Initial import
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25
LICENCE.txt
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25
LICENCE.txt
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MIT License
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Copyright (c) 2022 Uberwald/LeRatierBretonnien
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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This license does not apply to the compendium content listed in this software's
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"packs" directory. See the README for licensing information for the compendium
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packs.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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29
README.md
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README.md
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# Système Foundry pour Hawkmoon (French RPG, Titam France/Sombres Projets)
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## EN
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Unofficial system for Hawkmoon (French version from Titam France).
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This system has been approved by Département des Sombres Projets ( http://www.titam-france.fr/ ), thanks !
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Books are mandatory to play and are available at : http://www.titam-france.fr
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## FR
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Système non-officiel pour le JDR Hawkmoon (Titam France/Sombres Projets).
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Ce système a été autorisé par le Département des Sombres Projets ( http://www.titam-france.fr/ ), merci à eux !
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Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http://www.titam-france.fr
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# Credits
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Hawkmoon, le jeu de rôle du Troisième Millénaire, is a property of Titam France/Sombres Projets.
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# Developmement
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LeRatierBretonnien
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# Tests, icones et saisie des données
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Prêtre, Blondin, Zechrub/Chris, Kyllian, Lightbringer
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BIN
assets/fonts/CentaurMT.otf
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BIN
assets/fonts/CentaurMT.otf
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assets/fonts/Chaparral Pro Regular.ttf
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BIN
assets/fonts/Chaparral Pro Regular.ttf
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BIN
assets/fonts/CharlemagneStd-Bold.otf
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assets/fonts/CharlemagneStd-Bold.otf
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assets/ui/pc_sheet_bg.webp
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assets/ui/pc_sheet_bg.webp
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After Width: | Height: | Size: 132 KiB |
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lang/fr.json
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lang/fr.json
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{
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"ACTOR": {
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"TypePersonnage": "Personnage",
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"TypeCellule": "Cellule",
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"TypeCreature": "Créature"
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},
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"ITEM": {
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"TypeArtefact": "Artefact",
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"TypeArme": "Arme",
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"TypeTalent": "Talent",
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"TypeHistorique": "Historique",
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"TypeProfil": "Profil",
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"TypeCompetence": "Compétence",
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"TypeProtection": "Protection",
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"TypeMonnaie": "Monnaie",
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"TypeEquipement": "Equipement",
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"TypeRessource": "Ressource",
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"TypeContact": "Contact"
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},
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"HAWKMOON": {
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"ui": {
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"editContact": "Modifier le contact",
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"deleteContact": "Supprimer le contact",
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"editTrait": "Modifier le trait",
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"deleteTrait": "Supprimer le trait"
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}
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}
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}
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195
modules/heritiers-actor-sheet.js
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modules/heritiers-actor-sheet.js
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { HeritiersUtility } from "./heritiers-utility.js";
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import { HeritiersAutomation } from "./heritiers-automation.js";
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/* -------------------------------------------- */
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export class HeritiersActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-les-heritiers", "sheet", "actor"],
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template: "systems/fvtt-les-heritiers/templates/actor-sheet.html",
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width: 640,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: false
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})
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}
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/* -------------------------------------------- */
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async getData() {
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const objectData = duplicate(this.object)
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let formData = {
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title: this.title,
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id: objectData.id,
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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system: objectData.system,
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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skills: this.actor.getSkills(),
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armes: duplicate(this.actor.getWeapons()),
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monnaies: duplicate(this.actor.getMonnaies()),
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protections: duplicate(this.actor.getArmors()),
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historiques: duplicate(this.actor.getHistoriques() || []),
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talents: duplicate(this.actor.getTalents() || []),
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talentsCell: this.getCelluleTalents(),
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profils: duplicate(this.actor.getProfils() || []),
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combat: this.actor.getCombatValues(),
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equipements: duplicate(this.actor.getEquipments()),
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artefacts: duplicate(this.actor.getArtefacts()),
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monnaies: duplicate(this.actor.getMonnaies()),
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richesse: this.actor.computeRichesse(),
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valeurEquipement: this.actor.computeValeurEquipement(),
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initiative: this.actor.getFlag("world", "last-initiative") || -1,
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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isGM: game.user.isGM
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}
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this.formData = formData;
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console.log("PC : ", formData, this.object);
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return formData;
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}
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/* -------------------------------------------- */
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getCelluleTalents( ) {
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let talents = []
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for(let cellule of game.actors) {
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if (cellule.type == "cellule") {
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let found = cellule.system.members.find( it => it.id == this.actor.id)
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if (found) {
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talents = talents.concat( cellule.getTalents() )
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}
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}
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}
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return talents
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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const item = this.actor.items.get( itemId )
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item.sheet.render(true)
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})
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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HeritiersUtility.confirmDelete(this, li);
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})
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html.find('.edit-item-data').change(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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let itemType = li.data("item-type")
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let itemField = $(ev.currentTarget).data("item-field")
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let dataType = $(ev.currentTarget).data("dtype")
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let value = ev.currentTarget.value
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this.actor.editItemField(itemId, itemType, itemField, dataType, value)
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})
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html.find('.adversite-modify').click(event => {
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const li = $(event.currentTarget).parents(".item")
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let adv = li.data("adversite")
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let value = Number($(event.currentTarget).data("adversite-value"))
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this.actor.incDecAdversite(adv, value)
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})
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html.find('.quantity-modify').click(event => {
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const li = $(event.currentTarget).parents(".item")
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const value = Number($(event.currentTarget).data("quantite-value"))
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this.actor.incDecQuantity( li.data("item-id"), value );
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})
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html.find('.roll-initiative').click((event) => {
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this.actor.rollAttribut("pre", true)
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})
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html.find('.roll-attribut').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let attrKey = li.data("attr-key")
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this.actor.rollAttribut(attrKey, false)
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})
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html.find('.roll-competence').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let attrKey = $(event.currentTarget).data("attr-key")
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let compId = li.data("item-id")
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this.actor.rollCompetence(attrKey, compId)
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})
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html.find('.roll-arme-offensif').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollArmeOffensif(armeId)
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})
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html.find('.roll-arme-degats').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollArmeDegats(armeId)
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})
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html.find('.item-add').click((event) => {
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const itemType = $(event.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
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})
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equipItem( li.data("item-id") );
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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async _onDropItem(event, dragData) {
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let data = event.dataTransfer.getData('text/plain')
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let dataItem = JSON.parse( data)
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let item = fromUuidSync(dataItem.uuid)
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if (item.pack) {
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item = await HeritiersUtility.searchItem(item)
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}
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let autoresult = HeritiersAutomation.processAutomations("on-drop", item, this.actor)
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if ( autoresult.isValid ) {
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super._onDropItem(event, dragData)
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} else {
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ui.notifications.warn( autoresult.warningMessage)
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}
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}
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}
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629
modules/heritiers-actor.js
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modules/heritiers-actor.js
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/* -------------------------------------------- */
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import { HeritiersUtility } from "./heritiers-utility.js";
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import { HeritiersRollDialog } from "./heritiers-roll-dialog.js";
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/* -------------------------------------------- */
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const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
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const __vitesseBonus = [-2, -2, -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8]
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class HeritiersActor extends Actor {
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/* -------------------------------------------- */
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/**
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* Override the create() function to provide additional SoS functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(data, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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}
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if (data.type == 'personnage') {
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const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills")
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data.items = skills.map(i => i.toObject())
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}
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if (data.type == 'creature') {
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const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills-creatures")
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data.items = skills.map(i => i.toObject())
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data.items.push( { name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0"} } )
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data.items.push( { name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0"} } )
