Fixes from 29th of june
This commit is contained in:
parent
0b0b74754f
commit
270c7c4a91
@ -66,6 +66,7 @@ export class Hero6ActorSheet extends ActorSheet {
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notes5: await TextEditor.enrichHTML(this.object.system.biodata.notes5, {async: true}),
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notes5: await TextEditor.enrichHTML(this.object.system.biodata.notes5, {async: true}),
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containersTree: this.actor.containersTree,
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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encCurrent: this.actor.encCurrent,
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totalValue: this.actor.totalValue,
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options: this.options,
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options: this.options,
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owner: this.document.isOwner,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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editScore: this.options.editScore,
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@ -323,13 +323,18 @@ export class Hero6Actor extends Actor {
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buildContainerTree() {
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buildContainerTree() {
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let equipments = duplicate(this.items.filter(item => item.type == "equipment") || []);
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let equipments = duplicate(this.items.filter(item => item.type == "equipment") || []);
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let enc = 0
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let enc = 0
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let value = 0
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for (let equip1 of equipments) {
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for (let equip1 of equipments) {
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if (Number(equip1.system.weight) && Number(equip1.system.quantity)) {
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if (Number(equip1.system.weight) && Number(equip1.system.quantity)) {
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enc += equip1.system.weight * equip1.system.quantity
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enc += equip1.system.weight * equip1.system.quantity
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}
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}
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if (Number(equip1.system.value) && Number(equip1.system.quantity)) {
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value += equip1.system.value * equip1.system.quantity
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}
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}
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}
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// Store local values
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// Store local values
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this.encCurrent = enc
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this.encCurrent = enc
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this.totalValue = value
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -427,7 +432,7 @@ export class Hero6Actor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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prepareCharacValues(charac) {
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prepareCharacValues(charac) {
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charac.total = charac.value
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charac.total = charac.value
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charac.roll = 9 + Math.floor((charac.value) / 5)
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charac.roll = 9 + Math.round((charac.value) / 5)
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}
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}
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prepareCharac() {
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prepareCharac() {
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let characs = duplicate(this.system.characteristics)
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let characs = duplicate(this.system.characteristics)
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@ -579,6 +584,7 @@ export class Hero6Actor extends Actor {
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let rollData = this.getCommonRollData()
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let rollData = this.getCommonRollData()
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rollData.mode = "damage"
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rollData.mode = "damage"
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rollData.item = duplicate(item)
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rollData.item = duplicate(item)
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rollData.title = item.name
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rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage)
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rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage)
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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@ -587,9 +593,13 @@ export class Hero6Actor extends Actor {
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rollData.result = myRoll.total
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rollData.result = myRoll.total
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rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
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rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
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let msg = await Hero6Utility.createChatWithRollMode(rollData.alias, {
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let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData)
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content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData)
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let msg = await rollData.roll.toMessage({
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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flavor: msgFlavor
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})
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})
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rollData.roll = duplicate(rollData.roll) // Convert to object
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msg.setFlag("world", "rolldata", rollData)
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msg.setFlag("world", "rolldata", rollData)
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console.log("Rolldata result", rollData)
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console.log("Rolldata result", rollData)
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}
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}
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@ -41,7 +41,7 @@ export class Hero6Utility {
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return list.length > 0;
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return list.length > 0;
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})
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})
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Handlebars.registerHelper('mul', function (a, b) {
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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return Number(a) * Number(b);
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})
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})
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Handlebars.registerHelper('locationLabel', function (key) {
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Handlebars.registerHelper('locationLabel', function (key) {
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return __locationNames[key]
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return __locationNames[key]
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@ -390,9 +390,12 @@ export class Hero6Utility {
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let hasHalfDice = ""
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let hasHalfDice = ""
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if (hero6Formula.match("1/2d6")) {
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if (hero6Formula.match("1/2d6")) {
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hero6Formula = hero6Formula.replace("1/2d6", "d6")
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hero6Formula = hero6Formula.replace("1/2d6", "d6")
