks, trains, motorcycles, sleds, snowmobiles)\nWater Vehicles (rowed boats, sailed boats, motorized boats)\nAir Vehicles (airplanes, helicopters) Space Vehicles (spaceships, starships) Mecha\nCharacters can purchase a TF with a single specific type of vehicle for 1 Character Point. This includes not only individual vehicles (Ford Mus- tangs, Los Angeles-class submarines) but recreational “vehicles” (such as SCUBA, Parachuting, Snow Skiing, or the like).",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Background",
|
|
||||||
"characteristic": "",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505028,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "bstMbLdHkP16NpyE",
|
|
||||||
"_key": "!items!bstMbLdHkP16NpyE"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Ventriloquism",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Ventriloquism",
|
|
||||||
"description": "A character with Ventriloquism can make his voice sound as if it’s coming from somewhere other than himself, and can speak without apparently moving his lips. Ventriloquism is detected with a PER Roll in a Skill Versus Skill Contest. A Ventriloquism roll takes a -1 for every 2m of distance between the ventriloquist and the point where the voice “speaks.”",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505026,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "jFd7i04Eu1FLCEpJ",
|
|
||||||
"_key": "!items!jFd7i04Eu1FLCEpJ"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Weapon Familiarity",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Weapon Familiarity",
|
|
||||||
"description": "Weapon Familiarity represents the knowledge of how to use specific weapons. It is used primarily in Heroic campaigns; characters in Superheroic campaigns, who pay Character Points for their weapons, automatically know how to use them. A character fights at -3 OCV when using a weapon for which he does not know the WF.\nEach Weapon Familiarity (WF) costs 2 Character Points. The character must select one of the following groups of weapons:\nCommon Melee Weapons (axes, hammers, knives, maces, swords, spears, polearms, clubs)\nCommon Missile Weapons (bows, crossbows, thrown weapons)\nSmall Arms (pistols, rifles, shotguns, submachine guns, assault rifles, grenades)\nUncommon Modern Weapons (flamethrowers, machine guns, shoulder-fired weapons)\nEmplaced Weapons (siege engines, howitzers, recoilless rifles, mortars, anti-aircraft guns)\nCharacters can purchase a WF with a single specific type of weapon for 1 Character Point. This includes not only individual weapons (greatswords, longbows, submachine guns), but “unusual” weapons not covered by the categories listed above (staffs, slings, whips, garrotes, nets, flails, and so on).",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Combat",
|
|
||||||
"characteristic": "",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505026,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "7o9if8ttcolxaivr",
|
|
||||||
"_key": "!items!7o9if8ttcolxaivr"
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Weaponsmith",
|
|
||||||
"type": "skill",
|
|
||||||
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
|
|
||||||
"system": {
|
|
||||||
"displayname": "Weaponsmith",
|
|
||||||
"description": "Characters with Weaponsmith can make, maintain, and repair any type of weapon. They can also identify the origin, uses, and effects of any weapon they are familiar with or have time to analyze.",
|
|
||||||
"notes": "",
|
|
||||||
"effects": "",
|
|
||||||
"cost": "",
|
|
||||||
"activecost": "",
|
|
||||||
"basecost": "3",
|
|
||||||
"value": "",
|
|
||||||
"modifiers": "",
|
|
||||||
"skilltype": "Intellect",
|
|
||||||
"characteristic": "INT",
|
|
||||||
"base": "",
|
|
||||||
"levelscost": "2",
|
|
||||||
"levels": "",
|
|
||||||
"plusonecost": 0,
|
|
||||||
"skillroll": ""
|
|
||||||
},
|
|
||||||
"effects": [],
|
|
||||||
"flags": {
|
|
||||||
"core": {
|
|
||||||
"sourceId": "Item.KBoef00TNP73lDg0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"_stats": {
|
|
||||||
"systemId": "fvtt-hero-system-6",
|
|
||||||
"systemVersion": "10.0.4",
|
|
||||||
"coreVersion": "10.291",
|
|
||||||
"createdTime": 1671911635138,
|
|
||||||
"modifiedTime": 1674948505021,
|
|
||||||
"lastModifiedBy": "PNdow54uXjPLt2Zr"
|
|
||||||
},
|
|
||||||
"folder": null,
|
|
||||||
"sort": 0,
|
|
||||||
"ownership": {
|
|
||||||
"default": 0,
|
|
||||||
"PNdow54uXjPLt2Zr": 3
|
|
||||||
},
|
|
||||||
"_id": "nUN9KhicXuNmp4D1",
|
|
||||||
"_key": "!items!nUN9KhicXuNmp4D1"
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user