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107 changed files with 1066 additions and 898 deletions

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@ -2,22 +2,22 @@
"TYPES": {
"Actor": {
"personnage": "Personnage",
"pnj": "PNJ"
},
"Item": {
"accessoire": "Accessoire",
"arme": "Arme",
"atoutfeerique": "Atout féerique",
"avantage": "Avantage",
"capacitenaturelle": "Capacité naturelle",
"competence": "Compétence",
"contact": "Contact",
"desavantage": "Désavantage",
"equipement": "Equipement",
"fee": "Fée",
"pouvoir": "Pouvoir",
"profil": "Profil",
"protection": "Protection"
"PNJ": "PNJ"
}
},
"Item": {
"accessoire": "Accessoire",
"arme": "Arme",
"atoutfeerique": "Atout féerique",
"avantage": "Avantage",
"capacitenaturelle": "Capacité naturelle",
"competence": "Compétence",
"contact": "Contact",
"desavantage": "Désavantage",
"equipement": "Equipement",
"fee": "Fée",
"pouvoir": "Pouvoir",
"profil": "Profil",
"protection": "Protection"
}
}

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@ -12,7 +12,7 @@ export class HeritiersActorPNJSheet extends HeritiersActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-les-heritiers", "sheet", "actor"],
template: "systems/fvtt-les-heritiers/templates/actor-pnj-sheet.html",
width: 780,

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@ -11,7 +11,7 @@ export class HeritiersActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-les-heritiers", "sheet", "actor"],
template: "systems/fvtt-les-heritiers/templates/actor-sheet.html",
width: 780,
@ -24,7 +24,7 @@ export class HeritiersActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = foundry.utils.duplicate(this.object)
const objectData = duplicate(this.object)
let formData = {
title: this.title,
@ -42,18 +42,18 @@ export class HeritiersActorSheet extends ActorSheet {
utileSkillsPhysical :this.actor.organizeUtileSkills("physical"),
futileSkills :this.actor.organizeFutileSkills(),
contacts: this.actor.organizeContacts(),
armes: foundry.utils.duplicate(this.actor.getWeapons()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
pouvoirs: foundry.utils.duplicate(this.actor.getPouvoirs()),
fee: foundry.utils.duplicate(this.actor.getFee() || {} ),
protections: foundry.utils.duplicate(this.actor.getArmors()),
armes: duplicate(this.actor.getWeapons()),
monnaies: duplicate(this.actor.getMonnaies()),
pouvoirs: duplicate(this.actor.getPouvoirs()),
fee: duplicate(this.actor.getFee() || {} ),
protections: duplicate(this.actor.getArmors()),
combat: this.actor.getCombatValues(),
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
avantages: foundry.utils.duplicate(this.actor.getAvantages()),
atouts: foundry.utils.duplicate(this.actor.getAtouts()),
capacites: foundry.utils.duplicate(this.actor.getCapacites()),
desavantages: foundry.utils.duplicate(this.actor.getDesavantages()),
profils: foundry.utils.duplicate(this.actor.getProfils()),
equipements: duplicate(this.actor.getEquipments()),
avantages: duplicate(this.actor.getAvantages()),
atouts: duplicate(this.actor.getAtouts()),
capacites: duplicate(this.actor.getCapacites()),
desavantages: duplicate(this.actor.getDesavantages()),
profils: duplicate(this.actor.getProfils()),
pvMalus: this.actor.getPvMalus(),
heritage: game.settings.get("fvtt-les-heritiers", "heritiers-heritage"),
initiative: this.actor.getFlag("world", "last-initiative") || -1,
@ -77,42 +77,19 @@ export class HeritiersActorSheet extends ActorSheet {
}
/* -------------------------------------------- */
dialogRecupUsage() {
new Dialog({
title: "Récupération des Points d'Usage",
content: "<p>Combien de Points d'Usage souhaitez-vous récupérer ?</p>",
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "1 Point",
callback: () => {
this.actor.recupUsage(1)
}
},
two: {
icon: '<i class="fas fa-check"></i>',
label: "2 Points",
callback: () => {
this.actor.recupUsage(2)
}
},
four: {
icon: '<i class="fas fa-check"></i>',
label: "4 Points",
callback: () => {
this.actor.recupUsage(4)
}
},
all: {
icon: '<i class="fas fa-check"></i>',
label: "Tous les Points",
callback: () => {
this.actor.recupUsage(100)
}
getCelluleTalents( ) {
let talents = []
for(let cellule of game.actors) {
if (cellule.type == "cellule") {
let found = cellule.system.members.find( it => it.id == this.actor.id)
if (found) {
talents = talents.concat( cellule.getTalents() )
}
}
}).render(true)
}
return talents
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
@ -203,10 +180,7 @@ export class HeritiersActorSheet extends ActorSheet {
let pouvoirId = li.data("item-id")
this.actor.rollPouvoir(pouvoirId)
})
html.find('.dialog-recup-usage').click((event) => {
this.dialogRecupUsage()
})
html.find('.item-add').click((event) => {
const itemType = $(event.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })

