WIP Hero 6
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@ -12,6 +12,7 @@
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"TypeLimitation": "Limitation",
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"TypeComplication": "Complication",
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"TypeEquipment": "Equipment",
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"TypeCurrency": "Currency"
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"TypeCurrency": "Currency",
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"TypeManeuver": "Maneuver"
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}
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}
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@ -36,6 +36,7 @@ export class Hero6ActorSheet extends ActorSheet {
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cssClass: this.isEditable ? "editable" : "locked",
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system: objectData,
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characteristics: this.actor.prepareCharac(),
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defenses: duplicate(this.actor.system.defenses),
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limited: this.object.limited,
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skills: this.actor.getSkills( ),
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perks: this.actor.getPerks( ),
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@ -43,13 +44,13 @@ export class Hero6ActorSheet extends ActorSheet {
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talents: this.actor.getTalents( ),
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complications: this.actor.getComplications( ),
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martialarts: this.actor.getMartialArts( ),
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maneuvers: this.actor.getManeuvers( ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsMoneys()) ),
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subActors: duplicate(this.actor.getSubActors()),
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race: duplicate(this.actor.getRace()),
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moneys: duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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motivation: await TextEditor.enrichHTML(this.object.system.biodata.motivation, {async: true}),
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@ -274,8 +274,10 @@ export class Hero6Actor extends Actor {
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}
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return 0;
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}
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/* ------------------------------------------- */
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getManeuvers() {
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return this.items.filter(item => item.type == "maneuver" );
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}
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getEquipments() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment");
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}
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@ -288,7 +290,9 @@ export class Hero6Actor extends Actor {
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getShields() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "shield");
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}
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/* ------------------------------------------- */
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getEquipmentsMoneys() {
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return duplicate(this.items.filter(item => item.type == "equipment" && (item.system.subtype == "equipment" || item.system.subtype == "money")) || [])
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}
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getEquipmentsOnly() {
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return duplicate(this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment") || [])
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}
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@ -529,7 +533,7 @@ export class Hero6Actor extends Actor {
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let rollData = this.getCommonRollData()
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rollData.mode = "item"
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rollData.item = duplicate(item)
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if ( item.type == "skill") {
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if (item.type == "skill") {
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this.prepareSkill(rollData.item)
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}
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this.startRoll(rollData)
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@ -4,7 +4,8 @@ export const Hero6_CONFIG = {
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equipment: "Equipment",
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weapon: "Weapon",
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armor: "Armor",
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shield: "Shield"
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shield: "Shield",
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money: "Money"
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},
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rollCharac : {
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"str": "Strength",
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@ -91,12 +91,6 @@ Hooks.once("ready", function () {
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});
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}
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// CSS patch for v9
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if (game.version) {
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let sidebar = document.getElementById("sidebar");
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sidebar.style.width = "min-content";
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}
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welcomeMessage();
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Hero6Utility.ready()
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Hero6Commands.init()
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@ -298,7 +298,7 @@ export class Hero6Utility {
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let actor = game.actors.get(rollData.actorId)
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// ability/save/size => 0
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let diceFormula = "3d6+" + rollData.bonusMalus
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let diceFormula = "3d6"
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let target = 10
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if (rollData.charac) {
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target = rollData.charac.roll
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@ -306,6 +306,7 @@ export class Hero6Utility {
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if (rollData.item) {
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target = rollData.item.roll || rollData.item.system.roll
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}
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target += rollData.bonusMalus
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// Performs roll
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console.log("Roll formula", diceFormula)
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@ -954,7 +954,7 @@ ul, li {
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#sidebar #sidebar-tabs i{
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width: 25px;
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height: 25px;
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display: inline-block;
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/*display: inline-block;*/
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background-position:center;
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background-size:cover;
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text-shadow: 1px 1px 0 rgba(0,0,0,0.75);
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@ -1420,6 +1420,11 @@ Focus FOC: #ff0084
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max-width: 8rem;
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min-width: 8rem;
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}
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.item-field-label-long-img {
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flex-grow:1;
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max-width: 10rem;
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min-width: 10rem;
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}
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.item-field-label-long2 {
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flex-grow:1;
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max-width: 16rem;
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@ -91,7 +91,7 @@
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"styles": [
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"styles/simple.css"
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],
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"version": "10.0.14",
