diff --git a/modules/hero6-actor.js b/modules/hero6-actor.js index 13ec176..ed93348 100644 --- a/modules/hero6-actor.js +++ b/modules/hero6-actor.js @@ -391,11 +391,16 @@ export class Hero6Actor extends Actor { await this.setFlag("world", "abort-action", false) } async holdAction() { + await this.disableAbortAction() if (this.getFlag("world", "hold-action")) { await this.setFlag("world", "hold-action", false) + //game.combat.holdAction(this.id, false) + game.combat.forceHold(this, false) return false } else { await this.setFlag("world", "hold-action", true) + //game.combat.holdAction(this.id, false) + game.combat.forceHold(this, true) return true } } @@ -406,13 +411,16 @@ export class Hero6Actor extends Actor { await this.setFlag("world", "abort-action", { state: false, count: 0 }) } async abortAction() { + await this.disableHoldAction() let abort = this.getFlag("world", "abort-action") if (abort.state) { await this.setFlag("world", "abort-action", { state: false, count: 0 }) - game.combat.abortAction(this.id, false) + game.combat.forceAbort(this, false) + //game.combat.abortAction(this.id, false) } else { await this.setFlag("world", "abort-action", { state: true, count: 0 }) - game.combat.abortAction(this.id, true) + game.combat.forceAbort(this, true) + //game.combat.abortAction(this.id, true) } } getHoldAction() { @@ -441,10 +449,13 @@ export class Hero6Actor extends Actor { return __speed2Segments[index].toString() } /* -------------------------------------------- */ - getBaseInit() { - let r = new Roll("1d6").roll({ async: false }) - let base = this.system.characteristics.dex.value + (r.total / 10) - return base + getBaseInit(turn) { + if ( turn != this.turn) { + let r = new Roll("1d6").roll({ async: false }) + this.currentInit = this.system.characteristics.dex.value + (r.total / 10) + this.turn = turn + } + return this.currentInit } /* -------------------------------------------- */ diff --git a/modules/hero6-combat.js b/modules/hero6-combat.js index 9ba6613..48e2da4 100644 --- a/modules/hero6-combat.js +++ b/modules/hero6-combat.js @@ -40,23 +40,26 @@ export class Hero6Combat extends Combat { } /* -------------------------------------------- */ - static async holdAction(combatantId) { - const combatant = game.combat.combatants.get(combatantId) + holdAction(combatantId) { + this.rebuildInitiative() + console.log("Rebuilding.....") + /*const combatant = game.combat.combatants.get(combatantId) if (combatant.actor.holdAction()) { let id = combatant._id || combatant.id let name = combatant.actor.name + " (H)" await game.combat.updateEmbeddedDocuments("Combatant", [{ _id: id, name: name, holdAction: true }]); - } + }*/ } /* -------------------------------------------- */ - static async abortAction(actorId, abortState) { - const combatant = game.combat.combatants.find(c => c.actor.id == actorId) + abortAction(actorId, abortState) { + this.rebuildInitiative() + /*const combatant = game.combat.combatants.find(c => c.actor.id == actorId) if (abortState) { let id = combatant._id || combatant.id let name = combatant.actor.name + " (A)" await game.combat.updateEmbeddedDocuments("Combatant", [{ _id: id, name: name }]); - } + }*/ } /* -------------------------------------------- */ @@ -82,15 +85,32 @@ export class Hero6Combat extends Combat { super.startCombat(); } + /* -------------------------------------------- */ + forceHold(actor, isHold) { + let updList = [] + let c = this.combatants.find(c => c.actor._id == actor.id) + let name = actor.name + ((isHold) ? " (H)" : "") + updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) }) + this.updateEmbeddedDocuments("Combatant", updList) + } + /* -------------------------------------------- */ + forceAbort(actor, isAbort) { + let updList = [] + let c = this.combatants.find(c => c.actor._id == actor.id) + let name = actor.name + ((isAbort) ? " (A)" : "") + updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) }) + this.updateEmbeddedDocuments("Combatant", updList) + } /* -------------------------------------------- */ computeInitiative(c, updList) { let id = c._id || c.id let hasSegment = c.actor.hasPhase(this.segmentNumber) let isOnHold = c.actor.getHoldAction() - if (hasSegment || isOnHold) { - let baseInit = c.actor ? c.actor.getBaseInit() : 0; - let name = c.actor.name + let isOnAbort = c.actor.getAbortAction() + let name = c.actor.name + if (hasSegment || isOnHold || isOnAbort) { + let baseInit = c.actor ? c.actor.getBaseInit(this.segmentNumber) : 0; if (isOnHold) { if (hasSegment) { // On hold + current segment -> auto-disable on hold c.actor.disableHoldAction() @@ -98,9 +118,11 @@ export class Hero6Combat extends Combat { name = c.actor.name + " (H)" } } - if (c.actor.getAbortAction()) { + if (isOnAbort) { name = c.actor.name + " (A)" - c.actor.disableAbortAction() + if ( hasSegment) { + c.actor.disableAbortAction() + } } updList.push({ _id: id, name: name, initiative: baseInit, holdAction: c.holdAction }) } else { @@ -112,7 +134,6 @@ export class Hero6Combat extends Combat { async rollInitiative(ids, formula = undefined, messageOptions = {}) { ids = typeof ids === "string" ? [ids] : ids; - console.log("Roll INIT") let updList = [] for (let cId = 0; cId < ids.length; cId++) { const c = this.combatants.get(ids[cId]) @@ -197,12 +218,14 @@ export class Hero6Combat extends Combat { /* -------------------------------------------- */ async _onCreateEmbeddedDocuments(type, documents, result, options, userId) { - super._onCreateEmbeddedDocuments(type, documents, result, options, userId) + //console.log("Added...") + await super._onCreateEmbeddedDocuments(type, documents, result, options, userId) + await this.rebuildInitiative() } - /* -------------------------------------------- */ + /* -------------------------------------------- _onUpdate(changed, options, userId) { - } + }*/ /* -------------------------------------------- */ static async checkTurnPosition() { diff --git a/system.json b/system.json index 434b315..d76e1e3 100644 --- a/system.json +++ b/system.json @@ -91,15 +91,14 @@ "styles": [ "styles/simple.css" ], - "version": "10.0.46", + "version": "10.0.47", "compatibility": { "minimum": "10", - "verified": "10", - "maximum": "11" + "verified": "11" }, "title": "Hero System v6 for FoundrtVTT (Official)", "manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json", - "download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.46.zip", + "download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.47.zip", "url": "https://www.uberwald.me/gitea/uberwald/", "background": "images/ui/hero6_welcome_page.webp", "id": "fvtt-hero-system-6"