582 lines
18 KiB
JavaScript
582 lines
18 KiB
JavaScript
/* -------------------------------------------- */
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import { Hero6Combat } from "./hero6-combat.js";
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import { Hero6Commands } from "./hero6-commands.js";
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/* -------------------------------------------- */
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const __locationNames = { head: "Head", chest: "Chest", abdomen: "Abdomen", leftarm: "Left Arm", rightarm: "Right Arm", leftleg: "Left Leg", rightleg: "Right Leg" }
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/* -------------------------------------------- */
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export class Hero6Utility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => Hero6Utility.chatListeners(html));
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/*Hooks.on("dropCanvasData", (canvas, data) => {
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Hero6Utility.dropItemOnToken(canvas, data)
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});*/
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('exists', function (val) {
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return val != null && val != undefined;
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});
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
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if (text) {
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return text.toUpperCase();
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}
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return text
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})
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Handlebars.registerHelper('lower', function (text) {
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return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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})
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Handlebars.registerHelper('mul', function (a, b) {
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return Number(a) * Number(b);
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})
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Handlebars.registerHelper('add', function (a, b) {
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return (Number(a) || 0) + (Number(b) || 0);
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})
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Handlebars.registerHelper('locationLabel', function (key) {
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return __locationNames[key]
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})
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Handlebars.registerHelper('isSkillCustom', function (key) {
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if (key == "custom") {
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return true;
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}
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return false
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})
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Handlebars.registerHelper('fixNum', function (value) {
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return Number(value) || 0
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})
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Handlebars.registerHelper('checkInit', function (value) {
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let myValue = Number(value) || 0
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return myValue > 0
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})
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this.gameSettings()
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}
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/*-------------------------------------------- */
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static gameSettings() {
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/*game.settings.register("fvtt-hero-system-6", "dice-color-skill", {
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name: "Dice color for skills",
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hint: "Set the dice color for skills",
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scope: "world",
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config: true,
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requiresReload: true ,
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default: "#101010",
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type: String
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})
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Hooks.on('renderSettingsConfig', (event) => {
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const element = event.element[0].querySelector(`[name='fvtt-hero-system-6.dice-color-skill']`)
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if (!element) return
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// Replace placeholder element
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console.log("Element Found !!!!")
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}) */
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}
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/*-------------------------------------------- */
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static getDerivatedDiceFormulas(value) {
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let rollFormula = Math.floor(value / 5) + "d6"
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let displayFormula = Math.floor(value / 5)
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if (value % 5 > 2) {
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rollFormula += "+round(1d6/2)"
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displayFormula += " 1/2d6"
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} else {
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displayFormula += "d6"
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}
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return { rollFormula: rollFormula, displayFormula: displayFormula }
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}
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/*-------------------------------------------- */
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static upperFirst(text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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}
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/*-------------------------------------------- */
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static getSkills() {
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return duplicate(this.skills)
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}
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/*-------------------------------------------- */
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static getWeaponSkills() {
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return duplicate(this.weaponSkills)
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}
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/*-------------------------------------------- */
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static getShieldSkills() {
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return duplicate(this.shieldSkills)
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}
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/* -------------------------------------------- */
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static async ready() {
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const skills = await Hero6Utility.loadCompendium("fvtt-hero-system-6.skills")
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this.skills = skills.map(i => i.toObject())
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this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill))
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this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill))
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const rollTables = await Hero6Utility.loadCompendium("fvtt-hero-system-6.rolltables")
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this.rollTables = rollTables.map(i => i.toObject())
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for (let actor of game.actors) {
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actor.performMigration()
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}
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium)
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return await pack?.getDocuments() ?? []
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await Hero6Utility.loadCompendiumData(compendium)
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return compendiumData.filter(filter)
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.view-item-from-chat', event => {
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game.system.crucible.creator.openItemView(event)
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})
