Suggestion - Modular powers with modular advantages and limitations #24
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Reference: public/fvtt-hero-system-6#24
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Each Power should be a container that can hold Advantage and Limitation items. So, I could take Blast, then drag the Advantage Area Effect onto it. The Area Effect object would control the Area Effect aspects of the power (type, size, adders, etc). It would make adding Advantages and Limitations easier to code.
Idea kept for further development