Fix #21 : Add the missing helper

This commit is contained in:
LeRatierBretonnien 2023-08-29 09:12:34 +02:00
parent 58275c32e6
commit 5064b83f2b
121 changed files with 2823 additions and 126 deletions

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MANIFEST-000136 MANIFEST-000144

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2023/08/27-20:39:44.235927 7f2debfff6c0 Recovering log #134 2023/08/28-17:21:57.663426 7f2deb7fe6c0 Recovering log #142
2023/08/27-20:39:44.247428 7f2debfff6c0 Delete type=3 #132 2023/08/28-17:21:57.682985 7f2deb7fe6c0 Delete type=3 #140
2023/08/27-20:39:44.247497 7f2debfff6c0 Delete type=0 #134 2023/08/28-17:21:57.683054 7f2deb7fe6c0 Delete type=0 #142
2023/08/27-20:41:56.186877 7f2b69bff6c0 Level-0 table #139: started 2023/08/28-17:29:29.211967 7f2b69bff6c0 Level-0 table #147: started
2023/08/27-20:41:56.186908 7f2b69bff6c0 Level-0 table #139: 0 bytes OK 2023/08/28-17:29:29.211992 7f2b69bff6c0 Level-0 table #147: 0 bytes OK
2023/08/27-20:41:56.193027 7f2b69bff6c0 Delete type=0 #137 2023/08/28-17:29:29.220711 7f2b69bff6c0 Delete type=0 #145
2023/08/27-20:41:56.200719 7f2b69bff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/28-17:29:29.243399 7f2b69bff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/27-20:41:56.200780 7f2b69bff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/28-17:29:29.243448 7f2b69bff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/27-08:29:22.284274 7f2dea7fc6c0 Recovering log #130 2023/08/28-15:33:06.739443 7f2deb7fe6c0 Recovering log #138
2023/08/27-08:29:22.301134 7f2dea7fc6c0 Delete type=3 #128 2023/08/28-15:33:06.758019 7f2deb7fe6c0 Delete type=3 #136
2023/08/27-08:29:22.301181 7f2dea7fc6c0 Delete type=0 #130 2023/08/28-15:33:06.758149 7f2deb7fe6c0 Delete type=0 #138
2023/08/27-08:39:31.996089 7f2b69bff6c0 Level-0 table #135: started 2023/08/28-15:33:45.665246 7f2b69bff6c0 Level-0 table #143: started
2023/08/27-08:39:31.996115 7f2b69bff6c0 Level-0 table #135: 0 bytes OK 2023/08/28-15:33:45.665301 7f2b69bff6c0 Level-0 table #143: 0 bytes OK
2023/08/27-08:39:32.003139 7f2b69bff6c0 Delete type=0 #133 2023/08/28-15:33:45.672476 7f2b69bff6c0 Delete type=0 #141
2023/08/27-08:39:32.003292 7f2b69bff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/28-15:33:45.681794 7f2b69bff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/27-08:39:32.003321 7f2b69bff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/28-15:33:45.681840 7f2b69bff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

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MANIFEST-000138 MANIFEST-000146

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@ -1,8 +1,8 @@
2023/08/27-20:39:44.212532 7f2deaffd6c0 Recovering log #136 2023/08/28-17:21:57.646235 7f2debfff6c0 Recovering log #144
2023/08/27-20:39:44.228081 7f2deaffd6c0 Delete type=3 #134 2023/08/28-17:21:57.657147 7f2debfff6c0 Delete type=3 #142
2023/08/27-20:39:44.228439 7f2deaffd6c0 Delete type=0 #136 2023/08/28-17:21:57.657220 7f2debfff6c0 Delete type=0 #144
2023/08/27-20:41:56.142827 7f2b69bff6c0 Level-0 table #141: started 2023/08/28-17:29:29.191960 7f2b69bff6c0 Level-0 table #149: started
2023/08/27-20:41:56.142857 7f2b69bff6c0 Level-0 table #141: 0 bytes OK 2023/08/28-17:29:29.191991 7f2b69bff6c0 Level-0 table #149: 0 bytes OK
2023/08/27-20:41:56.150099 7f2b69bff6c0 Delete type=0 #139 2023/08/28-17:29:29.199910 7f2b69bff6c0 Delete type=0 #147
2023/08/27-20:41:56.161751 7f2b69bff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end) 2023/08/28-17:29:29.200069 7f2b69bff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/08/27-20:41:56.172058 7f2b69bff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end) 2023/08/28-17:29:29.211797 7f2b69bff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/27-08:29:22.269478 7f2deaffd6c0 Recovering log #132 2023/08/28-15:33:06.724607 7f2debfff6c0 Recovering log #140
2023/08/27-08:29:22.279442 7f2deaffd6c0 Delete type=3 #130 2023/08/28-15:33:06.734998 7f2debfff6c0 Delete type=3 #138
2023/08/27-08:29:22.279516 7f2deaffd6c0 Delete type=0 #132 2023/08/28-15:33:06.735074 7f2debfff6c0 Delete type=0 #140
2023/08/27-08:39:31.935876 7f2b69bff6c0 Level-0 table #137: started 2023/08/28-15:33:45.631094 7f2b69bff6c0 Level-0 table #145: started
2023/08/27-08:39:31.935922 7f2b69bff6c0 Level-0 table #137: 0 bytes OK 2023/08/28-15:33:45.631122 7f2b69bff6c0 Level-0 table #145: 0 bytes OK
2023/08/27-08:39:31.943117 7f2b69bff6c0 Delete type=0 #135 2023/08/28-15:33:45.638377 7f2b69bff6c0 Delete type=0 #143
2023/08/27-08:39:31.968194 7f2b69bff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end) 2023/08/28-15:33:45.648848 7f2b69bff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/08/27-08:39:31.968240 7f2b69bff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end) 2023/08/28-15:33:45.658012 7f2b69bff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000130 MANIFEST-000138