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}
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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getBonusDefenseFromTalents() {
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let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
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let bonus = 0
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for (let talent of talents) {
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for (let auto of talent.system.automations) {
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if (auto.eventtype == "bonus-permanent" && auto.bonusname == "bonus-defensif") {
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bonus += Number(auto.bonus || 0)
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||||
}
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||||
}
|
||||
}
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||||
return bonus
|
||||
}
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||||
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||||
/* -------------------------------------------- */
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prepareArme(arme) {
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arme = duplicate(arme)
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let combat = this.getCombatValues()
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if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
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let bonusDefense = this.getBonusDefenseFromTalents()
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée") )
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arme.system.attrKey = "pui"
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||||
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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||||
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
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||||
arme.system.isdefense = true
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||||
}
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if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
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||||
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
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||||
arme.system.attrKey = "adr"
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||||
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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||||
arme.system.totalDegats = arme.system.degats
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||||
if (arme.system.isdefense) {
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||||
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
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||||
}
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||||
}
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||||
return arme
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||||
}
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||||
|
||||
/* -------------------------------------------- */
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||||
getWeapons() {
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||||
let armes = []
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||||
for (let arme of this.items) {
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||||
if (arme.type == "arme") {
|
||||
armes.push(this.prepareArme(arme))
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||||
}
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||||
}
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||||
return armes
|
||||
}
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||||
/* -------------------------------------------- */
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||||
getMonnaies() {
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||||
return this.items.filter( it => it.type == "monnaie")
|
||||
}
|
||||
|
||||
/* ----------------------- --------------------- */
|
||||
addMember( actorId) {
|
||||
let members = duplicate(this.system.members)
|
||||
members.push( {id: actorId} )
|
||||
this.update ({'system.members': members})
|
||||
}
|
||||
async removeMember(actorId) {
|
||||
let members = this.system.members.filter(it => it.id != actorId )
|
||||
this.update ({'system.members': members})
|
||||
}
|
||||
|
||||
/* ----------------------- --------------------- */
|
||||
getEquipments() {
|
||||
return this.items.filter(item => item.type == "equipement")
|
||||
}
|
||||
/* ----------------------- --------------------- */
|
||||
getArtefacts() {
|
||||
return this.items.filter(item => item.type == "artefact")
|
||||
}
|
||||
/* ----------------------- --------------------- */
|
||||
getMonnaies() {
|
||||
return this.items.filter(item => item.type == "monnaie")
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getArmors() {
|
||||
return this.items.filter(item => item.type == "protection")
|
||||
}
|
||||
getHistoriques() {
|
||||
return this.items.filter(item => item.type == "historique")
|
||||
}
|
||||
getProfils() {
|
||||
return this.items.filter(item => item.type == "profil")
|
||||
}
|
||||
getTalents() {
|
||||
return this.items.filter(item => item.type == "talent")
|
||||
}
|
||||
getRessources() {
|
||||
return this.items.filter(item => item.type == "ressource")
|
||||
}
|
||||
getContacts() {
|
||||
return this.items.filter(item => item.type == "contact")
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getSkills() {
|
||||
let comp = []
|
||||
for (let item of this.items) {
|
||||
item = duplicate(item)
|
||||
if (item.type == "competence") {
|
||||
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
|
||||
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
|
||||
item.system.attribut3total = item.system.niveau + (this.system.attributs[item.system.attribut3]?.value || 0)
|
||||
if (item.system.niveau == 0) {
|
||||
item.system.attribut1total -= 3
|
||||
item.system.attribut2total -= 3
|
||||
item.system.attribut3total -= 3
|
||||
}
|
||||
item.system.attribut1label = this.system.attributs[item.system.attribut1]?.label || ""
|
||||
item.system.attribut2label = this.system.attributs[item.system.attribut2]?.label || ""
|
||||
item.system.attribut3label = this.system.attributs[item.system.attribut3]?.label || ""
|
||||
comp.push(item)
|
||||
}
|
||||
}
|
||||
return comp.sort(function (a, b) {
|
||||
let fa = a.name.toLowerCase(),
|
||||
fb = b.name.toLowerCase();
|
||||
if (fa < fb) {
|
||||
return -1;
|
||||
}
|
||||
if (fa > fb) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getDefenseBase() {
|
||||
return Math.max(this.system.attributs.tre.value, this.system.attributs.pui.value)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getVitesseBase() {
|
||||
return 5 + __vitesseBonus[this.system.attributs.adr.value]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getProtection() {
|
||||
let equipProtection = 0
|
||||
for(let armor in this.items) {
|
||||
if (armor.type == "protection" && armor.system.equipped) {
|
||||
equipProtection += Number(armor.system.protection)
|
||||
}
|
||||
}
|
||||
if (equipProtection < 4) {
|
||||
return 4 + equipProtection // Cas des boucliers + sans armure
|
||||
}
|
||||
return equipProtection // Uniquement la protection des armures + boucliers
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCombatValues() {
|
||||
let combat = {
|
||||
initBase: this.system.attributs.adr.value,
|
||||
initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
|
||||
bonusDegats: this.getBonusDegats(),
|
||||
bonusDegatsTotal: this.getBonusDegats() + this.system.combat.bonusdegats,
|
||||
vitesseBase: this.getVitesseBase(),
|
||||
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
|
||||
defenseBase: this.getDefenseBase(),
|
||||
protection : this.getProtection(),
|
||||
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
|
||||
}
|
||||
return combat
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareBaseData() {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async prepareData() {
|
||||
super.prepareData();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareDerivedData() {
|
||||
|
||||
if (this.type == 'personnage') {
|
||||
let talentBonus = this.getVigueurBonus()
|
||||
let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2) + talentBonus
|
||||
if (vigueur != this.system.sante.vigueur) {
|
||||
this.update({ 'system.sante.vigueur': vigueur })
|
||||
}
|
||||
}
|
||||
|
||||
super.prepareDerivedData()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_preUpdate(changed, options, user) {
|
||||
|
||||
super._preUpdate(changed, options, user);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getItemById(id) {
|
||||
let item = this.items.find(item => item.id == id);
|
||||
if (item) {
|
||||
item = duplicate(item)
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async equipItem(itemId) {
|
||||
let item = this.items.find(item => item.id == itemId)
|
||||
if (item && item.system) {
|
||||
let update = { _id: item.id, "system.equipped": !item.system.equipped }
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
editItemField(itemId, itemType, itemField, dataType, value) {
|
||||
let item = this.items.find(item => item.id == itemId)
|
||||
if (item) {
|
||||
console.log("Item ", item, itemField, dataType, value)
|
||||
if (dataType.toLowerCase() == "number") {
|
||||
value = Number(value)
|
||||
} else {
|
||||
value = String(value)
|
||||
}
|
||||
let update = { _id: item.id, [`system.${itemField}`]: value };
|
||||
this.updateEmbeddedDocuments("Item", [update])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
checkAttribut(attribut, minLevel) {
|
||||
let attr = this.system.attributs.find(at => at.labelnorm == attribut.toLowerCase())
|
||||
if (attr && attr.value >= minLevel) {
|
||||
return { isValid: true, attr: duplicate(attr) }
|
||||
}
|
||||
return { isValid: false }
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
checkAttributOrCompetenceLevel(compName, minLevel) {
|
||||
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel)
|
||||
if (comp) {
|
||||
return { isValid: true, item: duplicate(comp) }
|
||||
} else {
|
||||
for (let attrKey in this.system.attributs) {
|
||||
if (this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel) {
|
||||
return { isValid: true, item: duplicate(this.system.attributs[attrKey]) }
|
||||
}
|
||||
}
|
||||
}
|
||||
return { isValid: false, warningMessage: `Prérequis insuffisant : la compétence/attribut ${compName} doit être de niveau ${minLevel} au minimum` }
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
addCompetenceBonus(compName, bonus, baCost) {
|
||||
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
|
||||
if (comp) {
|
||||
comp = duplicate(comp)
|
||||
comp.system.bonus = bonus
|
||||
comp.system.baCost = baCost
|
||||
return { isValid: true, item: comp }
|
||||
}
|
||||
return { isValid: false, warningMessage: `Compétence ${compName} non trouvée` }
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
checkIfCompetence(compName) {
|
||||
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
|
||||
if (comp) {
|
||||
return { isValid: true, item: comp }
|
||||
}
|
||||
return { isValid: false }
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getVigueur() {
|
||||
return this.system.sante.vigueur
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getVigueurBonus() {
|
||||
let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
|
||||
let bonus = 0
|
||||
for (let talent of talents) {
|
||||
for (let auto of talent.system.automations) {
|
||||
if (auto.eventtype == "bonus-permanent" && auto.bonusname == "vigueur") {
|
||||
bonus += Number(auto.bonus || 0)
|
||||
}
|
||||
}
|
||||
}
|
||||
return bonus
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getBonneAventure() {
|
||||
return this.system.bonneaventure.actuelle
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
checkBonneAventure(cost) {
|
||||
return (this.system.bonneaventure.actuelle >= cost)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
changeBonneAventure(value) {
|
||||
let newBA = this.system.bonneaventure.actuelle
|
||||
newBA += value
|
||||
this.update({ 'system.bonneaventure.actuelle': newBA })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEclat() {
|
||||
return this.system.eclat.value
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
changeEclat(value) {
|
||||
let newE = this.system.eclat.value
|
||||
newE += value
|
||||
this.update({ 'system.eclat.value': newE })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
compareName(a, b) {
|
||||
if (a.name < b.name) {
|
||||
return -1;
|
||||
}
|
||||
if (a.name > b.name) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getAttribute(attrKey) {
|
||||
return this.system.attributes[attrKey]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getBonusDegats() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async equipGear(equipmentId) {
|
||||
let item = this.items.find(item => item.id == equipmentId);
|
||||
if (item && item.system.data) {
|
||||
let update = { _id: item.id, "system.equipped": !item.system.equipped };
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getSubActors() {
|
||||
let subActors = [];
|
||||
for (let id of this.system.subactors) {
|
||||
subActors.push(duplicate(game.actors.get(id)));
|
||||
}
|
||||
return subActors;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async addSubActor(subActorId) {
|
||||
let subActors = duplicate(this.system.subactors);
|
||||
subActors.push(subActorId);
|
||||
await this.update({ 'system.subactors': subActors });
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async delSubActor(subActorId) {
|
||||
let newArray = [];
|
||||
for (let id of this.system.subactors) {
|
||||
if (id != subActorId) {
|
||||
newArray.push(id);
|
||||
}
|
||||
}
|
||||
await this.update({ 'system.subactors': newArray });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getTotalAdversite() {
|
||||
return this.system.adversite.bleue + this.system.adversite.rouge + this.system.adversite.noire
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incDecAdversite(adv, incDec = 0) {
|
||||
let adversite = duplicate(this.system.adversite)
|
||||
adversite[adv] += Number(incDec)
|
||||
adversite[adv] = Math.max(adversite[adv], 0)
|
||||
this.update({ 'system.adversite': adversite })
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async incDecQuantity(objetId, incDec = 0) {
|
||||
let objetQ = this.items.get(objetId)
|
||||
if (objetQ) {
|
||||
let newQ = objetQ.system.quantite + incDec
|
||||
newQ = Math.max(newQ, 0)
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeRichesse() {
|
||||
let valueSC = 0
|
||||
for(let monnaie of this.items) {
|
||||
if (monnaie.type == "monnaie") {
|
||||
valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite)
|
||||
}
|
||||
}
|
||||
return HeritiersUtility.computeMonnaieDetails( valueSC)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeValeurEquipement() {
|
||||
let valueSC = 0
|
||||
for(let equip of this.items) {
|
||||
if (equip.type == "equipement" || equip.type == "arme" || equip.type == "protection") {
|
||||
valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1)
|
||||
valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20
|
||||
valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400
|
||||
}
|
||||
}
|
||||
return HeritiersUtility.computeMonnaieDetails( valueSC)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCompetence(compId) {
|
||||
return this.items.get(compId)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setPredilectionUsed(compId, predIdx) {
|
||||
let comp = this.items.get(compId)
|
||||
let pred = duplicate(comp.system.predilections)
|
||||
pred[predIdx].used = true
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getInitiativeScore() {
|
||||
let init = this.getFlag("world", "last-initiative")
|
||||
return init || -1
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getBestDefenseValue() {
|
||||
let defenseList = this.items.filter(item => (item.type == "arme") && item.system.equipped)
|
||||
let maxDef = 0
|
||||
let bestArme
|
||||
for (let arme of defenseList) {
|
||||
if (arme.type == "arme" ) {
|
||||
arme = this.prepareArme(arme)
|
||||
}
|
||||
if (arme.system.totalDefensif > maxDef) {
|
||||
maxDef = arme.system.totalDefensif
|
||||
bestArme = duplicate(arme)
|
||||
}
|
||||
}
|
||||
return bestArme
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
searchRelevantTalents(competence) {
|
||||
let talents = []
|
||||
|
||||
for (let talent of this.items) {
|
||||
if (talent.type == "talent" && talent.system.isautomated && talent.system.automations.length > 0) {
|
||||
for (let auto of talent.system.automations) {
|
||||
if (auto.eventtype === "prepare-roll") {
|
||||
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
|
||||
talent = duplicate(talent)
|
||||
talent.system.bonus = auto.bonus
|
||||
talent.system.baCost = auto.baCost
|
||||
talents.push(talent)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return talents
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
buildListeAdversites() {
|
||||
return []
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCommonRollData(attrKey = undefined, compId = undefined, compName = undefined) {
|
||||
let rollData = HeritiersUtility.getBasicRollData()
|
||||
rollData.alias = this.name
|
||||
rollData.actorImg = this.img
|
||||
rollData.actorId = this.id
|
||||
rollData.tokenId = this.token?.id
|
||||
rollData.img = this.img
|
||||
rollData.attributs = HeritiersUtility.getAttributs()
|
||||
rollData.maitriseId = "none"
|
||||
rollData.nbEclat = this.system.eclat.value
|
||||
