Combat tracker fixes

This commit is contained in:
LeRatierBretonnien 2023-07-06 21:28:52 +02:00
parent 1e74d6f306
commit 3762e6185b
3 changed files with 5 additions and 5 deletions

View File

@ -73,7 +73,7 @@ export class Hero6Combat extends Combat {
computeInitiative(c, updList) { computeInitiative(c, updList) {
let id = c._id || c.id let id = c._id || c.id
let hasSegment = c.actor.hasPhase(this.segmentNumber) let hasSegment = c.actor.hasPhase(this.segmentNumber)
let isOnHold = c.actor.isOnHold() let isOnHold = c.actor.getHoldAction()
if (hasSegment || isOnHold) { if (hasSegment || isOnHold) {
let baseInit = c.actor ? c.actor.getBaseInit() : 0; let baseInit = c.actor ? c.actor.getBaseInit() : 0;
let name = c.actor.name let name = c.actor.name

View File

@ -91,7 +91,7 @@
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"version": "10.0.44", "version": "10.0.45",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",
"verified": "10", "verified": "10",
@ -99,7 +99,7 @@
}, },
"title": "Hero System v6 for FoundrtVTT (Official)", "title": "Hero System v6 for FoundrtVTT (Official)",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json", "manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.44.zip", "download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.45.zip",
"url": "https://www.uberwald.me/gitea/uberwald/", "url": "https://www.uberwald.me/gitea/uberwald/",
"background": "images/ui/hro6_welcome_page.webp", "background": "images/ui/hro6_welcome_page.webp",
"id": "fvtt-hero-system-6" "id": "fvtt-hero-system-6"

View File

@ -22,7 +22,7 @@
{{#if charac.lift}} {{#if charac.lift}}
<h4 class="item-field-label-short margin-item-list">&nbsp;&nbsp;</h4> <h4 class="item-field-label-short margin-item-list">&nbsp;&nbsp;</h4>
<h4 class="item-field-label-short margin-item-list">{{charac.lift}}</h4> <h4 class="item-field-label-short margin-item-list">{{charac.lift}}</h4>
<h4 class="item-field-label-short margin-item-list"><a class="roll-lift-dice" data-charac-key="{{key}}"><i <h4 class="item-field-label-medium margin-item-list"><a class="roll-lift-dice" data-charac-key="{{key}}"><i
class="fas fa-dice"></i>{{charac.liftDice}}</a></h4> class="fas fa-dice"></i>{{charac.liftDice}}</a></h4>
<select class="actor-computer-str-end" name="system.characteristics.str.strendmode" <select class="actor-computer-str-end" name="system.characteristics.str.strendmode"
@ -39,7 +39,7 @@
{{#if charac.phasesString}} {{#if charac.phasesString}}
<h4 class="item-field-label-short margin-item-list">&nbsp;&nbsp;</h4> <h4 class="item-field-label-short margin-item-list">&nbsp;&nbsp;</h4>
<h4 class="item-field-label-long margin-item-list">Phases : {{charac.phasesString}}</h4> <h4 class="item-field-label-long2 margin-item-list">Phases : {{charac.phasesString}}</h4>
{{/if}} {{/if}}
{{#if charac.presenceattack}} {{#if charac.presenceattack}}