New items and cleanup

This commit is contained in:
LeRatierBretonnien 2022-12-30 09:34:06 +01:00
parent f9d86783b5
commit 87c1aa9a06

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@ -9,11 +9,9 @@
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{"name":"Ressort","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>C&rsquo;est l&rsquo;aptitude &agrave; surmonter des &eacute;preuves physiques mais aussi &agrave; affronter la peur.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Courage (r&eacute;sister &agrave; la peur) (SAN)</li>\n<li>Endurer (alcool, poison, froid, chaud, efforts, fatigue, coups, torture, etc.) (CON)</li>\n<li>&Eacute;preuves de force (pousser, tirer, d&eacute;foncer, etc.) (FOR)</li>\n<li>Escalader (AGI)</li>\n<li>Lancer (un projectile, un grappin, etc.) (PR&Eacute;C/FOR)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301921560,"modifiedTime":1672332414454,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4Qmtuc4Bn8rV9PDS","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Ressort","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>C&rsquo;est l&rsquo;aptitude &agrave; surmonter des &eacute;preuves physiques mais aussi &agrave; affronter la peur.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Courage (r&eacute;sister &agrave; la peur) (SAN)</li>\n<li>Endurer (alcool, poison, froid, chaud, efforts, fatigue, coups, torture, etc.) (CON)</li>\n<li>&Eacute;preuves de force (pousser, tirer, d&eacute;foncer, etc.) (FOR)</li>\n<li>Escalader (AGI)</li>\n<li>Lancer (un projectile, un grappin, etc.) (PR&Eacute;C/FOR)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301921560,"modifiedTime":1672332414454,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4Qmtuc4Bn8rV9PDS","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Photographie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305552340,"modifiedTime":1672332409468,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6mbgnVwErLx8ecE5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Photographie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305552340,"modifiedTime":1672332409468,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6mbgnVwErLx8ecE5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Cyclisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305249089,"modifiedTime":1672332408847,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6qUR6SAyIifH0DoQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Cyclisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305249089,"modifiedTime":1672332408847,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6qUR6SAyIifH0DoQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Orfèvrerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305508332,"modifiedTime":1672332409392,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7fj3S1TqiJE5w7ne","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Orfèvrerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305508332,"modifiedTime":1672332409392,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7fj3S1TqiJE5w7ne","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Psychanalyse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305608989,"modifiedTime":1672332409584,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7lab2qJP5TJ5do4j","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Psychanalyse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305608989,"modifiedTime":1672332409584,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7lab2qJP5TJ5do4j","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Danse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305264642,"modifiedTime":1672332408874,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7oB0TvwXMUAAc4xL","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Danse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305264642,"modifiedTime":1672332408874,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7oB0TvwXMUAAc4xL","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
@ -28,7 +26,6 @@
{"name":"Fortitude","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>La Fortitude est la force d&rsquo;&acirc;me du moine ou du sage sto&iuml;cien. Cette Comp&eacute;tence mesure &eacute;galement la r&eacute;sistance &agrave; la magie et aux manipulations mentales.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Concentration (ESP)</li>\n<li>Contrer la magie (ESP)</li>\n<li>Ma&icirc;trise de soi (r&eacute;sister aux tentations, &agrave; la s&eacute;duction, &agrave; la souffrance, &agrave; la peur ; cacher ses &eacute;motions) (SAN)</li>\n<li>R&eacute;sistance psychique (r&eacute;sister aux Pouvoirs psychiques) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303665114,"modifiedTime":1672332414852,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FDQt4huii2LskkKV","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Fortitude","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>La Fortitude est la force d&rsquo;&acirc;me du moine ou du sage sto&iuml;cien. Cette Comp&eacute;tence mesure &eacute;galement la r&eacute;sistance &agrave; la magie et aux manipulations mentales.