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94 changed files with 309 additions and 600 deletions

1
.gitattributes vendored
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@ -1 +0,0 @@
packs/* filter=lfs diff=lfs merge=lfs -text

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@ -2,18 +2,8 @@ This is the official Hero System 6th Edition game system for FoundryVTT, based o
The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook. The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook.
It features :
- PC/NPC sheets
- Roll management and associated helpers
- Segment and Turn management in the combat tracker
- Official compendiums
![Snapshot](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/08/hero6_snapshot_02.webp "Snapshot")
Installation Installation
Manifest URL: https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/system.json Manifest URL: https://github.com/Legendsmiths-LLC/
Project page : https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6
For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems. For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems.

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@ -1,47 +0,0 @@
v11.0.23
- Proper display of BODY/STUN bars on tokens
v11.0.22
- Fix actor sheet (powers, characteristics)
- Fix weapons roll
v11.0.21
- Fix grid default distance in system.json
- Fix powers roll again (#29)
v11.0.20
- Enhance chat message output (cf #25)
- Enhance roll window
- Code simplification
v11.0.19
- Fix killing damage computation (again)
v11.0.18
- Fix killing damage computation
v11.0.17
- Fix tickets 1, 2, 3, 7, 8, 9, 10
- Implements effects tagging (#11)
v11.0.16
- Fix mental maneuvers rolls
- Renamed title
v11.0.15
- Fix target rolls for power
- Add maneuvers roll in the maneuver tab
- Renamed title
v11.0.14
- Initial public release

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@ -162,19 +162,13 @@ export class Hero6ActorSheet extends ActorSheet {
html.find('.roll-perception').click((event) => { html.find('.roll-perception').click((event) => {
this.actor.rollPerception("int"); this.actor.rollPerception("int");
}); });
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollWeapon(li.data("item-id"));
});
html.find('.roll-power-attack').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollPowerAttack(li.data("item-id"));
});
html.find('.roll-direct').click((event) => { html.find('.roll-direct').click((event) => {
const rollFormula = $(event.currentTarget).data("roll-formula") const rollFormula = $(event.currentTarget).data("roll-formula")
const rollSource = $(event.currentTarget).data("roll-source") const rollSource = $(event.currentTarget).data("roll-source")
Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} ) Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} )
}); });
html.find('.roll-item').click((event) => { html.find('.roll-item').click((event) => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
let itemId = li.data("item-id") let itemId = li.data("item-id")
@ -190,6 +184,16 @@ export class Hero6ActorSheet extends ActorSheet {
let itemId = li.data("item-id") let itemId = li.data("item-id")
this.actor.rollLiftDice(itemId); this.actor.rollLiftDice(itemId);
}); });
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item");
const skillId = li.data("item-id")
this.actor.rollWeapon(skillId)
});
html.find('.roll-maneuver').click((event) => {
const li = $(event.currentTarget).parents(".item");
const maneuverId = li.data("maneuver-id")
this.actor.rollManeuver(maneuverId)
});
html.find('.hold-action').click((event) => { html.find('.hold-action').click((event) => {
this.actor.holdAction() this.actor.holdAction()