rollData.nbBA = this.system.bonneaventure.actuelle
|
||||
rollData.nbAdversites = this.getTotalAdversite()
|
||||
rollData.talents = []
|
||||
|
||||
if (attrKey) {
|
||||
rollData.attrKey = attrKey
|
||||
if (attrKey != "tochoose") {
|
||||
rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
|
||||
rollData.attr = duplicate(this.system.attributs[attrKey])
|
||||
}
|
||||
}
|
||||
if (compId) {
|
||||
rollData.competence = duplicate(this.items.get(compId) || {})
|
||||
rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise)
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
rollData.talents = this.searchRelevantTalents(rollData.competence)
|
||||
}
|
||||
if (compName) {
|
||||
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
}
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAttribut(attrKey, isInit = false) {
|
||||
let rollData = this.getCommonRollData(attrKey)
|
||||
rollData.multiplier = (isInit)? 1 : 2
|
||||
rollData.isInit = isInit
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence(attrKey, compId) {
|
||||
let rollData = this.getCommonRollData(attrKey, compId)
|
||||
rollData.multiplier = 1 // Attr multiplier, always 1 in competence mode
|
||||
console.log("RollDatra", rollData)
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeOffensif(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme.type == "arme") {
|
||||
arme = this.prepareArme(arme)
|
||||
}
|
||||
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
|
||||
rollData.arme = arme
|
||||
HeritiersUtility.updateWithTarget(rollData)
|
||||
console.log("ARME!", rollData)
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeDegats(armeId, targetVigueur = undefined) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme.type == "arme") {
|
||||
arme = this.prepareArme(arme)
|
||||
}
|
||||
console.log("DEGATS", arme)
|
||||
let roll = new Roll( "1d10+"+arme.system.totalDegats).roll({ async: false })
|
||||
await HeritiersUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
|
||||
let nbEtatPerdus = 0
|
||||
if (targetVigueur) {
|
||||
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
|
||||
}
|
||||
let rollData = {
|
||||
arme: arme,
|
||||
finalResult: roll.total,
|
||||
alias: this.name,
|
||||
actorImg: this.img,
|
||||
actorId: this.id,
|
||||
actionImg: arme.img,
|
||||
targetVigueur: targetVigueur,
|
||||
nbEtatPerdus: nbEtatPerdus
|
||||
}
|
||||
HeritiersUtility.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-degats-result.html`, rollData)
|
||||
})
|
||||
|
||||
}
|
||||
}
|
25
modules/heritiers-combat.js
Normal file
25
modules/heritiers-combat.js
Normal file
@ -0,0 +1,25 @@
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HeritiersCombat extends Combat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const c = this.combatants.get(ids[cId]);
|
||||
//console.log("Init for combattant", c )
|
||||
let id = c._id || c.id
|
||||
let initValue = c.actor ? c.actor.getInitiativeScore() : 0
|
||||
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initValue } ]);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_onUpdate(changed, options, userId) {
|
||||
}
|
||||
|
||||
|
||||
}
|
123
modules/heritiers-commands.js
Normal file
123
modules/heritiers-commands.js
Normal file
@ -0,0 +1,123 @@
|
||||
/* -------------------------------------------- */
|
||||
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
import { HeritiersRollDialog } from "./heritiers-roll-dialog.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HeritiersCommands {
|
||||
|
||||
static init() {
|
||||
if (!game.system.hawkmoon.commands) {
|
||||
//const HeritiersCommands = new HeritiersCommands()
|
||||
//HeritiersCommands.registerCommand({ path: ["/char"], func: (content, msg, params) => HeritiersCommands.createChar(msg), descr: "Create a new character" });
|
||||
//game.system.mournblade.commands = HeritiersCommands
|
||||
}
|
||||
}
|
||||
|
||||
constructor() {
|
||||
this.commandsTable = {}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
registerCommand(command) {
|
||||
this._addCommand(this.commandsTable, command.path, '', command);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_addCommand(targetTable, path, fullPath, command) {
|
||||
if (!this._validateCommand(targetTable, path, command)) {
|
||||
return;
|
||||
}
|
||||
const term = path[0];
|
||||
fullPath = fullPath + term + ' '
|
||||
if (path.length == 1) {
|
||||
command.descr = `<strong>${fullPath}</strong>: ${command.descr}`;
|
||||
targetTable[term] = command;
|
||||
}
|
||||
else {
|
||||
if (!targetTable[term]) {
|
||||
targetTable[term] = { subTable: {} };
|
||||
}
|
||||
this._addCommand(targetTable[term].subTable, path.slice(1), fullPath, command)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_validateCommand(targetTable, path, command) {
|
||||
if (path.length > 0 && path[0] && command.descr && (path.length != 1 || targetTable[path[0]] == undefined)) {
|
||||
return true;
|
||||
}
|
||||
console.warn("HeritiersCommands._validateCommand failed ", targetTable, path, command);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Manage chat commands */
|
||||
processChatCommand(commandLine, content = '', msg = {}) {
|
||||
// Setup new message's visibility
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
||||
if (rollMode === "blindroll") msg["blind"] = true;
|
||||
msg["type"] = 0;
|
||||
|
||||
let command = commandLine[0].toLowerCase();
|
||||
let params = commandLine.slice(1);
|
||||
|
||||
return this.process(command, params, content, msg);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
process(command, params, content, msg) {
|
||||
return this._processCommand(this.commandsTable, command, params, content, msg);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
|
||||
console.log("===> Processing command")
|
||||
let command = commandsTable[name];
|
||||
path = path + name + " ";
|
||||
if (command && command.subTable) {
|
||||
if (params[0]) {
|
||||
return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
|
||||
}
|
||||
else {
|
||||
this.help(msg, command.subTable);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (command && command.func) {
|
||||
const result = command.func(content, msg, params);
|
||||
if (result == false) {
|
||||
RdDCommands._chatAnswer(msg, command.descr);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async createChar(msg) {
|
||||
game.system.Heritiers.creator = new HeritiersActorCreate();
|
||||
game.system.Heritiers.creator.start();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _chatAnswer(msg, content) {
|
||||
msg.whisper = [game.user.id];
|
||||
msg.content = content;
|
||||
ChatMessage.create(msg);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async poolRoll( msg) {
|
||||
let rollData = HeritiersUtility.getBasicRollData()
|
||||
rollData.alias = "Dice Pool Roll",
|
||||
rollData.mode = "generic"
|
||||
rollData.title = `Dice Pool Roll`;
|
||||
|
||||
let rollDialog = await HeritiersRollDialog.create( this, rollData);
|
||||
rollDialog.render( true );
|
||||
}
|
||||
|
||||
}
|
13
modules/heritiers-config.js
Normal file
13
modules/heritiers-config.js
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
export const HERITIERS_CONFIG = {
|
||||
|
||||
competenceCategorie : {
|
||||
"aventurier": "Aventurier",
|
||||
"roublard": "Roublard",
|
||||
"combattant": "Combattant",
|
||||
"erudit": "Erudit",
|
||||
"savant": "Savant",
|
||||
"gentleman": "Gentleman"
|
||||
}
|
||||
|
||||
}
|
26
modules/heritiers-creature-sheet.js
Normal file
26
modules/heritiers-creature-sheet.js
Normal file
@ -0,0 +1,26 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { HeritiersActorSheet } from "./hawkmoon-actor-sheet.js";
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
import { HeritiersAutomation } from "./hawkmoon-automation.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HeritiersCreatureSheet extends HeritiersActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-les-heritiers", "sheet", "actor"],
|
||||
template: "systems/fvtt-les-heritiers/templates/creature-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: false
|
||||
})
|
||||
}
|
||||
}
|
71
modules/heritiers-hud.js
Normal file
71
modules/heritiers-hud.js
Normal file
@ -0,0 +1,71 @@
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HeritiersTokenHud {
|
||||
|
||||
static init() {
|
||||
// Integration du TokenHUD
|
||||
Hooks.on('renderTokenHUD', (app, html, data) => { HeritiersTokenHud.addTokenHudExtensions(app, html, data._id) });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async removeExtensionHud(app, html, tokenId) {
|
||||
html.find('.control-icon.hawkmoon-adversite').remove()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addExtensionHud(app, html, tokenId) {
|
||||
|
||||
let token = canvas.tokens.get(tokenId)
|
||||
let actor = token.actor
|
||||
app.hasExtension = true
|
||||
|
||||
const hudData = { actor: actor }
|
||||
|
||||
const controlIconActions = html.find('.control-icon[data-action=combat]');
|
||||
// initiative
|
||||
await HeritiersTokenHud._configureSubMenu(controlIconActions, 'systems/fvtt-les-heritiers/templates/hud-adversites.html', hudData,
|
||||
(event) => {
|
||||
let adversite = event.currentTarget.attributes['data-action-index'].value
|
||||
let value = Number(event.currentTarget.attributes['data-action-value'].value)
|
||||
hudData.actor.incDecAdversite( adversite, value)
|
||||
} )
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addTokenHudExtensions(app, html, tokenId) {
|
||||
const controlIconCombat = html.find('.control-icon[data-action=combat]')
|
||||
if (controlIconCombat.length>0 ) {
|
||||
HeritiersTokenHud.addExtensionHud(app, html, tokenId);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
|
||||
const hud = $(await renderTemplate(template, hudData))
|
||||
const list = hud.find('div.hawkmoon-hud-list')
|
||||
|
||||
HeritiersTokenHud._toggleHudListActive(hud, list);
|
||||
|
||||
hud.find('img.hawkmoon-hud-togglebutton').click(event => HeritiersTokenHud._toggleHudListActive(hud, list));
|
||||
list.find('.hawkmoon-hud-adversite').click(onMenuItem);
|
||||
|
||||
insertionPoint.after(hud);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _showControlWhen(control, condition) {
|
||||
if (condition) {
|
||||
control.show()
|
||||
}
|
||||
else {
|
||||
control.hide()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _toggleHudListActive(hud, list) {
|
||||
hud.toggleClass('active')
|
||||
HeritiersTokenHud._showControlWhen(list, hud.hasClass('active'))
|
||||
}
|
||||
}
|
227
modules/heritiers-item-sheet.js
Normal file
227
modules/heritiers-item-sheet.js
Normal file
@ -0,0 +1,227 @@
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class HeritiersItemSheet extends ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-les-heritiers", "sheet", "item"],
|
||||
template: "systems/fvtt-les-heritiers/templates/item-sheet.html",
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
width: 620,
|
||||
height: 550,
|
||||
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
// Add "Post to chat" button
|
||||
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
|
||||
buttons.unshift(
|
||||
{
|
||||
class: "post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: ev => { }
|
||||
})
|
||||
return buttons
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - 192;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
if (this.item.type.includes('weapon')) {
|
||||
position.width = 640;
|
||||
}
|
||||
return position;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = duplicate(this.object)
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.id,
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
attributs: HeritiersUtility.getAttributs(),
|
||||
system: objectData.system,
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
mr: (this.object.type == 'specialisation'),
|
||||
isGM: game.user.isGM
|
||||
}
|
||||
|
||||
if ( objectData.type == "don") {
|
||||
formData.sacrifice = await TextEditor.enrichHTML(this.object.system.sacrifice, {async: true})
|
||||
}
|
||||
//this.options.editable = !(this.object.origin == "embeddedItem");
|
||||
console.log("ITEM DATA", formData, this);
|
||||
return formData;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
buttons.unshift({
|
||||
class: "post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: ev => this.postItem()
|
||||
});
|
||||
return buttons
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = duplicate(HeritiersUtility.data(this.item));
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
// Don't post any image for the item (which would leave a large gap) if the default image is used
|
||||
if (chatData.img.includes("/blank.png")) {
|
||||
chatData.img = null;
|
||||
}
|
||||
// JSON object for easy creation
|
||||
chatData.jsondata = JSON.stringify(
|
||||
{
|
||||
compendium: "postedItem",
|
||||
payload: chatData,
|
||||
});
|
||||
|
||||
renderTemplate('systems/fvtt-Heritiers-rpg/templates/post-item.html', chatData).then(html => {
|
||||
let chatOptions = HeritiersUtility.chatDataSetup(html);
|
||||
ChatMessage.create(chatOptions)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
const item = this.object.options.actor.getOwnedItem(li.data("item-id"))
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
html.find('.delete-subitem').click(ev => {
|
||||
this.deleteSubitem(ev);
|
||||
})
|
||||
html.find('.edit-predilection').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred[index].name = ev.currentTarget.value
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.edit-predilection-description').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred[index].description = ev.currentTarget.value
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.predilection-acquise').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred[index].acquise = ev.currentTarget.checked
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.predilection-maitrise').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred[index].maitrise = ev.currentTarget.checked
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.predilection-used').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred[index].used = ev.currentTarget.checked
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
|
||||
html.find('#add-predilection').click(ev => {
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred.push( { name: "Nouvelle prédilection", id: randomID(16), used: false })
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.delete-prediction').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred.splice(index,1)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
|
||||
html.find('#add-automation').click(ev => {
|
||||
let autom = duplicate(this.object.system.automations)
|
||||
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: randomID(16) })
|
||||
this.object.update( { 'system.automations': autom })
|
||||
})
|
||||
html.find('.delete-automation').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".automation-item")
|
||||
let index = li.data("automation-index")
|
||||
let autom = duplicate(this.object.system.automations)
|
||||
autom.splice(index,1)
|
||||
this.object.update( { 'system.automations': autom })
|
||||
})
|
||||
html.find('.automation-edit-field').change(ev => {
|
||||
let index = $(ev.currentTarget).data("automation-index")
|
||||
let field = $(ev.currentTarget).data("automation-field")
|
||||
let auto = duplicate(this.object.system.automations)
|
||||
auto[index][field] = ev.currentTarget.value
|
||||
auto[index].id = auto[index].id || randomID(16)
|
||||
this.object.update( { 'system.automations': auto })
|
||||
})
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let itemId = li.data("item-id");
|
||||
let itemType = li.data("item-type");
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get template() {
|
||||
let type = this.item.type;
|
||||
return `systems/fvtt-les-heritiers/templates/item-${type}-sheet.html`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
31
modules/heritiers-item.js
Normal file
31
modules/heritiers-item.js
Normal file
@ -0,0 +1,31 @@
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
|
||||
export const defaultItemImg = {
|
||||
competence: "systems/fvtt-les-heritiers/assets/icons/competence.webp",
|
||||
arme: "systems/fvtt-les-heritiers/assets/icons/melee.webp",
|
||||
equipement: "systems/fvtt-les-heritiers/assets/icons/equipement.webp",
|
||||
monnaie: "systems/fvtt-les-heritiers/assets/icons/monnaie.webp",
|
||||
predilection: "systems/fvtt-les-heritiers/assets/icons/predilection.webp",
|
||||
protection: "systems/fvtt-les-heritiers/assets/icons/protection.webp",
|
||||
talent: "systems/fvtt-les-heritiers/assets/icons/talent.webp",
|
||||
historique: "systems/fvtt-les-heritiers/assets/icons/historique.webp",
|
||||
profil: "systems/fvtt-les-heritiers/assets/icons/profil.webp",
|
||||
artefact: "systems/fvtt-les-heritiers/assets/icons/artefact.webp",
|
||||
contact: "systems/fvtt-les-heritiers/assets/icons/contacts.webp",
|
||||
ressource: "systems/fvtt-les-heritiers/assets/icons/ressources.webp",
|
||||
}
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class HeritiersItem extends Item {
|
||||
|
||||
constructor(data, context) {
|
||||
if (!data.img) {
|
||||
data.img = defaultItemImg[data.type];
|
||||
}
|
||||
super(data, context);
|
||||
}
|
||||
|
||||
}
|
150
modules/heritiers-main.js
Normal file
150
modules/heritiers-main.js
Normal file
@ -0,0 +1,150 @@
|
||||
/**
|
||||
* Heritiers system
|
||||
* Author: Uberwald
|
||||
* Software License: Prop
|
||||
*/
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Import Modules
|
||||
import { HeritiersActor } from "./hawkmoon-actor.js";
|
||||
import { HeritiersItemSheet } from "./hawkmoon-item-sheet.js";
|
||||