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Concentration (ESP)</li>\n<li>Contrer la magie (ESP)</li>\n<li>Ma&icirc;trise de soi (r&eacute;sister aux tentations, &agrave; la s&eacute;duction, &agrave; la souffrance, &agrave; la peur ; cacher ses &eacute;motions) (SAN)</li>\n<li>R&eacute;sistance psychique (r&eacute;sister aux Pouvoirs psychiques) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303665114,"modifiedTime":1672332414852,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FDQt4huii2LskkKV","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Botanique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305151455,"modifiedTime":1672332408668,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FjyXhw0KAU5wTnCW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Botanique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305151455,"modifiedTime":1672332408668,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FjyXhw0KAU5wTnCW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Mêlée","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence &eacute;value l&rsquo;aptitude &agrave; savoir se battre en combat rapproch&eacute;.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :&nbsp;</p>\n<ul>\n<li>Armes blanches l&eacute;g&egrave;res (dague, rapi&egrave;re, &eacute;p&eacute;e, hachette, fouet, etc.)</li>\n<li>Armes blanches lourdes*(&eacute;p&eacute;e b&acirc;tarde, masse d&rsquo;arme, hache, marteau de guerre, hallebarde,&nbsp;<br>etc&hellip;)</li>\n<li>Armes naturelles (mains, pieds, griffes, cornes, queue, etc.)</li>\n<li>Fouet</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus d&ucirc; &agrave; l&rsquo;utilisation de sa main non-directrice).&nbsp;</li>\n</ul>\n<p><em>Note : cette Sp&eacute;cialit&eacute; co&ucirc;te 12 points d&rsquo;XP au lieu de 8. Elle ne fonctionne qu&rsquo;avec les armes maniables &agrave; une main</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302077920,"modifiedTime":1672332414664,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"GjhHyPLypYdgdS0u","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Mêlée","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence &eacute;value l&rsquo;aptitude &agrave; savoir se battre en combat rapproch&eacute;.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :&nbsp;</p>\n<ul>\n<li>Armes blanches l&eacute;g&egrave;res (dague, rapi&egrave;re, &eacute;p&eacute;e, hachette, fouet, etc.)</li>\n<li>Armes blanches lourdes*(&eacute;p&eacute;e b&acirc;tarde, masse d&rsquo;arme, hache, marteau de guerre, hallebarde,&nbsp;<br>etc&hellip;)</li>\n<li>Armes naturelles (mains, pieds, griffes, cornes, queue, etc.)</li>\n<li>Fouet</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus d&ucirc; &agrave; l&rsquo;utilisation de sa main non-directrice).&nbsp;</li>\n</ul>\n<p><em>Note : cette Sp&eacute;cialit&eacute; co&ucirc;te 12 points d&rsquo;XP au lieu de 8. Elle ne fonctionne qu&rsquo;avec les armes maniables &agrave; une main</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302077920,"modifiedTime":1672332414664,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"GjhHyPLypYdgdS0u","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Météorologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305418859,"modifiedTime":1672332409237,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HPPQwQHckCTPEVRC","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Météorologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305418859,"modifiedTime":1672332409237,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HPPQwQHckCTPEVRC","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Croquet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305221749,"modifiedTime":1672332408800,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HRiNHkooFOJeuseb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Croquet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305221749,"modifiedTime":1672332408800,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HRiNHkooFOJeuseb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
@ -41,7 +38,6 @@
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{"name":"Tennis","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305665375,"modifiedTime":1672332409706,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"RdWFOP8LrYydXyUB","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Tennis","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305665375,"modifiedTime":1672332409706,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"RdWFOP8LrYydXyUB","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Gourmet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305333011,"modifiedTime":1672332409053,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"UA7O7dLXaVu7S5Gb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Gourmet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305333011,"modifiedTime":1672332409053,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"UA7O7dLXaVu7S5Gb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Sciences","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence recouvre la compr&eacute;hension, les connaissances et savoir-faire scientifiques, biologiques et technologiques (elle est plus th&eacute;orique que pratique).