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@ -216,6 +216,7 @@ export class Hero6Actor extends Actor {
skill.roll = charac.roll skill.roll = charac.roll
} }
} }
console.log("SILL", skill)
if (skill.system.levels > 0) { if (skill.system.levels > 0) {
skill.roll += skill.system.levels skill.roll += skill.system.levels
} }
@ -223,25 +224,13 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareManeuver(maneuver) { prepareManeuver(maneuver) {
let subMode = "normal"
if (maneuver.system.maneuvertype == "mental") { maneuver.roll = 11 + this.system.characteristics.ocv.value
maneuver.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0) if (Number(maneuver.system.ocv)) {
subMode = "omcv" maneuver.roll += Number(maneuver.system.ocv)
if (Number(maneuver.system.omcv)) {
maneuver.roll += (Number(maneuver.system.omcv) || 0)
} else {
maneuver.noOMCV = true
}
} else { } else {
maneuver.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0) maneuver.noOCV = true
subMode = "ocv"
if (Number(maneuver.system.ocv)) {
maneuver.roll += (Number(maneuver.system.ocv) || 0)
} else {
maneuver.noOCV = true
}
} }
return subMode
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -315,13 +304,11 @@ export class Hero6Actor extends Actor {
let maneuvers = { let maneuvers = {
general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"), general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"),
offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"), offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive"), defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive")
mental: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "mental")
} }
Hero6Utility.sortArrayObjectsByName(maneuvers.general) Hero6Utility.sortArrayObjectsByName(maneuvers.general)
Hero6Utility.sortArrayObjectsByName(maneuvers.offensive) Hero6Utility.sortArrayObjectsByName(maneuvers.offensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.defensive) Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.mental)
return maneuvers return maneuvers
} }
getAllManeuvers() { getAllManeuvers() {
@ -641,9 +628,6 @@ export class Hero6Actor extends Actor {
rollData.actorImg = this.img rollData.actorImg = this.img
rollData.actorId = this.id rollData.actorId = this.id
rollData.img = this.img rollData.img = this.img
rollData.title = this.name
rollData.subMode = "normal"
rollData.characteristics = duplicate(this.system.characteristics)
if (chKey) { if (chKey) {
rollData.charac = duplicate(this.system.characteristics[chKey]) rollData.charac = duplicate(this.system.characteristics[chKey])
this.prepareCharacValues(rollData.charac) this.prepareCharacValues(rollData.charac)
@ -662,10 +646,12 @@ export class Hero6Actor extends Actor {
const ray = new Ray(token.object?.center || token.center, defenderToken.center) const ray = new Ray(token.object?.center || token.center, defenderToken.center)
rollData.tokensDistance = canvas.grid.measureDistances([{ ray }], { gridSpaces: false })[0] / canvas.grid.grid.options.dimensions.distance rollData.tokensDistance = canvas.grid.measureDistances([{ ray }], { gridSpaces: false })[0] / canvas.grid.grid.options.dimensions.distance
} else { } else {
//ui.notifications.info("No token connected to this actor, unable to compute distance.") ui.notifications.info("No token connected to this actor, unable to compute distance.")
//return return
} }
if (defender) { if (defender) {
rollData.forceAdvantage = defender.isAttackerAdvantage()
rollData.advantageFromTarget = true
} }
} }
console.log("ROLLDATA", rollData) console.log("ROLLDATA", rollData)
@ -676,7 +662,6 @@ export class Hero6Actor extends Actor {
rollPerception() { rollPerception() {
let rollData = this.getCommonRollData("int") let rollData = this.getCommonRollData("int")
rollData.isPerception = true rollData.isPerception = true
rollData.title = "Perception roll"
rollData.charac.roll = Number(rollData.charac.perceptionroll) rollData.charac.roll = Number(rollData.charac.perceptionroll)
rollData.mode = "perception" rollData.mode = "perception"
if (rollData.target) { if (rollData.target) {
@ -690,7 +675,6 @@ export class Hero6Actor extends Actor {
rollCharac(chKey) { rollCharac(chKey) {
let rollData = this.getCommonRollData(chKey) let rollData = this.getCommonRollData(chKey)
rollData.mode = "charac" rollData.mode = "charac"
rollData.title = "Characteristic roll"
if (rollData.target) { if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.") ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return return
@ -702,13 +686,12 @@ export class Hero6Actor extends Actor {
let item = this.items.get(itemId) let item = this.items.get(itemId)
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
rollData.mode = "item" rollData.mode = "item"
rollData.title = Hero6Utility.upperFirst(item.type) + " - " + item.name
rollData.item = duplicate(item) rollData.item = duplicate(item)
if (item.type == "skill") { if (item.type == "skill") {
this.prepareSkill(rollData.item) this.prepareSkill(rollData.item)
} }
if (item.type == "maneuver") { if (item.type == "maneuver") {
rollData.subMode = this.prepareManeuver(rollData.item) this.prepareManeuver(rollData.item)
} }
this.startRoll(rollData) this.startRoll(rollData)
} }
@ -721,20 +704,11 @@ export class Hero6Actor extends Actor {
rollData.title = item.name rollData.title = item.name
rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage) rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage)
let myRoll = new Roll(rollData.diceFormula).roll({ async: false }) let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
//await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll rollData.roll = myRoll
rollData.result = myRoll.total rollData.result = myRoll.total
rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll) rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
let mult
if (item.system.damageeffect == "killing") { // As per issue #11
mult = new Roll("1d3").roll({ async: false })
rollData.killingMultiplier = mult.total
rollData.stunValue = Number(myRoll.total) * (Number(mult.total) + (Number(item.system.stunx) || 0))
} else {
rollData.stunValue = myRoll.total
}
let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData) let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData)
let msg = await rollData.roll.toMessage({ let msg = await rollData.roll.toMessage({
@ -742,11 +716,6 @@ export class Hero6Actor extends Actor {
rollMode: game.settings.get("core", "rollMode"), rollMode: game.settings.get("core", "rollMode"),
flavor: msgFlavor flavor: msgFlavor
}) })
if (mult) {
await Hero6Utility.showDiceSoNice(mult, game.settings.get("core", "rollMode"))
}
rollData.roll = duplicate(rollData.roll) // Convert to object rollData.roll = duplicate(rollData.roll) // Convert to object
msg.setFlag("world", "rolldata", rollData) msg.setFlag("world", "rolldata", rollData)
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
@ -774,6 +743,28 @@ export class Hero6Actor extends Actor {
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollManeuver(maneuverId) {
let skill = this.items.get(skillId)
if (skill) {
if (skill.system.islore && skill.system.level == 0) {
ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
return
}
skill = duplicate(skill)
Hero6Utility.updateSkill(skill)
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "skill"
rollData.skill = skill
rollData.img = skill.img
if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return
}
this.startRoll(rollData)
}
}
/* -------------------------------------------- */
rollSkill(skillId) { rollSkill(skillId) {
let skill = this.items.get(skillId) let skill = this.items.get(skillId)
if (skill) { if (skill) {
@ -797,58 +788,34 @@ export class Hero6Actor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollWeapon(weaponId) { rollWeapon(weaponId) {
let weapon = this.items.get(weaponId) let weapon = this.items.get(weaponId)
if (weapon) { if (weapon) {
weapon = duplicate(weapon) weapon = duplicate(weapon)
let rollData = this.getCommonRollData() let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
rollData.subMode = "ocv" if (skill) {
rollData.mode = "weapon" skill = duplicate(skill)
rollData.item = weapon Hero6Utility.updateSkill(skill)
rollData.item.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(weapon.system.ocv) || 0) let abilityKey = skill.system.ability
rollData.img = weapon.img let rollData = this.getCommonRollData(abilityKey)
this.startRoll(rollData) rollData.mode = "weapon"
} else { rollData.skill = skill
ui.notifications.warn("Unable to find the weapon " + weapon.name) rollData.weapon = weapon
} rollData.img = weapon.img
} if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
/* -------------------------------------------- */ rollData.forceDisadvantage = this.isAttackDisadvantage()
rollMentalManeuver(maneuverId) { }
let maneuver = this.items.get(maneuverId) /*if (rollData.weapon.system.isranged && rollData.tokensDistance > Hero6Utility.getWeaponMaxRange(rollData.weapon) ) {
if (maneuver) { ui.notifications.warn(`Your target is out of range of your weapon (max: ${Hero6Utility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` )
maneuver = duplicate(maneuver) return
let rollData = this.getCommonRollData() }*/
rollData.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(maneuver.system.omcv) || 0) this.startRoll(rollData)
rollData.mode = "mentalmaneuver"
rollData.item = maneuver
rollData.img = maneuver.img
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find the maneuver " + maneuver.name)
}
}
/* -------------------------------------------- */
rollPowerAttack(powerId ) {
let power = this.items.get(powerId)
if (power) {
power = duplicate(power)
let rollData = this.getCommonRollData()
rollData.mode = "powerattack"
rollData.item = power
rollData.img = power.img
if (power.system.attackvalue == "ocv") {
rollData.item.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(power.system.ocv) || 0)
rollData.subMode = "ocv"
} else { } else {
rollData.item.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(power.system.omcv) || 0) ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
rollData.subMode = "omcv"
} }
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find power " + power.name)
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async startRoll(rollData) { async startRoll(rollData) {
let rollDialog = await Hero6RollDialog.create(this, rollData) let rollDialog = await Hero6RollDialog.create(this, rollData)

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@ -54,9 +54,6 @@ export class Hero6Combat extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(data, context) { constructor(data, context) {
data.flags = { world: { turnData: { turnNumber: 0, segmentNumber: 12} } }
super(data, context); super(data, context);
this.turnNumber = 0; this.turnNumber = 0;
@ -283,13 +280,12 @@ export class Hero6Combat extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onCreateDescendantDocuments(type, documents, result, options, userId) { async _onCreateEmbeddedDocuments(type, documents, result, options, userId) {
//console.log("Added...") //console.log("Added...")
if (game.user.isGM) { await super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
await super._onCreateEmbeddedDocuments(type, documents, result, options, userId) await this.rebuildInitiative()
await this.rebuildInitiative()
}
} }
/* -------------------------------------------- /* --------------------------------------------
_onUpdate(changed, options, userId) { _onUpdate(changed, options, userId) {
}*/ }*/

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@ -10,8 +10,7 @@ export const Hero6_CONFIG = {
maneuverTypes: { maneuverTypes: {
"general": "General", "general": "General",
"offensive": "Offensive", "offensive": "Offensive",
"defensive": "Defensive", "defensive": "Defensive"
"mental": "Mental"
}, },
rollCharac : { rollCharac : {
"str": "Strength", "str": "Strength",
@ -22,13 +21,6 @@ export const Hero6_CONFIG = {
"pre": "Presence", "pre": "Presence",
"manual": "Manual", "manual": "Manual",
}, },
damageEffect: {
"normal": "Normal",
"killing": "Killing",
"stunonly": "Stun Only",
"bodyonly": "Body Only",
"effect": "Effect"
},
skillType: { skillType: {
"agility": "Agility", "agility": "Agility",
"interaction": "Interaction", "interaction": "Interaction",
@ -37,10 +29,6 @@ export const Hero6_CONFIG = {
"combat": "Combat" , "combat": "Combat" ,
"custom": "Custom" "custom": "Custom"
}, },
attackTypes: {
"ocv": "OCV",
"omcv": "OMCV"
},
powerEquipmentType: { powerEquipmentType: {
"adjustment": "Adjustment", "adjustment": "Adjustment",
"mental": "Mental", "mental": "Mental",

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@ -147,13 +147,13 @@ export class Hero6ItemSheet extends ItemSheet {
}); });
html.find('.item-skill-profiency').click(ev => { html.find('.item-skill-profiency').click(ev => {
this.object.update( {'system.skillfamiliarity': false, 'system.cost': 2} ) this.object.update( {'system.levels': 12, 'system.cost': 2} )
} ) } )
html.find('.item-skill-familiarity').click(ev => { html.find('.item-skill-familiarity').click(ev => {
this.object.update( {'system.skillprofiency': false, 'system.cost': 1} ) this.object.update( {'system.levels': 10, 'system.cost': 1} )
} ) } )
html.find('.item-skill-everyman').click(ev => { html.find('.item-skill-everyman').click(ev => {
this.object.update( {'system.cost': 0} ) this.object.update( {'system.levels': 8, 'system.cost': 0} )
} ) } )
html.find('.view-subitem').click(ev => { html.find('.view-subitem').click(ev => {