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@ -1,8 +1,8 @@
2023/08/27-20:39:44.250167 7f2debfff6c0 Recovering log #127 2023/08/28-17:21:57.686488 7f2dea7fc6c0 Recovering log #136
2023/08/27-20:39:44.264324 7f2debfff6c0 Delete type=3 #125 2023/08/28-17:21:57.696930 7f2dea7fc6c0 Delete type=3 #134
2023/08/27-20:39:44.264390 7f2debfff6c0 Delete type=0 #127 2023/08/28-17:21:57.696989 7f2dea7fc6c0 Delete type=0 #136
2023/08/27-20:41:56.193390 7f2b69bff6c0 Level-0 table #133: started 2023/08/28-17:29:29.236177 7f2b69bff6c0 Level-0 table #141: started
2023/08/27-20:41:56.193461 7f2b69bff6c0 Level-0 table #133: 0 bytes OK 2023/08/28-17:29:29.236204 7f2b69bff6c0 Level-0 table #141: 0 bytes OK
2023/08/27-20:41:56.200226 7f2b69bff6c0 Delete type=0 #131 2023/08/28-17:29:29.243295 7f2b69bff6c0 Delete type=0 #139
2023/08/27-20:41:56.200753 7f2b69bff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/28-17:29:29.243432 7f2b69bff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/27-20:41:56.200791 7f2b69bff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/28-17:29:29.243457 7f2b69bff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1,15 +1,8 @@
2023/08/27-08:29:22.300538 7f2deaffd6c0 Recovering log #123 2023/08/28-15:33:06.760735 7f2deb7fe6c0 Recovering log #132
2023/08/27-08:29:22.317575 7f2deaffd6c0 Delete type=3 #121 2023/08/28-15:33:06.771424 7f2deb7fe6c0 Delete type=3 #130
2023/08/27-08:29:22.317668 7f2deaffd6c0 Delete type=0 #123 2023/08/28-15:33:06.771515 7f2deb7fe6c0 Delete type=0 #132
2023/08/27-08:39:31.985594 7f2b69bff6c0 Level-0 table #128: started 2023/08/28-15:33:45.672649 7f2b69bff6c0 Level-0 table #137: started
2023/08/27-08:39:31.989270 7f2b69bff6c0 Level-0 table #128: 885 bytes OK 2023/08/28-15:33:45.672690 7f2b69bff6c0 Level-0 table #137: 0 bytes OK
2023/08/27-08:39:31.995966 7f2b69bff6c0 Delete type=0 #126 2023/08/28-15:33:45.681535 7f2b69bff6c0 Delete type=0 #135
2023/08/27-08:39:32.003282 7f2b69bff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/28-15:33:45.681810 7f2b69bff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/27-08:39:32.003339 7f2b69bff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at '!items!M7GTfolCobuXkfpd' @ 28 : 1 2023/08/28-15:33:45.681854 7f2b69bff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/27-08:39:32.003347 7f2b69bff6c0 Compacting 1@1 + 1@2 files
2023/08/27-08:39:32.006911 7f2b69bff6c0 Generated table #129@1: 26 keys, 15634 bytes
2023/08/27-08:39:32.006934 7f2b69bff6c0 Compacted 1@1 + 1@2 files => 15634 bytes
2023/08/27-08:39:32.013790 7f2b69bff6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2023/08/27-08:39:32.013955 7f2b69bff6c0 Delete type=2 #116
2023/08/27-08:39:32.014188 7f2b69bff6c0 Delete type=2 #128
2023/08/27-08:39:32.026889 7f2b69bff6c0 Manual compaction at level-1 from '!items!M7GTfolCobuXkfpd' @ 28 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000136 MANIFEST-000144

