Fixes from 29th of june
This commit is contained in:
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270c7c4a91
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b535a86116
@ -612,12 +612,15 @@ export class Hero6Actor extends Actor {
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = duplicate(myRoll)
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rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
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rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
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rollData.result = myRoll.total
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rollData.result = myRoll.total
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rollData.roll = duplicate(myRoll)
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let msg = await Hero6Utility.createChatWithRollMode(rollData.alias, {
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let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-lift-dice-result.hbs`, rollData)
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content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-lift-dice-result.hbs`, rollData)
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let msg = await myRoll.toMessage({
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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flavor: msgFlavor
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})
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})
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msg.setFlag("world", "rolldata", rollData)
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msg.setFlag("world", "rolldata", rollData)
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console.log("Rolldata result", rollData)
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console.log("Rolldata result", rollData)
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@ -5,7 +5,7 @@ export class Hero6CombatTracker extends CombatTracker {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static get defaultOptions() {
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static get defaultOptions() {
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var path = "systems/fvtt-hero-system-6/templates/apps/combat-tracker.hbs";
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let path = "systems/fvtt-hero-system-6/templates/apps/combat-tracker.hbs";
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return foundry.utils.mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: path,
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template: path,
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});
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});
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@ -21,6 +21,7 @@ export class Hero6Combat extends Combat {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static pushMenuOptions(html, options) {
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static pushMenuOptions(html, options) {
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console.log(">>>>>>>>>>>>>>>>>>>>>>>< MENU OPTIONS!!!!!")
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let newOpt
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let newOpt
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for (let i = 0; i < options.length; i++) {
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for (let i = 0; i < options.length; i++) {
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let option = options[i];
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let option = options[i];
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@ -62,7 +63,7 @@ export class Hero6Combat extends Combat {
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constructor(data, context) {
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constructor(data, context) {
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super(data, context);
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super(data, context);
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this.turnNumber = 1;
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this.turnNumber = 0;
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this.segmentNumber = 12;
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this.segmentNumber = 12;
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}
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}
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@ -104,13 +105,13 @@ export class Hero6Combat extends Combat {
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let turnData = this.getFlag("world", "hero6-turn-data")
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let turnData = this.getFlag("world", "hero6-turn-data")
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if (!turnData) {
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if (!turnData) {
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turnData = { turnNumber: 1, segmentNumber: 12 }
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turnData = { turnNumber: 0, segmentNumber: 12 }
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this.setFlag("world", "hero6-turn-data", turnData)
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this.setFlag("world", "hero6-turn-data", turnData)
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}
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}
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turnData = duplicate(turnData)
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turnData = duplicate(turnData)
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turnData.segmentNumber -= 1
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turnData.segmentNumber += 1
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if (turnData.segmentNumber <= 0) {
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if (turnData.segmentNumber > 12) {
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turnData.segmentNumber = 12
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turnData.segmentNumber = 1
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turnData.turnNumber++
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turnData.turnNumber++
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}
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}
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this.setFlag("world", "hero6-turn-data", turnData)
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this.setFlag("world", "hero6-turn-data", turnData)
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@ -96,6 +96,8 @@ Hooks.once("ready", function () {
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welcomeMessage();
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welcomeMessage();
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Hero6Utility.ready()
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Hero6Utility.ready()
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Hero6Commands.ready()
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Hero6Commands.ready()
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Hero6Combat.init()
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})
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})
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -388,18 +388,22 @@ export class Hero6Utility {
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// Ensure we have no space at all
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// Ensure we have no space at all
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//hero6Formula = hero6Formula.replace(/\s/g, '')
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//hero6Formula = hero6Formula.replace(/\s/g, '')
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let hasHalfDice = ""
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let hasHalfDice = ""
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if (hero6Formula.match("1/2d6")) {
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let newFormula = hero6Formula
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hero6Formula = hero6Formula.replace("1/2d6", "d6")
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hasHalfDice = "+round(1d6/2)"
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let form1 = hero6Formula.match(/\s*(\d*)\s*1\/2d6/)
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if ( form1 ) {
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let nbDice = form1[1] || 0
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newFormula = nbDice+"d6+round(1d6/2)"
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}
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}
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if (hero6Formula.match(".5")) {
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hero6Formula = hero6Formula.replace(".5", "")