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@ -5,7 +5,7 @@ export class Hero6RollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async create(actor, rollData) { static async create(actor, rollData) {
let options = { classes: ["Hero6Dialog"], width: 320, height: 'fit-content', 'z-index': 99999 }; let options = { classes: ["Hero6Dialog"], width: 460, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-hero-system-6/templates/apps/roll-dialog-generic.hbs', rollData); let html = await renderTemplate('systems/fvtt-hero-system-6/templates/apps/roll-dialog-generic.hbs', rollData);
return new Hero6RollDialog(actor, rollData, html, options); return new Hero6RollDialog(actor, rollData, html, options);
@ -14,7 +14,7 @@ export class Hero6RollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) { constructor(actor, rollData, html, options, close = undefined) {
let conf = { let conf = {
title: "Roll window", title: (rollData.mode == "skill") ? "Skill" : "Attribute",
content: html, content: html,
buttons: { buttons: {
roll: { roll: {

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@ -43,9 +43,6 @@ export class Hero6Utility {
Handlebars.registerHelper('mul', function (a, b) { Handlebars.registerHelper('mul', function (a, b) {
return Number(a) * Number(b); return Number(a) * Number(b);
}) })
Handlebars.registerHelper('add', function (a, b) {
return (Number(a) || 0) + (Number(b) || 0);
})
Handlebars.registerHelper('locationLabel', function (key) { Handlebars.registerHelper('locationLabel', function (key) {
return __locationNames[key] return __locationNames[key]
}) })
@ -55,9 +52,6 @@ export class Hero6Utility {
} }
return false return false
}) })
Handlebars.registerHelper('fixNum', function (value) {
return Number(value) || 0
})
Handlebars.registerHelper('checkInit', function (value) { Handlebars.registerHelper('checkInit', function (value) {
let myValue = Number(value) || 0 let myValue = Number(value) || 0
return myValue > 0 return myValue > 0
@ -349,7 +343,6 @@ export class Hero6Utility {
// ability/save/size => 0 // ability/save/size => 0
let diceFormula = "3d6" let diceFormula = "3d6"
let target = 10 let target = 10
if (rollData.charac) { if (rollData.charac) {
target = rollData.charac.roll target = rollData.charac.roll
} }
@ -359,7 +352,7 @@ export class Hero6Utility {
target += rollData.bonusMalus target += rollData.bonusMalus
// Performs roll // Performs roll
//console.log("Roll formula", diceFormula) console.log("Roll formula", diceFormula)
let myRoll = rollData.roll let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false }) myRoll = new Roll(diceFormula).roll({ async: false })
@ -374,7 +367,6 @@ export class Hero6Utility {
if (rollData.result <= target) { if (rollData.result <= target) {
rollData.isSuccess = true rollData.isSuccess = true
} }
//console.log("Roll result", rollData)
if (myRoll.terms[0].total == 3) { // Always a success if (myRoll.terms[0].total == 3) { // Always a success
rollData.isSuccess = true rollData.isSuccess = true
} }

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@ -1 +1 @@
MANIFEST-000188 MANIFEST-000086

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@ -1,8 +1,8 @@
2023/10/04-21:41:44.140558 7f16d7fff6c0 Recovering log #186 2023/08/24-15:57:43.426826 7fab4a7fc6c0 Recovering log #84
2023/10/04-21:41:44.150660 7f16d7fff6c0 Delete type=3 #184 2023/08/24-15:57:43.443955 7fab4a7fc6c0 Delete type=3 #82
2023/10/04-21:41:44.150712 7f16d7fff6c0 Delete type=0 #186 2023/08/24-15:57:43.444078 7fab4a7fc6c0 Delete type=0 #84
2023/10/04-21:47:02.531984 7f14567ef6c0 Level-0 table #191: started 2023/08/24-15:59:12.025522 7fab497fa6c0 Level-0 table #89: started
2023/10/04-21:47:02.532010 7f14567ef6c0 Level-0 table #191: 0 bytes OK 2023/08/24-15:59:12.025554 7fab497fa6c0 Level-0 table #89: 0 bytes OK
2023/10/04-21:47:02.538823 7f14567ef6c0 Delete type=0 #189 2023/08/24-15:59:12.034739 7fab497fa6c0 Delete type=0 #87
2023/10/04-21:47:02.545067 7f14567ef6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.043415 7fab497fa6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/10/04-21:47:02.545092 7f14567ef6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.050747 7fab497fa6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/10/04-21:35:01.811691 7f16d6ffd6c0 Recovering log #182 2023/08/24-15:09:37.481365 7fab4affd6c0 Recovering log #80
2023/10/04-21:35:01.822017 7f16d6ffd6c0 Delete type=3 #180 2023/08/24-15:09:37.498302 7fab4affd6c0 Delete type=3 #78
2023/10/04-21:35:01.822072 7f16d6ffd6c0 Delete type=0 #182 2023/08/24-15:09:37.498430 7fab4affd6c0 Delete type=0 #80
2023/10/04-21:41:38.795066 7f14567ef6c0 Level-0 table #187: started 2023/08/24-15:56:20.984607 7fab497fa6c0 Level-0 table #85: started
2023/10/04-21:41:38.795089 7f14567ef6c0 Level-0 table #187: 0 bytes OK 2023/08/24-15:56:20.984638 7fab497fa6c0 Level-0 table #85: 0 bytes OK
2023/10/04-21:41:38.801689 7f14567ef6c0 Delete type=0 #185 2023/08/24-15:56:21.004254 7fab497fa6c0 Delete type=0 #83
2023/10/04-21:41:38.808479 7f14567ef6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/24-15:56:21.036183 7fab497fa6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/10/04-21:41:38.808530 7f14567ef6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/24-15:56:21.036267 7fab497fa6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

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BIN
packs/equipment/000089.ldb Normal file

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@ -1 +1 @@
MANIFEST-000190 MANIFEST-000086

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@ -1,8 +1,7 @@
2023/10/04-21:41:44.100507 7f16d6ffd6c0 Recovering log #188 2023/08/24-15:57:43.392816 7fab4a7fc6c0 Recovering log #84
2023/10/04-21:41:44.111147 7f16d6ffd6c0 Delete type=3 #186 2023/08/24-15:57:43.403164 7fab4a7fc6c0 Delete type=3 #82
2023/10/04-21:41:44.111281 7f16d6ffd6c0 Delete type=0 #188 2023/08/24-15:57:43.403305 7fab4a7fc6c0 Delete type=0 #84
2023/10/04-21:47:02.509785 7f14567ef6c0 Level-0 table #193: started 2023/08/24-15:59:11.970493 7fab497fa6c0 Level-0 table #89: started
2023/10/04-21:47:02.509815 7f14567ef6c0 Level-0 table #193: 0 bytes OK 2023/08/24-15:59:11.975508 7fab497fa6c0 Level-0 table #89: 60925 bytes OK
2023/10/04-21:47:02.518200 7f14567ef6c0 Delete type=0 #191 2023/08/24-15:59:11.983493 7fab497fa6c0 Delete type=0 #87
2023/10/04-21:47:02.518694 7f14567ef6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end) 2023/08/24-15:59:11.983701 7fab497fa6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/10/04-21:47:02.518773 7f14567ef6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,7 @@
2023/10/04-21:35:01.768747 7f16d7fff6c0 Recovering log #184 2023/08/24-15:09:37.452353 7fab4a7fc6c0 Recovering log #80
2023/10/04-21:35:01.779863 7f16d7fff6c0 Delete type=3 #182 2023/08/24-15:09:37.462753 7fab4a7fc6c0 Delete type=3 #78
2023/10/04-21:35:01.779921 7f16d7fff6c0 Delete type=0 #184 2023/08/24-15:09:37.462881 7fab4a7fc6c0 Delete type=0 #80
2023/10/04-21:41:38.760705 7f14567ef6c0 Level-0 table #189: started 2023/08/24-15:56:20.961121 7fab497fa6c0 Level-0 table #85: started
2023/10/04-21:41:38.760752 7f14567ef6c0 Level-0 table #189: 0 bytes OK 2023/08/24-15:56:20.961152 7fab497fa6c0 Level-0 table #85: 0 bytes OK
2023/10/04-21:41:38.767288 7f14567ef6c0 Delete type=0 #187 2023/08/24-15:56:20.975996 7fab497fa6c0 Delete type=0 #83
2023/10/04-21:41:38.774856 7f14567ef6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end) 2023/08/24-15:56:20.984441 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
2023/10/04-21:41:38.781126 7f14567ef6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000182 MANIFEST-000078