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@ -1,8 +1,8 @@
2023/08/27-20:39:44.250167 7f2deaffd6c0 Recovering log #134 2023/08/28-17:21:57.686488 7f2deb7fe6c0 Recovering log #142
2023/08/27-20:39:44.264323 7f2deaffd6c0 Delete type=3 #132 2023/08/28-17:21:57.696930 7f2deb7fe6c0 Delete type=3 #140
2023/08/27-20:39:44.264388 7f2deaffd6c0 Delete type=0 #134 2023/08/28-17:21:57.696987 7f2deb7fe6c0 Delete type=0 #142
2023/08/27-20:41:56.200945 7f2b69bff6c0 Level-0 table #139: started 2023/08/28-17:29:29.243529 7f2b69bff6c0 Level-0 table #147: started
2023/08/27-20:41:56.200983 7f2b69bff6c0 Level-0 table #139: 0 bytes OK 2023/08/28-17:29:29.243588 7f2b69bff6c0 Level-0 table #147: 0 bytes OK
2023/08/27-20:41:56.207779 7f2b69bff6c0 Delete type=0 #137 2023/08/28-17:29:29.249717 7f2b69bff6c0 Delete type=0 #145
2023/08/27-20:41:56.214215 7f2b69bff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/28-17:29:29.256287 7f2b69bff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/27-20:41:56.214249 7f2b69bff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/28-17:29:29.256310 7f2b69bff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/27-08:29:22.302661 7f2debfff6c0 Recovering log #130 2023/08/28-15:33:06.760734 7f2dea7fc6c0 Recovering log #138
2023/08/27-08:29:22.321361 7f2debfff6c0 Delete type=3 #128 2023/08/28-15:33:06.771424 7f2dea7fc6c0 Delete type=3 #136
2023/08/27-08:29:22.321420 7f2debfff6c0 Delete type=0 #130 2023/08/28-15:33:06.771505 7f2dea7fc6c0 Delete type=0 #138
2023/08/27-08:39:32.020735 7f2b69bff6c0 Level-0 table #135: started 2023/08/28-15:33:45.688466 7f2b69bff6c0 Level-0 table #143: started
2023/08/27-08:39:32.020763 7f2b69bff6c0 Level-0 table #135: 0 bytes OK 2023/08/28-15:33:45.688505 7f2b69bff6c0 Level-0 table #143: 0 bytes OK
2023/08/27-08:39:32.026780 7f2b69bff6c0 Delete type=0 #133 2023/08/28-15:33:45.695789 7f2b69bff6c0 Delete type=0 #141
2023/08/27-08:39:32.026919 7f2b69bff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/28-15:33:45.696048 7f2b69bff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/27-08:39:32.026945 7f2b69bff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/28-15:33:45.696082 7f2b69bff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

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packs/perks/MANIFEST-000144 Normal file

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MANIFEST-000137 MANIFEST-000145

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@ -1,8 +1,8 @@
2023/08/27-20:39:44.235304 7f2deb7fe6c0 Recovering log #135 2023/08/28-17:21:57.662535 7f2debfff6c0 Recovering log #143
2023/08/27-20:39:44.247427 7f2deb7fe6c0 Delete type=3 #133 2023/08/28-17:21:57.680123 7f2debfff6c0 Delete type=3 #141
2023/08/27-20:39:44.247491 7f2deb7fe6c0 Delete type=0 #135 2023/08/28-17:21:57.680184 7f2debfff6c0 Delete type=0 #143
2023/08/27-20:41:56.178462 7f2b69bff6c0 Level-0 table #140: started 2023/08/28-17:29:29.230042 7f2b69bff6c0 Level-0 table #148: started
2023/08/27-20:41:56.178510 7f2b69bff6c0 Level-0 table #140: 0 bytes OK 2023/08/28-17:29:29.230073 7f2b69bff6c0 Level-0 table #148: 0 bytes OK
2023/08/27-20:41:56.186727 7f2b69bff6c0 Delete type=0 #138 2023/08/28-17:29:29.236045 7f2b69bff6c0 Delete type=0 #146
2023/08/27-20:41:56.200700 7f2b69bff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/28-17:29:29.243423 7f2b69bff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/27-20:41:56.200765 7f2b69bff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/28-17:29:29.243467 7f2b69bff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/27-08:29:22.281768 7f2deb7fe6c0 Recovering log #131 2023/08/28-15:33:06.738390 7f2dea7fc6c0 Recovering log #139
2023/08/27-08:29:22.298260 7f2deb7fe6c0 Delete type=3 #129 2023/08/28-15:33:06.755013 7f2dea7fc6c0 Delete type=3 #137
2023/08/27-08:29:22.298361 7f2deb7fe6c0 Delete type=0 #131 2023/08/28-15:33:06.755070 7f2dea7fc6c0 Delete type=0 #139
2023/08/27-08:39:31.977972 7f2b69bff6c0 Level-0 table #136: started 2023/08/28-15:33:45.658028 7f2b69bff6c0 Level-0 table #144: started
2023/08/27-08:39:31.978008 7f2b69bff6c0 Level-0 table #136: 0 bytes OK 2023/08/28-15:33:45.658074 7f2b69bff6c0 Level-0 table #144: 0 bytes OK
2023/08/27-08:39:31.985417 7f2b69bff6c0 Delete type=0 #134 2023/08/28-15:33:45.664632 7f2b69bff6c0 Delete type=0 #142
2023/08/27-08:39:32.003270 7f2b69bff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/28-15:33:45.681758 7f2b69bff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/27-08:39:32.003309 7f2b69bff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/28-15:33:45.681826 7f2b69bff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

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MANIFEST-000136 MANIFEST-000146