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let form3 = hero6Formula.match(/\s*(\d*)\.5d6/)
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hasHalfDice = "+round(1d6/2)"
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if ( form3 ) {
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let nbDice = form3[1] || 0
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newFormula = nbDice+"d6+round(1d6/2)"
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}
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}
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let foundryFormula = hero6Formula + hasHalfDice
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foundryFormula = foundryFormula.replace(' ', '')
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console.log("Parsed formula : ", hero6Formula, newFormula)
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console.log("Parsed formula : ", hero6Formula, foundryFormula)
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return newFormula
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return foundryFormula
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}
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}
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/* -------------- ----------------------------- */
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/* -------------- ----------------------------- */
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@ -1309,6 +1309,11 @@ Focus FOC: #ff0084
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max-width: 9rem;
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max-width: 9rem;
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min-width: 9rem;
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min-width: 9rem;
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}
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}
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.item-field-label-very-short {
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flex-grow:1;
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max-width: 2.5rem;
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min-width: 2.5rem;
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}
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.item-field-label-short {
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.item-field-label-short {
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flex-grow:1;
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flex-grow:1;
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max-width: 4rem;
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max-width: 4rem;
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@ -91,7 +91,7 @@
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"styles": [
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"styles": [
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"styles/simple.css"
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"styles/simple.css"
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],
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],
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"version": "10.0.41",
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"version": "10.0.42",
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"compatibility": {
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"compatibility": {
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"minimum": "10",
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"minimum": "10",
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"verified": "10",
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"verified": "10",
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@ -99,7 +99,7 @@
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},
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},
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"title": "Hero System v6 for FoundrtVTT (Official)",
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"title": "Hero System v6 for FoundrtVTT (Official)",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.41.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.42.zip",
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"url": "https://www.uberwald.me/gitea/uberwald/",
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"url": "https://www.uberwald.me/gitea/uberwald/",
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"background": "images/ui/hro6_welcome_page.webp",
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"background": "images/ui/hro6_welcome_page.webp",
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"id": "fvtt-hero-system-6"
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"id": "fvtt-hero-system-6"
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@ -351,8 +351,8 @@
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],
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],
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"maneuvertype": "general",
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"maneuvertype": "general",
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"pha": "",
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"pha": "",
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"ocv": 0,
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"ocv": "",
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"dcv" : 0,
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"dcv" : "",
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"isstock": false,
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"isstock": false,
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"active": false
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"active": false
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},
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},
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@ -139,18 +139,18 @@
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<ul class="stat-list alternate-list">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-field-label-long-img">
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<span class="item-field-label-long-img">
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<label class="">{{upperFirst key}} Standard Maneuver</label>
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<label class="">{{upperFirst key}} Maneuver</label>
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</span>
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</span>
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<span class="item-field-label-short">
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<span class="item-field-label-very-short">
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<label class="short-label">PHA</label>
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<label class="short-label">PHA</label>
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</span>
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</span>
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<span class="item-field-label-short">
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<span class="item-field-label-very-short">
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<label class="short-label">OCV</label>
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<label class="short-label">OCV</label>
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</span>
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</span>
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<span class="item-field-label-short">
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<span class="item-field-label-short">
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<label class="short-label">DCV</label>
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<label class="short-label">DCV</label>
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</span>
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</span>
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<span class="item-field-label-medium">
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<span class="item-field-label-long">
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<label class="short-label">Effects</label>
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<label class="short-label">Effects</label>
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</span>
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</span>
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</li>
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</li>
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@ -160,12 +160,13 @@
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src="{{maneuver.img}}" /></a>
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src="{{maneuver.img}}" /></a>
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<span class="item-field-label-long">{{maneuver.name}}</span>