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@ -1,8 +1,8 @@
2023/10/04-21:41:44.152237 7f16d6ffd6c0 Recovering log #180 2023/08/24-15:57:43.429828 7fab4affd6c0 Recovering log #76
2023/10/04-21:41:44.162524 7f16d6ffd6c0 Delete type=3 #178 2023/08/24-15:57:43.446896 7fab4affd6c0 Delete type=3 #74
2023/10/04-21:41:44.162593 7f16d6ffd6c0 Delete type=0 #180 2023/08/24-15:57:43.447172 7fab4affd6c0 Delete type=0 #76
2023/10/04-21:47:02.538933 7f14567ef6c0 Level-0 table #185: started 2023/08/24-15:59:12.034912 7fab497fa6c0 Level-0 table #81: started
2023/10/04-21:47:02.538963 7f14567ef6c0 Level-0 table #185: 0 bytes OK 2023/08/24-15:59:12.034942 7fab497fa6c0 Level-0 table #81: 0 bytes OK
2023/10/04-21:47:02.544945 7f14567ef6c0 Delete type=0 #183 2023/08/24-15:59:12.043249 7fab497fa6c0 Delete type=0 #79
2023/10/04-21:47:02.545085 7f14567ef6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.050726 7fab497fa6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/10/04-21:47:02.545108 7f14567ef6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.061166 7fab497fa6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/10/04-21:35:01.823989 7f16d7fff6c0 Recovering log #176 2023/08/24-15:09:37.482662 7fab4a7fc6c0 Recovering log #72
2023/10/04-21:35:01.834386 7f16d7fff6c0 Delete type=3 #174 2023/08/24-15:09:37.501124 7fab4a7fc6c0 Delete type=3 #70
2023/10/04-21:35:01.834682 7f16d7fff6c0 Delete type=0 #176 2023/08/24-15:09:37.501198 7fab4a7fc6c0 Delete type=0 #72
2023/10/04-21:41:38.788643 7f14567ef6c0 Level-0 table #181: started 2023/08/24-15:56:21.025251 7fab497fa6c0 Level-0 table #77: started
2023/10/04-21:41:38.788676 7f14567ef6c0 Level-0 table #181: 0 bytes OK 2023/08/24-15:56:21.025279 7fab497fa6c0 Level-0 table #77: 0 bytes OK
2023/10/04-21:41:38.794955 7f14567ef6c0 Delete type=0 #179 2023/08/24-15:56:21.035977 7fab497fa6c0 Delete type=0 #75
2023/10/04-21:41:38.808465 7f14567ef6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/24-15:56:21.036255 7fab497fa6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/10/04-21:41:38.808513 7f14567ef6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/24-15:56:21.036299 7fab497fa6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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MANIFEST-000188 MANIFEST-000086

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@ -1,8 +1,8 @@
2023/10/04-21:41:44.164948 7f16ecffa6c0 Recovering log #186 2023/08/24-15:57:43.446370 7fab4b7fe6c0 Recovering log #84
2023/10/04-21:41:44.175548 7f16ecffa6c0 Delete type=3 #184 2023/08/24-15:57:43.467824 7fab4b7fe6c0 Delete type=3 #82
2023/10/04-21:41:44.175604 7f16ecffa6c0 Delete type=0 #186 2023/08/24-15:57:43.467983 7fab4b7fe6c0 Delete type=0 #84
2023/10/04-21:47:02.552360 7f14567ef6c0 Level-0 table #191: started 2023/08/24-15:59:12.043433 7fab497fa6c0 Level-0 table #89: started
2023/10/04-21:47:02.552386 7f14567ef6c0 Level-0 table #191: 0 bytes OK 2023/08/24-15:59:12.043465 7fab497fa6c0 Level-0 table #89: 0 bytes OK
2023/10/04-21:47:02.560501 7f14567ef6c0 Delete type=0 #189 2023/08/24-15:59:12.050553 7fab497fa6c0 Delete type=0 #87
2023/10/04-21:47:02.560629 7f14567ef6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.061148 7fab497fa6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/10/04-21:47:02.560655 7f14567ef6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.061195 7fab497fa6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/10/04-21:35:01.836873 7f16ecffa6c0 Recovering log #182 2023/08/24-15:09:37.503412 7fab49ffb6c0 Recovering log #80
2023/10/04-21:35:01.847899 7f16ecffa6c0 Delete type=3 #180 2023/08/24-15:09:37.513092 7fab49ffb6c0 Delete type=3 #78
2023/10/04-21:35:01.847965 7f16ecffa6c0 Delete type=0 #182 2023/08/24-15:09:37.513145 7fab49ffb6c0 Delete type=0 #80
2023/10/04-21:41:38.781263 7f14567ef6c0 Level-0 table #187: started 2023/08/24-15:56:21.036405 7fab497fa6c0 Level-0 table #85: started
2023/10/04-21:41:38.781303 7f14567ef6c0 Level-0 table #187: 0 bytes OK 2023/08/24-15:56:21.036438 7fab497fa6c0 Level-0 table #85: 0 bytes OK
2023/10/04-21:41:38.788512 7f14567ef6c0 Delete type=0 #185 2023/08/24-15:56:21.043227 7fab497fa6c0 Delete type=0 #83
2023/10/04-21:41:38.808450 7f14567ef6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/24-15:56:21.050837 7fab497fa6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/10/04-21:41:38.808503 7f14567ef6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/24-15:56:21.050878 7fab497fa6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

BIN
packs/perks/MANIFEST-000086 Normal file

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MANIFEST-000190 MANIFEST-000087