import { HeritiersActorSheet } from "./hawkmoon-actor-sheet.js";
|
||||
import { HeritiersCreatureSheet } from "./hawkmoon-creature-sheet.js";
|
||||
import { HeritiersCelluleSheet } from "./hawkmoon-cellule-sheet.js";
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
import { HeritiersCombat } from "./hawkmoon-combat.js";
|
||||
import { HeritiersItem } from "./hawkmoon-item.js";
|
||||
import { HeritiersAutomation } from "./hawkmoon-automation.js";
|
||||
import { HeritiersTokenHud } from "./hawkmoon-hud.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/************************************************************************************/
|
||||
Hooks.once("init", async function () {
|
||||
console.log(`Initializing Heritiers RPG`);
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// preload handlebars templates
|
||||
HeritiersUtility.preloadHandlebarsTemplates()
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d10",
|
||||
decimals: 1
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.socket.on("system.fvtt-les-heritiers", data => {
|
||||
HeritiersUtility.onSocketMesssage(data)
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Define custom Entity classes
|
||||
CONFIG.Combat.documentClass = HeritiersCombat
|
||||
CONFIG.Actor.documentClass = HeritiersActor
|
||||
CONFIG.Item.documentClass = HeritiersItem
|
||||
game.system.hawkmoon = {
|
||||
HeritiersUtility,
|
||||
HeritiersAutomation
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-les-heritiers", HeritiersActorSheet, { types: ["personnage"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-les-heritiers", HeritiersCreatureSheet, { types: ["creature"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-les-heritiers", HeritiersCelluleSheet, { types: ["cellule"], makeDefault: true });
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("fvtt-les-heritiers", HeritiersItemSheet, { makeDefault: true })
|
||||
|
||||
HeritiersUtility.init()
|
||||
HeritiersAutomation.init()
|
||||
HeritiersTokenHud.init()
|
||||
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
function welcomeMessage() {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `<div id="welcome-message-Heritiers"><span class="rdd-roll-part">
|
||||
<strong>Bienvenue dans Heritiers et le troisième Millénaire !</strong>
|
||||
<p>Les livres de Heritiers sont nécessaires pour jouer : https://www.titam-france.fr</p>
|
||||
<p>Heritiers est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
|
||||
<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
|
||||
` });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register world usage statistics
|
||||
function registerUsageCount(registerKey) {
|
||||
if (game.user.isGM) {
|
||||
game.settings.register(registerKey, "world-key", {
|
||||
name: "Unique world key",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: "",
|
||||
type: String
|
||||
});
|
||||
|
||||
let worldKey = game.settings.get(registerKey, "world-key")
|
||||
if (worldKey == undefined || worldKey == "") {
|
||||
worldKey = randomID(32)
|
||||
game.settings.set(registerKey, "world-key", worldKey)
|
||||
}
|
||||
// Simple API counter
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||
//$.ajaxSetup({
|
||||
//headers: { 'Access-Control-Allow-Origin': '*' }
|
||||
//})
|
||||
$.ajax(regURL)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once("ready", function () {
|
||||
|
||||
HeritiersUtility.ready()
|
||||
|
||||
// User warning
|
||||
if (!game.user.isGM && game.user.character == undefined) {
|
||||
ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !");
|
||||
ChatMessage.create({
|
||||
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est relié à aucun personnage !",
|
||||
user: game.user._id
|
||||
});
|
||||
}
|
||||
|
||||
registerUsageCount('fvtt-les-heritiers')
|
||||
welcomeMessage()
|
||||
|
||||
// CSS patch for v9
|
||||
if (game.version) {
|
||||
let sidebar = document.getElementById("sidebar");
|
||||
sidebar.style.width = "min-content";
|
||||
}
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.match(regExp);
|
||||
if (game.system.mournblade.commands.processChatCommand(commands, content, msg)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
80
modules/heritiers-roll-dialog.js
Normal file
80
modules/heritiers-roll-dialog.js
Normal file
@ -0,0 +1,80 @@
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
|
||||
export class HeritiersRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, rollData ) {
|
||||
|
||||
let options = { classes: ["HeritiersDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
|
||||
let html = await renderTemplate('systems/fvtt-les-heritiers/templates/roll-dialog-generic.html', rollData);
|
||||
|
||||
return new HeritiersRollDialog(actor, rollData, html, options );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(actor, rollData, html, options, close = undefined) {
|
||||
let conf = {
|
||||
title: "Test de Capacité",
|
||||
content: html,
|
||||
buttons: {
|
||||
rolld10: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d10",
|
||||
callback: () => { this.roll("d10") }
|
||||
},
|
||||
rolld20: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d20",
|
||||
callback: () => { this.roll("d20") }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
} },
|
||||
close: close
|
||||
}
|
||||
|
||||
super(conf, options);
|
||||
|
||||
this.actor = actor
|
||||
this.rollData = rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
roll ( dice) {
|
||||
this.rollData.mainDice = dice
|
||||
HeritiersUtility.rollHeritiers( this.rollData )
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
var dialog = this;
|
||||
function onLoad() {
|
||||
}
|
||||
$(function () { onLoad(); });
|
||||
|
||||
html.find('#modificateur').change(async (event) => {
|
||||
this.rollData.modificateur = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#difficulte').change(async (event) => {
|
||||
this.rollData.difficulte = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#attrKey').change(async (event) => {
|
||||
this.rollData.attrKey = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#select-maitrise').change(async (event) => {
|
||||
this.rollData.maitriseId = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#competence-talents').change((event) => {
|
||||
this.rollData.selectedTalents = $('#competence-talents').val()
|
||||
})
|
||||
html.find('#bonus-malus-context').change((event) => {
|
||||
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
|
||||
})
|
||||
|
||||
}
|
||||
}
|
674
modules/heritiers-utility.js
Normal file
674
modules/heritiers-utility.js
Normal file
@ -0,0 +1,674 @@
|
||||
/* -------------------------------------------- */
|
||||
import { HeritiersCombat } from "./heritiers-combat.js";
|
||||
import { HeritiersCommands } from "./heritiers-commands.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HeritiersUtility {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on('renderChatLog', (log, html, data) => HeritiersUtility.chatListeners(html))
|
||||
Hooks.on("getChatLogEntryContext", (html, options) => HeritiersUtility.chatRollMenu(html, options))
|
||||
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
HeritiersUtility.pushInitiativeOptions(html, options);
|
||||
})
|
||||
|
||||
this.rollDataStore = {}
|
||||
this.defenderStore = {}
|
||||
HeritiersCommands.init()
|
||||
|
||||
Handlebars.registerHelper('count', function (list) {
|
||||
return list.length;
|
||||
})
|
||||
Handlebars.registerHelper('includes', function (array, val) {
|
||||
return array.includes(val);
|
||||
})
|
||||
Handlebars.registerHelper('upper', function (text) {
|
||||
return text.toUpperCase();
|
||||
})
|
||||
Handlebars.registerHelper('lower', function (text) {
|
||||
return text.toLowerCase()
|
||||
})
|
||||
Handlebars.registerHelper('upperFirst', function (text) {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase() + text.slice(1)
|
||||
})
|
||||
Handlebars.registerHelper('notEmpty', function (list) {
|
||||
return list.length > 0;
|
||||
})
|
||||
Handlebars.registerHelper('mul', function (a, b) {
|
||||
return parseInt(a) * parseInt(b);
|
||||
})
|
||||
|
||||
game.settings.register("fvtt-les-heritiers", "hawkmoon-pause-logo", {
|
||||
name: "Logo de pause",
|
||||
scope: "world",
|
||||
config: true,
|
||||
requiresReload: true,
|
||||
default: "logo_pause_resistance",
|
||||
type: String,
|
||||
choices: { // If choices are defined, the resulting setting will be a select menu
|
||||
"hawkmoon_logo": "Hawmoon (Texte)",
|
||||
"logo_pause_resistance": "Résistance",
|
||||
"logo_pause_hawkmoon_stone": "Heritiers (Pierre)",
|
||||
"logo_pause_hawkmoon_violet": "Heritiers (Violet)",
|
||||
"logo_pause_hawkmoon_beige": "Heritiers (Beige)",
|
||||
"logo_pause_hawkmoon_rouge": "Heritiers (Rouge)"
|
||||
},
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getModificateurOptions() {
|
||||
let opt = []
|
||||
for (let i = -15; i <= 15; i++) {
|
||||
opt.push(`<option value="${i}">${i}</option>`)
|
||||
}
|
||||
return opt.concat("\n")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getPointAmeOptions() {
|
||||
let opt = []
|
||||
for (let i = 1; i <= 20; i++) {
|
||||
opt.push(`<option value="${i}">${i}</option>`)
|
||||
}
|
||||
return opt.concat("\n")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getAttributs() {
|
||||
return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static pushInitiativeOptions(html, options) {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getSkills() {
|
||||
return this.skills
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async ready() {
|
||||
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills")
|
||||
this.skills = skills.map(i => i.toObject())
|
||||
|
||||
// Setup pause logo
|
||||
let logoPause = "systems/fvtt-les-heritiers/assets/logos/" + game.settings.get("fvtt-les-heritiers", "hawkmoon-pause-logo") + ".webp"
|
||||
let logoImg = document.querySelector('#pause').children[0]
|
||||
logoImg.setAttribute('style', `content: url(${logoPause})`)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
return await pack?.getDocuments() ?? [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumData = await HeritiersUtility.loadCompendiumData(compendium);
|
||||
return compendiumData.filter(filter);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getOptionsStatusList() {
|
||||
return this.optionsStatusList;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static async chatListeners(html) {
|
||||
|
||||
html.on("click", '.predilection-reroll', async event => {
|
||||
let predIdx = $(event.currentTarget).data("predilection-index")
|
||||
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
|
||||
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
|
||||
HeritiersUtility.rollHeritiers(rollData)
|
||||
})
|
||||
|
||||
html.on("click", '.roll-chat-degat', async event => {
|
||||
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur)
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async preloadHandlebarsTemplates() {
|
||||
|
||||
const templatePaths = [
|
||||
'systems/fvtt-les-heritiers/templates/editor-notes-gm.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-header.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-description.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-nav.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-list-niveau.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-prix.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-sante-etat.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-automation.html',
|
||||
'systems/fvtt-les-heritiers/templates/hud-adversites.html',
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static removeChatMessageId(messageId) {
|
||||
if (messageId) {
|
||||
game.messages.get(messageId)?.delete();
|
||||
}
|
||||
}
|
||||
|
||||
static findChatMessageId(current) {
|
||||
return HeritiersUtility.getChatMessageId(HeritiersUtility.findChatMessage(current));
|
||||
}
|
||||
|
||||
static getChatMessageId(node) {
|
||||
return node?.attributes.getNamedItem('data-message-id')?.value;
|
||||
}
|
||||
|
||||
static findChatMessage(current) {
|
||||
return HeritiersUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
|
||||
}
|
||||
|
||||
static findNodeMatching(current, predicate) {
|
||||
if (current) {
|
||||
if (predicate(current)) {
|
||||
return current;
|
||||
}
|
||||
return HeritiersUtility.findNodeMatching(current.parentElement, predicate);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createDirectOptionList(min, max) {
|
||||
let options = {};
|
||||
for (let i = min; i <= max; i++) {
|
||||
options[`${i}`] = `${i}`;
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildListOptions(min, max) {
|
||||
let options = ""
|
||||
for (let i = min; i <= max; i++) {
|
||||
options += `<option value="${i}">${i}</option>`
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getTarget() {
|
||||
if (game.user.targets && game.user.targets.size == 1) {
|
||||
for (let target of game.user.targets) {
|
||||
return target;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getActorFromRollData(rollData) {
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (rollData.tokenId) {
|
||||
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
|
||||
if (token) {
|
||||
actor = token.actor
|
||||
}
|
||||
}
|
||||
return actor
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateRollData(rollData) {
|
||||
|
||||
let id = rollData.rollId;
|
||||
let oldRollData = this.rollDataStore[id] || {};
|
||||
let newRollData = mergeObject(oldRollData, rollData);
|
||||
this.rollDataStore[id] = newRollData;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static saveRollData(rollData) {
|
||||
game.socket.emit("system.fvtt-les-heritiers", {
|
||||
name: "msg_update_roll", data: rollData
|
||||
}); // Notify all other clients of the roll
|
||||
this.updateRollData(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getRollData(id) {
|
||||
return this.rollDataStore[id];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMesssage(msg) {
|
||||
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
|
||||
if (msg.name == "msg_update_defense_state") {
|
||||
this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
|
||||
}
|
||||
if (msg.name == "msg_update_roll") {
|
||||
this.updateRollData(msg.data);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
||||
content: content
|
||||
};
|
||||
|
||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
||||
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
||||
|
||||
if (forceWhisper) { // Final force !
|
||||
chatData["speaker"] = ChatMessage.getSpeaker();
|
||||
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
||||
}
|
||||
|
||||
return chatData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async showDiceSoNice(roll, rollMode) {
|
||||
if (game.modules.get("dice-so-nice")?.active) {
|
||||
if (game.dice3d) {
|
||||
let whisper = null;
|
||||
let blind = false;
|
||||
rollMode = rollMode ?? game.settings.get("core", "rollMode");
|
||||
switch (rollMode) {
|
||||
case "blindroll": //GM only
|
||||
blind = true;
|
||||
case "gmroll": //GM + rolling player
|
||||
whisper = this.getUsers(user => user.isGM);
|
||||
break;
|
||||
case "roll": //everybody
|
||||
whisper = this.getUsers(user => user.active);
|
||||
break;
|
||||
case "selfroll":
|
||||
whisper = [game.user.id];
|
||||
break;
|
||||
}
|
||||
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeMonnaieDetails(valueSC) {
|
||||
let po = Math.floor(valueSC / 400)
|
||||
let pa = Math.floor((valueSC - (po*400)) / 20)
|
||||
let sc = valueSC - (po*400) - (pa*20)
|
||||
return {
|
||||
po: po, pa: pa, sc: sc, valueSC: valueSC
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeResult(rollData) {
|
||||
rollData.diceResult = rollData.roll.terms[0].results[0].result
|
||||
if (rollData.mainDice.includes("d20")) {
|
||||
let diceValue = rollData.roll.terms[0].results[0].result
|
||||
if (diceValue % 2 == 1) {
|
||||
//console.log("PAIR/IMP2", diceValue)
|
||||
rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
|
||||
if (diceValue == 1 || diceValue == 11) {
|
||||
rollData.isDramatique = true
|
||||
rollData.isSuccess = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//console.log("Result : ", rollData)
|
||||
if (rollData.difficulte > 0 && !rollData.isDramatique) {
|
||||
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
|
||||
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
|
||||
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollHeritiers(rollData) {
|
||||
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
if (rollData.attrKey == "tochoose") { // No attr selected, force address
|
||||
rollData.attrKey = "adr"
|
||||
}
|
||||
if (!rollData.attr) {
|
||||
rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
|
||||
}
|
||||
|
||||
if (rollData.maitriseId != "none") {
|
||||
rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId)
|
||||
rollData.diceFormula = "2" + rollData.mainDice + "kh"
|
||||
} else {
|
||||
rollData.diceFormula = "1" + rollData.mainDice
|
||||
}
|
||||
|
||||
//console.log("BEFORE COMP", rollData)
|
||||
if (rollData.competence) {
|
||||
rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || [])
|
||||
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
|
||||
|
||||
if (rollData.selectedTalents && rollData.selectedTalents.length > 0) {
|
||||
for (let id of rollData.selectedTalents) {
|
||||
let talent = rollData.talents.find(t => t._id == id)
|
||||
let bonusOK = true
|
||||
if (talent.system.baCost) {
|
||||
bonusOK = actor.checkBonneAventure(talent.system.baCost)
|
||||
if (bonusOK) {
|
||||
actor.changeBonneAventure(-talent.system.baCost)
|
||||
} else {
|
||||
ui.notifications.warn("Vous n'avez pas assez de points de Bonne Aventure !")