View File

@ -54,7 +54,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
prepareArme(arme) {
arme = foundry.utils.duplicate(arme)
arme = duplicate(arme)
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
return arme
}
@ -86,7 +86,7 @@ export class HeritiersActor extends Actor {
/* ----------------------- --------------------- */
addMember(actorId) {
let members = foundry.utils.duplicate(this.system.members)
let members = duplicate(this.system.members)
members.push({ id: actorId })
this.update({ 'system.members': members })
}
@ -135,23 +135,13 @@ export class HeritiersActor extends Actor {
return this.getItemSorted(["profil"])
}
getPouvoirs() {
let pouvoirs = []
for (let item of this.items) {
if (item.type == "pouvoir") {
let itemObj = foundry.utils.duplicate(item)
itemObj.maxUsage = this.getPouvoirUsageMax(item)
pouvoirs.push(itemObj)
}
}
HeritiersUtility.sortArrayObjectsByName(pouvoirs)
return pouvoirs
return this.getItemSorted(["pouvoir"])
}
/* -------------------------------------------- */
getSkills() {
let comp = []
for (let item of this.items) {
item = foundry.utils.duplicate(item)
item = duplicate(item)
if (item.type == "competence") {
comp.push(item)
}
@ -259,11 +249,6 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async prepareData() {
super.prepareData();
let pvMax = (this.system.caracteristiques.con.rang * 3) + 9 + this.system.pv.mod
if (this.system.pv.max != pvMax) {
this.update({ 'system.pv.max': pvMax })
}
}
/* -------------------------------------------- */
@ -285,7 +270,7 @@ export class HeritiersActor extends Actor {
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = foundry.utils.duplicate(item)
item = duplicate(item)
}
return item;
}
@ -343,7 +328,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
getCarac(attrKey) {
return foundry.utils.duplicate(this.system.caracteristiques)
return duplicate(this.system.caracteristiques)
}
/* -------------------------------------------- */
@ -364,13 +349,13 @@ export class HeritiersActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
subActors.push(duplicate(game.actors.get(id)));
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = foundry.utils.duplicate(this.system.subactors);
let subActors = duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@ -392,7 +377,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async incDecAdversite(adv, incDec = 0) {
let adversite = foundry.utils.duplicate(this.system.adversite)
let adversite = duplicate(this.system.adversite)
adversite[adv] += Number(incDec)
adversite[adv] = Math.max(adversite[adv], 0)
this.update({ 'system.adversite': adversite })
@ -439,7 +424,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async setPredilectionUsed(compId, predIdx) {
let comp = this.items.get(compId)
let pred = foundry.utils.duplicate(comp.system.predilections)
let pred = duplicate(comp.system.predilections)
pred[predIdx].used = true
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
}
@ -461,7 +446,7 @@ export class HeritiersActor extends Actor {
}
if (arme.system.totalDefensif > maxDef) {
maxDef = arme.system.totalDefensif
bestArme = foundry.utils.duplicate(arme)
bestArme = duplicate(arme)
}
}
return bestArme
@ -476,7 +461,7 @@ export class HeritiersActor extends Actor {
for (let auto of talent.system.automations) {
if (auto.eventtype === "prepare-roll") {
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
talent = foundry.utils.duplicate(talent)
talent = duplicate(talent)
talent.system.bonus = auto.bonus
talent.system.baCost = auto.baCost
talents.push(talent)
@ -538,7 +523,6 @@ export class HeritiersActor extends Actor {
}
return undefined
}
/* -------------------------------------------- */
getCommonRollData(compId = undefined, compName = undefined) {
let rollData = HeritiersUtility.getBasicRollData()
@ -554,16 +538,15 @@ export class HeritiersActor extends Actor {
rollData.useTricherie = false
rollData.useSpecialite = false
rollData.useHeritage = false
rollData.pouvoirPointsUsage = 1
rollData.rulesMalus.push(this.getPvMalus())
if (compId) {
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
rollData.competence = duplicate(this.items.get(compId) || {})
this.prepareUtileSkill(rollData.competence)
rollData.actionImg = rollData.competence?.img
}
if (compName) {
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
if (rollData.competence?.name) {
this.prepareUtileSkill(rollData.competence)
rollData.actionImg = rollData.competence?.img
@ -631,7 +614,7 @@ export class HeritiersActor extends Actor {
async rollAttaqueArme(armeId) {
let arme = this.items.get(armeId)
if (arme) {
arme = foundry.utils.duplicate(arme)
arme = duplicate(arme)
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
let competenceName = "Tir"
let key = "prec"
@ -664,7 +647,7 @@ export class HeritiersActor extends Actor {
let rollData = this.getCommonRollData(undefined, competenceName)
rollData.carac = this.system.caracteristiques[key]
rollData.caracKey = key
rollData.arme = foundry.utils.duplicate(arme)
rollData.arme = duplicate(arme)
