Rework capacite+pouvoir

This commit is contained in:
LeRatierBretonnien 2022-12-30 12:07:44 +01:00
parent 87c1aa9a06
commit f816e7bd11
5 changed files with 34 additions and 16 deletions

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@ -30,6 +30,7 @@ export const HERITIERS_CONFIG = {
"Masque": "Masque"
},
resistancePouvoir: {
"aucune": "Aucune",
"physiquepassive": "Physique Passive",
"physiqueactive": "Physique Active",
"psychiquepassive": "Psychique Passive",

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@ -1,7 +1,7 @@
{
"id": "fvtt-les-heritiers",
"description": "Les Héritiers pour FoundryVTT",
"version": "10.0.3",
"version": "10.0.4",
"authors": [
{
"name": "Uberwald/LeRatierBretonnien",
@ -19,7 +19,7 @@
"gridUnits": "m",
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.3.zip",
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.4.zip",
"languages": [
{
"lang": "fr",

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@ -251,8 +251,10 @@
"activation": "",
"cibles": "",
"effet": "",
"duree": "",
"portee": "",
"resistance": "",
"resistanceautre":"",
"description": ""
},
"pouvoir": {
@ -263,6 +265,7 @@
"istest": false,
"feeriemasque": "feerie",
"carac": "pre",
"duree": "",
"cibles": "",
"effet": "",
"portee": "",

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@ -26,34 +26,48 @@
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Activation </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right color-class-common item-field-label-long3"
name="system.activation" value="{{system.activation}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Cibles </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right color-class-common item-field-label-long3"
name="system.cibles" value="{{system.cibles}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Effet </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.effet" value="{{system.effet}}" data-dtype="String" />
<textarea rows="6" type="text" class="padd-right color-class-common item-field-label-long3" name="system.effet"
data-dtype="String">{{system.effet}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Portée </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right color-class-common item-field-label-long3"
name="system.portee" value="{{system.portee}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Résistance </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.resistance" value="{{system.resistance}}" data-dtype="String" />
<label class="generic-label item-field-label-long2">Résistance</label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.resistance" value="{{system.resistance}}" data-dtype="string">
{{#select system.resistance}}
{{#each config.resistancePouvoir as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
</li>
{{#if (eq system.resistance "autre")}}
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Résistance (Autre) </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
name="system.resistanceautre" value="{{system.resistanceautre}}" data-dtype="String" />
</li>
{{/if}}
</ul>
</div>

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@ -50,7 +50,7 @@
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Activation </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
name="system.activation" value="{{system.activation}}" data-dtype="String" />
</li>
@ -88,19 +88,19 @@
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Cibles </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
name="system.cibles" value="{{system.cibles}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Effet </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.effet" value="{{system.effet}}" data-dtype="String" />
<textarea rows="6" type="text" class="padd-right color-class-common item-field-label-long3" name="system.effet"
data-dtype="String">{{system.effet}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Portée </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
name="system.portee" value="{{system.portee}}" data-dtype="String" />
</li>
@ -119,7 +119,7 @@
{{#if (eq system.resistance "autre")}}
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Résistance (Autre) </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
name="system.resistanceautre" value="{{system.resistanceautre}}" data-dtype="String" />
</li>
{{/if}}