</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Analyse et d&eacute;duction (pour r&eacute;soudre des probl&egrave;mes de logique) (ESP)</li>\n<li>Biologie (ESP)</li>\n<li>Fa&euml;ologie (connaissance des caract&eacute;ristiques physiques et comportementales des f&eacute;es) (ESP/PER)</li>\n<li>Finance* (capacit&eacute; &agrave; investir et faire fructifier un capital) (ESP)</li>\n<li>Invention* (d&rsquo;objets, d&rsquo;armes ou de v&eacute;hicules sophistiqu&eacute;s) (ESP/PR&Eacute;C).<br><em>Note : &agrave; partir du rang 4 en Sciences et avec la Sp&eacute;cialit&eacute; Invention, un Savant pourra inventer des prototypes d&rsquo;armes, de v&eacute;hicules ou autres, sous r&eacute;serve de disposer des moyens ad&eacute;quats (et donc d&rsquo;un rang suffisant de Fortune) et du temps estim&eacute; n&eacute;cessaire par le Docte entre deux sc&eacute;narios (en g&eacute;n&eacute;ral une seule tentative d&rsquo;invention). Le processus se pr&eacute;sente comme une sc&egrave;ne longue de plusieurs jours voire semaines au cours de laquelle l&rsquo;inventeur doit r&eacute;ussir trois tests cons&eacute;cutifs, au cours desquels il peut puiser dans sa Tricherie personnelle mais sans regagner de points avant la</em><br><em>finalisation de l&rsquo;invention.</em><br><em>Le premier test consiste &agrave; &eacute;laborer et dessiner les plans de l&rsquo;invention : Sciences (Invention) + Esprit.</em><br><em>Le second consiste &agrave; r&eacute;aliser concr&egrave;tement le coeur de l&rsquo;invention : Habilet&eacute;s (Artisanat*/M&eacute;canique)+ Pr&eacute;cision.</em><br><em>Le dernier test consiste &agrave; finaliser l&rsquo;invention pour qu&rsquo;elle fonctionne conform&eacute;ment &agrave; son concept : Sciences (Invention) + Pr&eacute;cision. Si l&rsquo;un des tests &eacute;choue, l&rsquo;invention est rat&eacute;e et devra &ecirc;tre reprise depuis le d&eacute;but, avec la perte de temps et de moyens que cela implique. Tenter de construire la m&ecirc;me invention octroie un bonus de + 1 &agrave; chaque test si elle a &eacute;t&eacute; rat&eacute;e et de + 2 si elle a &eacute;t&eacute; r&eacute;ussie (non cumulable). Voir l&rsquo;encart pour quelques exemples mais le Docte et l&rsquo;inventeur peuvent en imaginer d&rsquo;autres.</em></li>\n<li>Physique-chimie (dont la technologie &eacute;lectrique) (ESP/PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304843764,"modifiedTime":1672332415544,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"VUkz9LdBN7S5GIkl","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Sciences","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence recouvre la compr&eacute;hension, les connaissances et savoir-faire scientifiques, biologiques et technologiques (elle est plus th&eacute;orique que pratique).</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Analyse et d&eacute;duction (pour r&eacute;soudre des probl&egrave;mes de logique) (ESP)</li>\n<li>Biologie (ESP)</li>\n<li>Fa&euml;ologie (connaissance des caract&eacute;ristiques physiques et comportementales des f&eacute;es) (ESP/PER)</li>\n<li>Finance* (capacit&eacute; &agrave; investir et faire fructifier un capital) (ESP)</li>\n<li>Invention* (d&rsquo;objets, d&rsquo;armes ou de v&eacute;hicules sophistiqu&eacute;s) (ESP/PR&Eacute;C).<br><em>Note : &agrave; partir du rang 4 en Sciences et avec la Sp&eacute;cialit&eacute; Invention, un Savant pourra inventer des prototypes d&rsquo;armes, de v&eacute;hicules ou autres, sous r&eacute;serve de disposer des moyens ad&eacute;quats (et donc d&rsquo;un rang suffisant de Fortune) et du temps estim&eacute; n&eacute;cessaire par le Docte entre deux sc&eacute;narios (en g&eacute;n&eacute;ral une seule tentative d&rsquo;invention). Le processus se pr&eacute;sente comme une sc&egrave;ne longue de plusieurs jours voire semaines au cours de laquelle l&rsquo;inventeur doit r&eacute;ussir trois tests cons&eacute;cutifs, au cours desquels il peut puiser dans sa Tricherie personnelle mais sans regagner de points avant la</em><br><em>finalisation de l&rsquo;invention.</em><br><em>Le premier test consiste &agrave; &eacute;laborer et dessiner les plans de l&rsquo;invention : Sciences (Invention) + Esprit.</em><br><em>Le second consiste &agrave; r&eacute;aliser concr&egrave;tement le coeur de l&rsquo;invention : Habilet&eacute;s (Artisanat*/M&eacute;canique)+ Pr&eacute;cision.</em><br><em>Le dernier test consiste &agrave; finaliser l&rsquo;invention pour qu&rsquo;elle fonctionne conform&eacute;ment &agrave; son concept : Sciences (Invention) + Pr&eacute;cision. Si l&rsquo;un des tests &eacute;choue, l&rsquo;invention est rat&eacute;e et devra &ecirc;tre reprise depuis le d&eacute;but, avec la perte de temps et de moyens que cela implique. Tenter de construire la m&ecirc;me invention octroie un bonus de + 1 &agrave; chaque test si elle a &eacute;t&eacute; rat&eacute;e et de + 2 si elle a &eacute;t&eacute; r&eacute;ussie (non cumulable). Voir l&rsquo;encart pour quelques exemples mais le Docte et l&rsquo;inventeur peuvent en imaginer d&rsquo;autres.</em></li>\n<li>Physique-chimie (dont la technologie &eacute;lectrique) (ESP/PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304843764,"modifiedTime":1672332415544,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"VUkz9LdBN7S5GIkl","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Potins mondains","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305582193,"modifiedTime":1672332409528,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"WgQSCnJqPf5C4W4O","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Potins mondains","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305582193,"modifiedTime":1672332409528,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"WgQSCnJqPf5C4W4O","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