rollData.mode = "attaquebrutale"
rollData.armes = this.getOtherMeleeWeapons(arme)
rollData.rulesMalus.push({ name: "Attaque brutale", value: -2 })
@ -682,7 +665,7 @@ export class HeritiersActor extends Actor {
let rollData = this.getCommonRollData(undefined, pireCompetence.name)
rollData.carac = this.system.caracteristiques[key]
rollData.caracKey = key
rollData.arme = foundry.utils.duplicate(arme)
rollData.arme = duplicate(arme)
rollData.armes = this.getOtherMeleeWeapons(arme)
rollData.mode = "attaquecharge"
let rollDialog = await HeritiersRollDialog.create(this, rollData)
@ -699,7 +682,7 @@ export class HeritiersActor extends Actor {
let rollData = this.getCommonRollData(undefined, competenceName)
rollData.carac = this.system.caracteristiques["agi"]
rollData.caracKey = "agi"
rollData.arme = foundry.utils.duplicate(arme)
rollData.arme = duplicate(arme)
rollData.mode = "assommer"
if (rollData.defenderTokenId) {
rollData.cacheDifficulte = true
@ -709,136 +692,22 @@ export class HeritiersActor extends Actor {
}
}
/* -------------------------------------------- */
pouvoirPassifDialog(pouvoir) {
let rollData = this.getCommonRollData()
rollData.pouvoir = pouvoir
rollData.mode = "pouvoirpassif"
rollData.pouvoirPointsUsage = 0
rollData.noRoll = true
let d = new Dialog({
title: "Activer le pouvoir passif " + pouvoir.name,
content: "<p>Choisissez le nombre de Points d'Usage</p>",
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "1 Point d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 1;
HeritiersUtility.rollHeritiers(rollData);
}
},
two: {
icon: '<i class="fas fa-check"></i>',
label: "2 Points d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 2;
HeritiersUtility.rollHeritiers(rollData);
}
},
three: {
icon: '<i class="fas fa-check"></i>',
label: "3 Points d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 3;
HeritiersUtility.rollHeritiers(rollData);
}
},
four: {
icon: '<i class="fas fa-check"></i>',
label: "4 Points d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 4;
HeritiersUtility.rollHeritiers(rollData);
}
},
close: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => {
}
}
},
default: "one",
render: html => console.log("Pouvoir passif"),
close: html => console.log("No option")
});
d.render(true);
}
/* -------------------------------------------- */
async rollPouvoir(pouvoirId) {
let pouvoir = this.items.get(pouvoirId)
if (pouvoir) {
if (pouvoir.system.pouvoirtype == "passif") {
this.pouvoirPassifDialog(pouvoir)
return
}
let rollData = this.getCommonRollData(undefined, undefined)
rollData.pouvoirMaxUsage = this.getPouvoirUsageMax(pouvoir)
rollData.pouvoir = foundry.utils.duplicate(pouvoir)
rollData.mode = "pouvoir"
if (pouvoir.system.feeriemasque != "autre") {
rollData.pouvoirBase = foundry.utils.duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
rollData.pouvoirBase = duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
rollData.pouvoirBase.label = "Féerie"
if (pouvoir.system.istest && !pouvoir.system.carac) {
ui.notifications.warn("Le pouvoir actif " + pouvoir.name + " n'a pas de caractéristique associée")
}
if ( pouvoir.system.istest) {
rollData.carac = foundry.utils.duplicate(this.system.caracteristiques[pouvoir.system.carac])
rollData.caracKey = pouvoir.system.carac
} else {
rollData.noRoll = true
HeritiersUtility.rollHeritiers(rollData);
return;
//this.incDecPointsUsage(pouvoir.id, -rollData.pouvoirPointsUsage)
//ui.notifications.warn("Le pouvoir actif " + pouvoir.name + " a été utilisé, dépense de " + pouvoirPointsUsage + " points d'usage")
}
rollData.carac = duplicate(this.system.caracteristiques[pouvoir.system.carac])
rollData.caracKey = pouvoir.system.carac
}
rollData.pouvoir = duplicate(pouvoir)
rollData.mode = "pouvoir"
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
}
/* -------------------------------------------- */
incDecPointsUsage(pouvoirId, value) {
let pouvoir = this.items.get(pouvoirId)
let newValue = pouvoir.system.pointsusagecourant + value
newValue = Math.max(newValue, 0)
newValue = Math.min(newValue, this.getPouvoirUsageMax(pouvoir))
this.updateEmbeddedDocuments('Item', [{ _id: pouvoirId, 'system.pointsusagecourant': newValue }])
}
/* -------------------------------------------- */
getPouvoirUsage(pouvoirId) {
let pouvoir = this.items.get(pouvoirId)
return pouvoir.system.pointsusagecourant
}
/* -------------------------------------------- */
getPouvoirUsageMax(pouvoir) {
if (pouvoir.system.masquetype == "masque") {
return this.system.rang.masque.value
}
return this.system.rang.feerie.value
}
/* -------------------------------------------- */
recupUsage(value) {
let updates = []
for (let pouvoir of this.items) {
if (pouvoir.type == "pouvoir") {
let newValue = pouvoir.system.pointsusagecourant + value
newValue = Math.max(newValue, 0)
newValue = Math.min(newValue, this.getPouvoirUsageMax(pouvoir))
updates.push({ _id: pouvoir.id, 'system.pointsusagecourant': newValue })
}
}
if (updates.length > 0) {
this.updateEmbeddedDocuments('Item', updates)
}
}
}

