- Fight result !
{{#if successDetails.fumbleDetails}}
- Fumble ! : {{successDetails.fumbleDetails.data.text}}
{{/if}}
{{#if armorResult}}
- Armor initial result : {{armorResult.rawArmor}}
{{#each armorResult.messages as |message idx|}}
- {{message}}
{{/each}}
{{/if}}
{{#if successDetails.hack_vs_shields}}
- Hack weapon : check shield !
{{/if}}
{{#if successDetails.entangle}}
- Entangle weapon : attacker can entangle !
{{/if}}
{{#if successDetails.knockback}}
- Knockback weapon : check knockback !
{{/if}}
{{#if successDetails.hack_armors}}
- Hack weapon : check armor damage !
{{/if}}
{{#if successDetails.penetrating_impale}}
- Penetrating weapon : apply the Impale condition !
{{/if}}
{{#if (or successDetails.critical_1 successDetails.critical_2)}}
- Critical {{#if successDetails.critical_1}} 1 {{else}} 2 {{/if}} : {{successDetails.criticalText}}
{{/if}}
{{#if successDetails.attackerHPLossValue}}
- Attacker has lost HP : {{successDetails.attackerHPLossValue}} HP
{{/if}}
{{#if successDetails.defenderHPLossValue}}
- Defender has lost HP : {{successDetails.defenderHPLossValue}} HP
{{/if}}
- Success details : {{successDetails.result}}
- Final successes {{sumSuccess}}