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2023/08/27-20:39:44.212540 7f2debfff6c0 Recovering log #134 2023/08/28-17:21:57.646376 7f2dea7fc6c0 Recovering log #144
2023/08/27-20:39:44.228086 7f2debfff6c0 Delete type=3 #132 2023/08/28-17:21:57.660740 7f2dea7fc6c0 Delete type=3 #142
2023/08/27-20:39:44.228309 7f2debfff6c0 Delete type=0 #134 2023/08/28-17:21:57.660805 7f2dea7fc6c0 Delete type=0 #144
2023/08/27-20:41:56.172072 7f2b69bff6c0 Level-0 table #139: started 2023/08/28-17:29:29.220843 7f2b69bff6c0 Level-0 table #149: started
2023/08/27-20:41:56.172106 7f2b69bff6c0 Level-0 table #139: 0 bytes OK 2023/08/28-17:29:29.220875 7f2b69bff6c0 Level-0 table #149: 0 bytes OK
2023/08/27-20:41:56.178249 7f2b69bff6c0 Delete type=0 #137 2023/08/28-17:29:29.229929 7f2b69bff6c0 Delete type=0 #147
2023/08/27-20:41:56.193350 7f2b69bff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/28-17:29:29.243414 7f2b69bff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/27-20:41:56.200736 7f2b69bff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/28-17:29:29.243438 7f2b69bff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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2023/08/27-08:29:22.269474 7f2debfff6c0 Recovering log #130 2023/08/28-15:33:06.724560 7f2dea7fc6c0 Recovering log #141
2023/08/27-08:29:22.282410 7f2debfff6c0 Delete type=3 #128 2023/08/28-15:33:06.735045 7f2dea7fc6c0 Delete type=0 #141
2023/08/27-08:29:22.282470 7f2debfff6c0 Delete type=0 #130 2023/08/28-15:33:06.735142 7f2dea7fc6c0 Delete type=3 #140
2023/08/27-08:39:31.960813 7f2b69bff6c0 Level-0 table #135: started 2023/08/28-15:33:45.648864 7f2b69bff6c0 Level-0 table #145: started
2023/08/27-08:39:31.960840 7f2b69bff6c0 Level-0 table #135: 0 bytes OK 2023/08/28-15:33:45.648909 7f2b69bff6c0 Level-0 table #145: 0 bytes OK
2023/08/27-08:39:31.968065 7f2b69bff6c0 Delete type=0 #133 2023/08/28-15:33:45.657832 7f2b69bff6c0 Delete type=0 #143
2023/08/27-08:39:31.968231 7f2b69bff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/28-15:33:45.665210 7f2b69bff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/27-08:39:31.968249 7f2b69bff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/28-15:33:45.681778 7f2b69bff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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{
"name": "Acrobatics",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Acrobatics",
"description": "Acrobatics lets a character perform flips, jumps, and rolls like a circus acrobat. Acrobatics enables the character to jump from one moving vehicle to another safely, swing from flagpoles, bounce off awnings, and execute other tricky moves. He can also maintain his balance on narrow or difficult surfaces. At the GMs option, he may sometimes be able to obtain Surprise Move (BR 96) bonuses when using Acrobatics in combat.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Agility",
"characteristic": "DEX",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505029,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"PNdow54uXjPLt2Zr": 3
},
"_id": "Vmnydvxnv2y4oI92",
"_key": "!items!Vmnydvxnv2y4oI92"
}

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@ -0,0 +1,45 @@
{
"name": "Acting",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Acting",
"description": "Acting enables a character to alter his physical mannerisms and speech patterns to seem to be another person, to fool someone, or to fake moods and emotions. Characters can use it to hide their true identity or to impersonate another individual. To detect an acting character, use Acting versus an INT Roll in a Skill Versus Skill Contest.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Interaction",
"characteristic": "PRE",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505024,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"PNdow54uXjPLt2Zr": 3
},
"_id": "nI5iEf0yiYhxq25c",
"_key": "!items!nI5iEf0yiYhxq25c"
}

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{
"name": "Animal Handler",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Animal Handler",
"description": "Animal Handler lets a character train animals to do his bidding. He can teach animal tricks, calm down a ferocious or enraged animal, make a trained attack animal attack a specific person in a crowd, or the like.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Interaction",
"characteristic": "PRE",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505022,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"PNdow54uXjPLt2Zr": 3
},
"_id": "RNcJSdMGQeTO2g1J",
"_key": "!items!RNcJSdMGQeTO2g1J"
}

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@ -0,0 +1,45 @@
{
"name": "Breakfall",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Breakfall",
"description": "Breakfall allows a character to roll out from a fall and stand up without taking a Half Phase. A successful roll also means the character takes only half damage from the fall. Eac4m the character falls imposes a -1 penalty on the roll. If the character makes his Breakfall Roll by half (after applying the height modifier), he takes no damage from the fall at all. Characters can also use Breakfall to resist damage from Throws (see BR 98, 100); a successful roll (at -1 for every 2d6 in the Throw attack) halves the damage taken. A character can use Breakfall to land on his feet if he suffers Knockback or Knockdown. If his roll succeeds, he takes no damage and doesnt have to spend a Half Phase standing up. Each 4m of Knockback imposes a -1 on the Breakfall Roll. Characters who are Knocked Back into something (like a wall or a vehicle) cannot use Breakfall to lessen the effects of Knockback.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Agility",
"characteristic": "DEX",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505021,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"PNdow54uXjPLt2Zr": 3
},
"_id": "sJr4xWMMISI8DcGY",
"_key": "!items!sJr4xWMMISI8DcGY"
}

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@ -0,0 +1,45 @@
{
"name": "Bribery",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Bribery",
"description": "A character with Bribery knows when to bribe someone, how to approach him, and how much to offer. If a Bribery attempt fails badly, or if the character attempts to bribe an incorruptible target, the potential bribee may call his superior or the police, arrest the character, or threaten him wita weapon. Also, just because a character has bribed someone doesnt mean hell stay bribed.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Interaction",
"characteristic": "PRE",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505026,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"PNdow54uXjPLt2Zr": 3
},
"_id": "2vZ9IPyad2RaqrCZ",
"_key": "!items!2vZ9IPyad2RaqrCZ"
}