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@ -65,32 +65,32 @@ export const HERITIERS_CONFIG = {
},
seuilsDifficulte: {
"-1": "Aucun/Non applicable",
"5": "Enfantine (5)",
"6": "Triviale (6)",
"7": "Moins Triviale (7)",
"8": "Aisée (8)",
"9": "Moins Aisée (9)",
"10": "Normale (10)",
"11": "Moins Normale (11)",
"12": "Compliquée (12)",
"13": "Plus Compliquée (13)",
"14": "Difficile (14)",
"15": "Plus Difficile (15)",
"16": "Très Difficile (16)",
"17": "Très Très Difficile (17)",
"18": "Critique (18)",
"19": "Plus Critique (19)",
"20": "Insurmontable (20)",
"21": "Très Insurmontable (21)",
"22": "Surhumaine (22)",
"23": "Très Surhumaine (23)",
"24": "Epique (24)",
"25": "Plus Epique (25)",
"26": "Légendaire (26)",
"27": "Très Légendaire (27)",
"28": "Mythique (28)",
"29": "Plus Mythique (29)",
"30": "Divine (30)"
"5": "Enfantine",
"6": "Triviale",
"7": "Moins Triviale",
"8": "Aisée",
"7": "Moins Aisée",
"10": "Normale",
"11": "Moins Normale",
"12": "Compliquée",
"13": "Plus Compliquée",
"14": "Difficile",
"15": "Plus Difficile",
"16": "Très Difficile",
"17": "Très Très Difficile",
"18": "Critique",
"19": "Plus Critique",
"20": "Insurmontable",
"20": "Très Insurmontable",
"22": "Surhumaine",
"23": "Très Surhumaine",
"24": "Epique",
"25": "Plus Epique",
"26": "Légendaire",
"26": "Très Légendaire",
"28": "Mythique",
"29": "Plus Mythique",
"30": "Divine"
},
attaqueCible: {
@ -145,66 +145,7 @@ export const HERITIERS_CONFIG = {
"traditionnelle": "Traditionnelle",
"moderne": "Moderne",
"orientale": "Orientale"
},
typeContact: {
"contact": "Contact",
"allie": "Allié",
"ennemi": "Ennemi",
"interet": "Personne d'interêt"
},
niveauContact: {
"1": "1",
"2": "2",
"3": "3",
},
pointsUsageList: {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
},
attaquePlusieursList : {
"0": "0",
"1": "+1",
"2": "+2",
},
attaque2ArmesListe: [
{value: "0", label: "Aucun"},
{value: "-4", label: "Deux armes à 1 main"},
{value: "-2", label: "Deux armes naturelles"},
{value: "-2", label: "Avec spécialisation \"Mauvaise Main\""}
],
typeProfil: {
"mineur": "Mineur",
"majeur": "Majeur",
},
bonusMalusContext: [
{value: "-6", label: "-6"},
{value: "-5", label: "-5"},
{value: "-4", label: "-4"},
{value: "-3", label: "-3"},
{value: "-2", label: "-2"},
{value: "-1", label: "-1"},
{value: "0", label: "0"},
{value: "1", label: "+1"},
{value: "2", label: "+2"},
{value: "3", label: "+3"},
{value: "4", label: "+4"},
{value: "5", label: "+5"},
{value: "6", label: "+6"}
],
listNiveau: {
"0": "0",
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10"
},
}
}

