{ "TYPES": { "Actor": { "character": "Character", "minion": "Minion" }, "Item": { "skill": "Skill", "perk": "Perk", "power": "Power", "talent": "Talent", "advantage": "Advantage", "martialart": "Martial art", "limitation": "Limitation", "complication": "Complication", "equipment": "Equipment", "currency": "Currency", "maneuver": "Maneuver" } }, "COMBAT": { "TurnPrev": "Previous initiative", "RoundPrev": "Previous segment", "TurnNext": "Next initiative", "RoundNext": "Next segment" } }