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{
"name": "Bugging",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Bugging",
"description": "Characters with Bugging can plant and operate listening, visual, or other sensing devices (“bugs”) properly, and “sweep” (search physically or with detectors) for bugs. A successful roll lets a character find an existing bug, or correctly place one. The GM should assume characters with Bugging have a small supply of average quality bugging equipment.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505025,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"PNdow54uXjPLt2Zr": 3
},
"_id": "UoBCHQdHdhoUk9IV",
"_key": "!items!UoBCHQdHdhoUk9IV"
}

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@ -0,0 +1,45 @@
{
"name": "Bureaucratics",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Bureaucratics",
"description": "A character with Bureaucratics can deal with bureaucrats, cut through red tape, and extract information from bureaucracies. He also knows the right people to talk to (for just about anything) and how to reach them",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Interaction",
"characteristic": "PRE",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505024,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"PNdow54uXjPLt2Zr": 3
},
"_id": "LzGcxVcsrTwDBjNh",
"_key": "!items!LzGcxVcsrTwDBjNh"
}

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{
"name": "Charm",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Charm",
"description": "Charm is the ability to gain others trust (and perhaps even friendship) by offering companionship or favors. This Skill is normally only for use on NPCs; a player should have more control over his characters actions. The GM may rule that Charm can be used on a PC when it fits his Complications or personality.",
"notes": "",
"effects": "",
"cost": null,
"activecost": null,
"basecost": 3,
"value": "",
"modifiers": "",
"skilltype": "interaction",
"characteristic": "PRE",
"base": "",
"levelscost": 2,
"levels": null,
"skilllevelonly": 0,
"skillfamiliarity": 0,
"skilleveryman": false,
"skillprofiency": 0,
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.39",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1686003305741,
"lastModifiedBy": "psfGTCIZQgpI1hvV"
},
"ownership": {
"default": 0,
"psfGTCIZQgpI1hvV": 3
},
"folder": null,
"sort": 0,
"_id": "ddpdwDnfixUNP0eF",
"_key": "!items!ddpdwDnfixUNP0eF"
}

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{
"name": "Climbing",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Climbing",
"description": "Climbing allows a character to climb unusually difficult walls, trees, and buildings, as long as handholds exist. Climbing speed varies according to the structure being climbed, but the base speed is 2m per Phase. Climbing equipment (such as rope, grapnels, pitons, or special shoes) may provide bonuses to the roll or speed the pace of climbing.\nA climbing characters OCV and DCV are halved, and may be 0 if the character is in a really difficult position. An unsuccessful Climbing roll usually means the character cannot climb that area, but sometimes means a fall if the roll was spectacularly bad.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Agility",
"characteristic": "DEX",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505028,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
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},
"_id": "oriixvERNMbudc4F",
"_key": "!items!oriixvERNMbudc4F"
}

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{
"name": "Combat Driving",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Combat Driving",
"description": "Characters with Combat Driving can drive and control vehicles which operate in two dimensions (like chariots, cars, and speedboats) in difficult situations.\nTo use Combat Driving, the character must know how to operate the vehicle (see Transport Familiarity, BR 30). A character with Combat Driving gets one 1-point TF from the Ground Vehicles category for free",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Agility",
"characteristic": "DEX",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505022,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"PNdow54uXjPLt2Zr": 3
},
"_id": "XLQgTrArS7iTytHn",
"_key": "!items!XLQgTrArS7iTytHn"
}

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@ -0,0 +1,45 @@
{
"name": "Combat Piloting",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Combat Piloting",
"description": "Characters with Combat Piloting can pilot and control vehicles which operate in three dimensions (everything from airplanes, to submarines,\nto spaceships) in difficult situations (primarily combat).\nTo use Combat Piloting, the character must know how to operate the vehicle (see Transport Familiarity, BR 30). A character with Combat Piloting gets one 1-point TF from the Air Vehicles category for free.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Agility",
"characteristic": "DEX",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505028,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
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"folder": null,
"sort": 0,
"ownership": {
"default": 0,
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},
"_id": "Man0idYydTHknrzS",
"_key": "!items!Man0idYydTHknrzS"
}