View File

@ -0,0 +1,25 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
import { HeritiersUtility } from "./heritiers-utility.js";
/* -------------------------------------------- */
export class HeritiersCreatureSheet extends HeritiersActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-les-heritiers", "sheet", "actor"],
template: "systems/fvtt-les-heritiers/templates/creature-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false
})
}
}

View File

@ -9,7 +9,7 @@ export class HeritiersItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-les-heritiers", "sheet", "item"],
template: "systems/fvtt-les-heritiers/templates/item-sheet.html",
dragDrop: [{ dragSelector: null, dropSelector: null }],
@ -48,7 +48,7 @@ export class HeritiersItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = foundry.utils.duplicate(this.object)
const objectData = duplicate(this.object)
let formData = {
title: this.title,
id: this.id,
@ -61,20 +61,11 @@ export class HeritiersItemSheet extends ItemSheet {
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
config: game.system.lesheritiers.config,
config: game.system.lesheritiers.config,
isArmeMelee: HeritiersUtility.isArmeMelee(this.object),
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM,
usageMax: -1
}
// Items specific data
if (this.object.type == 'pouvoir' && this.document.isOwner && this.actor) {
formData.usageMax = this.actor.getPouvoirUsageMax(this.object)
if (this.object.system.pointsusagecourant == -1) {
this.object.system.pointsusagecourant = formData.usageMax
}
isGM: game.user.isGM
}
//this.options.editable = !(this.object.origin == "embeddedItem");
@ -96,7 +87,7 @@ export class HeritiersItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = foundry.utils.duplicate(HeritiersUtility.data(this.item));
let chatData = duplicate(HeritiersUtility.data(this.item));
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@ -138,52 +129,52 @@ export class HeritiersItemSheet extends ItemSheet {
})
html.find('#add-specialite').click(ev => {
let spec = foundry.utils.duplicate(this.object.system.specialites)
spec.push( { name: "Nouvelle Spécialité", id: foundry.utils.randomID(16), used: false })
let spec = duplicate(this.object.system.specialites)
spec.push( { name: "Nouvelle Spécialité", id: randomID(16), used: false })
this.object.update( { 'system.specialites': spec })
})
html.find('.delete-specialite').click(ev => {
const li = $(ev.currentTarget).parents(".specialite-item")
let index = li.data("specialite-index")
let spec = foundry.utils.duplicate(this.object.system.specialites)
let spec = duplicate(this.object.system.specialites)
spec.splice(index,1)
this.object.update( { 'system.specialites': spec })
})
html.find('.edit-specialite').change(ev => {
const li = $(ev.currentTarget).parents(".specialite-item")
let index = li.data("specialite-index")
let spec = foundry.utils.duplicate(this.object.system.specialites)
let spec = duplicate(this.object.system.specialites)
spec[index].name = ev.currentTarget.value
spec[index].id = spec[index].id || foundry.utils.randomID(16)
spec[index].id = spec[index].id || randomID(16)
this.object.update( { 'system.specialites': spec })
})
html.find('.edit-specialite-description').change(ev => {
const li = $(ev.currentTarget).parents(".specialite-item")
let index = li.data("specialite-index")
let spec = foundry.utils.duplicate(this.object.system.specialites)
let spec = duplicate(this.object.system.specialites)
spec[index].description = ev.currentTarget.value
spec[index].id = spec[index].id || foundry.utils.randomID(16)
spec[index].id = spec[index].id || randomID(16)
this.object.update( { 'system.specialites': spec })
})
html.find('#add-automation').click(ev => {
let autom = foundry.utils.duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: foundry.utils.randomID(16) })
let autom = duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: randomID(16) })
this.object.update( { 'system.automations': autom })
})
html.find('.delete-automation').click(ev => {
const li = $(ev.currentTarget).parents(".automation-item")
let index = li.data("automation-index")
let autom = foundry.utils.duplicate(this.object.system.automations)
let autom = duplicate(this.object.system.automations)
autom.splice(index,1)
this.object.update( { 'system.automations': autom })
})
html.find('.automation-edit-field').change(ev => {
let index = $(ev.currentTarget).data("automation-index")
let field = $(ev.currentTarget).data("automation-field")
let auto = foundry.utils.duplicate(this.object.system.automations)
let auto = duplicate(this.object.system.automations)
auto[index][field] = ev.currentTarget.value
auto[index].id = auto[index].id || foundry.utils.randomID(16)
auto[index].id = auto[index].id || randomID(16)
this.object.update( { 'system.automations': auto })
})