|
||||
}
|
||||
}
|
||||
if (bonusOK) {
|
||||
rollData.diceFormula += `+${talent.system.bonus}`
|
||||
}
|
||||
}
|
||||
}
|
||||
rollData.diceFormula += `+${rollData.bonusMalusContext}`
|
||||
} else {
|
||||
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
|
||||
}
|
||||
|
||||
// Ajout adversités
|
||||
rollData.diceFormula += `-${rollData.nbAdversites}`
|
||||
|
||||
if (rollData.arme && rollData.arme.type == "arme") {
|
||||
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
|
||||
}
|
||||
|
||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = myRoll
|
||||
console.log(">>>> ", myRoll)
|
||||
|
||||
rollData.finalResult = myRoll.total
|
||||
this.computeResult(rollData)
|
||||
if (rollData.isInit) {
|
||||
actor.setFlag("world", "last-initiative", rollData.finalResult)
|
||||
}
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
|
||||
}, rollData)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async bonusRollHeritiers(rollData) {
|
||||
rollData.bonusFormula = rollData.addedBonus
|
||||
|
||||
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.bonusRoll = bonusRoll
|
||||
|
||||
rollData.finalResult += rollData.bonusRoll.total
|
||||
|
||||
this.computeResult(rollData)
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
|
||||
}, rollData)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user._id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": return this.getUsers(user => user.isGM);
|
||||
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
||||
case "selfroll": return [game.user.id];
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipientsAndGMs(name) {
|
||||
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
||||
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit("system.fvtt-les-heritiers", { msg: "msg_gm_chat_message", data: chatGM });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async searchItem(dataItem) {
|
||||
let item
|
||||
if (dataItem.pack) {
|
||||
let id = dataItem.id || dataItem._id
|
||||
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
|
||||
item = items[0] || undefined
|
||||
} else {
|
||||
item = game.items.get(dataItem.id)
|
||||
}
|
||||
return item
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static split3Columns(data) {
|
||||
|
||||
let array = [[], [], []];
|
||||
if (data == undefined) return array;
|
||||
|
||||
let col = 0;
|
||||
for (let key in data) {
|
||||
let keyword = data[key];
|
||||
keyword.key = key; // Self-reference
|
||||
array[col].push(keyword);
|
||||
col++;
|
||||
if (col == 3) col = 0;
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createChatMessage(name, rollMode, chatOptions, rollData = undefined) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
this.blindMessageToGM(chatOptions);
|
||||
|
||||
chatOptions.whisper = [game.user.id];
|
||||
chatOptions.content = "Message only to the GM";
|
||||
}
|
||||
else {
|
||||
chatOptions.whisper = this.getUsers(user => user.isGM);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
||||
break;
|
||||
}
|
||||
chatOptions.alias = chatOptions.alias || name
|
||||
let msg = await ChatMessage.create(chatOptions)
|
||||
console.log("=======>", rollData)
|
||||
msg.setFlag("world", "hawkmoon-roll", rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getBasicRollData() {
|
||||
let rollData = {
|
||||
rollId: randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
modificateursOptions: this.getModificateurOptions(),
|
||||
pointAmeOptions: this.getPointAmeOptions(),
|
||||
difficulte: 0,
|
||||
modificateur: 0,
|
||||
bonusMalusContext: 0
|
||||
}
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateWithTarget(rollData) {
|
||||
let target = HeritiersUtility.getTarget()
|
||||
if (target) {
|
||||
rollData.defenderTokenId = target.id
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
rollData.armeDefense = defender.getBestDefenseValue()
|
||||
rollData.targetVigueur = defender.getVigueur()
|
||||
if (rollData.armeDefense) {
|
||||
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
||||
} else {
|
||||
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions, rollData = undefined) {
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyBonneAventureRoll(li, changed, addedBonus) {
|
||||
let msgId = li.data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "hawkmoon-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
actor.changeBonneAventure(changed)
|
||||
rollData.isReroll = true
|
||||
rollData.textBonus = "Bonus de Points d'Aventure"
|
||||
if (addedBonus == "reroll") {
|
||||
HeritiersUtility.rollHeritiers(rollData)
|
||||
} else {
|
||||
rollData.addedBonus = addedBonus
|
||||
HeritiersUtility.bonusRollHeritiers(rollData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyEclatRoll(li, changed, addedBonus) {
|
||||
let msgId = li.data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "hawkmoon-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
actor.changeEclat(changed)
|
||||
rollData.isReroll = true
|
||||
rollData.textBonus = "Bonus d'Eclat"
|
||||
if (addedBonus == "reroll") {
|
||||
HeritiersUtility.rollHeritiers(rollData)
|
||||
} else {
|
||||
rollData.addedBonus = addedBonus
|
||||
HeritiersUtility.bonusRollHeritiers(rollData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static chatRollMenu(html, options) {
|
||||
let canApply = li => canvas.tokens.controlled.length && li.find(".hawkmoon-roll").length
|
||||
let canApplyBA = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getBonneAventure() > 0)
|
||||
}
|
||||
let canApplyPE = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getEclat() > 0)
|
||||
}
|
||||
options.push(
|
||||
{
|
||||
name: "Ajouer +3 (1 point de Bonne Aventure)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && canApplyBA,
|
||||
callback: li => HeritiersUtility.applyBonneAventureRoll(li, -1, "+3")
|
||||
}
|
||||
)
|
||||
options.push(
|
||||
{
|
||||
name: "Ajouter +10 (1 Point d'Eclat)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && canApplyPE,
|
||||
callback: li => HeritiersUtility.applyEclatRoll(li, -1, "+10")
|
||||
}
|
||||
)
|
||||
options.push(
|
||||
{
|
||||
name: "Relancer le dé (1 point d'Eclat)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && canApplyPE,
|
||||
callback: li => HeritiersUtility.applyEclatRoll(li, -3, "reroll")
|
||||
}
|
||||
)
|
||||
return options
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel"
|
||||
}
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
static async __create_talents_table() {
|
||||
let compName = "fvtt-les-heritiers.talents-cellule"
|
||||
const compData = await HeritiersUtility.loadCompendium(compName)
|
||||
let talents = compData.map(i => i.toObject())
|
||||
|
||||
let htmlTab = "<table border='1'><tbody>";
|
||||
for (let entryData of talents) {
|
||||
console.log(entryData)
|
||||
htmlTab += `<tr><td>@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}</td>`
|
||||
htmlTab += `<td>${entryData.system.description}</td>`;
|
||||
//htmlTab += `<td>${entryData.system.resumebonus}</td>`;
|
||||
htmlTab += "</tr>\n";
|
||||
}
|
||||
htmlTab += "</table>";
|
||||
await JournalEntry.create({ name: 'Liste des Talents de Cellule', content: htmlTab });
|
||||
}
|
||||
}
|
8225
modules/xregexp-all.js
Normal file
8225
modules/xregexp-all.js
Normal file
File diff suppressed because it is too large
Load Diff
1452
styles/simple.css
Normal file
1452
styles/simple.css
Normal file
File diff suppressed because it is too large
Load Diff
56
system.json
Normal file
56
system.json
Normal file
@ -0,0 +1,56 @@
|
||||
{
|
||||
"id": "fvtt-les-heritiers",
|
||||
"description": "Les Héritiers pour FoundryVTT",
|
||||
"version": "10.0.0",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald/LeRatierBretonnien",
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "Prêtre",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"esmodules": [
|
||||
"modules/heritiers-main.js"
|
||||
],
|
||||
"gridDistance": 5,
|
||||
"gridUnits": "m",
|
||||
"license": "LICENSE.txt",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/raw/branch/master/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-hawkmoon-cyd-10.0.0.zip",
|
||||
"languages": [
|
||||
{
|
||||
"lang": "fr",
|
||||
"name": "French",
|
||||
"path": "lang/fr.json",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"packs": [
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Compétences",
|
||||
"name": "skills",
|
||||
"path": "packs/competences.db",
|
||||
"system": "fvtt-les-heritiers",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"primaryTokenAttribute": "sante.vigueur",
|
||||
"secondaryTokenAttribute": "bonneaventure.actuelle",
|
||||
"socket": true,
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"title": "Les Héritiers",
|
||||
"url": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers",
|
||||
"background": "systems/fvtt-les-heritiers/assets/ui/fond_hawkmoon.webp",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10",
|
||||
"maximum": "10"
|
||||
}
|
||||
}
|
330
template.json
Normal file
330
template.json
Normal file
@ -0,0 +1,330 @@
|
||||
{
|
||||
"Actor": {
|
||||
"types": [
|
||||
"personnage",
|
||||
"creature"
|
||||
],
|
||||
"templates": {
|
||||
"biodata": {
|
||||
"biodata": {
|
||||
"name": "",
|
||||
"activite":"",
|
||||
"profilmajeur": "",
|
||||
"profilmineur": "",
|
||||
"fortune": 0,
|
||||
"traitscaracteres": "",
|
||||
"taillemasquee": "",
|
||||
"poidsmasquee": "",
|
||||
"apparencemasquee": "",
|
||||
"age": 0,
|
||||
"poids": "",
|
||||
"taille": "",
|
||||
"cheveux": "",
|
||||
"sexe": "",
|
||||
"yeux": "",
|
||||
"description": "",
|
||||
"habitat": "",
|
||||
"notes": "",
|
||||
"statut": "",
|
||||
"gmnotes": ""
|
||||
}
|
||||
},
|
||||
"core": {
|
||||
"subactors": [],
|
||||
"caracteristiques": {
|
||||
"agi": {
|
||||
"label": "Agilité",
|
||||
"labelnorm": "agilite",
|
||||
"abbrev": "agi",
|
||||
"value": 1,
|
||||
"rang": 0,
|
||||
"max": 1
|
||||
},
|
||||
"con": {
|
||||
"label": "Constitution",
|
||||
"labelnorm": "constitution",
|
||||
"abbrev": "con",
|
||||
"value": 1,
|
||||
"rang": 0,
|
||||
"max": 1
|
||||
},
|
||||
"for": {
|
||||
"label": "Force",
|
||||
"labelnorm": "force",
|
||||
"abbrev": "for",
|
||||
"value": 1,
|
||||
"rang": 0,
|
||||
"max": 1
|
||||
},
|
||||
"prec": {
|
||||
"label": "Précision",
|
||||
"labelnorm": "precision",
|
||||
"abbrev": "prec",
|
||||
"value": 1,
|
||||
"rang": 0,
|
||||
"max": 1
|
||||
},
|
||||
"esp": {
|
||||
"label": "Esprit",
|
||||
"labelnorm": "esprit",
|
||||
"abbrev": "esp",
|
||||
"value": 1,
|
||||
"rang": 0,
|
||||
"max": 1
|
||||
},
|
||||
"per": {
|
||||
"label": "Perception",
|
||||
"labelnorm": "perception",
|
||||
"abbrev": "per",
|
||||
"value": 1,
|
||||
"rang": 0,
|
||||
"max": 1
|
||||
},
|
||||
"pres": {
|
||||
"label": "Présence",
|
||||
"labelnorm": "presence",
|
||||
"abbrev": "pre",
|
||||
"value": 1,
|
||||
"rang": 0,
|
||||
"max": 1
|
||||
},
|
||||
"san": {
|
||||
"label": "Sang-Froid",
|
||||
"labelnorm": "sangfroid",
|
||||
"abbrev": "san",
|
||||
"value": 1,
|
||||
"rang": 0,
|
||||
"max": 1
|
||||
}
|
||||
},
|
||||
"rang": {
|
||||
"tricherie": {
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"feerie": {
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"masque": {
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"heritage": {
|
||||
"value": 0,
|
||||
"scenarios": 0
|
||||
}
|
||||
},
|
||||
"pv": {
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"competences": {
|
||||
"aventurier": {
|
||||
"label": "Aventurier",
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"combattant": {
|
||||
"label": "Aventurier",
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"erudit": {
|
||||
"label": "Erudit",
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"gentleman": {
|
||||
"label": "Gentleman",
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"roublard": {
|
||||
"label": "Roublard",
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"savant": {
|
||||
"label": "Savant",
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
}
|
||||
},
|
||||
"experience": {
|
||||
"value": 0,
|
||||
"pourtricher": 0
|
||||
},
|
||||
"combat": {
|
||||
"esquive": {
|
||||
"masquee": 0,
|
||||
"demasquee": 0
|
||||
},
|
||||
"parade": {
|
||||
"value": 0
|
||||
},
|
||||
"resistancephysique": {
|
||||
"value": 0
|
||||
},
|
||||
"resistancepsychique": {
|
||||
"value": 0
|
||||
},
|
||||
"protection": {
|
||||
"value": 0
|
||||
},
|
||||
"effetssecondaires": "",
|
||||
"dissimulation": {
|
||||
"value": 0
|
||||
},
|
||||
"initiative": {
|
||||
"masquee": 0,
|
||||
"demasquee": 0
|
||||
},
|
||||
"corpsacorps": {
|
||||
"masquee": 0,
|
||||
"demasquee": 0
|
||||
},
|
||||
"tir": {
|
||||
"masquee": 0,
|
||||
"demasquee": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"npccore": {
|
||||
"npctype": "",
|
||||
"description": ""
|
||||
}
|
||||
},
|
||||
"personnage": {
|
||||
"templates": [
|
||||
"biodata",
|
||||
"core"
|
||||
]
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
"templates": {
|
||||
"base": {
|
||||
"description": ""
|
||||
},
|
||||
"basequip": {
|
||||
"rarete": 0,
|
||||
"quantite": 0,
|
||||
"equipped": false
|
||||
}
|
||||
},
|
||||
"types": [
|
||||
"talenfeet",
|
||||
"capacitenaturelle",
|
||||
"pouvoir",
|
||||
"atoutfeerique",
|
||||
"competence",
|
||||
"protection",
|
||||
"monnaie",
|
||||
"equipement",
|
||||
"artefact",
|
||||
"ressource",
|
||||
"contact"
|
||||
],
|
||||
"fee": {
|
||||
"feetype": 0,
|
||||
"description": ""
|
||||
},
|
||||
"capacitenaturelle": {
|
||||
"description": ""
|
||||
},
|
||||
"pouvoir": {
|
||||
"description": ""
|
||||
},
|
||||
"atoutfeerique": {
|
||||
"description": ""
|
||||
},
|
||||
"competence": {
|
||||
"categorie": "",
|
||||
"profil": "",
|
||||
"niveau": 0,
|
||||
"predilection": false,
|
||||
"specialites": "",
|
||||
"description": ""
|
||||
},
|
||||
"historique": {
|
||||
"bonusmalus": "",
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"profil": {
|
||||
"exemples": "",
|
||||
"attribut1": "",
|
||||
"attribut2": "",
|
||||
"attribut3": "",
|
||||
"competences": "",
|
||||
"talentsinitie": "",
|
||||
"prerequisaguerri": "",
|
||||
"talentsaguerri": "",
|
||||
"prerequismaitre": "",
|
||||
"talentsmaitre": "",
|
||||
"celluleinfo": "",
|
||||
"equipement": "",
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"equipement": {
|
||||
"templates": [
|
||||
"base",
|
||||
"basequip"
|
||||
]
|
||||
},
|
||||
"arme": {
|
||||
"typearme": "",
|
||||
"bonusmaniementoff": 0,
|
||||
"seuildefense": 0,
|
||||
"onlevelonly": false,
|
||||
"degats": "",
|
||||
"deuxmains": false,
|
||||
"percearmure": false,
|
||||
"percearmurevalue": 0,
|
||||
"courte": 0,
|
