{ "ACTOR": { "TypeCharacter": "Character" }, "ITEM": { "TypeSkill": "Skill", "TypePerk": "Perk", "TypePower": "Power", "TypeTalent": "Talent", "TypeAdvantage": "Advantage", "TypeMartialart": "Martial art", "TypeLimitation": "Limitation", "TypeComplication": "Complication", "TypeEquipment": "Equipment", "TypeCurrency": "Currency", "TypeManeuver": "Maneuver" }, "COMBAT": { "TurnPrev": "Previous initiative", "RoundPrev": "Previous segment", "TurnNext": "Next initiative", "RoundNext": "Next segment" } }