View File

@ -12,6 +12,7 @@ import { HeritiersActor } from "./heritiers-actor.js";
import { HeritiersItemSheet } from "./heritiers-item-sheet.js";
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
import { HeritiersActorPNJSheet } from "./heritiers-actor-pnj-sheet.js";
import { HeritiersCreatureSheet } from "./heritiers-creature-sheet.js";
import { HeritiersUtility } from "./heritiers-utility.js";
import { HeritiersCombat } from "./heritiers-combat.js";
import { HeritiersItem } from "./heritiers-item.js";
@ -46,8 +47,6 @@ Hooks.once("init", async function () {
CONFIG.Combat.documentClass = HeritiersCombat
CONFIG.Actor.documentClass = HeritiersActor
CONFIG.Item.documentClass = HeritiersItem
// Create an object of bonus/malus from -6 to +6 signed
HERITIERS_CONFIG.bonusMalus = Array.from({ length: 7 }, (v, k) => toString(k - 6))
game.system.lesheritiers = {
HeritiersUtility,
config: HERITIERS_CONFIG

View File

@ -20,23 +20,17 @@ export class HeritiersRollDialog extends Dialog {
callback: () => { this.roll("d8") }
}
}
let enableD10 = false
let enableD12 = false
if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 0) {
enableD10 = true
let enableD10D12 = true
if (rollData.competence?.system.niveau == 0) {
enableD10D12 = false
}
if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 1) {
enableD12 = true
}
if (enableD10) {
if (enableD10D12) {
buttons.rolld10 = {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d10",
callback: () => { this.roll("d10") }
}
}
if (enableD12) {
buttons.rolld12 = {
buttons.rolld12 = {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d12",
callback: () => { this.roll("d12") }
@ -118,7 +112,6 @@ export class HeritiersRollDialog extends Dialog {
this.rollData.sdValue = Number(event.currentTarget.value)
})
html.find('#caracKey').change(async (event) => {
//console.log("caracKey", event.currentTarget.value)
this.rollData.caracKey = String(event.currentTarget.value)
})
html.find('#bonus-malus-context').change((event) => {
@ -130,9 +123,6 @@ export class HeritiersRollDialog extends Dialog {
html.find('#useSpecialite').change((event) => {
this.rollData.useSpecialite = event.currentTarget.checked
})
html.find('#pouvoirPointsUsage').change((event) => {
this.rollData.pouvoirPointsUsage = Number(event.currentTarget.value)
})
html.find('#attaqueDos').change((event) => {
this.rollData.attaqueDos = event.currentTarget.checked
})