||||
"moyenne": 0,
|
||||
"longue": 0,
|
||||
"tr": 0,
|
||||
"templates": [
|
||||
"base",
|
||||
"basequip"
|
||||
]
|
||||
},
|
||||
"protection": {
|
||||
"protection": 0,
|
||||
"adversitepoids" :0,
|
||||
"templates": [
|
||||
"base",
|
||||
"basequip"
|
||||
]
|
||||
},
|
||||
"monnaie": {
|
||||
"templates": [
|
||||
"base",
|
||||
"basequip"
|
||||
]
|
||||
},
|
||||
"artefact": {
|
||||
"complexite": 0,
|
||||
"branche": "",
|
||||
"branche2": "none",
|
||||
"dureerealisation": "",
|
||||
"tempsroute": "",
|
||||
"effetdejeu": "",
|
||||
"defautcourant": "",
|
||||
"autrescarac": "",
|
||||
"avantagespossibles": "",
|
||||
"avantages": "",
|
||||
"competences": "",
|
||||
"templates": [
|
||||
"base",
|
||||
"basequip"
|
||||
]
|
||||
|
||||
}
|
||||
}
|
||||
}
|
561
templates/actor-sheet.html
Normal file
561
templates/actor-sheet.html
Normal file
@ -0,0 +1,561 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields background-sheet-header">
|
||||
<div class="flexrow">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="flexcol">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<div class="flexrow">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name">Bonne Aventure</h4>
|
||||
<label class="item-name-label competence-name item-field-label-short">Base</label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.bonneaventure.base" value="{{system.bonneaventure.base}}" data-dtype="Number" />
|
||||
<label class="item-name-label competence-name item-field-label-short">Actuelle</label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.bonneaventure.actuelle" value="{{system.bonneaventure.actuelle}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name item-field-label-medium">Expérience</h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.experience.value" value="{{system.experience.value}}" data-dtype="Number" />
|
||||
|
||||
<h4 class="item-name-label competence-name item-field-label-medium">Eclat</h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.eclat.value" value="{{system.eclat.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="item flexrow">
|
||||
<h4 class="item-name-label competence-name item-field-label-medium">Vigueur</h4>
|
||||
<label class="status-small-label color-class-common item-field-label-short">{{system.sante.vigueur}}</label>
|
||||
<h4 class="item-name-label competence-name item-field-label-medium">Etat</h4>
|
||||
<select class="status-small-label color-class-common item-field-label-medium" type="text" name="system.sante.etat"
|
||||
value="{{system.sante.etat}}" data-dtype="Number">
|
||||
{{#select system.sante.etat}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-sante-etat.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="principal">Attributs</a>
|
||||
<a class="item" data-tab="competences">Compétences</a>
|
||||
<a class="item" data-tab="combat">Combat</a>
|
||||
<a class="item" data-tab="equipement">Equipement</a>
|
||||
<a class="item" data-tab="biodata">Bio&Notes</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Main Tab --}}
|
||||
<div class="tab principal" data-group="primary" data-tab="principal">
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="grid grid-2col">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each system.attributs as |attr key|}}
|
||||
<li class="item flexrow " data-attr-key="{{key}}">
|
||||
<img class="item-name-img" src="systems/fvtt-les-heritiers/assets/icons/{{attr.labelnorm}}.webp">
|
||||
<span class="item-name-label competence-name item-field-label-medium"><a
|
||||
class="roll-attribut">{{attr.label}}</a></span>
|
||||
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
|
||||
name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
|
||||
{{#select attr.value}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
<li class="item flexrow">
|
||||
<img class="item-name-img" src="systems/fvtt-les-heritiers/assets/icons/vitesse.webp">
|
||||
<span class="item-name-label competence-name item-field-label-medium">Vitesse</span>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
|
||||
value="{{system.vitesse.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
|
||||
<h4 class="item-name-label competence-name">Adversités</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each system.adversite as |adv key|}}
|
||||
<li class="item flexrow" data-adversite="{{key}}">
|
||||
<a class="adversite-modify plus-minus-button" data-adversite-value="-1">-</a>
|
||||
<div class="icon-adversite-container">
|
||||
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_{{key}}.webp">
|
||||
<div class="adversite-text">{{adv}}</div>
|
||||
</div>
|
||||
<a class="adversite-modify plus-minus-button" data-adversite-value="1">+</a>
|
||||
<div class=""> </div>
|
||||
<div class=""> </div>
|
||||
<div class=""> </div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Talents</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Résumé</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each talents as |talent key|}}
|
||||
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{talent.img}}" />
|
||||
<span class="item-name-label competence-name">{{talent.name}}</span>
|
||||
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Talents de Cellule</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Résumé</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each talentsCell as |talent key|}}
|
||||
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{talent.img}}" />
|
||||
<span class="item-name-label competence-name">{{talent.name}}</span>
|
||||
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Competence Tab --}}
|
||||
<div class="tab competences" data-group="primary" data-tab="competences">
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Compétences</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each skills as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{skill.img}}" />
|
||||
<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
{{#if (ne skill.system.attribut1 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
|
||||
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
|
||||
{{/if}}
|
||||
{{#if (ne skill.system.attribut2 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
|
||||
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
|
||||
{{/if}}
|
||||
{{#if (ne skill.system.attribut3 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
|
||||
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
|
||||
{{/if}}
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Equipement Tab --}}
|
||||
<div class="tab combat" data-group="primary" data-tab="combat">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<button class="chat-card-button roll-initiative">Initiative (actuelle : {{initiative}} )</button>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Armes</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attaque</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Défense</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dégats</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each armes as |arme key|}}
|
||||
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
|
||||
<img class="item-name-img" src="{{arme.img}}" />
|
||||
<span class="item-name-label competence-name">{{arme.name}}</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
{{#if arme.system.equipped}}
|
||||
<button class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
|
||||
{{else}}
|
||||
<button disabled class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
{{#if arme.system.isdefense}}
|
||||
<span class="item-field-label-short arme-defensif item-field-label-short"><label
|
||||
class="arme-defensif item-field-label-short defense-sheet">{{arme.system.totalDefensif}}</label></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short arme-defensif item-field-label-short"><label
|
||||
class="arme-defensif item-field-label-short defense-sheet">N/A</label></span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-short">
|
||||
{{#if arme.system.equipped}}
|
||||
<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
||||
{{else}}
|
||||
<button disabled class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Protections</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Protection</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each protections as |protection key|}}
|
||||
<li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
|
||||
<img class="item-name-img" src="{{protection.img}}" />
|
||||
<span class="item-name-label competence-name">{{protection.name}}</span>
|
||||
<span class="item-field-label-short arme-defensif"><label
|
||||
class="arme-defensif">{{protection.system.protection}}</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
{{!-- Equipement Tab --}}
|
||||
<div class="tab equipement" data-group="primary" data-tab="equipement">
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<hr>
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<h4>
|
||||
<label class="argent-total-text">
|
||||
Argent Total : {{richesse.po}} PO - {{richesse.pa}} PA - {{richesse.sc}} SC (total {{richesse.valueSC}} SC)
|
||||
</label>
|
||||
</h4>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Richesses et Argent</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Quantité</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="monnaie" title="Ajouter une monnaie"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each monnaies as |monnaie key|}}
|
||||
<li class="item flexrow " data-item-id="{{monnaie._id}}" data-item-type="monnaie">
|
||||
<img class="item-name-img" src="{{monnaie.img}}" />
|
||||
<span class="item-name-label competence-name">{{monnaie.name}}</span>
|
||||
<span class="item-name-label competence-name item-field-label-medium">{{monnaie.system.quantite}}
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<h4>
|
||||
<label class="argent-total-text">
|
||||
Valeur Total Equipement : {{valeurEquipement.po}} PO - {{valeurEquipement.pa}} PA - {{valeurEquipement.sc}} SC (total {{valeurEquipement.valueSC}} SC)
|
||||
</label>
|
||||
</h4>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Equipements</label></h3>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Quantité</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipement" title="Ajouter un équipement"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each equipements as |equipement key|}}
|
||||
<li class="item flexrow " data-item-id="{{equipement._id}}" data-item-type="equipement">
|
||||
<img class="item-name-img" src="{{equipement.img}}" />
|
||||
<span class="item-name-label competence-name">{{equipement.name}}</span>
|
||||
<span class="item-name-label competence-name item-field-label-medium">{{equipement.system.quantite}}
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Artefacts</label></h3>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Quantité</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="artefact" title="Ajouter un artefact"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each artefacts as |artefact key|}}
|
||||
<li class="item flexrow " data-item-id="{{artefact._id}}" data-item-type="artefact">
|
||||
<img class="item-name-img" src="{{artefact.img}}" />
|
||||
<span class="item-name-label competence-name">{{artefact.name}}</span>
|
||||
<span class="item-name-label competence-name item-field-label-medium">{{artefact.system.quantite}}
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each historiques as |historique key|}}
|
||||
<li class="item flexrow" data-item-id="{{historique._id}}">
|
||||
<label class="generic-label">Historique : </label>
|
||||
<label class="generic-label">{{historique.name}}</label>
|
||||
<label></label>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
{{#each profils as |profil key|}}
|
||||
<li class="item flexrow" data-item-id="{{profil._id}}">
|
||||
<label class="generic-label">Profil : </label>
|
||||
<label class="generic-label">{{profil.name}}</label>
|
||||
<label></label>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="grid grid-3col">
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sexe</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{system.biodata.sex}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Age</label>
|
||||
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<ul>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Taille</label>
|
||||
<input type="text" class="" name="system.biodata.size" value="{{system.biodata.size}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Cheveux</label>
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{system.biodata.hair}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Yeux</label>
|
||||
<input type="text" class="" name="system.biodata.eyes" value="{{system.biodata.eyes}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Main préférée</label>
|
||||
<input type="text" class="" name="system.biodata.preferredhand" value="{{system.biodata.preferredhand}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Poids</label>
|
||||
<input type="text" class="" name="system.biodata.weight" value="{{system.biodata.weight}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Description</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
28
templates/chat-degats-result.html
Normal file
28
templates/chat-degats-result.html
Normal file
@ -0,0 +1,28 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if actionImg}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
|
||||
<li>Dégats : {{finalResult}}</li>
|
||||
{{#if targetVigueur}}
|
||||
<li>Vigueur de la cible : {{targetVigueur}}</li>
|
||||
<li>Etats Combativité supplémentaires perdus (manuel): {{nbEtatPerdus}} </li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
84
templates/chat-generic-result.html
Normal file
84
templates/chat-generic-result.html
Normal file
@ -0,0 +1,84 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if actionImg}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li class="hawkmoon-roll">Attribut : {{attr.label}} ({{attr.value}})</li>
|
||||
|
||||
{{#if competence}}
|
||||
<li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if selectedMaitrise}}
|
||||
<li>Maitrise : {{selectedMaitrise.name}}</li>
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{#if arme}}
|
||||
<li>Arme : {{arme.name}} (+{{arme.system.bonusmaniementoff}})</li>
|
||||
{{/if}}
|
||||
|
||||
<li>Formule : {{diceFormula}}</li>
|
||||
<li>Résultat du dé : {{diceResult}}</li>
|
||||
|
||||
{{#if bonusRoll}}
|
||||
<li>{{textBonus}} : +{{bonusRoll.total}}</li>
|
||||
{{/if}}
|
||||
|
||||
<li>Total : {{finalResult}}</li>
|
||||
|
||||
{{#if difficulte}}
|
||||
{{#if isSuccess}}
|
||||
<li class="chat-success">Succés...