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hasHalfDice = "+round(1d6)"
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hasHalfDice = "+round(1d6/2)"
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}
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if (hero6Formula.match(".5")) {
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hero6Formula = hero6Formula.replace(".5", "")
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hasHalfDice = "+round(1d6/2)"
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}
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}
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let foundryFormula = hero6Formula + hasHalfDice
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let foundryFormula = hero6Formula + hasHalfDice
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foundryFormula = foundryFormula.replace(' ', '')
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foundryFormula = foundryFormula.replace(' ', '')
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console.log("Parsed formula : ", hero6Formula, foundryFormula)
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console.log("Parsed formula : ", hero6Formula, foundryFormula)
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@ -91,7 +91,7 @@
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"styles": [
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"styles": [
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"styles/simple.css"
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"styles/simple.css"
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],
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],
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"version": "10.0.40",
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"version": "10.0.41",
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"compatibility": {
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"compatibility": {
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"minimum": "10",
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"minimum": "10",
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"verified": "10",
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"verified": "10",
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@ -99,7 +99,7 @@
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},
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},
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"title": "Hero System v6 for FoundrtVTT (Official)",
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"title": "Hero System v6 for FoundrtVTT (Official)",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.40.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.41.zip",
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"url": "https://www.uberwald.me/gitea/uberwald/",
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"url": "https://www.uberwald.me/gitea/uberwald/",
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"background": "images/ui/hro6_welcome_page.webp",
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"background": "images/ui/hro6_welcome_page.webp",
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"id": "fvtt-hero-system-6"
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"id": "fvtt-hero-system-6"
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@ -129,22 +129,9 @@
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<label class="item-field-label-medium">Lift</label>
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<label class="item-field-label-medium">Lift</label>
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<input type="text" class="item-field-label-short update-field" disabled data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}" data-dtype="String" />
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<input type="text" class="item-field-label-short update-field" disabled data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}" data-dtype="String" />
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<label class="item-field-label-short"> </label>
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<label class="item-field-label-short"> </label>
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</li>
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<li class="item">
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<label class="item-field-label-medium">STR END</label>
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<label class="item-field-label-medium">STR END</label>
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<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}" data-dtype="Number" />
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<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}" data-dtype="Number" />
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<select class="actor-computer-str-end" name="system.characteristics.str.strendmode" value="{{system.characteristics.str.strendmode}}">
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{{#select system.characteristics.str.strendmode}}
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<option value="str20">STR/20 (half normal)</option>
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<option value="str10">STR/10 (normal, half heroic)</option>
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<option value="str5">STR/5 (heroic)</option>
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<option value="0">0</option>
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{{/select}}
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</select>
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</li>
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<li class="flexrow item">
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<label class="item-field-label-long">Presence attack</label>
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<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}</a>
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</li>
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</li>
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</ul>
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</ul>
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@ -193,6 +180,12 @@
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<li class="flexrow item">
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<li class="flexrow item">
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<label class="item-field-label-medium">SPD</label>
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<label class="item-field-label-medium">SPD</label>
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<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" />
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<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" />
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<label class="item-field-label-short"> </label>
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<label class="item-field-label-long">Presence attack</label>
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<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}</a>
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</li>
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</li>
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</ul>
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</ul>
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@ -604,6 +597,7 @@
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<h3>Encumbrance</h3>
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<h3>Encumbrance</h3>
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<span class="small-label">Current : {{encCurrent}}</span>
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<span class="small-label">Current : {{encCurrent}}</span>
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<span class="small-label">Capacity : {{encCapacity}}</span>
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<span class="small-label">Capacity : {{encCapacity}}</span>
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<span class="small-label">Total value : {{totalValue}}</span>
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</div>
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</div>
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{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" items=weapons}}
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{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" items=weapons}}
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@ -18,10 +18,9 @@
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<div>
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<div>
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<ul>
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<ul>