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@ -1,8 +1,8 @@
2023/10/04-21:41:44.127784 7f16d77fe6c0 Recovering log #188 2023/08/24-15:57:43.407202 7fab49ffb6c0 Recovering log #85
2023/10/04-21:41:44.137990 7f16d77fe6c0 Delete type=3 #186 2023/08/24-15:57:43.427049 7fab49ffb6c0 Delete type=3 #83
2023/10/04-21:41:44.138069 7f16d77fe6c0 Delete type=0 #188 2023/08/24-15:57:43.427316 7fab49ffb6c0 Delete type=0 #85
2023/10/04-21:47:02.518821 7f14567ef6c0 Level-0 table #193: started 2023/08/24-15:59:12.015422 7fab497fa6c0 Level-0 table #90: started
2023/10/04-21:47:02.518901 7f14567ef6c0 Level-0 table #193: 0 bytes OK 2023/08/24-15:59:12.015449 7fab497fa6c0 Level-0 table #90: 0 bytes OK
2023/10/04-21:47:02.525324 7f14567ef6c0 Delete type=0 #191 2023/08/24-15:59:12.025372 7fab497fa6c0 Delete type=0 #88
2023/10/04-21:47:02.545045 7f14567ef6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.034884 7fab497fa6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/10/04-21:47:02.545077 7f14567ef6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.043399 7fab497fa6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/10/04-21:35:01.795955 7f16d77fe6c0 Recovering log #184 2023/08/24-15:09:37.467214 7fab4affd6c0 Recovering log #81
2023/10/04-21:35:01.806044 7f16d77fe6c0 Delete type=3 #182 2023/08/24-15:09:37.477623 7fab4affd6c0 Delete type=3 #79
2023/10/04-21:35:01.806101 7f16d77fe6c0 Delete type=0 #184 2023/08/24-15:09:37.477717 7fab4affd6c0 Delete type=0 #81
2023/10/04-21:41:38.774865 7f14567ef6c0 Level-0 table #189: started 2023/08/24-15:56:21.004538 7fab497fa6c0 Level-0 table #86: started
2023/10/04-21:41:38.774887 7f14567ef6c0 Level-0 table #189: 0 bytes OK 2023/08/24-15:56:21.004618 7fab497fa6c0 Level-0 table #86: 0 bytes OK
2023/10/04-21:41:38.780982 7f14567ef6c0 Delete type=0 #187 2023/08/24-15:56:21.015089 7fab497fa6c0 Delete type=0 #84
2023/10/04-21:41:38.781151 7f14567ef6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/24-15:56:21.036218 7fab497fa6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/10/04-21:41:38.781172 7f14567ef6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/24-15:56:21.036277 7fab497fa6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

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MANIFEST-000190 MANIFEST-000086

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@ -1,8 +1,8 @@
2023/10/04-21:41:44.114622 7f16ecffa6c0 Recovering log #188 2023/08/24-15:57:43.407080 7fab4b7fe6c0 Recovering log #84
2023/10/04-21:41:44.125734 7f16ecffa6c0 Delete type=3 #186 2023/08/24-15:57:43.424160 7fab4b7fe6c0 Delete type=3 #82
2023/10/04-21:41:44.125812 7f16ecffa6c0 Delete type=0 #188 2023/08/24-15:57:43.424263 7fab4b7fe6c0 Delete type=0 #84
2023/10/04-21:47:02.525443 7f14567ef6c0 Level-0 table #193: started 2023/08/24-15:59:12.004782 7fab497fa6c0 Level-0 table #89: started
2023/10/04-21:47:02.525470 7f14567ef6c0 Level-0 table #193: 0 bytes OK 2023/08/24-15:59:12.004875 7fab497fa6c0 Level-0 table #89: 0 bytes OK
2023/10/04-21:47:02.531866 7f14567ef6c0 Delete type=0 #191 2023/08/24-15:59:12.015289 7fab497fa6c0 Delete type=0 #87
2023/10/04-21:47:02.545057 7f14567ef6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.025509 7fab497fa6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/10/04-21:47:02.545100 7f14567ef6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.034900 7fab497fa6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/10/04-21:35:01.783254 7f16ecffa6c0 Recovering log #184 2023/08/24-15:09:37.467211 7fab49ffb6c0 Recovering log #80
2023/10/04-21:35:01.792970 7f16ecffa6c0 Delete type=3 #182 2023/08/24-15:09:37.477838 7fab49ffb6c0 Delete type=3 #78
2023/10/04-21:35:01.793080 7f16ecffa6c0 Delete type=0 #184 2023/08/24-15:09:37.477960 7fab49ffb6c0 Delete type=0 #80
2023/10/04-21:41:38.767422 7f14567ef6c0 Level-0 table #189: started 2023/08/24-15:56:21.015243 7fab497fa6c0 Level-0 table #85: started
2023/10/04-21:41:38.767446 7f14567ef6c0 Level-0 table #189: 0 bytes OK 2023/08/24-15:56:21.015280 7fab497fa6c0 Level-0 table #85: 0 bytes OK
2023/10/04-21:41:38.774734 7f14567ef6c0 Delete type=0 #187 2023/08/24-15:56:21.025027 7fab497fa6c0 Delete type=0 #83
2023/10/04-21:41:38.781109 7f14567ef6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/24-15:56:21.036234 7fab497fa6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/10/04-21:41:38.781182 7f14567ef6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/24-15:56:21.036287 7fab497fa6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000188 MANIFEST-000086

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@ -1,8 +1,8 @@
2023/10/04-21:41:44.177511 7f16d77fe6c0 Recovering log #186 2023/08/24-15:57:43.449295 7fab49ffb6c0 Recovering log #84
2023/10/04-21:41:44.187706 7f16d77fe6c0 Delete type=3 #184 2023/08/24-15:57:43.472616 7fab49ffb6c0 Delete type=3 #82
2023/10/04-21:41:44.187791 7f16d77fe6c0 Delete type=0 #186 2023/08/24-15:57:43.472750 7fab49ffb6c0 Delete type=0 #84
2023/10/04-21:47:02.545189 7f14567ef6c0 Level-0 table #191: started 2023/08/24-15:59:12.050764 7fab497fa6c0 Level-0 table #89: started
2023/10/04-21:47:02.545213 7f14567ef6c0 Level-0 table #191: 0 bytes OK 2023/08/24-15:59:12.050797 7fab497fa6c0 Level-0 table #89: 0 bytes OK
2023/10/04-21:47:02.552254 7f14567ef6c0 Delete type=0 #189 2023/08/24-15:59:12.061012 7fab497fa6c0 Delete type=0 #87
2023/10/04-21:47:02.560616 7f14567ef6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.061182 7fab497fa6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/10/04-21:47:02.560646 7f14567ef6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.061222 7fab497fa6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/10/04-21:35:01.850710 7f16d77fe6c0 Recovering log #182 2023/08/24-15:09:37.503990 7fab4a7fc6c0 Recovering log #80
2023/10/04-21:35:01.861789 7f16d77fe6c0 Delete type=3 #180 2023/08/24-15:09:37.556979 7fab4a7fc6c0 Delete type=3 #78
2023/10/04-21:35:01.861973 7f16d77fe6c0 Delete type=0 #182 2023/08/24-15:09:37.557041 7fab4a7fc6c0 Delete type=0 #80
2023/10/04-21:41:38.801785 7f14567ef6c0 Level-0 table #187: started 2023/08/24-15:56:21.043382 7fab497fa6c0 Level-0 table #85: started
2023/10/04-21:41:38.801808 7f14567ef6c0 Level-0 table #187: 0 bytes OK 2023/08/24-15:56:21.043416 7fab497fa6c0 Level-0 table #85: 0 bytes OK
2023/10/04-21:41:38.808336 7f14567ef6c0 Delete type=0 #185 2023/08/24-15:56:21.050692 7fab497fa6c0 Delete type=0 #83
2023/10/04-21:41:38.808493 7f14567ef6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/24-15:56:21.050866 7fab497fa6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/10/04-21:41:38.808522 7f14567ef6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/24-15:56:21.050889 7fab497fa6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