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="chat-failure">Echec...</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isHeroique}}
|
||||
<li class="chat-success">Héroïque !!!</li>
|
||||
{{/if}}
|
||||
{{#if isDramatique}}
|
||||
<li class="chat-failure">Dramatique !!!</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isInit}}
|
||||
<li>Initiative stockée ! </li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isSuccess}}
|
||||
{{#if arme}}
|
||||
<li>Votre adversaire perd 1 Etat de Combativité (manuel) </li>
|
||||
{{#if (not arme.system.onlevelonly)}}
|
||||
<button class="chat-card-button roll-chat-degat">Dégats de l'arme</button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{#each predilections as |pred key|}}
|
||||
<li>
|
||||
<button class="chat-card-button predilection-reroll" data-predilection-index="{{key}}">Predilection :
|
||||
{{pred.name}}</button>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
356
templates/creature-sheet.html
Normal file
356
templates/creature-sheet.html
Normal file
@ -0,0 +1,356 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields background-sheet-header">
|
||||
<div class="flexrow">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="flexcol">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<div class="flexrow">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name">Ressources</h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.ressources.value" value="{{system.ressources.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="principal">Technique</a>
|
||||
<a class="item" data-tab="competences">Compétences</a>
|
||||
<a class="item" data-tab="talents">Talents</a>
|
||||
<a class="item" data-tab="armes">Armes</a>
|
||||
<a class="item" data-tab="biodata">Bio&Notes</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Main Tab --}}
|
||||
<div class="tab principal" data-group="primary" data-tab="principal">
|
||||
|
||||
<div class="grid grid-2col">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each system.attributs as |attr key|}}
|
||||
<li class="item flexrow " data-attr-key="{{key}}">
|
||||
<img class="item-name-img" src="systems/fvtt-les-heritiers/assets/icons/{{attr.labelnorm}}.webp">
|
||||
<span class="item-name-label competence-name item-field-label-medium"><a
|
||||
class="roll-attribut">{{attr.label}}</a></span>
|
||||
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
|
||||
name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
|
||||
{{#select attr.value}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{/each}}
|
||||
<li class="item flexrow">
|
||||
<img class="item-name-img" src="systems/fvtt-les-heritiers/assets/icons/vitesse.webp">
|
||||
<span class="item-name-label competence-name item-field-label-medium">Vitesse</span>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
|
||||
value="{{system.vitesse.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
<h4 class="item-name-label competence-name">Santé</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="label-name item-field-label-short">Vigueur</label>
|
||||
<label class="label-name item-field-label-short">{{system.sante.vigueur}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="label-name item-field-label-short">Etat</label>
|
||||
<select class="label-name item-field-label-medium" type="text" name="system.sante.etat" value="{{system.sante.etat}}" data-dtype="Number">
|
||||
{{#select system.sante.etat}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-sante-etat.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h4 class="item-name-label competence-name">Combat</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<button class="chat-card-button roll-initiative">Initiative</button>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<h4 class="item-name-label competence-name">Adversité</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each system.adversite as |adv key|}}
|
||||
<li class="item flexrow" data-adversite="{{key}}">
|
||||
<a class="adversite-modify plus-minus-button" data-adversite-value="-1">-</a>
|
||||
<div class="icon-adversite-container">
|
||||
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_{{key}}.webp">
|
||||
<div class="adversite-text">{{adv}}</div>
|
||||
</div>
|
||||
<a class="adversite-modify plus-minus-button" data-adversite-value="1">+</a>
|
||||
<div class=""> </div>
|
||||
<div class=""> </div>
|
||||
<div class=""> </div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Competence Tab --}}
|
||||
<div class="tab competences" data-group="primary" data-tab="competences">
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Compétences</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each skills as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{skill.img}}" />
|
||||
<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
{{#if (ne skill.system.attribut1 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
|
||||
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
|
||||
{{/if}}
|
||||
{{#if (ne skill.system.attribut2 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
|
||||
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
|
||||
{{/if}}
|
||||
{{#if (ne skill.system.attribut3 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
|
||||
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
|
||||
{{/if}}
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Talents Tab --}}
|
||||
<div class="tab talents" data-group="primary" data-tab="talents">
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Talents</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Résumé</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each talents as |talent key|}}
|
||||
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{talent.img}}" />
|
||||
<span class="item-name-label competence-name">{{talent.name}}</span>
|
||||
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Talents de Cellule</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Résumé</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each talentsCell as |talent key|}}
|
||||
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{talent.img}}" />
|
||||
<span class="item-name-label competence-name">{{talent.name}}</span>
|
||||
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Equipement Tab --}}
|
||||
<div class="tab armes" data-group="primary" data-tab="armes">
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Armes</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attaque</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Défense</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dégats</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each armes as |arme key|}}
|
||||
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
|
||||
<img class="item-name-img" src="{{arme.img}}" />
|
||||
<span class="item-name-label competence-name">{{arme.name}}</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
{{#if arme.system.equipped}}
|
||||
<button class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
|
||||
{{else}}
|
||||
<button disabled class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
{{#if arme.system.isdefense}}
|
||||
<span class="item-field-label-short arme-defensif item-field-label-short"><label
|
||||
class="arme-defensif item-field-label-short defense-sheet">{{arme.system.totalDefensif}}</label></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short arme-defensif item-field-label-short"><label
|
||||
class="arme-defensif item-field-label-short defense-sheet">N/A</label></span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-short">
|
||||
{{#if arme.system.equipped}}
|
||||
<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
||||
{{else}}
|
||||
<button disabled class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Protections</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Protection</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each protections as |protection key|}}
|
||||
<li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
|
||||
<img class="item-name-img" src="{{protection.img}}" />
|
||||
<span class="item-name-label competence-name">{{protection.name}}</span>
|
||||
<span class="item-field-label-short arme-defensif"><label
|
||||
class="arme-defensif">{{protection.system.protection}}</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
|
||||
<span>
|
||||
<h3>Description</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Habitat</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor habitat target="system.biodata.habitat" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
6
templates/editor-notes-gm.html
Normal file
6
templates/editor-notes-gm.html
Normal file
@ -0,0 +1,6 @@
|
||||
{{#if data.isGM}}
|
||||
<h3>GM Notes : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.biodata.gmnotes target="system.biodata.gmnotes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
{{/if}}
|
48
templates/hud-adversites.html
Normal file
48
templates/hud-adversites.html
Normal file
@ -0,0 +1,48 @@
|
||||
<div class="control-icon hawkmoon-adversite ">
|
||||
<img class="hawkmoon-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Action" />
|
||||
<div class="hawkmoon-hud-list tokenhudext right">
|
||||
|
||||
<div class="flexrow tokenhudicon">
|
||||
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="-1"
|
||||
data-action-index="bleue" title="Adversite Bleue">
|
||||
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_bleue.webp">
|
||||
<div class="hud-adversite-text"> -1</div>
|
||||
</div>
|
||||
|
||||
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="+1"
|
||||
data-action-index="bleue" title="Adversite Bleue">
|
||||
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_bleue.webp">
|
||||
<div class="hud-adversite-text"> +1</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexrow tokenhudicon">
|
||||
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="-1"
|
||||
data-action-index="rouge" title="Adversite Rouge">
|
||||
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_rouge.webp">
|
||||
<div class="hud-adversite-text"> -1</div>
|
||||
</div>
|
||||
|
||||
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="+1"
|
||||
data-action-index="rouge" title="Adversite Rouge">
|
||||
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_rouge.webp">
|
||||
<div class="hud-adversite-text"> +1</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexrow tokenhudicon">
|
||||
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="-1"
|
||||
data-action-index="noire" title="Adversite Noire">
|
||||
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_noire.webp">
|
||||
<div class="hud-adversite-text"> -1</div>
|
||||
</div>
|
||||
|
||||
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="+1"
|
||||
data-action-index="noire" title="Adversite Noire">
|
||||
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_noire.webp">
|
||||
<div class="hud-adversite-text"> +1</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
89
templates/item-arme-sheet.html
Normal file
89
templates/item-arme-sheet.html
Normal file
@ -0,0 +1,89 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Type d'arme : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.typearme"
|
||||
value="{{system.typearme}}" data-dtype="string">
|
||||
{{#select system.typearme}}
|
||||
<option value="contact">Arme de contact</option>
|
||||
<option value="contactjet">Arme de contact et de Jet</option>
|
||||
<option value="jet">Arme de Jet</option>
|
||||
<option value="tir">Arme de Tir</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Bonus offensif : </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.bonusmaniementoff"
|
||||
value="{{system.bonusmaniementoff}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Seuil de Défense : </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.seuildefense"
|
||||
value="{{system.seuildefense}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">1 niveau de Combativité au maximum ? </label>
|
||||
<input type="checkbox" name="system.onlevelonly" {{checked system.onlevelonly}} />
|
||||
</li>
|
||||
{{#if system.onlevelonly}}
|
||||
{{else}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Dégâts : </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.degats"
|
||||
value="{{system.degats}}" data-dtype="String" />
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">A deux mains ? </label>
|
||||
<input type="checkbox" name="system.deuxmains" {{checked system.deuxmains}} />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Perce Armure ? </label>
|
||||
<input type="checkbox" name="system.percearmure" {{checked system.percearmure}} />
|
||||
</li>
|
||||
{{#if system.percearmure}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">Valeur de Perce Armure : </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.percearmurevalue"
|
||||
value="{{system.percearmurevalue}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Portée courte </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.courte"
|
||||
value="{{system.courte}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Portée moyenne </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.moyenne"
|
||||
value="{{system.moyenne}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Portée longue </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.longue"
|
||||
value="{{system.longue}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">Temps de rechargement </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.tr" value="{{system.tr}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-prix.html}}
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
117
templates/item-artefact-sheet.html
Normal file
117
templates/item-artefact-sheet.html
Normal file
@ -0,0 +1,117 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Complexité : </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.complexite"
|
||||
value="{{system.complexite}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Branche : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.branche" value="{{system.branche}}"
|
||||
data-dtype="string">
|
||||
{{#select system.branche}}
|
||||
<option value="alchimie">Alchimie</option>
|
||||
<option value="biologie">Biologie</option>
|
||||
<option value="electricite">Electricité</option>
|
||||
<option value="mecanique">Mécanique</option>
|
||||
<option value="scienceesprit">Science de l'Esprit</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Branche secondaire : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.branche2" value="{{system.branche2}}"
|
||||
data-dtype="string">
|
||||
<option value="none">Aucune</option>
|
||||
{{#select system.branche2}}
|
||||
<option value="alchimie">Alchimie</option>
|
||||
<option value="biologie">Biologie</option>
|
||||
<option value="electricite">Electricité</option>
|
||||
<option value="mecanique">Mécanique</option>
|
||||
<option value="scienceesprit">Science de l'Esprit</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Durée de réalisation : </label>
|
||||
<input type="text" class="padd-right item-field-label-long" name="system.dureerealisation"
|
||||
value="{{system.dureerealisation}}" data-dtype="String" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Temps de mise en route : </label>
|
||||
<input type="text" class="padd-right item-field-label-long" name="system.tempsroute"
|
||||
value="{{system.tempsroute}}" data-dtype="String" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Effet de jeu : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea row="8" type="text" class="padd-right color-class-common" name="system.effetdejeu"
|
||||
data-dtype="String">{{system.effetdejeu}}</textarea>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Défaut courant : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea row="4" type="text" class="padd-right color-class-common" name="system.defautcourant"
|
||||
data-dtype="String">{{system.defautcourant}}</textarea>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Autres caractéristiques : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea row="4" type="text" class="padd-right color-class-common" name="system.autrescarac"
|
||||
data-dtype="String">{{system.autrescarac}}</textarea>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Avantages possibles : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea row="4" type="text" class="padd-right color-class-common" name="system.avantagespossibles"
|
||||
data-dtype="String">{{system.avantagespossibles}}</textarea>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Avantages disponibles : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea row="4" type="text" class="padd-right color-class-common" name="system.avantages"
|
||||
data-dtype="String">{{system.avantages}}</textarea>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Compétence associée : </label>
|
||||
<input type="text" class="padd-right item-field-label-long" name="system.competences"
|
||||
value="{{system.competences}}" data-dtype="String" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Equipé ? </label>
|
||||
<input type="checkbox" name="system.equipped" {{checked system.equipped}} />
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
91
templates/item-competence-sheet.html
Normal file
91
templates/item-competence-sheet.html
Normal file
@ -0,0 +1,91 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Niveau </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.niveau" value="{{system.niveau}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Attribut 1 </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.attribut1" value="{{system.attribut1}}" data-dtype="string">
|
||||
{{#select system.attribut1}}
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
<option value="{{attrKey}}">{{attrLabel}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Attribut 2 </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.attribut2" value="{{system.attribut2}}" data-dtype="string">
|
||||
<option value="none">Aucun</option>
|
||||
{{#select system.attribut2}}
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
<option value="{{attrKey}}">{{attrLabel}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Attribut 3 </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.attribut3" value="{{system.attribut3}}" data-dtype="string">
|
||||
<option value="none">Aucun</option>
|
||||
{{#select system.attribut3}}
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
<option value="{{attrKey}}">{{attrLabel}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<h3>Prédilections</h3>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<ul>
|
||||
{{#each system.predilections as |predilection key|}}
|
||||
<li class="prediction-item item flexrow" data-prediction-index="{{key}}">
|
||||
<input type="text" class="padd-right color-class-common edit-predilection" value="{{predilection.name}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="prediction-item item flexrow" data-prediction-index="{{key}}">
|
||||
<textarea row="4" type="text" class="padd-right color-class-common edit-predilection-description"
|
||||
data-dtype="String">{{predilection.description}}</textarea>
|
||||
</li>
|
||||
<li class="prediction-item item flexrow" data-prediction-index="{{key}}">
|
||||
<label class="generic-label">Acquise ? <input class="predilection-acquise" type="checkbox" {{checked
|
||||
predilection.acquise}} /></label>
|
||||
|
||||
<label class="generic-label">Maitrise ? <input class="predilection-maitrise" type="checkbox" {{checked
|
||||
predilection.maitrise}} /></label>
|
||||
|
||||
<label class="generic-label">Utilisée ? <input class="predilection-used" type="checkbox" {{checked
|
||||
predilection.used}} /></label>
|
||||
<a class="item-control delete-prediction" title="Supprimer une predilection"><i
|
||||
class="fas fa-trash"></i></a>
|
||||
</li>
|
||||
<hr>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<li class="flexrow item">
|
||||
<button id="add-predilection" class="chat-card-button">Ajouter une prédilection</button>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
45
templates/item-contact-sheet.html
Normal file
45
templates/item-contact-sheet.html
Normal file
@ -0,0 +1,45 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="flexrow item">
|
||||
|
||||
<label class="generic-label item-field-label-long">Type : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.contacttype" value="{{system.contacttype}}" data-dtype="String">
|
||||
