238 lines
7.7 KiB
JavaScript
238 lines
7.7 KiB
JavaScript
import { Hero6Utility } from "./hero6-utility.js";
|
|
|
|
/* -------------------------------------------- */
|
|
export class Hero6CombatTracker extends CombatTracker {
|
|
|
|
/* -------------------------------------------- */
|
|
static get defaultOptions() {
|
|
let path = "systems/fvtt-hero-system-6/templates/apps/combat-tracker.hbs";
|
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
|
template: path,
|
|
});
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
export class Hero6Combat extends Combat {
|
|
|
|
/* -------------------------------------------- */
|
|
static ready() {
|
|
Hooks.on("getCombatTrackerEntryContext", (html, options) => { Hero6Combat.pushMenuOptions(html, options); });
|
|
game.combat.settings.resource = "characteristics.spd.value";
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static pushMenuOptions(html, options) {
|
|
let newOpt
|
|
for (let i = 0; i < options.length; i++) {
|
|
let option = options[i];
|
|
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
|
|
option.name = "Hold/Unhold action";
|
|
option.condition = true;
|
|
option.icon = '<i class="far fa-question-circle"></i>';
|
|
option.callback = target => {
|
|
let id = target.data('combatant-id')
|
|
let c = game.combat.combatants.get(id)
|
|
c.actor.holdAction()
|
|
}
|
|
//newOpt = duplicate(option)
|
|
}
|
|
}
|
|
//options.push(newOpt)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
holdAction(combatantId) {
|
|
this.rebuildInitiative()
|
|
console.log("Rebuilding.....")
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
abortAction(actorId, abortState) {
|
|
this.rebuildInitiative()
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
constructor(data, context) {
|
|
super(data, context);
|
|
|
|
this.turnNumber = 0;
|
|
this.segmentNumber = 12;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async startCombat() {
|
|
game.combat.settings.resource = "characteristics.spd.value";
|
|
|
|
let updList = []
|
|
for (let c of this.combatants) {
|
|
this.computeInitiative(c, updList)
|
|
await c.actor.cleanCombat()
|
|
}
|
|
if (updList.length > 0) {
|
|
await this.updateEmbeddedDocuments("Combatant", updList);
|
|
}
|
|
|
|
super.startCombat();
|
|
}
|
|
/* -------------------------------------------- */
|
|
forceHold(actor, isHold) {
|
|
let updList = []
|
|
let c = this.combatants.find(c => c.actor._id == actor.id)
|
|
let name = actor.name + ((isHold) ? " (H)" : "")
|
|
updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
|
|
this.updateEmbeddedDocuments("Combatant", updList)
|
|
}
|
|
/* -------------------------------------------- */
|
|
forceAbort(actor, isAbort) {
|
|
let updList = []
|
|
let c = this.combatants.find(c => c.actor._id == actor.id)
|
|
let name = actor.name + ((isAbort) ? " (A)" : "")
|
|
updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
|
|
this.updateEmbeddedDocuments("Combatant", updList)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
computeInitiative(c, updList) {
|
|
let id = c._id || c.id
|
|
let hasSegment = c.actor.hasPhase(this.segmentNumber)
|
|
let isOnHold = c.actor.getHoldAction()
|
|
let isOnAbort = c.actor.getAbortAction()
|
|
let name = c.actor.name
|
|
if (hasSegment || isOnHold || isOnAbort) {
|
|
let baseInit = c.actor ? c.actor.getBaseInit(this.segmentNumber) : 0;
|
|
if (isOnHold) {
|
|
if (hasSegment) { // On hold + current segment -> auto-disable on hold
|
|
c.actor.disableHoldAction()
|
|
} else {
|
|
name = c.actor.name + " (H)"
|
|
}
|
|
}
|
|
if (isOnAbort) {
|
|
name = c.actor.name + " (A)"
|
|
if ( c.actor.incAbortActionCount() ) {
|
|
c.actor.disableAbortAction()
