fvtt-hero-system-6/packs/skills/_source/Breakfall_sJr4xWMMISI8DcGY.json

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{
"name": "Breakfall",
"type": "skill",
"img": "systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp",
"system": {
"displayname": "Breakfall",
"description": "Breakfall allows a character to roll out from a fall and stand up without taking a Half Phase. A successful roll also means the character takes only half damage from the fall. Eac4m the character falls imposes a -1 penalty on the roll. If the character makes his Breakfall Roll by half (after applying the height modifier), he takes no damage from the fall at all. Characters can also use Breakfall to resist damage from Throws (see BR 98, 100); a successful roll (at -1 for every 2d6 in the Throw attack) halves the damage taken. A character can use Breakfall to land on his feet if he suffers Knockback or Knockdown. If his roll succeeds, he takes no damage and doesnt have to spend a Half Phase standing up. Each 4m of Knockback imposes a -1 on the Breakfall Roll. Characters who are Knocked Back into something (like a wall or a vehicle) cannot use Breakfall to lessen the effects of Knockback.",
"notes": "",
"effects": "",
"cost": "",
"activecost": "",
"basecost": "3",
"value": "",
"modifiers": "",
"skilltype": "Agility",
"characteristic": "DEX",
"base": "",
"levelscost": "2",
"levels": "",
"plusonecost": 0,
"skillroll": ""
},
"effects": [],
"flags": {
"core": {
"sourceId": "Item.KBoef00TNP73lDg0"
}
},
"_stats": {
"systemId": "fvtt-hero-system-6",
"systemVersion": "10.0.4",
"coreVersion": "10.291",
"createdTime": 1671911635138,
"modifiedTime": 1674948505021,
"lastModifiedBy": "PNdow54uXjPLt2Zr"
},
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"PNdow54uXjPLt2Zr": 3
},
"_id": "sJr4xWMMISI8DcGY",
"_key": "!items!sJr4xWMMISI8DcGY"
}