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{
"name": "Combat Skill Levels",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Combat Skill Levels",
"description": "Once a character knows how to use an attack, he can improve his Combat Value by buying Combat Skill Levels (CSLs). The applicability and uses of a CSL depend on what types of attacks it works with. There are four categories of CSL, each described below. A character must define what attacks a Combat Skill Level works with when he buys it, and cannot change it thereafter.\n2-Point Combat Skill Levels\nA 2-point Combat Skill Level adds +1 to a characters OCV when he uses one single type of attack. Two-point CSLs can never apply to DCV. Examples of attacks a 2-point CSL could be bought for include Punches, Broadswords, and Claws.\n3-Point Combat Skill Levels\nA 3-point Combat Skill Level can add +1 to a characters OCV or +1 to his DCV with a Small Group of attacks. This means any group of up to three related maneuvers or attacks, or any other group of attacks the GM regards as smaller than a Large Group.\n5-Point Combat Skill Levels\nA 5-point Combat Skill Level can add +1 to a characters OCV or +1 to his DCV with a Small Group of attacks. This means more attacks than a Small Group, but fewer than “all HTH Combat” or “all Ranged Combat,” such as any Power Framework with more than three slots, or any Martial Arts style with more than three Martial Maneuvers.\n8-Point Combat Skill Levels\nAn 8-point Combat Skill Level can add +1 to a characters OCV or +1 to his DCV with either All HTH Combat or All Ranged Combat.\n10-Point Combat Skill Levels\nAn 8-point Combat Skill Level can add +1 to a characters OCV or +1 to his DCV with All Combat— HTH or Ranged.\nAllocating Combat Skill Levels\nA single 2-point Combat Skill Level can only improve a characters OCV. It adds to the attack it was bought for whenever the character uses that attack.\nA Combat Skill Level costing 3, 5, 8, or 10 points can improve either a characters OCV or his DCV when the character uses the attacks it was bought for. The character has to choose which one it improves, though he can change the assignment of his CSLs from Phase to Phase. Changing the assignment of CSLs constitutes a Zero Phase Action, but a character can only do it once per Phase. After he attacks, his CSLs stay as they are until his next Phase begins or he Aborts to a defensive Action.\nCombat Skill Levels On Foci\nWith the GMs permission, characters can put Limitations on CSLs (for example, to build equipment, like a laser sight for a gun). The GM may restrict which types of CSLs a character can Limit; for example he might rule that only 3-point or more expensive CSLs can have Limitations. Unless the GM rules otherwise, CSLs with Limitations can only increase the users OCV, not DCV.",
"notes": "",
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"modifiers": "",
"skilltype": "Combat",
"characteristic": "",
"base": "",
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"plusonecost": 0,
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{
"name": "Computer Programming",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Computer Programming",
"description": "A character with Computer Programming can program and operate computers. This includes knowledge of, and the ability to use, hardware, software, operating systems, and the like, both for routine uses and unusual ones (such as hacking, searching for information, or defeating computer- assisted security devices).",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
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"effects": [],
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{
"name": "Concealment",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Concealment",
"description": "Concealment represents a characters ability to hide things and to find things which others have hidden — important papers, weapons, jewels, arti- facts, drugs, and so forth.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
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{
"name": "Contortionist",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Contortionist",
"description": "Contortionist gives a character the ability to manipulate his body so as to get out of ropes and other bonds (or to fit into tiny spaces hes normally too big for). An attempt to escape from normal ropes would incur a -0 or -1 modifier, wires would be -2 or -3, and handcuffs would be -3 or -4.\nA character can use Contortionist to escape from Grabs (BR 98). If he succeeds with a roll exactly, he can add 1d6 to his STR; for every additional point by which the roll was made, he can add +1d6 more.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Agility",
"characteristic": "DEX",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
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"effects": [],
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{
"name": "Conversation",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Conversation",
"description": "Conversation allows a character to extract information from people with careful conversation, and/or to be an entertaining conversationalist. If Conversation is performed correctly, the victim wont even realize hes divulged anything.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Interaction",
"characteristic": "PRE",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
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{
"name": "Criminology",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Criminology",
"description": "A character with Criminology knows how to look for clues, dust for fingerprints, analyze evidence, examine criminal records and files, do ballistics tests, and so on.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
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{
"name": "Cryptography",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Cryptography",
"description": "Cryptography allows a character to solve ciphers and codes, encrypt or encode messages, and hide messages in ordinary text. In modern settings it may require the use of a computer.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
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},
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{
"name": "Deduction",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Deduction",
"description": "Deduction is the ability to take several facts and leap to an inobvious conclusion — the classic detectives skill. A failed Deduction roll usually indicates the character cant think of an answer, but it may mean an incorrect deduction.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
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},
"effects": [],
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{
"name": "Demolitions",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Demolitions",
"description": "A character with Demolitions can use explosives properly. He knows about different types of explosives, how to handle and set them off, and how to defuse explosive devices.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
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},
"effects": [],
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{
"name": "Disguise",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Disguise",
"description": "Disguise allows a character to change his (or another characters) appearance with makeup, costumes, body language, and facial expression (though acting like another person requires Acting). He can alter his appearance, or disguise himself to look like a specific person (though this usually involves a -1 to -3 penalty). To spot someone wearing a disguise, an onlooker must make a PER Roll in a Skill Versus Skill Contest against the characters Disguise.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
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{
"name": "Electronics",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Electronics",
"description": "Electronics allows a character to identify, understand, analyze, build, repair, disable, and rewire electronic devices. The character usually needs tools to use Electronics, and often lots of time.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
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{
"name": "Fast Draw",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Fast Draw",
"description": "Fast Draw is the ability to ready and use a weapon quickly. A character with Fast Draw can draw a weapon as a Zero-Phase Action instead of the usual Half Phase Action (see BR 92), and can change Clips (BR 68) as a Half Phase Action.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Agility",
"characteristic": "DEX",
"base": "",
"levelscost": "2",
"levels": "",
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{
"name": "Forensic Medicine",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Forensic Medicine",
"description": "Characters with Forensic Medicine can study a corpse (or even perform an autopsy) to learn about the cause of death, how long the individual has been dead, if the corpse was moved after death, and so forth.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
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"plusonecost": 0,
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{
"name": "Forgery",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Forgery",
"description": "Forgery is the ability to duplicate documents, objects, and money. It usually requires time and specialized equipment (especially for highly technical forgeries), but duplicating a signature by hand only takes a few seconds.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
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{
"name": "Gambling",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Gambling",
"description": "Gambling represents a characters ability to win gambling games require some skill (blackjack, poker, and so forth). Additionally, Gambling lets a character cheat (some forms of cheating also require Sleight Of Hand). A successful roll means the character won (or cheated successfully) — the more he makes it by, the more he wins. Failing the roll means he lost or his cheating failed.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
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{
"name": "High Society",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "High Society",
"description": "Characters with High Society know about upper-class culture and how to interact with it: what clothes to wear, which fork to use for shrimp, whos who, the gossip and “court politics” applicable to the situation, and so forth.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Interaction",
"characteristic": "PRE",
"base": "",
"levelscost": "2",
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{
"name": "Interrogation",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Interrogation",
"description": "A character with Interrogation can extract information from people, either forcibly or through psychological manipulation. He knows how to avoid leaving marks, can judge how close a victim is to deah tor breaking, and is an expert at manipulating subjects into revealing information. Interrogation works against an EGO Roll in a Skill Versus Skill Contest; the Talent Resistance helps victims resist Interrogation.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Interaction",