View File

@ -140,7 +140,7 @@ export class HeritiersUtility {
let rollData = message.getFlag("world", "heritiers-roll")
let actor = this.getActorFromRollData(rollData)
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
HeritiersUtility.rollHeritiers(rollData)
})
@ -172,7 +172,8 @@ export class HeritiersUtility {
'systems/fvtt-les-heritiers/templates/partial-item-header.html',
'systems/fvtt-les-heritiers/templates/partial-item-description.html',
'systems/fvtt-les-heritiers/templates/partial-item-nav.html',
'systems/fvtt-les-heritiers/templates/partial-utile-skills.html'
'systems/fvtt-les-heritiers/templates/partial-utile-skills.html',
'systems/fvtt-les-heritiers/templates/partial-list-niveau.html'
]
return loadTemplates(templatePaths);
}
@ -251,7 +252,7 @@ export class HeritiersUtility {
let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {};
let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
let newRollData = mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
@ -390,7 +391,7 @@ export class HeritiersUtility {
}
}
if ( !rollData.forcedValue) {
rollData.adjacentFaces = foundry.utils.duplicate(__facesAdjacentes[rollData.mainDice][rollData.diceValue])
rollData.adjacentFaces = duplicate(__facesAdjacentes[rollData.mainDice][rollData.diceValue])
}
}
}
@ -433,10 +434,6 @@ export class HeritiersUtility {
rollData.isSuccess = (rollData.finalResult >= seuil)
rollData.isCriticalSuccess = ((rollData.finalResult - seuil) >= 7)
rollData.isCriticalFailure = ((rollData.finalResult - seuil) <= -7)
// Si compétence > 0 et d8 -> echec critique impossible
if (rollData?.competence?.system.niveau > 0 && rollData?.mainDice == "d8") {
rollData.isCriticalFailure = false
}
}
}
@ -470,14 +467,8 @@ export class HeritiersUtility {
let actor = this.getActorFromRollData(rollData)
if ( rollData.mode == "pouvoir" && actor.getPouvoirUsage(rollData.pouvoir._id) < rollData.pouvoirPointsUsage) {
ui.notifications.warn("Pas assez de points d'usage pour ce pouvoir.")
return
}
//rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
if (rollData.caracKey == "pre") rollData.caracKey = "pres"; // Patch tomanage wrong carac key
rollData.carac = foundry.utils.duplicate(actor.system.caracteristiques[rollData.caracKey])
rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey])
if (rollData.forcedValue) {
rollData.diceFormula = rollData.forcedValue
@ -535,24 +526,18 @@ export class HeritiersUtility {
}
}
if ( !rollData.noRoll) {
let myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = foundry.utils.duplicate(myRoll)
console.log(">>>> ", myRoll)
this.computeResult(actor, rollData)
this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
}
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = duplicate(myRoll)
console.log(">>>> ", myRoll)
this.computeResult(actor, rollData)
this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
if (rollData.mode == "init") {
actor.setFlag("world", "last-initiative", rollData.finalResult)
}
// Gestion pouvoir et points d'usage
if (rollData.mode == "pouvoir" || rollData.mode == "pouvoirpassif") {
actor.incDecPointsUsage(rollData.pouvoir._id, -rollData.pouvoirPointsUsage)
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
}, rollData)
@ -583,9 +568,9 @@ export class HeritiersUtility {
static async bonusRollHeritiers(rollData) {
rollData.bonusFormula = rollData.addedBonus
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
rollData.bonusRoll = duplicate(bonusRoll)
rollData.finalResult += rollData.bonusRoll.total
@ -604,7 +589,7 @@ export class HeritiersUtility {
/* -------------------------------------------- */
static isArmeMelee(arme) {
return (arme.type == "arme" && (arme.system.categorie == "lourde" || arme.system.categorie == "blanche" || arme.system.categorie == "improvise"))
return (arme.type == "arme" && (arme.system.categorie == "lourde" || arme.system.categorie == "blanche" || arme.system.categorie == "improvise")) ? true : false
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
@ -623,7 +608,7 @@ export class HeritiersUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = foundry.utils.duplicate(chatOptions);
let chatGM = duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
@ -687,7 +672,7 @@ export class HeritiersUtility {
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: foundry.utils.randomID(16),
rollId: randomID(16),
rollMode: game.settings.get("core", "rollMode"),
sdList: game.system.lesheritiers.config.seuilsDifficulte,
sdValue: -1,

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@ -1 +1 @@
MANIFEST-000147
MANIFEST-000038

View File

@ -1,8 +1,8 @@
2024/08/11-14:35:37.830180 7f47842006c0 Recovering log #145
2024/08/11-14:35:37.841219 7f47842006c0 Delete type=3 #143
2024/08/11-14:35:37.841349 7f47842006c0 Delete type=0 #145
2024/08/11-14:39:33.791107 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.791244 7f4782e006c0 Level-0 table #150: 0 bytes OK
2024/08/11-14:39:33.797592 7f4782e006c0 Delete type=0 #148
2024/08/11-14:39:33.818175 7f4782e006c0 Manual compaction at level-0 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.818252 7f4782e006c0 Manual compaction at level-1 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
2024/03/06-18:44:25.568521 7f0ad34006c0 Recovering log #36
2024/03/06-18:44:25.578793 7f0ad34006c0 Delete type=3 #34
2024/03/06-18:44:25.578840 7f0ad34006c0 Delete type=0 #36
2024/03/06-18:46:24.175017 7f0ad20006c0 Level-0 table #41: started
2024/03/06-18:46:24.175038 7f0ad20006c0 Level-0 table #41: 0 bytes OK
2024/03/06-18:46:24.182284 7f0ad20006c0 Delete type=0 #39
2024/03/06-18:46:24.188691 7f0ad20006c0 Manual compaction at level-0 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
2024/03/06-18:46:24.195894 7f0ad20006c0 Manual compaction at level-1 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2024/08/06-21:52:34.084831 7fbe516006c0 Recovering log #141
2024/08/06-21:52:34.094922 7fbe516006c0 Delete type=3 #139
2024/08/06-21:52:34.095027 7fbe516006c0 Delete type=0 #141
2024/08/06-23:00:31.976722 7fbe50c006c0 Level-0 table #146: started
2024/08/06-23:00:31.976743 7fbe50c006c0 Level-0 table #146: 0 bytes OK
2024/08/06-23:00:32.009094 7fbe50c006c0 Delete type=0 #144
2024/08/06-23:00:32.009385 7fbe50c006c0 Manual compaction at level-0 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
2024/08/06-23:00:32.009440 7fbe50c006c0 Manual compaction at level-1 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
2024/03/06-18:38:24.774853 7f0ad34006c0 Recovering log #32
2024/03/06-18:38:24.785470 7f0ad34006c0 Delete type=3 #30
2024/03/06-18:38:24.785662 7f0ad34006c0 Delete type=0 #32
2024/03/06-18:42:43.343014 7f0ad20006c0 Level-0 table #37: started
2024/03/06-18:42:43.343041 7f0ad20006c0 Level-0 table #37: 0 bytes OK
2024/03/06-18:42:43.348988 7f0ad20006c0 Delete type=0 #35
2024/03/06-18:42:43.349144 7f0ad20006c0 Manual compaction at level-0 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
2024/03/06-18:42:43.349169 7f0ad20006c0 Manual compaction at level-1 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000147
MANIFEST-000038