@ -54,7 +50,6 @@
{"name":"Puériculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305624044,"modifiedTime":1672332409624,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"aCI7J6zglA57skXQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Puériculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305624044,"modifiedTime":1672332409624,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"aCI7J6zglA57skXQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Cuisine","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305236047,"modifiedTime":1672332408824,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"adXuhdSnCvXMjlIP","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Cuisine","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305236047,"modifiedTime":1672332408824,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"adXuhdSnCvXMjlIP","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Sculpture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305639296,"modifiedTime":1672332409656,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ays0hxkt6rZzKEV5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Sculpture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305639296,"modifiedTime":1672332409656,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ays0hxkt6rZzKEV5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"#[CF_tempEntity]","type":"talenfeet","flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000","name":"Savant","children":[],"folderPath":["temp_7zqhps8wyzx"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["DVzGfFQlRFYxs6QE","3nioJh2IySvRTi0L","zEl2NQsnCpELVWzh","VUkz9LdBN7S5GIkl"],"version":"2.5.6"}},"img":"icons/svg/item-bag.svg","system":{},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672332415567,"modifiedTime":1672332415639,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"bq5sQgWGshGxIl8G"}
{"name":"Poésie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305567192,"modifiedTime":1672332409490,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"cYMMGD4BcWbKdzkw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Poésie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305567192,"modifiedTime":1672332409490,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"cYMMGD4BcWbKdzkw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Paris sportif","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305522790,"modifiedTime":1672332409415,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"dgPwNmtw5k2hh5GW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Paris sportif","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305522790,"modifiedTime":1672332409415,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"dgPwNmtw5k2hh5GW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Agriculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305071601,"modifiedTime":1672332408546,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"g70i5gdr1MlghkIN","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Agriculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305071601,"modifiedTime":1672332408546,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"g70i5gdr1MlghkIN","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
@ -62,10 +57,7 @@
{"name":"Sensibilité","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure la capacit&eacute; &agrave; sentir le v&eacute;ritable &eacute;tat d&rsquo;esprit d&rsquo;autrui, mais aussi &agrave; &eacute;valuer la beaut&eacute;, ce que d&eacute;gage une personne, un lieu ou un objet. Elle est, de ce fait, utilis&eacute;e dans certains tests de perception (voir p. 94).</p>\n<p><br>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Intuition (sentir si quelque chose ou quelqu&rsquo;un sort de l&rsquo;ordinaire) (PER)</li>\n<li>Inspiration (cr&eacute;ativit&eacute; artistique, avoir une id&eacute;e soudaine et originale) (ESP)</li>\n<li>Psychologie (empathie, d&eacute;tection du mensonge, perception des &eacute;motions) (ESP/PER)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304202962,"modifiedTime":1672332415129,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"iO1P7oxN5qfGIqjU","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Sensibilité","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure la capacit&eacute; &agrave; sentir le v&eacute;ritable &eacute;tat d&rsquo;esprit d&rsquo;autrui, mais aussi &agrave; &eacute;valuer la beaut&eacute;, ce que d&eacute;gage une personne, un lieu ou un objet. Elle est, de ce fait, utilis&eacute;e dans certains tests de perception (voir p. 94).