"characteristic": "PRE",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
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{
"name": "Inventor",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Inventor",
"description": "Inventor allows a character to design and construct new devices. It does not grant a character any scientific or technical knowledge; to use it, he needs related Skills (for instance, Weaponsmith to invent new weapons, or Electronics and SS: Physics to design a satellite).",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
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{
"name": "Knowledge Skill",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Knowledge Skill",
"description": "This general and flexible Background Skill includes knowledge of certain groups, places, people and things — any subject the character wishes to have knowledge of. For 2 Character Points, the character has an 11- roll to perform a given Knowledge Skill (KS). Alternately, characters can base the Skill upon a Characteristic (typically INT) for 3 Character Points, giving a base (9 + (CHAR/5)) roll. In either case, each +1 to the Skill Roll costs 1 Character Point.\nThe character must define the subject when he purchases the KS, and it can be virtually any- thing he can think of. Examples include: Arcane And Occult Lore; British Literature; Demons; The Galactic Confederation; Horse Racing; The Mafia; New York City; Rock Music; and Zulu Culture.\nCharacters may not take KSs for scientific subjects, like Astronomy, Biology, or Physics; those require Science Skills (BR 29).",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "2",
"value": "",
"modifiers": "",
"skilltype": "Background",
"characteristic": "",
"base": "11",
"levelscost": "1",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
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{
"name": "Language",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Language",
"description": "This Background Skill represents a level of fluency in, and knowledge of, a language — the more points spent, the greater the characters fluency.\nEach character knows his native language for free at the “Idiomatic” level.",
"notes": "",
"effects": "",
"cost": null,
"activecost": null,
"basecost": 1,
"value": "",
"modifiers": "",
"skilltype": "agility",
"characteristic": "",
"base": "",
"levelscost": 1,
"levels": null,
"plusonecost": 0,
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},
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{
"name": "Lipreading",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Lipreading",
"description": "Lipreading allows a character to read someones lips to tell what that person is saying (if he knows the language that persons speaking).",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
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{
"name": "Lockpicking",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Lockpicking",
"description": "Lockpicking let a character open locks using special tools instead of keys. It does not allow the character to detect or bypass security devices; that requires Security Systems.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Agility",
"characteristic": "DEX",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
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{
"name": "Martial Arts",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Martial Arts",
"description": "Martial Arts represents enhanced HTH Combat fighting ability, whether derived from intense training, innate ability, or hard-won experience. It includes everything from the grace and power of kung fu, to the brutality of bare-knuckle street fighting skills, to fencing.\nMartial Arts consists of various Martial Maneuvers which characters purchase individually. You can choose which Martial Maneuvers your character knows, but you must spend a minimum of 10 Character Points on Martial Maneuvers — you cant just buy one. The accompanying sidebar lists the cost of the various Martial Maneuvers; for explanations of what they can do and how they work, see Martial Maneuvers on BR 100.",
"notes": "",
"effects": "",
"cost": "",
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"value": "",
"modifiers": "",
"skilltype": "Combat",
"characteristic": "",
"base": "",
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"plusonecost": 0,
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},
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{
"name": "Mechanics",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Mechanics",
"description": "A character with Mechanics can use the proper tools to repair, replace, modify, and build mechanical devices.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
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{
"name": "Mimicry",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Mimicry",
"description": "Mimicry allows a character to imitate someone elses voice, or certain other sounds, perfectly. Others can detect Mimicry with a Skill Versus Skill Contest pitting the listeners Hearing PER Roll against the Mimicry roll.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
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{
"name": "Navigation",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Navigation",
"description": "A character with Navigation can determine his location and plot an efficient course between two points.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
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{
"name": "Oratory",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Oratory",
"description": "Oratory represents the ability to speak to an audience and deliver a convincing presentation.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Interaction",
"characteristic": "PRE",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
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},
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{
"name": "Paramedics",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Paramedics",
"description": "A character with Paramedics knows how to perform first aid, stop bleeding, repair damage, and generally keep someone alive. He can prevent someone from bleeding to death (BR 103); a successful roll (with a penalty of -1 per 2 BODY of\ndamage sustained) stops the victim from losing any more BODY due to bleeding. Advanced medical care, such as surgery, requires a hospital and Skills such as Science Skill: Medicine.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Intellect",
"characteristic": "INT",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
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{
"name": "Persuasion",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Persuasion",
"description": "Characters with Persuasion can convince, persuade, or influence individuals, or tell believable lies. Persuasion is normally only used on NPCs; PCs are usually allowed more latitude with their decisions. However, a successful Persuasion roll should make a PC much more inclined to believe the speaker or do as he requests.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Interaction",
"characteristic": "PRE",
"base": "",
"levelscost": "2",
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"plusonecost": 0,
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{
"name": "Power",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Power",
"description": "This Skill represents a characters ability to use one (or more) of his powers or abilities in creative or unusual ways. Its name varies from campaign to campaign, setting to setting, character to character. Characters can base Power on any one of several Characteristics, depending on the nature of the Skill as the character uses it. If based on INT, it is considered an Intellect Skill; if on DEX, an Agility Skill; and so forth.\nPower serves two related functions. First, it may act as a Required Skill Roll (see BR 71) for abilities which the GM rules must have a Skill Roll to function. For example, in a Fantasy campaign, Power would be called Magic and all wizards would use it to cast spells.\nSecond, Power can simulate a characters level of skill with a particular power, ability, or attack. Characters who make appropriate Power rolls can perform “tricks” or do unusual things with their powers. For example, a “brick” in a comic book superhero campaign might buy Power as Strength Tricks and use it to etch a message into hardened steel without breaking the steel or hurting himself.\nGMs should control all uses of Power care- fully. Characters who want to perform a particular “trick” or “power stunt” frequently should pay Character Points for it (especially if it has an effect on combat).",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Varies",
"characteristic": "",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
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},
"effects": [],
"flags": {
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{
"name": "Professional Skill",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Professional Skill",
"description": "This general and very flexible Background Skill gives a character the ability to perform certain professions, crafts, tasks, and the like. For 2 Character Points, the character has an 11- roll to perform a given Professional Skill (PS). Alternately, characters can base the Skill upon a Characteristic for 3 Character Points, giving a base (9 + (CHAR/5)) roll. In either case, each +1 to the Skill Roll costs 1 Character Point.\nThe character must define the job, craft, or task when he purchases the PS, and it can be virtually anything he can think of. Examples include: Accountant; Alchemist; Carpenter; Goldsmith; Gunslinger; Lawyer; Singer; Singing; or Wizard. As the names indicate, PSs often represent a characters employment, but can also indicate hobbies, interests, and other abilities.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "2",
"value": "",
"modifiers": "",
"skilltype": "Background",
"characteristic": "",
"base": "11",
"levelscost": "1",
"levels": "",
"plusonecost": 0,
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},
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"flags": {
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{
"name": "Range Skill Levels",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Range Skill Levels",
"description": "Range Skill Levels (RSLs) are similar to Combat Skill Levels (BR 26). However, they only increase a characters OCV, and only for purposes of overcoming the Range Modifier (BR 96). The accompanying Range Skill Levels Table lists the cost per +1 OCV, based on how many different types of attacks the RSL applies to.\nThe smallest RSL which can be bought with Limitations is a 3-point Level.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "",
"value": "",
"modifiers": "",
"skilltype": "Combat",
"characteristic": "",
"base": "",
"levelscost": "",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505028,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"PNdow54uXjPLt2Zr": 3
},
"_id": "Tqc864Dsj0kRlTuF",
"_key": "!items!Tqc864Dsj0kRlTuF"
}