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<span class="item-field-label-long">{{maneuver.name}}</span>
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<span class="item-field-label-short">{{maneuver.system.pha}}</span>
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<span class="item-field-label-very-short">{{maneuver.system.pha}}</span>
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<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
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<span class="item-field-label-very-short">{{maneuver.system.ocv}}</span>
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<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
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<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
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<span class="item-field-label-medium">{{maneuver.system.effects}}</span>
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<span class="item-field-label-long">{{maneuver.system.effects}}</span>
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<span class="item-field-label-short"> </span>
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<div class="item-controls item-controls-fixed">
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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@ -20,7 +20,7 @@
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<ul>
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<ul>
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<li>Name : {{title}}</li>
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<li>Name : {{title}}</li>
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<li>Damage formula : {{diceFormula}}</li>
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<li>Damage formula : {{diceFormula}}</li>
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<li><strong>Result : {{result}}</strong></li>
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<li><strong>TOTAL : {{result}}</strong></li>
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<li><strong>BODY : {{bodyValue}}</strong></li>
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<li><strong>BODY : {{bodyValue}}</strong></li>
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</ul>
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</ul>
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@ -40,7 +40,7 @@
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</li>
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</li>
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{{/if}}
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{{/if}}
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<li><strong>Result : {{result}}</strong>
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<li><strong>TOTAL : {{result}}</strong>
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{{#if (exists margin)}}
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{{#if (exists margin)}}
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({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})
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({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})
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{{/if}}
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{{/if}}
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@ -21,7 +21,7 @@
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<li>Lift dice formula : {{diceFormula}}</li>
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<li>Lift dice formula : {{diceFormula}}</li>
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<li>BODY : {{bodyValue}}</li>
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<li>BODY : {{bodyValue}}</li>
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<li><strong>Result : {{result}}</strong></li>
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<li><strong>TOTAL : {{result}}</strong></li>
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</ul>
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</ul>
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</div>
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</div>
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@ -1,46 +0,0 @@
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<div class="chat-message-header">
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{{#if actorImg}}
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<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
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{{/if}}
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<h4 class=chat-actor-name>{{alias}}</h4>
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</div>
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<hr>
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{{#if img}}
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<div>
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<img class="chat-icon" src="{{img}}" alt="{{name}}" />
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</div>
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{{/if}}
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<div class="flexcol">
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</div>
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<div>
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{{#if isRangedAttack}}
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<div>{{defender.name}} is under Ranged attack. He must roll a Target Roll to defend himself.</div>
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{{else}}
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<div>{{defender.name}} is under Melee attack. He must roll a Defense Roll to defend himself.</div>
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{{/if}}
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<ul>
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{{#if isRangedAttack}}
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<li>
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<button class="chat-card-button roll-defense-ranged" data-roll-id="{{@root.rollId}}">Roll Target !</button>
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</li>
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{{else}}
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<li>
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{{#each defenderWeapons as |weapon idx|}}
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<button class="chat-card-button roll-defense-melee" data-defense-weapon-id="{{weapon._id}}"
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data-roll-id="{{@root.rollId}}">{{weapon.name}}</button>
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{{/each}}
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</li>
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{{/if}}
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</ul>
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<!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->
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</ul>
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</div>
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</div>
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@ -38,11 +38,11 @@
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</li>
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</li>
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<li class="flexrow"><label class="item-field-label-medium">OCV</label>
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<li class="flexrow"><label class="item-field-label-medium">OCV</label>
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<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="Number"/>
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<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/>
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</li>
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</li>
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<li class="flexrow"><label class="item-field-label-medium">DCV</label>
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<li class="flexrow"><label class="item-field-label-medium">DCV</label>
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<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="Number"/>
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<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/>
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</li>
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</li>
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<li class="flexrow"><label class="item-field-label-medium">Effects</label>
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<li class="flexrow"><label class="item-field-label-medium">Effects</label>
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