</p>\n<p><br>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Intuition (sentir si quelque chose ou quelqu&rsquo;un sort de l&rsquo;ordinaire) (PER)</li>\n<li>Inspiration (cr&eacute;ativit&eacute; artistique, avoir une id&eacute;e soudaine et originale) (ESP)</li>\n<li>Psychologie (empathie, d&eacute;tection du mensonge, perception des &eacute;motions) (ESP/PER)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304202962,"modifiedTime":1672332415129,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"iO1P7oxN5qfGIqjU","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Tir","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>On utilise Tir pour se servir des armes de tir &agrave; distance.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Armes d&rsquo;&eacute;paule (fusils)</li>\n<li>Armes de poing (pistolets, revolvers)</li>\n<li>Armes &agrave; feu lourdes* (mitrailleuses, lance-flammes)</li>\n<li>Armes de trait* (arcs, arbal&egrave;tes : armes en d&eacute;su&eacute;\u0002tude sauf en Avalon)</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus d&ucirc; &agrave; l&rsquo;utilisation de sa main non-directrice).&nbsp;</li>\n</ul>\n<p><em>Note : cette Sp&eacute;cialit&eacute; co&ucirc;te 12 points d&rsquo;XP au lieu de 8. Elle ne fonctionne qu&rsquo;avec les armes maniables &agrave; une main.</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302620773,"modifiedTime":1672332414691,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ihfLOno7DT8sHevw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Tir","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>On utilise Tir pour se servir des armes de tir &agrave; distance.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Armes d&rsquo;&eacute;paule (fusils)</li>\n<li>Armes de poing (pistolets, revolvers)</li>\n<li>Armes &agrave; feu lourdes* (mitrailleuses, lance-flammes)</li>\n<li>Armes de trait* (arcs, arbal&egrave;tes : armes en d&eacute;su&eacute;\u0002tude sauf en Avalon)</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus d&ucirc; &agrave; l&rsquo;utilisation de sa main non-directrice).&nbsp;</li>\n</ul>\n<p><em>Note : cette Sp&eacute;cialit&eacute; co&ucirc;te 12 points d&rsquo;XP au lieu de 8. Elle ne fonctionne qu&rsquo;avec les armes maniables &agrave; une main.</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302620773,"modifiedTime":1672332414691,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ihfLOno7DT8sHevw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Art de la guerre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure la facult&eacute; &agrave; obtenir l&rsquo;avantage lors d&rsquo;un conflit arm&eacute; mais aussi poli\u0002tique ou strat&eacute;gique. C&rsquo;est &eacute;galement la Comp&eacute;\u0002tence utilis&eacute;e pour d&eacute;terminer l&rsquo;Initiative.</p>\n<p><em>Note : un test r&eacute;ussi d&rsquo;Art de la guerre octroie un bonus &agrave; l&rsquo;Initiative en cas d&rsquo;assaut ou d&rsquo;embuscade &ndash; tendue ou d&eacute;jou&eacute;e &ndash; &eacute;quivalent &agrave; MR /2. Ce bonus est appli\u0002cable &agrave; tous les alli&eacute;s qui ont &eacute;t&eacute; inform&eacute;s au pr&eacute;alable des donn&eacute;es du combat et de la conduite &agrave; suivre.</em></p>\n<p><br>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :&nbsp;</p>\n<ul>\n<li>Embuscade (les tendre et les d&eacute;tecter) (PER)</li>\n<li>&Eacute;valuer forces et faiblesses (Comp&eacute;tences de combat d&rsquo;un opposant et son niveau Larbin /&nbsp;</li>\n<li>Acolyte / Pointure / Cador ; identifier des atouts divers) (PER/ESP)</li>\n<li>Initiative (en situation de combat) (SAN)</li>\n<li>Strat&eacute;gie (plan d&rsquo;action, d&rsquo;attaque ou de d&eacute;fense de plus ou moins grande ampleur) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302017360,"modifiedTime":1672332414614,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"utJcAHCjlNc13Ul8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}} {"name":"Art de la guerre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure la facult&eacute; &agrave; obtenir l&rsquo;avantage lors d&rsquo;un conflit arm&eacute; mais aussi poli\u0002tique ou strat&eacute;gique. C&rsquo;est &eacute;galement la Comp&eacute;\u0002tence utilis&eacute;e pour d&eacute;terminer l&rsquo;Initiative.</p>\n<p><em>Note : un test r&eacute;ussi d&rsquo;Art de la guerre octroie un bonus &agrave; l&rsquo;Initiative en cas d&rsquo;assaut ou d&rsquo;embuscade &ndash; tendue ou d&eacute;jou&eacute;e &ndash; &eacute;quivalent &agrave; MR /2. Ce bonus est appli\u0002cable &agrave; tous les alli&eacute;s qui ont &eacute;t&eacute; inform&eacute;s au pr&eacute;alable des donn&eacute;es du combat et de la conduite &agrave; suivre.</em></p>\n<p><br>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :&nbsp;</p>\n<ul>\n<li>Embuscade (les tendre et les d&eacute;tecter) (PER)</li>\n<li>&Eacute;valuer forces et faiblesses (Comp&eacute;tences de combat d&rsquo;un opposant et son niveau Larbin /&nbsp;</li>\n<li>Acolyte / Pointure / Cador ; identifier des atouts divers) (PER/ESP)</li>\n<li>Initiative (en situation de combat) (SAN)</li>\n<li>Strat&eacute;gie (plan d&rsquo;action, d&rsquo;attaque ou de d&eacute;fense de plus ou moins grande ampleur) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302017360,"modifiedTime":1672332414614,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"utJcAHCjlNc13Ul8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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