/* -------------------------------------------- */ import { Hero6Combat } from "./hero6-combat.js"; import { Hero6Commands } from "./hero6-commands.js"; /* -------------------------------------------- */ const __locationNames = { head: "Head", chest: "Chest", abdomen: "Abdomen", leftarm: "Left Arm", rightarm: "Right Arm", leftleg: "Left Leg", rightleg: "Right Leg" } /* -------------------------------------------- */ export class Hero6Utility { /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => Hero6Utility.chatListeners(html)); /*Hooks.on("dropCanvasData", (canvas, data) => { Hero6Utility.dropItemOnToken(canvas, data) });*/ Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('exists', function (val) { return val != null && val != undefined; }); Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { if (text) { return text.toUpperCase(); } return text }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return Number(a) * Number(b); }) Handlebars.registerHelper('locationLabel', function (key) { return __locationNames[key] }) Handlebars.registerHelper('isSkillCustom', function (key) { if (key == "custom") { return true; } return false }) Handlebars.registerHelper('fixNum', function (value) { return Number(value) || 0 }) Handlebars.registerHelper('checkInit', function (value) { let myValue = Number(value) || 0 return myValue > 0 }) this.gameSettings() } /*-------------------------------------------- */ static gameSettings() { /*game.settings.register("fvtt-hero-system-6", "dice-color-skill", { name: "Dice color for skills", hint: "Set the dice color for skills", scope: "world", config: true, requiresReload: true , default: "#101010", type: String }) Hooks.on('renderSettingsConfig', (event) => { const element = event.element[0].querySelector(`[name='fvtt-hero-system-6.dice-color-skill']`) if (!element) return // Replace placeholder element console.log("Element Found !!!!") }) */ } /*-------------------------------------------- */ static getDerivatedDiceFormulas(value) { let rollFormula = Math.floor(value / 5) + "d6" let displayFormula = Math.floor(value / 5) if (value % 5 > 2) { rollFormula += "+round(1d6/2)" displayFormula += " 1/2d6" } else { displayFormula += "d6" } return { rollFormula: rollFormula, displayFormula: displayFormula } } /*-------------------------------------------- */ static upperFirst(text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) } /*-------------------------------------------- */ static getSkills() { return duplicate(this.skills) } /*-------------------------------------------- */ static getWeaponSkills() { return duplicate(this.weaponSkills) } /*-------------------------------------------- */ static getShieldSkills() { return duplicate(this.shieldSkills) } /* -------------------------------------------- */ static async ready() { const skills = await Hero6Utility.loadCompendium("fvtt-hero-system-6.skills") this.skills = skills.map(i => i.toObject()) this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill)) this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill)) const rollTables = await Hero6Utility.loadCompendium("fvtt-hero-system-6.rolltables") this.rollTables = rollTables.map(i => i.toObject()) for (let actor of game.actors) { actor.performMigration() } } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium) return await pack?.getDocuments() ?? [] } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await Hero6Utility.loadCompendiumData(compendium) return compendiumData.filter(filter) } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.view-item-from-chat', event => { game.system.crucible.creator.openItemView(event) }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-hero-system-6/templates/partials/editor-notes-gm.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-roll-select.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-actor-characteristic-block.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-actor-full-charac.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-actor-status.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-power-maneuver-effect.hbs' ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return Hero6Utility.getChatMessageId(Hero6Utility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return Hero6Utility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')); } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return Hero6Utility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets) { for (let target of game.user.targets) { return target } } return undefined } /* -------------------------------------------- */ static async onSocketMesssage(msg) { console.log("SOCKET MESSAGE", msg.name, msg) if (msg.name == "msg_update_roll") { this.updateRollData(msg.data) } if (msg.name == "msg_force_hold") { if (game.user.isGM) { let actor = game.actors.get(msg.data.actorId) game.combat.forceHold(actor, msg.data.isHold) } } if (msg.name == "msg_force_abort") { if (game.user.isGM) { let actor = game.actors.get(msg.data.actorId) game.combat.forceAbort(actor, msg.data.isAbort) } } if (msg.name == "msg_gm_item_drop" && game.user.isGM) { let actor = game.actors.get(msg.data.actorId) let item if (msg.data.isPack) { item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId) } else { item = game.items.get(msg.data.itemId) } this.addItemDropToActor(actor, item) } } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------- ----------------------------- */ static computeBodyValue(roll) { let bodyValue = 0 for (let term of roll.terms) { if (term.constructor.name == "Die") { for (let value of term.values) { if (value > 1) { bodyValue += 1 } if (value == 6) { bodyValue += 1 } } } if (term.constructor.name == "NumericTerm") { if (term.total > 1) { bodyValue += 1 } if (term.total == 6) { bodyValue += 1 } } } return bodyValue } /* -------------------------------------------- */ static async rollHero6(rollData) { let actor = game.actors.get(rollData.actorId) // ability/save/size => 0 let diceFormula = "3d6" let target = 10 if(rollData.weapon) { target = rollData.weaponRoll } if(rollData.maneuver) { target = rollData.maneuverRoll } if (rollData.charac) { target = rollData.charac.roll } if (rollData.item) { target = rollData.item.roll || rollData.item.system.roll } target += rollData.bonusMalus // Performs roll console.log("Roll formula", diceFormula) let myRoll = rollData.roll if (!myRoll) { // New rolls only of no rerolls myRoll = new Roll(diceFormula).roll({ async: false }) //await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) } rollData.roll = myRoll rollData.target = target rollData.diceFormula = diceFormula rollData.result = myRoll.total rollData.isSuccess = false if (rollData.result <= target) { rollData.isSuccess = true } if (myRoll.terms[0].total == 3) { // Always a success rollData.isSuccess = true } if (myRoll.terms[0].total == 18) { // Always a failure rollData.isSuccess = false } rollData.margin = target - rollData.result this.outputRollMessage(rollData) } /* -------------- ----------------------------- */ static processDirectRoll(rollData) { let roll = new Roll(rollData.rollFormula).roll({ async: false }) rollData.roll = roll rollData.result = roll.total rollData.bodyValue = this.computeBodyValue(rollData.roll) this.outputRollMessage(rollData).catch(function() { ui.notifications.warn("Error during message output.") }) } /* -------------- ----------------------------- */ static async outputRollMessage(rollData) { let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-generic-result.hbs`, rollData) let msg = await rollData.roll.toMessage({ user: game.user.id, rollMode: game.settings.get("core", "rollMode"), flavor: msgFlavor }) rollData.roll = duplicate(rollData.roll) // Convert to object msg.setFlag("world", "rolldata", rollData) console.log("Rolldata result", rollData) } /* -------------- ----------------------------- */ static convertRollHeroSyntax(hero6Formula) { // Ensure we have no space at all //hero6Formula = hero6Formula.replace(/\s/g, '') let hasHalfDice = "" let newFormula = hero6Formula let form1 = hero6Formula.match(/\s*(\d*)\s*1\/2d6/) if ( form1 ) { let nbDice = form1[1] || 0 newFormula = nbDice+"d6+round(1d6/2)" } let form3 = hero6Formula.match(/\s*(\d*)\.5d6/) if ( form3 ) { let nbDice = form3[1] || 0 newFormula = nbDice+"d6+round(1d6/2)" } console.log("Parsed formula : ", hero6Formula, newFormula) return newFormula } /* -------------- ----------------------------- */ static sortArrayObjectsByName(myArray) { myArray.sort((a, b) => { let fa = a.name.toLowerCase(); let fb = b.name.toLowerCase(); if (fa < fb) { return -1; } if (fa > fb) { return 1; } return 0; }) } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blind message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-hero-system-6", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static async searchItem(dataItem) { let item if (dataItem.pack) { item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id) } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static async createChatMessage(name, rollMode, chatOptions) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; return await ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: randomID(16), rollMode: game.settings.get("core", "rollMode"), bonusMalus: 0 } Hero6Utility.updateWithTarget(rollData) return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let target = Hero6Utility.getTarget() if (target) { rollData.defenderTokenId = target.id } } /* -------------------------------------------- */ static async createChatWithRollMode(name, chatOptions) { return await this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions) } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { icon: '', label: "Yes, remove it", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "

"; let d = new Dialog({ title: "Confirm removal", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }