export const Hero6_CONFIG = { equipmentSubType: { equipment: "Equipment", weapon: "Weapon", armor: "Armor", shield: "Shield", money: "Money" }, maneuverTypes: { "general": "General", "offensive": "Offensive", "defensive": "Defensive", "mental": "Mental" }, rollCharac : { "str": "Strength", "dex": "Dexterity", "con": "Constitution", "int": "Intelligence", "ego": "Ego", "pre": "Presence", "manual": "Manual", }, damageEffect: { "normal": "Normal", "killing": "Killing", "stunonly": "Stun Only", "bodyonly": "Body Only", "effect": "Effect" }, skillType: { "agility": "Agility", "interaction": "Interaction", "intellect": "Intellect" , "background": "Background" , "combat": "Combat" , "custom": "Custom" }, attackTypes: { "ocv": "OCV", "omcv": "OMCV" }, powerEquipmentType: { "adjustment": "Adjustment", "mental": "Mental", "movement": "Movement", "size": "Size", "special": "Special", "standard": "Standard" }, powerTypeModifiers : { "none": "None", "attack": "Attack", "automaton": "Automaton", "bodyaffecting": "Body-Affecting", "defense": "Defense", "sensory": "Sensory" }, powerSenseAffecting: { "none": "None", "senseaffecting": "Sense-Affecting", }, powerEffectRoll: { "standard": "Standard", "normal": "Normal", "killing": "Killing", } }