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"version": "10.0.20",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -99,7 +99,7 @@
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},
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"title": "Hero System v6 for FoundrtVTT (Official)",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.14.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.17.zip",
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"url": "https://www.uberwald.me/gitea/uberwald/",
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"background": "images/ui/hro6_welcome_page.webp",
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"id": "fvtt-hero-system-6"
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@ -36,6 +36,7 @@
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"value": 10,
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"base": 10,
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"category": "main",
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"hasroll": true,
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"realcost": 0,
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"activecost": 0
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},
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@ -43,34 +44,40 @@
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"label": "Dexterity",
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"value": 10,
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"base": 10,
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"hasroll": true,
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"category": "main"
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},
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"con": {
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"label": "Constitution",
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"hasroll": true,
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"category": "main",
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"value": 10,
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"base": 10
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},
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"int": {
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"label": "Intelligence",
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"hasroll": true,
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"category": "main",
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"value": 10,
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"base": 10
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},
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"ego": {
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"label": "Ego",
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"hasroll": true,
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"category": "main",
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"value": 10,
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"base": 10
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},
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"pre": {
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"label": "Presence",
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"hasroll": true,
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"category": "main",
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"value": 10,
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"base": 10
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},
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"ocv": {
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"label": "OCV",
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"hasroll": false,
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"base": 3,
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"autoMod": "0",
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"userMod": "0",
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@ -79,6 +86,7 @@
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},
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"dcv": {
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"label": "DCV",
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"hasroll": false,
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"base": 3,
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"autoMod": "0",
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"userMod": "0",
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@ -87,6 +95,7 @@
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},
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"omcv": {
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"label": "OMCV",
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"hasroll": false,
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"base": 3,
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"autoMod": "0",
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"userMod": "0",
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@ -95,6 +104,7 @@
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},
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"dmcv": {
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"label": "DMCV",
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"hasroll": false,
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"base": 3,
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"autoMod": "0",
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"userMod": "0",
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@ -103,11 +113,14 @@
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},
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"spd": {
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"label": "Speed",
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"hasroll": false,
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"value": 2,
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"base": 2
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},
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"pd": {
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"label": "PD",
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"hasroll": false,
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"isdefense": true,
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"value": 2,
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"base": 2,
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"pd_nonresistant_total": 0,
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@ -117,6 +130,8 @@
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},
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"ed": {
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"label": "ED",
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"hasroll": false,
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"isdefense": true,
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"value": 2,
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"base": 2,
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"ed_nonresistant_total": 0,
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@ -126,21 +141,39 @@
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},
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"rec": {
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"label": "REC",
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"hasroll": false,
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"value": 4,
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"base": 4
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},
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"end": {
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"label": "END",
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"hasroll": false,
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"isvital": true,
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"damage": 0,
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"value": 20,
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"max": 20
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},
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"stun": {
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"label": "STUN",
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"hasroll": false,
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"isvital": true,
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"damage": 0,
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"value": 20,
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"max": 20
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},
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"other": {
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"label": "OTHER",
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"hasroll": false,
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"isvital": true,
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"damage": 0,
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"value": 20,
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"max": 20
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},
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"body": {
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"label": "Body",
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"label": "BODY",
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"hasroll": false,
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"isvital": true,
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"damage": 0,
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"value": 10,
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"max": 10,