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-hero-system-6/templates/partials/editor-notes-gm.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-roll-select.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-characteristic-block.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-full-charac.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-status.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-power-maneuver-effect.hbs'
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]
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId) {
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return Hero6Utility.getChatMessageId(Hero6Utility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return Hero6Utility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return Hero6Utility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets) {
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for (let target of game.user.targets) {
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return target
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}
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}
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return undefined
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}
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/* -------------------------------------------- */
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static async onSocketMesssage(msg) {
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console.log("SOCKET MESSAGE", msg.name, msg)
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if (msg.name == "msg_update_roll") {
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this.updateRollData(msg.data)
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}
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if (msg.name == "msg_force_hold") {
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if (game.user.isGM) {
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let actor = game.actors.get(msg.data.actorId)
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game.combat.forceHold(actor, msg.data.isHold)
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}
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}
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if (msg.name == "msg_force_abort") {
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if (game.user.isGM) {
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let actor = game.actors.get(msg.data.actorId)
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game.combat.forceAbort(actor, msg.data.isAbort)
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}
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}
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if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
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let actor = game.actors.get(msg.data.actorId)
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let item
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if (msg.data.isPack) {
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item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId)
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} else {
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item = game.items.get(msg.data.itemId)
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}
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this.addItemDropToActor(actor, item)
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}
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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}
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return chatData;
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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case "roll": //everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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}
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/* -------------- ----------------------------- */
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static computeBodyValue(roll) {
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let bodyValue = 0
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for (let term of roll.terms) {
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if (term.constructor.name == "Die") {
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for (let value of term.values) {
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if (value > 1) {
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bodyValue += 1
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}
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if (value == 6) {
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bodyValue += 1
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}
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}
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}
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if (term.constructor.name == "NumericTerm") {
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if (term.total > 1) {
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bodyValue += 1
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}
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if (term.total == 6) {
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bodyValue += 1
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}
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}
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}
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return bodyValue
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}
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/* -------------------------------------------- */
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static async rollHero6(rollData) {
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let actor = game.actors.get(rollData.actorId)
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// ability/save/size => 0
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let diceFormula = "3d6"
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let target = 10
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if (rollData.charac) {
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target = rollData.charac.roll
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}
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if (rollData.item) {
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target = rollData.item.roll || rollData.item.system.roll
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}
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target += rollData.bonusMalus
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// Performs roll
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//console.log("Roll formula", diceFormula)
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let myRoll = rollData.roll
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if (!myRoll) { // New rolls only of no rerolls
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myRoll = new Roll(diceFormula).roll({ async: false })
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//await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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}
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rollData.roll = myRoll
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rollData.target = target
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rollData.diceFormula = diceFormula
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rollData.result = myRoll.total
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rollData.isSuccess = false
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if (rollData.result <= target) {
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rollData.isSuccess = true
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}
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//console.log("Roll result", rollData)
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if (myRoll.terms[0].total == 3) { // Always a success
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rollData.isSuccess = true
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}
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if (myRoll.terms[0].total == 18) { // Always a failure
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rollData.isSuccess = false
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}
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rollData.margin = target - rollData.result
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this.outputRollMessage(rollData)
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}
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/* -------------- ----------------------------- */
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static processDirectRoll(rollData) {
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let roll = new Roll(rollData.rollFormula).roll({ async: false })
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rollData.roll = roll
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rollData.result = roll.total
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rollData.bodyValue = this.computeBodyValue(rollData.roll)
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this.outputRollMessage(rollData).catch(function() { ui.notifications.warn("Error during message output.") })
