Combat tracker fixes
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1e74d6f306
commit
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@ -73,7 +73,7 @@ export class Hero6Combat extends Combat {
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computeInitiative(c, updList) {
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let id = c._id || c.id
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let hasSegment = c.actor.hasPhase(this.segmentNumber)
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let isOnHold = c.actor.isOnHold()
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let isOnHold = c.actor.getHoldAction()
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if (hasSegment || isOnHold) {
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let baseInit = c.actor ? c.actor.getBaseInit() : 0;
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let name = c.actor.name
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@ -91,7 +91,7 @@
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"styles": [
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"styles/simple.css"
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],
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"version": "10.0.44",
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"version": "10.0.45",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -99,7 +99,7 @@
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},
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"title": "Hero System v6 for FoundrtVTT (Official)",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.44.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.45.zip",
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"url": "https://www.uberwald.me/gitea/uberwald/",
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"background": "images/ui/hro6_welcome_page.webp",
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"id": "fvtt-hero-system-6"
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@ -22,7 +22,7 @@
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{{#if charac.lift}}
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<h4 class="item-field-label-short margin-item-list"> </h4>
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<h4 class="item-field-label-short margin-item-list">{{charac.lift}}</h4>
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<h4 class="item-field-label-short margin-item-list"><a class="roll-lift-dice" data-charac-key="{{key}}"><i
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<h4 class="item-field-label-medium margin-item-list"><a class="roll-lift-dice" data-charac-key="{{key}}"><i
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class="fas fa-dice"></i>{{charac.liftDice}}</a></h4>
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<select class="actor-computer-str-end" name="system.characteristics.str.strendmode"
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@ -39,7 +39,7 @@
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{{#if charac.phasesString}}
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<h4 class="item-field-label-short margin-item-list"> </h4>
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<h4 class="item-field-label-long margin-item-list">Phases : {{charac.phasesString}}</h4>
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<h4 class="item-field-label-long2 margin-item-list">Phases : {{charac.phasesString}}</h4>
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{{/if}}
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{{#if charac.presenceattack}}
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