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"loc": {
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@ -164,27 +197,59 @@
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},
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"running": {
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"label": "Running",
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"hasroll": false,
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"value": 12,
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"base": 12
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},
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"swimming": {
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"label": "Swimming",
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"hasroll": false,
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"value": 4,
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"base": 4
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},
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"leaping": {
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"label": "Leaping",
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"hasroll": false,
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"value": 4,
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"base": 4,
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"leaping_horizontal_base": 0,
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"leaping_horizontal_total": 0,
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"leaping_vertical_base": 0,
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"leaping_vertical_total": 0
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}
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}
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},
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"flying": {
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"label": "Flying",
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"defenses": {
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"defenses": {
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"mental": {
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"label": "Mental",
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"value": 0,
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"base": 0
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"resistant": ""
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},
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"power": {
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"label": "Power",
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"value": 0,
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"resistant": ""
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},
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"flash": {
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"label": "Flash",
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"value": 0,
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"resistant": ""
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},
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"def1": {
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"label": "N/A",
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"value": 0,
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"resistant": ""
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},
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"def2": {
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"label": "N/A",
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"value": 0,
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"resistant": ""
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},
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"def3": {
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"label": "N/A",
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"value": 0,
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"resistant": ""
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}
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}
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},
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@ -193,7 +258,8 @@
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"character": {
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"templates": [
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"biodata",
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"characteristics"
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"characteristics",
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"defenses"
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],
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"subactors": []
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}
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@ -205,11 +271,11 @@
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"talent",
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"power",
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"advantage",
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"maneuver",
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"martialart",
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"limitation",
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"complication",
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"equipment",
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"currency"
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"equipment"
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],
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"templates": {
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"common": {
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@ -239,11 +305,14 @@
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"items": {}
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}
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},
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"currency": {
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"quantity": 0,
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"maneuver": {
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"templates": [
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"common"
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]
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],
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"pha": "",
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"ocv": 0,
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"dcv" : 0,
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"active": false
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},
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"advantage": {
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"templates": [
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@ -314,15 +383,6 @@
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"impenetrable": 0,
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"value": 0
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},
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"maneuver": {
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"templates": [
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"common"
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],
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"phase": 0,
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"ocv": "+0",
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"dcv": "+0",
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"active": false
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},
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"movement": {
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"templates": [
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"common"
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@ -89,32 +89,39 @@
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{{!-- Combat Tab --}}
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<div class="tab combat" data-group="primary" data-tab="combat">
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<div class="flexcol">
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<div class="grid grid2col">
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<div>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header-long">
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<h3><label class="items-title-text">Weapons</label></h3>
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<span class="item-field-label-long-img">
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<label class="">Maneuvers</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Ability</label>
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<label class="short-label">PHA</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">OCV</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">DCV</label>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">Range</label>
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<label class="short-label">Effects</label>
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</span>
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</li>
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{{#each equippedWeapons as |weapon key|}}
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
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{{#each maneuvers as |maneuver key|}}
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{weapon.img}}" /></a>
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<span class="item-name-label-long"><a class ="roll-weapon">{{weapon.name}}</a></span>