{{#select system.contacttype}}
|
||||
<option value="contact">Contact</option>
|
||||
<option value="allie">Allié</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
<label class="generic-label item-field-label-long">Niveau : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number">
|
||||
{{#select system.niveau}}
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Développement : </label>
|
||||
<input type="text" class="padd-right item-field-label-long" name="system.pointdev"
|
||||
value="{{system.pointdev}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
22
templates/item-equipement-sheet.html
Normal file
22
templates/item-equipement-sheet.html
Normal file
@ -0,0 +1,22 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-prix.html}}
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
24
templates/item-historique-sheet.html
Normal file
24
templates/item-historique-sheet.html
Normal file
@ -0,0 +1,24 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Bonus/Malus </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.bonusmalus"
|
||||
value="{{system.bonusmalus}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
34
templates/item-monnaie-sheet.html
Normal file
34
templates/item-monnaie-sheet.html
Normal file
@ -0,0 +1,34 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
|
||||
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Quantite </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.quantite"
|
||||
value="{{system.quantite}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Valeur en Sous de Cuivre (SC)</label>
|
||||
<input type="text" class="numeric-input item-field-label-short" name="system.prixsc" value="{{system.prixsc}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
119
templates/item-profil-sheet.html
Normal file
119
templates/item-profil-sheet.html
Normal file
@ -0,0 +1,119 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Exemples : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.exemples"
|
||||
value="{{system.exemples}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow items">
|
||||
<label class="generic-label item-field-label-long">Attribut principal 1 </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long"" type=" text"
|
||||
name="system.attribut1" value="{{system.attribut1}}" data-dtype="string">
|
||||
{{#select system.attribut1}}
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
<option value="{{attrKey}}">{{attrLabel}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow item ">
|
||||
<label class="generic-label item-field-label-long">Attribut principal 2 </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long"" type=" text"
|
||||
name="system.attribut2" value="{{system.attribut2}}" data-dtype="string">
|
||||
<option value="none">Aucun</option>
|
||||
{{#select system.attribut2}}
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
<option value="{{attrKey}}">{{attrLabel}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow item ">
|
||||
<label class="generic-label item-field-label-long">Attribut principal 3 </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long"" type=" text"
|
||||
name="system.attribut3" value="{{system.attribut3}}" data-dtype="string">
|
||||
<option value="none">Aucun</option>
|
||||
{{#select system.attribut3}}
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
<option value="{{attrKey}}">{{attrLabel}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Compétences exercées : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea type="text" rows="3" class="padd-right status-small-label color-class-common"
|
||||
name="system.compétences" data-dtype="String">{{system.compétences}}</textarea>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Talents Initié : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea type="text" rows="3" class="padd-right status-small-label color-class-common"
|
||||
name="system.talentsinitie" data-dtype="String">{{system.talentsinitie}}</textarea>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Prérequis Aguerri : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea type="text" rows="3" class="padd-right status-small-label color-class-common"
|
||||
name="system.prerequisaguerri" data-dtype="String">{{system.prerequisaguerri}}</textarea>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Talents Aguerri : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea rows="3" type="text" class="padd-right status-small-label color-class-common"
|
||||
name="system.talentsaguerri" data-dtype="String">{{system.talentsaguerri}}</textarea>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Prérequis Maître : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea rows="3" type="text" class="padd-right status-small-label color-class-common"
|
||||
name="system.prerequismaitre" data-dtype="String">{{system.prerequismaitre}}</textarea>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Talents Maître : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea rows="3" type="text" class="padd-right status-small-label color-class-common"
|
||||
name="system.talentsmaitre" data-dtype="String">{{system.talentsmaitre}}</textarea>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Equipement : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.equipement"
|
||||
value="{{system.equipement}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Contribution à la création de la cellule : </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea rows="3" type="text" class="padd-right status-small-label color-class-common"
|
||||
name="system.celluleinfo" data-dtype="String">{{system.celluleinfo}}</textarea>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
30
templates/item-protection-sheet.html
Normal file
30
templates/item-protection-sheet.html
Normal file
@ -0,0 +1,30 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Protection : </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.protection"
|
||||
value="{{system.protection}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">Adversités dues au poids : </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.adversitepoids"
|
||||
value="{{system.adversitepoids}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-prix.html}}
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
26
templates/item-ressource-sheet.html
Normal file
26
templates/item-ressource-sheet.html
Normal file
@ -0,0 +1,26 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Développement : </label>
|
||||
<input type="text" class="padd-right item-field-label-long" name="system.pointdev"
|
||||
value="{{system.pointdev}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
68
templates/item-talent-sheet.html
Normal file
68
templates/item-talent-sheet.html
Normal file
@ -0,0 +1,68 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-medium">Type </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.talenttype" value="{{system.talenttype}}" data-dtype="String">
|
||||
{{#select system.talenttype}}
|
||||
<option value="personnage">Personnage</option>
|
||||
<option value="cellule">Cellule</option>
|
||||
<option value="traitespece">Trait d'espèce</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-medium">Utilisation </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.utilisation" value="{{system.utilisation}}" data-dtype="String">
|
||||
{{#select system.utilisation}}
|
||||
<option value="permanent">Permanent</option>
|
||||
<option value="sceance">Une fois par scéance</option>
|
||||
<option value="scenario">Une fois par scénario</option>
|
||||
<option value="jour">Une fois par jour</option>
|
||||
<option value="unique">Unique</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Pré-requis </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea rows="3" type="text" class="padd-right status-small-label color-class-common"
|
||||
name="system.prerequis" data-dtype="String">{{system.prerequis}}</textarea>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Résumé (si bonus) </label>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<textarea rows="3" type="text" class="padd-right status-small-label color-class-common"
|
||||
name="system.resumebonus" data-dtype="String">{{system.resumebonus}}</textarea>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-medium">Déja utilisé ? </label>
|
||||
<input class="predilection-maitrise" type="checkbox" name="system.used" {{checked system.used}} />
|
||||
</li>
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-automation.html}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
23
templates/partial-actor-equipment.html
Normal file
23
templates/partial-actor-equipment.html
Normal file
@ -0,0 +1,23 @@
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
|
||||
{{#if (eq level 1)}}
|
||||
<span class="item-name-label">{{equip.name}}</span>
|
||||
{{else}}
|
||||
<span class="item-name-label-level2">{{equip.name}}</span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{equip.system.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
{{#if (eq level 1)}}
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
81
templates/partial-automation.html
Normal file
81
templates/partial-automation.html
Normal file
@ -0,0 +1,81 @@
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Automatisation ? </label>
|
||||
<input type="checkbox" name="system.isautomated" {{checked system.isautomated}} />
|
||||
</li>
|
||||
|
||||
{{#if system.isautomated}}
|
||||
<li class="flexrow item">
|
||||
<ul>
|
||||
{{#each system.automations as |automation key|}}
|
||||
<li class="automation-item item flexrow">
|
||||
<hr>
|
||||
</li>
|
||||
<li class="automation-item item flexrow" data-automation-field="eventtype" data-automation-index="{{key}}">
|
||||
<label class="generic-label item-field-label-medium">Evènement</label>
|
||||
<select class="item-field-label-long automation-edit-field" type="text" data-automation-index="{{key}}" data-automation-field="eventtype"
|
||||
value="{{automation.eventtype}}" data-dtype="String">
|
||||
{{#select automation.eventtype}}
|
||||
<option value="on-drop">Drop sur l'acteur</option>
|
||||
<option value="prepare-roll">Préparation d'un jet</option>
|
||||
<option value="bonus-permanent">Bonus permanent</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
<label class="generic-label item-field-label-medium"> </label>
|
||||
|
||||
<a class="item-control item-field-label-medium delete-automation" title="Supprimer" data-automation-index="{{key}}"><i
|
||||
class="fas fa-trash"></i></a>
|
||||
|
||||
</li>
|
||||
|
||||
{{#if (eq automation.eventtype "on-drop")}}
|
||||
<li class="automation-item item flexrow">
|
||||
<label class="generic-label item-field-label-long">Compétence/Attribut</label>
|
||||
<input type="text" class="item-field-label-medium automation-edit-field" data-automation-index="{{key}}" data-automation-field="competence" value="{{automation.competence}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="automation-item item flexrow">
|
||||
<label class="generic-label item-field-label-long">Valeur minimum</label>
|
||||
<input type="text" class="item-field-label-medium automation-edit-field" data-automation-index="{{key}}" data-automation-field="minLevel" value="{{automation.minLevel}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq automation.eventtype "bonus-permanent")}}
|
||||
<li class="automation-item item flexrow">
|
||||
<label class="generic-label item-field-label-long">Désignation</label>
|
||||
<select class="item-field-label-long automation-edit-field" type="text" data-automation-index="{{key}}" data-automation-field="bonusname"
|
||||
value="{{automation.bonusname}}" data-dtype="String">
|
||||
{{#select automation.bonusname}}
|
||||
<option value="vigueur">Vigueur</option>
|
||||
<option value="bonus-defensif">Bonus au Seuil de Défense</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="automation-item item flexrow">
|
||||
<label class="generic-label item-field-label-long">Bonus</label>
|
||||
<input type="text" class="item-field-label-medium automation-edit-field" data-automation-index="{{key}}" data-automation-field="bonus" value="{{automation.bonus}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq automation.eventtype "prepare-roll")}}
|
||||
<li class="automation-item item flexrow">
|
||||
<label class="generic-label item-field-label-long">Compétence/Attribut</label>
|
||||
<input type="text" class="item-field-label-medium automation-edit-field" data-automation-index="{{key}}" data-automation-field="competence" value="{{automation.competence}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="automation-item item flexrow">
|
||||
<label class="generic-label item-field-label-long">Bonus</label>
|
||||
<input type="text" class="item-field-label-medium automation-edit-field" data-automation-index="{{key}}" data-automation-field="bonus" value="{{automation.bonus}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="automation-item item flexrow">
|
||||
<label class="generic-label item-field-label-long">Coût en BA</label>
|
||||
<input type="text" class="item-field-label-medium automation-edit-field" data-automation-index="{{key}}" data-automation-field="baCost" value="{{automation.baCost}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{/each}}
|
||||
|
||||
</ul>
|
||||
|
||||
<li class="flexrow item">
|
||||
<button id="add-automation" class="chat-card-button">Ajouter une automatisation</button>
|
||||
</li>
|
||||
{{/if}}
|
5
templates/partial-item-description.html
Normal file
5
templates/partial-item-description.html
Normal file
@ -0,0 +1,5 @@
|
||||
<div class="tab description" data-group="primary" data-tab="description">
|
||||
<div class="editor">
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
8
templates/partial-item-header.html
Normal file
8
templates/partial-item-header.html
Normal file
@ -0,0 +1,8 @@
|
||||
<header class="sheet-header">
|
||||
<div class="flexrow background-sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
5
templates/partial-item-nav.html
Normal file
5
templates/partial-item-nav.html
Normal file
@ -0,0 +1,5 @@
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="description">Description</a>
|
||||
<a class="item" data-tab="details">Details</a>
|
||||
</nav>
|
33
templates/partial-item-prix.html
Normal file
33
templates/partial-item-prix.html
Normal file
@ -0,0 +1,33 @@
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Rareté </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.rarete"
|
||||
value="{{system.rarete}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Equipé ? </label>
|
||||
<input type="checkbox" name="system.equipped" {{checked system.equipped}} />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Quantite </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.quantite"
|
||||
value="{{system.quantite}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
|
||||
<label class="generic-label item-field-label-long">Prix (PA) </label>
|
||||
|
||||
<input type="text" class="numeric-input item-field-label-short" name="system.prixpo" value="{{system.prixpo}}"
|
||||
data-dtype="Number" />
|
||||
<label class="generic-label item-field-label-short">PO </label>
|
||||
|
||||
<input type="text" class="numeric-input item-field-label-short" name="system.prixca" value="{{system.prixca}}"
|
||||
data-dtype="Number" />
|
||||
<label class="generic-label item-field-label-short">PA </label>
|
||||
|
||||
<input type="text" class="numeric-input item-field-label-short" name="system.prixsc" value="{{system.prixsc}}"
|
||||
data-dtype="Number" />
|
||||
<label class="generic-label item-field-label-short">SC </label>
|
||||
</li>
|
11
templates/partial-list-niveau.html
Normal file
11
templates/partial-list-niveau.html
Normal file
@ -0,0 +1,11 @@
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
<option value="5">5</option>
|
||||
<option value="6">6</option>
|
||||
<option value="7">7</option>
|
||||
<option value="8">8</option>
|
||||
<option value="9">9</option>
|
||||
<option value="10">10</option>
|
6
templates/partial-sante-etat.html
Normal file
6
templates/partial-sante-etat.html
Normal file
@ -0,0 +1,6 @@
|
||||
<option value="0">Combatif</option>
|
||||
<option value="1">Eprouvé 1</option>
|
||||
<option value="2">Eprouvé 2</option>
|
||||
<option value="3">Affaibli</option>
|
||||
<option value="4">Très affaibli</option>
|
||||
<option value="5">Vaincu</option>
|
8
templates/post-item.html
Normal file
8
templates/post-item.html
Normal file
@ -0,0 +1,8 @@
|
||||
<div class="post-item" data-transfer="{{transfer}}">
|
||||
<h3><b>{{name}}</b></h3>
|
||||
{{#if img}}
|
||||
<img class="chat-img" src="{{img}}" title="{{name}}" />
|
||||
{{/if}}
|
||||
<h4><b>Description : </b></h4>
|
||||
<p class="card-content">{{{system.description}}}</p>
|
||||
</div>
|
112
templates/roll-dialog-generic.html
Normal file
112
templates/roll-dialog-generic.html
Normal file
@ -0,0 +1,112 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<header class="roll-dialog-header">
|
||||
{{#if img}}
|
||||
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
{{/if}}
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
|
||||
</header>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="flexrow">
|
||||
{{#if (eq attrKey "tochoose")}}
|
||||
<span class="roll-dialog-label">Attribut</span>
|
||||
<select class="status-small-label color-class-common" id ="attrKey" type="text" name="attrKey" value="attrKey" data-dtype="string" >
|
||||
{{#select attrKey}}
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
<option value="{{attrKey}}">{{attrLabel}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
{{else}}
|
||||
<span class="roll-dialog-label">{{attr.label}}</span>
|
||||
<span class="small-label roll-dialog-label">{{attr.value}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if nbAdversites}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Malus d'adversités </span>
|
||||
<span class="small-label roll-dialog-label">- {{nbAdversites}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if competence}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{competence.name}}</span>
|
||||
<span class="small-label roll-dialog-label">{{competence.system.niveau}}</span>
|
||||
</div>
|
||||
{{#if maitrises}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Utiliser une maîtrise</span>
|
||||
<select class="status-small-label color-class-common" id ="select-maitrise" type="text" name="select-maitrise" value="maitriseId" data-dtype="string" >
|
||||
{{#select maitriseId}}
|
||||
<option value="none">Aucune</option>
|
||||
{{#each maitrises as |maitrise mKey|}}
|
||||
<option value="{{maitrise.id}}">{{maitrise.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (count talents)}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Talents </span>
|
||||
<select class="flex1" name="competence-talents" id="competence-talents" data-type="String" multiple>
|
||||
{{#each talents as |talent key|}}
|
||||
<option value="{{talent._id}}">{{talent.name}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus </span>
|
||||
<select class="roll-dialog-label" id="bonus-malus-context" type="text" value="{{bonusMalusContext}}"
|
||||
data-dtype="Number">
|
||||
{{#select bonusMalusContext}}
|
||||
<option value="-4">-4</option>
|
||||
<option value="-3">-3</option>
|
||||
<option value="-2">-2</option>
|
||||
<option value="-1">-1</option>
|
||||
<option value="0">0</option>
|
||||
<option value="1">+1</option>
|
||||
<option value="2">+2</option>
|
||||
<option value="3">+3</option>
|
||||
<option value="4">+4</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if armeDefense}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défense adversaire : </span>
|
||||
<span class="roll-dialog-label"><strong>{{difficulte}}</strong> </span>
|
||||
</div>
|
||||
{{else}}
|
||||
{{#if isInit}}
|
||||
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Difficulté : </span>
|
||||
<select class="roll-dialog-label" id="difficulte" type="text" name="difficulte" value="{{difficulte}}"
|
||||
data-dtype="Number">
|
||||
{{#select difficulte}}
|
||||
<option value="0">Aucune/Inconnue</option>
|
||||
<option value="5">Facile (5)</option>
|
||||
<option value="10">Moyenne (10)</option>
|
||||
<option value="15">Ardue (15)</option>
|
||||
<option value="20">Hasardeuse (20)</option>
|
||||
<option value="25">Insensée (25)</option>
|
||||
<option value="30">Pure Folie (30)</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
</form>
|
Loading…
Reference in New Issue
Block a user