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@ -649,11 +649,6 @@ ul, li {
align-content: center; align-content: center;
} }
.content-center {
align-content: center;
text-align: center;
}
.attribut-value, .attribut-value,
.carac-value { .carac-value {
flex-grow: 0; flex-grow: 0;
@ -821,13 +816,10 @@ ul, li {
.roll-dialog-header { .roll-dialog-header {
height: 52px; height: 52px;
} }
.dialog-roll-title {
margin-left: 8px;
}
.actor-icon { .actor-icon {
float: left; float: left;
width: 48px; width: 48px;
max-width: 48px;
height: 48px; height: 48px;
padding: 2px 6px 2px 2px; padding: 2px 6px 2px 2px;
} }
@ -1398,9 +1390,6 @@ Focus FOC: #ff0084
.item-control-end { .item-control-end {
align-self: flex-end; align-self: flex-end;
} }
.margin-space-4 {
margin-left: 4px;
}
.margin-item-list { .margin-item-list {
margin-top: 4px; margin-top: 4px;
} }
@ -1446,7 +1435,4 @@ Focus FOC: #ff0084
.maneuver-is-stock { .maneuver-is-stock {
display: none; display: none;
visibility: hidden; visibility: hidden;
} }
.compendium .directory-list .directory-item .folder-header h3 {
color:#000
}

View File

@ -5,11 +5,11 @@
"flags": {} "flags": {}
} }
], ],
"description": "Hero System 6E for FoundryVTT (Official)", "description": "Hero System v6 for FoundryVTT (Official)",
"esmodules": [ "esmodules": [
"modules/hero6-main.js" "modules/hero6-main.js"
], ],
"gridDistance": 2, "gridDistance": 5,
"gridUnits": "m", "gridUnits": "m",
"languages": [ "languages": [
{ {
@ -85,21 +85,21 @@
"flags": {} "flags": {}
} }
], ],
"primaryTokenAttribute": "characteristics.body", "primaryTokenAttribute": "secondary.hp",
"secondaryTokenAttribute": "characteristics.end", "secondaryTokenAttribute": "secondary.effort",
"socket": true, "socket": true,
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"version": "11.0.23", "version": "11.0.10",
"compatibility": { "compatibility": {
"minimum": "11", "minimum": "11",
"verified": "11" "verified": "11"
}, },
"title": "Hero System 6E Basic (Official)", "title": "Hero System v6 for FoundrtVTT (Official)",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/raw/branch/master/system.json", "manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.23.zip", "download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.10.zip",
"url": "https://www.uberwald.me/public/uberwald/", "url": "https://www.uberwald.me/gitea/uberwald/",
"background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp", "background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp",
"id": "fvtt-hero-system-6" "id": "fvtt-hero-system-6"
} }

View File

@ -354,12 +354,9 @@
"levels": 0, "levels": 0,
"quantity": 1, "quantity": 1,
"range": "", "range": "",
"damageeffect": "normal",
"damage": "", "damage": "",
"stunx": 0,
"endurance": 0, "endurance": 0,
"hasroll": false, "hasroll": false,
"attackvalue": "ocv",
"roll": 0, "roll": 0,
"computebody": false, "computebody": false,
"haseffectroll": false, "haseffectroll": false,
@ -378,8 +375,6 @@
"pha": "", "pha": "",
"ocv": "", "ocv": "",
"dcv" : "", "dcv" : "",
"omcv": "",
"dmcv" : "",
"isstock": false, "isstock": false,
"active": false "active": false
}, },

View File

@ -149,55 +149,36 @@
</li> </li>
</ul> </ul>
{{#each maneuvers as |mlist mtype|}} {{#each maneuvers as |mlist key|}}
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img"> <span class="item-field-label-long-img">
<label class="">{{upperFirst mtype}} Maneuver</label> <label class="">{{upperFirst key}} Maneuver</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">PHA</label> <label class="short-label">PHA</label>
</span> </span>
{{#if (eq mtype "mental")}}
<span class="item-field-label-very-short">
<label class="short-label">OMCV</label>
</span>
<span class="item-field-label-very-short">
<label class="short-label">DMCV</label>
</span>
{{else}}
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">OCV</label> <label class="short-label">OCV</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">DCV</label> <label class="short-label">DCV</label>
</span> </span>
{{/if}}
<span class="item-field-text-long"> <span class="item-field-text-long">
<label class="short-label">Effects</label> <label class="short-label">Effects</label>
</span> </span>
</li> </li>
{{#each mlist as |maneuver key|}} {{#each mlist as |maneuver key|}}
<li class="item flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}"> <li class="item flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /> src="{{maneuver.img}}" /></a>
</a> <a class="roll-item"><i class="fas fa-dice"></i></a><span class="item-field-label-long">{{maneuver.name}}
<span class="item-field-label-long"> </span>
<a class="roll-item"><i class="fas fa-dice"></i></a>
{{maneuver.name}} <span class="item-field-label-very-short">{{maneuver.system.pha}}</span>
</span> <span class="item-field-label-very-short">{{maneuver.system.ocv}}</span>
<span class="item-field-label-very-short">{{maneuver.system.dcv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.pha}}</span>
{{#if (eq ../mtype "mental")}}
<span class="item-field-label-very-short content-center">{{maneuver.system.omcv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.dmcv}}</span>
{{else}}
<span class="item-field-label-very-short content-center">{{maneuver.system.ocv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.dcv}}</span>
{{/if}}
<span class="item-field-text-long">{{maneuver.system.effects}} <span class="item-field-text-long">{{maneuver.system.effects}}
{{#if maneuver.system.haseffectroll}} {{#if maneuver.system.haseffectroll}}
<a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}" <a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}"
@ -260,9 +241,9 @@
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.{{key}}.max" value="{{char.max}}" data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" <input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage"
value="{{char.value}}" data-dtype="Number" /> value="{{char.damage}}" data-dtype="Number" />
</li> </li>
{{/if}} {{/if}}
{{/each}} {{/each}}
@ -426,7 +407,7 @@
<div class="charac-item"> <div class="charac-item">
<ul> <ul>
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-short"> <span class="item-field-label-medium">
<label class="">Value</label> <label class="">Value</label>
</span> </span>
<span class="item-field-label-medium"> <span class="item-field-label-medium">
@ -575,75 +556,26 @@
</span> </span>
</li> </li>
{{#each allmaneuvers as |maneuver key|}} {{#each allmaneuvers as |maneuver key|}}
{{#if (ne maneuver.system.maneuvertype "mental")}} <div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}">
<div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}"> <li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}"> <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{maneuver.img}}" /></a>
src="{{maneuver.img}}" /></a> <span class="item-field-label-long">{{maneuver.name}}</span>
<span class="item-field-label-long"><a class="roll-item"><i class="fas fa-dice"></i>{{maneuver.name}}</a></span>
<span class="item-field-label-short">{{maneuver.system.pha}}</span> <span class="item-field-label-short">{{maneuver.system.pha}}</span>
<span class="item-field-label-short">{{maneuver.system.ocv}}</span> <span class="item-field-label-short">{{maneuver.system.ocv}}</span>
<span class="item-field-label-short">{{maneuver.system.dcv}}</span> <span class="item-field-label-short">{{maneuver.system.dcv}}</span>
<span class="item-field-label-long3">{{maneuver.system.effects}}</span> <span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
</div> </div>
{{/if}}
{{/each}} {{/each}}
</ul> </ul>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img">
<label class="">Mental Maneuvers</label>
</span>
<span class="item-field-label-short">
<label class="short-label">PHA</label>
</span>
<span class="item-field-label-short">
<label class="short-label">OMCV</label>
</span>
<span class="item-field-label-short">
<label class="short-label">DMCV</label>
</span>
<span class="item-field-label-long3">
<label class="short-label">Effects</label>
</span>
</li>
{{#each allmaneuvers as |maneuver key|}}
{{#if (eq maneuver.system.maneuvertype "mental")}}
<div class="">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">
<a class="roll-item"><i class="fas fa-dice"></i>
{{maneuver.name}}
</a>
</span>
<span class="item-field-label-short content-center">{{maneuver.system.pha}}</span>
<span class="item-field-label-short content-center">{{maneuver.system.omcv}}</span>
<span class="item-field-label-short content-center">{{maneuver.system.dmcv}}</span>
<span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
{{/if}}
{{/each}}
</ul>
</div> </div>
{{!-- Powers Tab --}} {{!-- Powers Tab --}}
@ -669,8 +601,8 @@
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="item-field-label-short">Roll</label> <label class="item-field-label-short">Roll</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-medium">
<label class="item-field-label-short">END</label> <label class="item-field-label-medium">END</label>
</span> </span>
</li> </li>
{{#each powers as |power key|}} {{#each powers as |power key|}}
@ -678,16 +610,7 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{power.img}}" /></a> src="{{power.img}}" /></a>
<span class="item-field-label-short">{{power.system.cost}}</span> <span class="item-field-label-short">{{power.system.cost}}</span>
{{#if (eq system.typemodifier "attack")}}
<span class="item-field-label-long3">
<a class="roll-power-attack">
<i class="fas fa-dice"></i>
{{power.name}}
</a>
</span>
{{else}}
<span class="item-field-label-long3">{{power.name}}</span> <span class="item-field-label-long3">{{power.name}}</span>
{{/if}}
<span class="item-field-label-long2">{{power.system.displayname}}</span> <span class="item-field-label-long2">{{power.system.displayname}}</span>
<span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i <span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i
class="fas fa-dice"></i>{{power.system.damage}}</a></span> class="fas fa-dice"></i>{{power.system.damage}}</a></span>
@ -697,7 +620,7 @@
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
<span class="item-field-label-short">{{power.system.endurance}}</span> <span class="item-field-label-medium">{{power.system.endurance}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>