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src="{{maneuver.img}}" /></a>
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<span class="item-field-label-long">{{maneuver.name}}</span>
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<span class="item-field-label-short">{{weapon.system.ability}}</span>
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<span class="item-field-label-short">{{maneuver.system.pha}}</span>
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<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
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<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
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<span class="item-field-label-medium">{{perk.system.range}}</span>
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<span class="item-field-label-medium">{{maneuver.system.effects}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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@ -123,39 +130,73 @@
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</ul>
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</div>
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<div>
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<ul class="item-list alternate-list">
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<li class="flexrow item">
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<label class="item-field-label-medium">SPD</label><label>{{system.characteristics.spd.value}}</label>
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</li>
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</ul>
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<div class="grid grid2col">
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<div>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header-long">
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<h3><label class="items-title-text">Feats</label></h3>
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<span class="item-field-label-long">
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<label class="">Vitals</label>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">Feature Die?</label>
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<span class="item-field-label-short">
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<label class="short-label">Val.</label>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">SL?</label>
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</span>
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<span class="item-field-label-medium">
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||||
<label class="short-label">SL</label>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Damage</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each feats as |feat key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{feat._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{feat.img}}" /></a>
|
||||
<span class="item-name-label-long">{{feat.name}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{upperFirst feat.system.isfeatdie}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst feat.system.issl}}</span>
|
||||
<span class="item-field-label-medium">{{feat.system.sl}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
{{#each characteristics as |char key|}}
|
||||
{{#if char.isvital}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||
<span class="item-field-label-long">{{char.label}}</span>
|
||||
<span class="item-field-label-short">{{char.value}}</span>
|
||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage" value="{{char.damage}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">Defenses</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Val.</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Resistant</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each characteristics as |char key|}}
|
||||
{{#if char.isdefense}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||
<span class="item-field-label-long">{{char.label}}</span>
|
||||
<span class="item-field-label-short">{{char.value}}</span>
|
||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.resistant" value="{{char.resistant}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{#each defenses as |def key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-defense-key="{{key}}">
|
||||
<span class="item-field-label-long">{{def.label}}</span>
|
||||
<span class="item-field-label-short">{{def.value}}</span>
|
||||
<input type="text" class="item-field-label-short" name="system.defenses.{{key}}.resistant" value="{{def.resistant}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -167,11 +208,11 @@
|
||||
<div class="charac-item">
|
||||
<ul>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-field-label-short">
|
||||
<h3><label class="item-field-label-short">Value</label></h3>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="">Value</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-long">characteristic</label>
|
||||
<label class="item-field-label-medium">CHAR</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Base</label>
|
||||
@ -198,8 +239,8 @@
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Skills</label></h3>
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">Skills</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">CHAR</label>
|
||||
@ -213,8 +254,8 @@
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{skill.img}}" /></a>
|
||||
<span class="item-name-label">{{skill.name}}</span>
|
||||
<span class="item-field-label-short">{{upper skill.charac}}</span>
|
||||
<span class="item-field-label-long">{{skill.name}}</span>
|
||||
<span class="item-field-label-medium">{{upper skill.charac}}</span>
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="skill"><i class="fas fa-dice"></i>{{skill.roll}}-</a></span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
@ -230,8 +271,8 @@
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Perks</label></h3>
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">Perks</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
@ -261,8 +302,8 @@
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Talents</label></h3>
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="items-title-text">Talents</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
@ -292,8 +333,8 @@
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Martial Arts</label></h3>
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">Martial Arts</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
@ -323,7 +364,9 @@
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-img sheet-competence-img"> </span>
|
||||
<span class="item-name-img">
|
||||
<label class=""> </label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Cost</label>
|
||||
</span>
|
||||
@ -345,7 +388,7 @@
|
||||
<span class="item-field-label-long4">{{{power.enrichDescription}}}
|
||||
</span>
|
||||
{{#if power.system.hasroll}}
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{power.system.roll}}-</a></span>
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="power"><i class="fas fa-dice"></i>{{power.system.roll}}-</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short"> </span>
|
||||
{{/if}}
|
||||
@ -364,8 +407,8 @@
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Complications</label></h3>
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">Complications</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
@ -399,38 +442,6 @@
|
||||
<span class="small-label">Capacity : {{encCapacity}}</span>
|
||||
</div>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Money</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Qty</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="currency" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each moneys as |money key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{money.img}}" /></a>
|
||||
<span class="item-name-label">{{money.name}}</span>
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{money.system.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" items=weapons}}
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}}
|
||||
|
40
templates/items/item-maneuver-sheet.hbs
Normal file
40
templates/items/item-maneuver-sheet.hbs
Normal file
@ -0,0 +1,40 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">PHA</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">OCV</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">DCV</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">Effects</label>
|
||||
<input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/>
|
||||
</li>
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
@ -1,7 +1,7 @@
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">{{title}}</label></h3>
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">{{title}}</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">Value</label>
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-attr-key="{{key}}">
|
||||
|
||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="item-field-label-medium" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
||||
|
||||
<span class="item-field-label-medium" name="{{key}}">
|
||||
<h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4>
|
||||
@ -9,7 +9,11 @@
|
||||
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.base}}</h4>
|
||||
|
||||
{{#if charac.hasroll}}
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
|
||||
{{else}}
|
||||
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||
{{/if}}
|
||||
|
||||
<input type="text" class="item-field-label-long2" name="system.characteristics.{{key}}.notes" value="{{charac.notes}}" data-dtype="String"/>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user