Fixes from 29th of june
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b535a86116
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297c94adb7
@ -185,6 +185,13 @@ export class Hero6ActorSheet extends ActorSheet {
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this.actor.rollWeapon(skillId)
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this.actor.rollWeapon(skillId)
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});
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});
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html.find('.hold-action').click((event) => {
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this.actor.holdAction()
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});
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html.find('.abort-action').click((event) => {
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this.actor.abortAction()
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});
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html.find('.lock-unlock-sheet').click((event) => {
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.options.editScore = !this.options.editScore;
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this.render(true);
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this.render(true);
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@ -385,11 +385,39 @@ export class Hero6Actor extends Actor {
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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}
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}
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/* -------------------------------------------- */
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async cleanCombat() {
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await this.setFlag("world", "hold-action", false)
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await this.setFlag("world", "abort-action", false)
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}
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async holdAction() {
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if (this.getFlag("world", "hold-action")) {
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await this.setFlag("world", "hold-action", false)
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} else {
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await this.setFlag("world", "hold-action", true)
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}
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game.combat.rebuildInitiative()
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}
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async abortAction() {
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if (this.getFlag("world", "abort-action")) {
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await this.setFlag("world", "abort-action", false)
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} else {
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await this.setFlag("world", "abort-action", true)
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}
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game.combat.rebuildInitiative()
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}
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getHoldAction() {
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return this.getFlag("world", "hold-action")
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}
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getAbortAction() {
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return this.getFlag("world", "abort-action")
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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hasPhase(segmentNumber) {
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hasPhase(segmentNumber) {
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let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
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let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
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let phases = __speed2Segments[index]
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let phases = __speed2Segments[index]
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console.log("index", segmentNumber, index, phases, phases.includes(segmentNumber))
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return phases.includes(segmentNumber)
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return phases.includes(segmentNumber)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -16,47 +16,33 @@ export class Hero6CombatTracker extends CombatTracker {
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export class Hero6Combat extends Combat {
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export class Hero6Combat extends Combat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static init() {
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static ready() {
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Hooks.on("getCombatTrackerEntryContext", (html, options) => { Hero6Combat.pushMenuOptions(html, options); });
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Hooks.on("getCombatTrackerEntryContext", (html, options) => { Hero6Combat.pushMenuOptions(html, options); });
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game.combat.settings.resource = "characteristics.spd.value";
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static pushMenuOptions(html, options) {
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static pushMenuOptions(html, options) {
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console.log(">>>>>>>>>>>>>>>>>>>>>>>< MENU OPTIONS!!!!!")
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let newOpt
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let newOpt
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for (let i = 0; i < options.length; i++) {
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for (let i = 0; i < options.length; i++) {
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let option = options[i];
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let option = options[i];
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if (option.name == 'COMBAT.CombatantReroll') { // Replace !
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if (option.name == 'COMBAT.CombatantReroll') { // Replace !
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option.name = "Hold action";
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option.name = "Hold/Unhold action";
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option.condition = true;
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option.condition = true;
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option.icon = '<i class="far fa-question-circle"></i>';
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option.icon = '<i class="far fa-question-circle"></i>';
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option.callback = target => {
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option.callback = target => {
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Hero6Combat.holdAction(target.data('combatant-id'));
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Hero6Combat.holdAction(target.data('combatant-id'));
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}
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}
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newOpt = duplicate(option)
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//newOpt = duplicate(option)
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}
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}
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}
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}
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newOpt.name = "Abort action"
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//options.push(newOpt)
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newOpt.callback = target => {
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Hero6Combat.abortAction(target.data('combatant-id'));
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}
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options.push( newOpt)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static holdAction(combatantId) {
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static holdAction(combatantId) {
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console.log("Combatant HOLD : ", combatantId)
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const combatant = game.combat.combatants.get(combatantId)
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const combatant = game.combat.combatants.get(combatantId)
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combatant.setFlag("world", "hero6-hold-action", true)
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combatant.actor.holdAction()
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combatant.update({name: combatant.name + " (H)"})
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console.log("HOLD", combatant)
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}
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/* -------------------------------------------- */
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static abortAction(html, combatantId) {
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console.log("Combatant ABORT : ", combatantId);
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const combatant = game.combat.combatants.get(combatantId);
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combatant.setFlag("world", "hero6-abort-action", true)
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combatant.update({name: combatant.name + " (A)"})
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console.log("ABORT", combatant)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -68,27 +54,69 @@ export class Hero6Combat extends Combat {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async computeInitiative(c) {
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async startCombat() {
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let id = c._id || c.id
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game.combat.settings.resource = "characteristics.spd.value";
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if (c.actor.hasPhase(this.segmentNumber)) {
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let baseInit = c.actor ? c.actor.getBaseInit() : - 1;
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let updList = []
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: baseInit }]);
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for (let c of this.combatants) {
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} else {
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this.computeInitiative(c, updList)
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: -1, visible: false, active: false }]);
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await c.actor.cleanCombat()
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}
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}
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console.log("Combatant", c)
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if (updList.length > 0) {
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await this.updateEmbeddedDocuments("Combatant", updList);
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}
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super.startCombat();
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}
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}
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/* -------------------------------------------- */
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computeInitiative(c, updList) {
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let id = c._id || c.id
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if (c.actor.hasPhase(this.segmentNumber) || c.actor.getHoldAction()) {
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let baseInit = c.actor ? c.actor.getBaseInit() : 0;
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let name = c.actor.name
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if (c.actor.getHoldAction()) {
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name = c.actor.name + " (H)"
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}
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if (c.actor.getAbortAction()) {
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name = c.actor.name + " (A)"
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}