View File

@ -32,6 +32,8 @@
</a> </a>
{{/if}} {{/if}}
{{log combat.flags}}
{{#if combatCount}} {{#if combatCount}}
{{#if combat.round}} {{#if combat.round}}
<!--<h3 class="encounter-title noborder">Turn {{combat.turnNumber}} Segment {{combat.segmentNumber}}</h3>--> <!--<h3 class="encounter-title noborder">Turn {{combat.turnNumber}} Segment {{combat.segmentNumber}}</h3>-->

View File

@ -1,11 +1,9 @@
<form class="skill-roll-dialog"> <form class="skill-roll-dialog">
<header class="roll-dialog-header"> <header class="roll-dialog-header">
<div class="flexrow"> {{#if img}}
{{#if img}} <img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" /> {{/if}}
{{/if}} <h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
<h2 class="dialog-roll-title roll-dialog-header">{{title}}</h2>
</div>
</header> </header>
<div class="flexcol"> <div class="flexcol">
@ -17,28 +15,6 @@
</div> </div>
{{/if}} {{/if}}
{{#if (eq subMode "ocv")}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">OCV : </span>
<span class="item-field-label-medium margin-item-list">{{characteristics.ocv.value}}</span>
</div>
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} OCV : </span>
<span class="item-field-label-medium margin-item-list">{{fixNum item.system.ocv}}</span>
</div>
{{/if}}
{{#if (eq subMode "omcv")}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">OMCV : </span>
<span class="item-field-label-medium margin-item-list">{{characteristics.omcv.value}}</span>
</div>
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} OMCV : </span>
<span class="item-field-label-medium margin-item-list">{{fixNum item.system.omcv}}</span>
</div>
{{/if}}
{{#if item}} {{#if item}}
<div class="flexrow"> <div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span> <span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span>

View File

@ -7,6 +7,12 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -7,35 +7,22 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>
<div> <div>
<ul> <ul>
<li>Name : {{title}}</li> <li>Name : {{title}}</li>
<li>Damage Effect: {{upperFirst item.system.damageeffect}}</li>
<li>Damage formula : {{diceFormula}}</li> <li>Damage formula : {{diceFormula}}</li>
<li><strong>Total formula : {{result}}</strong></li> <li><strong>TOTAL : {{result}}</strong></li>
{{#if (eq item.system.damageeffect "normal")}}
<li><strong>BODY : {{bodyValue}}</strong></li> <li><strong>BODY : {{bodyValue}}</strong></li>
{{/if}}
{{#if (eq item.system.damageeffect "killing")}}
<li><strong>1d3 result + STUNx : {{killingMultiplier}} + {{item.system.stunx}} = {{add killingMultiplier item.system.stunx}}</strong></li>
<li><strong>STUN : {{stunValue}}</strong></li>
<li><strong>BODY : {{result}}</strong></li>
<li><strong>Penetrating BODY : {{bodyValue}}</strong></li>
{{/if}}
{{#if (eq item.system.damageeffect "stunonly")}}
<li><strong>STUN : {{stunValue}}</strong></li>
{{/if}}
{{#if (eq item.system.damageeffect "bodyonly")}}
<li><strong>BODY : {{bodyValue}}</strong></li>
{{/if}}
</ul> </ul>
</div> </div>

View File

@ -7,6 +7,12 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>
@ -17,21 +23,6 @@
</li> </li>
{{/if}} {{/if}}
{{#if weapon}}
<li>Weapon : {{weapon.name}}
</li>
{{/if}}
{{#if maneuver}}
<li>Maneuver : {{maneuver.name}}
</li>
{{/if}}
{{#if power}}
<li>Power : {{power.name}}
</li>
{{/if}}
{{#if rollSource}} {{#if rollSource}}
<li>Roll : {{rollSource}}</li> <li>Roll : {{rollSource}}</li>
{{/if}} {{/if}}
@ -57,7 +48,7 @@
<li><strong>TOTAL : {{result}}</strong> <li><strong>TOTAL : {{result}}</strong>
{{#if (exists margin)}} {{#if (exists margin)}}
(<strong>{{#if isSuccess}}Success!!{{else}}Failure!{{/if}}</strong>) ({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})
{{/if}} {{/if}}
</li> </li>
@ -66,15 +57,7 @@
{{/if}} {{/if}}
{{#if (exists margin)}} {{#if (exists margin)}}
{{#if (eq subMode "normal")}} <li><strong>Margin : {{margin}}</strong>
<li><strong>Margin : {{margin}}</strong>
{{/if}}
{{#if (eq subMode "ocv")}}
<li><strong>Margin (DCV Hit): {{margin}}</strong>
{{/if}}
{{#if (eq subMode "omcv")}}
<li><strong>Margin (DMCV Hit): {{margin}}</strong>
{{/if}}
{{/if}} {{/if}}
</ul> </ul>

View File

@ -7,6 +7,12 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -37,21 +37,14 @@
<input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/>
</li> </li>
{{#if (eq system.maneuvertype "mental")}}
<li class="flexrow"><label class="item-field-label-medium">OMCV</label>
<input type="text" class="item-field-label-medium" name="system.omcv" value="{{system.omcv}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-medium">DMCV</label>
<input type="text" class="item-field-label-medium" name="system.dmcv" value="{{system.dmcv}}" data-dtype="String"/>
</li>
{{else}}
<li class="flexrow"><label class="item-field-label-medium">OCV</label> <li class="flexrow"><label class="item-field-label-medium">OCV</label>
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/>
</li> </li>
<li class="flexrow"><label class="item-field-label-medium">DCV</label> <li class="flexrow"><label class="item-field-label-medium">DCV</label>
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/>
</li> </li>
{{/if}}
<li class="flexrow"><label class="item-field-label-medium">Effects</label> <li class="flexrow"><label class="item-field-label-medium">Effects</label>
<input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/> <input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/>
</li> </li>