|
|
}
|
|
}
|
|
updList.push({ _id: id, name: name, initiative: baseInit, holdAction: c.holdAction })
|
|
} else {
|
|
updList.push({ _id: id, name: name, initiative: 0, holdAction: c.holdAction })
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
|
ids = typeof ids === "string" ? [ids] : ids;
|
|
|
|
let updList = []
|
|
for (let cId = 0; cId < ids.length; cId++) {
|
|
const c = this.combatants.get(ids[cId])
|
|
this.computeInitiative(c, updList)
|
|
}
|
|
|
|
if (updList.length > 0) {
|
|
await this.updateEmbeddedDocuments("Combatant", updList);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rebuildInitiative() {
|
|
let updList = []
|
|
for (let c of this.combatants) {
|
|
this.computeInitiative(c, updList)
|
|
}
|
|
if (updList.length > 0) {
|
|
await this.updateEmbeddedDocuments("Combatant", updList);
|
|
console.log("Rebuild INIT", updList)
|
|
for (let c of updList) {
|
|
if (c.initiative != 0) {
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
nextTurn() {
|
|
let nbC = this.combatants.filter(c => c.initiative > 0).length
|
|
//console.log("Next turn called....", this.turn, nbC)
|
|
if (this.turn < nbC-1) {
|
|
super.nextTurn()
|
|
} else {
|
|
this.nextRound()
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async nextRound() {
|
|
let hasCombatants = false
|
|
let nextRound = this.round
|
|
let advanceTime = 0
|
|
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
|
|
let turnData = this.getFlag("world", "hero6-turn-data")
|
|
|
|
//console.log("Next round called....", nextRound, turnData)
|
|
while (!hasCombatants) {
|
|
if (this.settings.skipDefeated && (turn !== null)) {
|
|
turn = this.turns.findIndex(t => !t.isDefeated);
|
|
if (turn === -1) {
|
|
ui.notifications.warn("COMBAT.NoneRemaining", { localize: true });
|
|
turn = 0;
|
|
}
|
|
}
|
|
advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
|
|
advanceTime += CONFIG.time.roundTime;
|
|
nextRound = nextRound + 1;
|
|
//console.log("Next round called....2", nextRound, turnData)
|
|
turnData = this.getFlag("world", "hero6-turn-data")
|
|
if (!turnData) {
|
|
turnData = { turnNumber: 0, segmentNumber: 12 }
|
|
this.setFlag("world", "hero6-turn-data", turnData)
|
|
}
|
|
turnData = duplicate(turnData)
|
|
turnData.segmentNumber += 1
|
|
if (turnData.segmentNumber > 12) {
|
|
turnData.segmentNumber = 1
|
|
turnData.turnNumber++
|
|
}
|
|
await this.setFlag("world", "hero6-turn-data", turnData)
|
|
this.turnNumber = turnData.turnNumber;
|
|
this.segmentNumber = turnData.segmentNumber;
|
|
//console.log("Next round called....3", nextRound, turnData)
|
|
|
|
// Re-compute init of actors
|
|
hasCombatants = await this.rebuildInitiative()
|
|
//console.log("Going round....", nextRound, hasCombatants)
|
|
}
|
|
|
|
// Update the document, passing data through a hook first
|
|
const updateData = { round: nextRound, turn: turn, segmentNumber: turnData.segmentNumber, turnNumber: turnData.turnNumber };
|
|
const updateOptions = { advanceTime, direction: 1 };
|
|
Hooks.callAll("combatRound", this, updateData, updateOptions);
|
|
return this.update(updateData, updateOptions);
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
async _onCreateEmbeddedDocuments(type, documents, result, options, userId) {
|
|
//console.log("Added...")
|
|
await super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
|
|
await this.rebuildInitiative()
|
|
}
|
|
|
|
/* --------------------------------------------
|
|
_onUpdate(changed, options, userId) {
|
|
}*/
|
|
|
|
/* -------------------------------------------- */
|
|
static async checkTurnPosition() {
|
|
while (game.combat.turn > 0) {
|
|
await game.combat.previousTurn()
|
|
}
|
|
}
|
|
|
|
}
|