• {{#if (eq (lower system.typemodifier) "attack")}}
  • {{/if}}
  • {{#if (and (ne system.subtype "armor") (ne system.subtype "shield"))}}
  • {{#if (eq system.damageeffect "killing")}}
  • {{/if}} {{/if}}
  • {{#if system.hascharges}}
  • {{/if}} {{#if quantityDone}} {{else}}
  • {{/if}}