View File

@ -52,21 +52,22 @@
data-dtype="Number"/> data-dtype="Number"/>
</li> </li>
<li class="flexrow"><label class="item-field-label-long">Proficency</label> <li class="flexrow"><label class="item-field-label-long">Familiarity only</label>
<input type="checkbox" class="item-field-label-medium item-skill-profiency" name="system.skillprofiency" {{checked system.skillprofiency}} <input type="checkbox" class="item-field-label-medium item-skill-familiarity" name="system.skillfamiliarity" {{checked system.skillfamiliarity}}
{{#if (or system.skillprofiency system.skilllevelonly)}}disabled{{/if}}
data-dtype="Number"/> data-dtype="Number"/>
</li> </li>
{{#if system.skillfamiliarity}}
{{#if (not system.skillprofiency)}}
<li class="flexrow"><label class="item-field-label-long">Familiarity only</label>
<input type="checkbox" class="item-field-label-medium item-skill-familiarity" name="system.skillfamiliarity" {{checked system.skillfamiliarity}}
data-dtype="Number"/>
</li>
<li class="flexrow"><label class="item-field-label-long">Everyman skill</label> <li class="flexrow"><label class="item-field-label-long">Everyman skill</label>
<input type="checkbox" class="item-field-label-medium item-skill-everyman" name="system.skilleveryman" {{checked system.skilleveryman}} data-dtype="Number"/> <input type="checkbox" class="item-field-label-medium item-skill-everyman" name="system.skilleveryman" {{checked system.skilleveryman}} data-dtype="Number"/>
</li> </li>
{{/if}} {{/if}}
<li class="flexrow"><label class="item-field-label-long">Proficency</label>
<input type="checkbox" class="item-field-label-medium item-skill-profiency" name="system.skillprofiency" {{checked system.skillprofiency}}
{{#if (or system.skillfamiliarity system.skilllevelonly)}}disabled{{/if}}
data-dtype="Number"/>
</li>
{{#if (ne system.skilltype "combat")}} {{#if (ne system.skilltype "combat")}}
<li class="flexrow"><label class="item-field-label-long">Levels Cost</label> <li class="flexrow"><label class="item-field-label-long">Levels Cost</label>

View File

@ -39,7 +39,7 @@
<label class="item-field-label-very-short">rMod</label> <label class="item-field-label-very-short">rMod</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="item-field-label-very-short">Rng</label> <label class="item-field-label-very-short">&nbsp;</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label> <label class="item-field-label-very-short">&nbsp;</label>

View File

@ -1,15 +1,9 @@
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}"> <li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a> <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
<span class="item-field-label-very-short content-center" ><label class="content-center">{{equip.system.quantity}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.quantity}}</label> </span>
<span class="item-field-label-long2"> <span class="item-field-label-long2">{{equip.name}}</span>
{{#if (eq equip.system.subtype "weapon")}}
<a class="roll-weapon"><i class="fas fa-dice"></i>{{equip.name}}</a>
{{else}}
{{equip.name}}
{{/if}}
</span>
{{#if (or (eq equip.system.subtype "money") (eq equip.system.subtype "equipment"))}} {{#if (or (eq equip.system.subtype "money") (eq equip.system.subtype "equipment"))}}
<span class="item-field-label-very-short"><label>&nbsp;</label> </span> <span class="item-field-label-very-short"><label>&nbsp;</label> </span>
@ -20,27 +14,27 @@
{{/if}} {{/if}}
{{#if (eq equip.system.subtype "weapon")}} {{#if (eq equip.system.subtype "weapon")}}
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.ocv}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.omcv}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.rmod) decimals=0 sign=true}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.rmod}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.range}}</label> </span> <span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short content-center"><label>&nbsp;</label> </span> <span class="item-field-label-very-short"><label>&nbsp;</label> </span>
{{/if}} {{/if}}
{{#if (eq equip.system.subtype "shield")}} {{#if (eq equip.system.subtype "shield")}}
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.ocv}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.omcv}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.dcv}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dmcv) decimals=0 sign=true}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.dmcv}}</label> </span>
<span class="item-field-label-very-short content-center"><label>&nbsp;</label> </span> <span class="item-field-label-very-short"><label>&nbsp;</label> </span>
{{/if}} {{/if}}
{{#if (eq equip.system.subtype "armor")}} {{#if (eq equip.system.subtype "armor")}}
<span class="item-field-label-very-short content-center"><label>{{equip.system.pd}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.pd}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.ed}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.ed}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.rpd}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.rpd}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.red}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.red}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.dcv}}</label> </span>
{{/if}} {{/if}}
<span class="item-field-label-long2"><label>{{equip.system.displayname}} <span class="item-field-label-long2"><label>{{equip.system.displayname}}
@ -61,11 +55,11 @@
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
<span class="item-field-label-very-short content-center"><label>{{equip.system.endurance}}</label> </span> <span class="item-field-label-very-short"><label>{{equip.system.endurance}}</label> </span>
<span class="item-field-label-very-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span> <span class="item-field-label-very-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span>
<span class="item-field-label-short content-center"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span> <span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>

View File

@ -1,9 +1,9 @@
<li class="item stat flexrow list-item list-item-shadow" data-attr-key="{{key}}"> <li class="item stat flexrow list-item list-item-shadow" data-attr-key="{{key}}">
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.value" <input type="text" class="item-field-label-medium" name="system.characteristics.{{key}}.value"
value="{{charac.value}}" data-dtype="Number" /> value="{{charac.value}}" data-dtype="Number" />
<span class="item-field-label-medium margin-space-4" name="{{key}}"> <span class="item-field-label-medium" name="{{key}}">
<h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4> <h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4>
</span> </span>

View File

@ -18,18 +18,6 @@
</select> </select>
</li> </li>
{{#if (eq (lower system.typemodifier) "attack")}}
<li class="flexrow"><label class="item-field-label-long">Attack Roll Uses OCV or OMCV</label>
<select class="item-field-label-long" type="text" name="system.attackvalue" value="{{system.attackvalue}}" data-dtype="String">
{{#select system.attackvalue}}
{{#each config.attackTypes as |name key|}}
<option value="{{key}}">{{name}}</option>
{{/each}}
{{/select}}
</select>
</li>
{{/if}}
<li class="flexrow"><label class="item-field-label-long">Is sense affecting ?</label> <li class="flexrow"><label class="item-field-label-long">Is sense affecting ?</label>
<label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label> <label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label>
</li> </li>
@ -38,27 +26,9 @@
<li class="flexrow"><label class="item-field-label-long">Range</label> <li class="flexrow"><label class="item-field-label-long">Range</label>
<input type="text" class="item-field-label-medium" name="system.range" value="{{system.range}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.range" value="{{system.range}}" data-dtype="String"/>
</li> </li>
<li class="flexrow"><label class="item-field-label-long">Damage Effect</label>
<select class="item-field-label-long" type="text" name="system.damageeffect" value="{{system.damageeffect}}" data-dtype="String">
{{#select (lower system.damageeffect)}}
{{#each config.damageEffect as |name key|}}
<option value="{{key}}">{{name}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="item-field-label-long">Damage</label> <li class="flexrow"><label class="item-field-label-long">Damage</label>
<input type="text" class="item-field-label-medium" name="system.damage" value="{{system.damage}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.damage" value="{{system.damage}}" data-dtype="String"/>
</li> </li>
{{#if (eq system.damageeffect "killing")}}
<li class="flexrow"><label class="item-field-label-long">STUNx</label>
<input type="text" class="item-field-label-medium" name="system.stunx" value="{{system.stunx}}" data-dtype="Number"/>
</li>
{{/if}}
{{/if}} {{/if}}
<li class="flexrow"><label class="item-field-label-long">Endurance</label> <li class="flexrow"><label class="item-field-label-long">Endurance</label>