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}
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/* -------------- ----------------------------- */
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static async outputRollMessage(rollData) {
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let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-generic-result.hbs`, rollData)
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let msg = await rollData.roll.toMessage({
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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flavor: msgFlavor
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})
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rollData.roll = duplicate(rollData.roll) // Convert to object
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msg.setFlag("world", "rolldata", rollData)
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console.log("Rolldata result", rollData)
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}
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/* -------------- ----------------------------- */
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static convertRollHeroSyntax(hero6Formula) {
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// Ensure we have no space at all
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//hero6Formula = hero6Formula.replace(/\s/g, '')
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let hasHalfDice = ""
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let newFormula = hero6Formula
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let form1 = hero6Formula.match(/\s*(\d*)\s*1\/2d6/)
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if ( form1 ) {
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let nbDice = form1[1] || 0
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newFormula = nbDice+"d6+round(1d6/2)"
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}
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let form3 = hero6Formula.match(/\s*(\d*)\.5d6/)
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if ( form3 ) {
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let nbDice = form3[1] || 0
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newFormula = nbDice+"d6+round(1d6/2)"
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}
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console.log("Parsed formula : ", hero6Formula, newFormula)
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return newFormula
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}
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/* -------------- ----------------------------- */
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static sortArrayObjectsByName(myArray) {
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myArray.sort((a, b) => {
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let fa = a.name.toLowerCase();
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let fb = b.name.toLowerCase();
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if (fa < fb) {
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return -1;
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}
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if (fa > fb) {
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return 1;
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}
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return 0;
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})
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}
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/* -------------------------------------------- */
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user.id);
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}
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/* -------------------------------------------- */
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static getWhisperRecipients(rollMode, name) {
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switch (rollMode) {
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case "blindroll": return this.getUsers(user => user.isGM);
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case "gmroll": return this.getWhisperRecipientsAndGMs(name);
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case "selfroll": return [game.user.id];
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getWhisperRecipientsAndGMs(name) {
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let recep1 = ChatMessage.getWhisperRecipients(name) || [];
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return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
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}
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|
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/* -------------------------------------------- */
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static blindMessageToGM(chatOptions) {
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let chatGM = duplicate(chatOptions);
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blind message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.fvtt-hero-system-6", { msg: "msg_gm_chat_message", data: chatGM });
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}
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/* -------------------------------------------- */
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static async searchItem(dataItem) {
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let item
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if (dataItem.pack) {
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item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
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} else {
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item = game.items.get(dataItem.id)
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}
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return item
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}
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|
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/* -------------------------------------------- */
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static split3Columns(data) {
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let array = [[], [], []];
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if (data == undefined) return array;
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let col = 0;
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for (let key in data) {
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let keyword = data[key];
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keyword.key = key; // Self-reference
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array[col].push(keyword);
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col++;
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if (col == 3) col = 0;
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}
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return array;
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}
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|
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/* -------------------------------------------- */
|
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static async createChatMessage(name, rollMode, chatOptions) {
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switch (rollMode) {
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case "blindroll": // GM only
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if (!game.user.isGM) {
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this.blindMessageToGM(chatOptions);
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chatOptions.whisper = [game.user.id];
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|
chatOptions.content = "Message only to the GM";
|
|
}
|
|
else {
|
|
chatOptions.whisper = this.getUsers(user => user.isGM);
|
|
}
|
|
break;
|
|
default:
|
|
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
|
break;
|
|
}
|
|
chatOptions.alias = chatOptions.alias || name;
|
|
return await ChatMessage.create(chatOptions);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getBasicRollData() {
|
|
let rollData = {
|
|
rollId: randomID(16),
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
bonusMalus: 0
|
|
}
|
|
Hero6Utility.updateWithTarget(rollData)
|
|
return rollData
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static updateWithTarget(rollData) {
|
|
let target = Hero6Utility.getTarget()
|
|
if (target) {
|
|
rollData.defenderTokenId = target.id
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async createChatWithRollMode(name, chatOptions) {
|
|
return await this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmDelete(actorSheet, li) {
|
|
let itemId = li.data("item-id");
|
|
let msgTxt = "<p>Are you sure to remove this Item ?";
|
|
let buttons = {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Yes, remove it",
|
|
callback: () => {
|
|
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Cancel"
|
|
}
|
|
}
|
|
msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confirm removal",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
} |