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updList.push({ _id: id, name: name, initiative: baseInit, holdAction: c.holdAction })
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} else {
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updList.push({ _id: id, name: name, initiative: 0, holdAction: c.holdAction })
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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ids = typeof ids === "string" ? [ids] : ids;
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ids = typeof ids === "string" ? [ids] : ids;
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console.log("Roll INIT")
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let updList = []
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for (let cId = 0; cId < ids.length; cId++) {
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId])
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const c = this.combatants.get(ids[cId])
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await this.computeInitiative(c)
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this.computeInitiative(c, updList)
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}
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if (updList.length > 0) {
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await this.updateEmbeddedDocuments("Combatant", updList);
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}
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}
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return this;
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return this;
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}
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}
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/* -------------------------------------------- */
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async rebuildInitiative() {
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let updList = []
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for (let c of this.combatants) {
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this.computeInitiative(c, updList)
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}
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console.log(this.combatants, updList)
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if (updList.length > 0) {
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await this.updateEmbeddedDocuments("Combatant", updList);
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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nextRound() {
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nextRound() {
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let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
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let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
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@ -119,9 +147,7 @@ export class Hero6Combat extends Combat {
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this.segmentNumber = turnData.segmentNumber;
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this.segmentNumber = turnData.segmentNumber;
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// Re-compute init of actors
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// Re-compute init of actors
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for (let c of this.combatants) {
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this.rebuildInitiative()
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this.computeInitiative(c)
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}
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// Update the document, passing data through a hook first
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// Update the document, passing data through a hook first
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const updateData = { round: nextRound, turn, segmentNumber: turnData.segmentNumber, turnNumber: turnData.turnNumber };
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const updateData = { round: nextRound, turn, segmentNumber: turnData.segmentNumber, turnNumber: turnData.turnNumber };
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@ -133,7 +159,6 @@ export class Hero6Combat extends Combat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async _onCreateEmbeddedDocuments(type, documents, result, options, userId) {
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async _onCreateEmbeddedDocuments(type, documents, result, options, userId) {
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console.log(">>>>", documents)
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super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
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super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
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}
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}
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@ -43,8 +43,8 @@ Hooks.once("init", async function () {
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formula: "1d6",
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formula: "1d6",
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decimals: 3
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decimals: 3
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};
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};
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/* -------------------------------------------- */
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/* ------------------------------- ------------- */
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game.socket.on("system.fvtt-hero-system-6", data => {
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game.socket.on("system.fvtt-hero-system-6", data => {
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Hero6Utility.onSocketMesssage(data)
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Hero6Utility.onSocketMesssage(data)
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});
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});
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@ -96,7 +96,7 @@ Hooks.once("ready", function () {
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welcomeMessage();
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welcomeMessage();
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Hero6Utility.ready()
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Hero6Utility.ready()
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Hero6Commands.ready()
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Hero6Commands.ready()
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Hero6Combat.init()
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Hero6Combat.ready()
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})
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})
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@ -52,6 +52,11 @@ export class Hero6Utility {
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}
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}
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return false
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return false
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})
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})
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Handlebars.registerHelper('checkInit', function (value) {
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let myValue = Number(value) || 0
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return myValue > 0
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})
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this.gameSettings()
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this.gameSettings()
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@ -182,7 +182,10 @@
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<label class="item-field-label-medium">SPD</label>
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<label class="item-field-label-medium">SPD</label>
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<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" />
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<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" />
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<label class="item-field-label-short"> </label>
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<span class="item-field-label-very-short"> </span>
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<button class="chat-card-button item-field-label-medium hold-action">Hold action</button>
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<button class="chat-card-button item-field-label-medium abort-action">Abort action</button>
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<span class=""> </span>
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<label class="item-field-label-long">Presence attack</label>
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<label class="item-field-label-long">Presence attack</label>
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<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}</a>
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<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}</a>
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@ -60,11 +60,11 @@
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<ol id="combat-tracker" class="directory-list">
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<ol id="combat-tracker" class="directory-list">
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{{#each turns}}
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{{#each turns}}
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{{#if (ne this.initiative "-1")}}
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{{#if (checkInit this.initiative)}}
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<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
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<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
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<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
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<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
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<div class="token-name flexcol">
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<div class="token-name flexcol">
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<h4>{{this.name}} {{log this}} {{#if this.holdAction}}(H){{/if}}</h4>
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<h4>{{this.name}} </h4>
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<div class="combatant-controls flexrow">
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<div class="combatant-controls flexrow">
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{{#if ../user.isGM}}
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{{#if ../user.isGM}}
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<a class="combatant-control {{#if this.hidden}}active{{/if}}" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
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<a class="combatant-control {{#if this.hidden}}active{{/if}}" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
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@ -4,7 +4,7 @@
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<label class=""> </label>
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<label class=""> </label>
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</span>
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</span>
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<span class="item-field-label-short">
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<span class="item-field-label-short">
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<label class="item-field-label-short">Q.</label>
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<label class="item-field-label-short">Qty</label>
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</span>
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</span>
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<span class="item-field-label-long3">
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<span class="item-field-label-long3">
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<label class="item-field-label-long3">{{title}}</label>
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<label class="item-field-label-long3">{{title}}</label>
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