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<li>Name : {{title}}</li>
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<li>Damage formula : {{diceFormula}}</li>
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<li>Damage formula : {{diceFormula}}</li>
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<li><strong>Result : {{result}}</strong></li>
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<li><strong>Result : {{result}}</strong></li>
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<li><strong>BODY : {{bodyValue}}</strong></li>
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<li><strong>BODY : {{bodyValue}}</strong></li>
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</ul>
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</ul>
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@ -3,6 +3,9 @@
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<span class="item-name-img">
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<span class="item-name-img">
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<label class=""> </label>
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<label class=""> </label>
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</span>
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</span>
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<span class="item-field-label-short">
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<label class="item-field-label-short">Q.</label>
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</span>
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<span class="item-field-label-long3">
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<span class="item-field-label-long3">
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<label class="item-field-label-long3">{{title}}</label>
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<label class="item-field-label-long3">{{title}}</label>
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</span>
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</span>
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@ -1,5 +1,8 @@
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
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<span class="item-field-label-short"><label>{{equip.system.quantity}}</label> </span>
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<span class="item-field-label-long3">{{equip.name}}</span>
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<span class="item-field-label-long3">{{equip.name}}</span>
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<span class="item-field-label-long"><label>{{equip.system.displayname}}
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<span class="item-field-label-long"><label>{{equip.system.displayname}}
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@ -18,9 +21,9 @@
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<span class="item-field-label-short"><label>{{equip.system.endurance}}</label> </span>
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<span class="item-field-label-short"><label>{{equip.system.endurance}}</label> </span>
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<span class="item-field-label-short"><label>{{equip.system.value}}</label> </span>
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<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span>
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<span class="item-field-label-short"><label>{{equip.system.weight}}</label> </span>
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<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span>
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<div class="item-filler"> </div>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<div class="item-controls item-controls-fixed">
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@ -1,7 +1,7 @@
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<li class="item stat flexrow list-item list-item-shadow" data-attr-key="{{key}}">
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<li class="item stat flexrow list-item list-item-shadow" data-attr-key="{{key}}">
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<input type="text" class="item-field-label-medium" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
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<input type="text" class="item-field-label-medium" name="system.characteristics.{{key}}.value"
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value="{{charac.value}}" data-dtype="Number" />
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<span class="item-field-label-medium" name="{{key}}">
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<span class="item-field-label-medium" name="{{key}}">
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<h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4>
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<h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4>
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@ -10,17 +10,31 @@
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<h4 class="item-field-label-short margin-item-list">{{charac.base}}</h4>
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<h4 class="item-field-label-short margin-item-list">{{charac.base}}</h4>
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{{#if charac.hasroll}}
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{{#if charac.hasroll}}
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<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
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<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i
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class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
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{{else}}
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{{else}}
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<h4 class="item-field-label-short margin-item-list"> </h4>
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<h4 class="item-field-label-short margin-item-list"> </h4>
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{{/if}}
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{{/if}}
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<input type="text" class="item-field-label-long2" name="system.characteristics.{{key}}.notes" value="{{charac.notes}}" data-dtype="String"/>
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<input type="text" class="item-field-label-long2" name="system.characteristics.{{key}}.notes" value="{{charac.notes}}"
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data-dtype="String" />
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{{#if charac.lift}}
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{{#if charac.lift}}
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<h4 class="item-field-label-short margin-item-list"> </h4>
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<h4 class="item-field-label-short margin-item-list"> </h4>
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<h4 class="item-field-label-short margin-item-list">{{charac.lift}}</h4>
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<h4 class="item-field-label-short margin-item-list">{{charac.lift}}</h4>
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<h4 class="item-field-label-short margin-item-list"><a class="roll-lift-dice" data-charac-key="{{key}}"><i class="fas fa-dice"></i>{{charac.liftDice}}</a></h4>
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<h4 class="item-field-label-short margin-item-list"><a class="roll-lift-dice" data-charac-key="{{key}}"><i
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class="fas fa-dice"></i>{{charac.liftDice}}</a></h4>
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<select class="actor-computer-str-end" name="system.characteristics.str.strendmode"
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value="{{charac.strendmode}}">
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{{#select charac.strendmode}}
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<option value="str20">STR/20 (half normal)</option>
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<option value="str10">STR/10 (normal, half heroic)</option>
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<option value="str5">STR/5 (heroic)</option>
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<option value="0">0</option>
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{{/select}}
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</select>
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{{/if}}
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{{/if}}
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</li>
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</li>
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