View File

@ -0,0 +1,45 @@
{
"name": "Riding",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Riding",
"description": "Characters with Riding can ride a living creature under difficult circumstances, including fighting while mounted, leaping obstacles, and the like. To use Riding, the character must know how to handle the animal (see Transport Familiarity, BR 30). A character with Riding gets one 1-point TF from the Riding Animals category for free.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Agility",
"characteristic": "DEX",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505020,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"PNdow54uXjPLt2Zr": 3
},
"_id": "O5vJ3zGiGRT1GrgB",
"_key": "!items!O5vJ3zGiGRT1GrgB"
}

View File

@ -0,0 +1,45 @@
{
"name": "Science Skill",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Science Skill",
"description": "This general and very flexible Background Skill gives a character a solid grasp of and working knowledge of a particular field of science (whether a physical science, like Chemistry, or a social science, like Anthropology). For 2 Character Points, the character has an 11- roll to perform a given Science Skill (SS). Alternatel, characters can base the Skill upon a Characteristic (usually INT) for 3 Character Points, giving a base (9 + (CHAR/5)) roll. In either case, each +1 to the Skill Roll costs 1 Character Point.\nThe character must define the science when he purchases the SS, and it can be virtually any scientific subject he can think of. Examples include: Accounting; Anthropology; Archaeology; Biology; Chemistry; Genetics; Mathematics; Medicine; Physics; Sociology; and Zoology.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "2",
"value": "",
"modifiers": "",
"skilltype": "Background",
"characteristic": "",
"base": "11",
"levelscost": "1",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505021,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"PNdow54uXjPLt2Zr": 3
},
"_id": "5Pik4otZCyWboJ9N",
"_key": "!items!5Pik4otZCyWboJ9N"
}

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