View File

@ -1,8 +1,8 @@
2024/08/11-14:35:37.866313 7f4784c006c0 Recovering log #145
2024/08/11-14:35:37.876628 7f4784c006c0 Delete type=3 #143
2024/08/11-14:35:37.876748 7f4784c006c0 Delete type=0 #145
2024/08/11-14:39:33.811252 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.811312 7f4782e006c0 Level-0 table #150: 0 bytes OK
2024/08/11-14:39:33.818015 7f4782e006c0 Delete type=0 #148
2024/08/11-14:39:33.818222 7f4782e006c0 Manual compaction at level-0 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.818265 7f4782e006c0 Manual compaction at level-1 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
2024/03/06-18:44:25.594975 7f0ad34006c0 Recovering log #36
2024/03/06-18:44:25.604899 7f0ad34006c0 Delete type=3 #34
2024/03/06-18:44:25.605412 7f0ad34006c0 Delete type=0 #36
2024/03/06-18:46:24.188713 7f0ad20006c0 Level-0 table #41: started
2024/03/06-18:46:24.188737 7f0ad20006c0 Level-0 table #41: 0 bytes OK
2024/03/06-18:46:24.195790 7f0ad20006c0 Delete type=0 #39
2024/03/06-18:46:24.202331 7f0ad20006c0 Manual compaction at level-0 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
2024/03/06-18:46:24.209583 7f0ad20006c0 Manual compaction at level-1 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2024/08/06-21:52:34.116385 7fbe534006c0 Recovering log #141
2024/08/06-21:52:34.126061 7fbe534006c0 Delete type=3 #139
2024/08/06-21:52:34.126143 7fbe534006c0 Delete type=0 #141
2024/08/06-23:00:31.939443 7fbe50c006c0 Level-0 table #146: started
2024/08/06-23:00:31.939481 7fbe50c006c0 Level-0 table #146: 0 bytes OK
2024/08/06-23:00:31.976609 7fbe50c006c0 Delete type=0 #144
2024/08/06-23:00:32.009370 7fbe50c006c0 Manual compaction at level-0 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
2024/08/06-23:00:32.009427 7fbe50c006c0 Manual compaction at level-1 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
2024/03/06-18:38:24.800967 7f0ad34006c0 Recovering log #32
2024/03/06-18:38:24.811663 7f0ad34006c0 Delete type=3 #30
2024/03/06-18:38:24.811726 7f0ad34006c0 Delete type=0 #32
2024/03/06-18:42:43.329313 7f0ad20006c0 Level-0 table #37: started
2024/03/06-18:42:43.329342 7f0ad20006c0 Level-0 table #37: 0 bytes OK
2024/03/06-18:42:43.335373 7f0ad20006c0 Delete type=0 #35
2024/03/06-18:42:43.349122 7f0ad20006c0 Manual compaction at level-0 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
2024/03/06-18:42:43.349153 7f0ad20006c0 Manual compaction at level-1 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)

Binary file not shown.

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@ -1 +1 @@
MANIFEST-000147
MANIFEST-000038

View File

@ -1,8 +1,8 @@
2024/08/11-14:35:37.810719 7f47856006c0 Recovering log #145
2024/08/11-14:35:37.822942 7f47856006c0 Delete type=3 #143
2024/08/11-14:35:37.823030 7f47856006c0 Delete type=0 #145
2024/08/11-14:39:33.797833 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.797891 7f4782e006c0 Level-0 table #150: 0 bytes OK
2024/08/11-14:39:33.804238 7f4782e006c0 Delete type=0 #148
2024/08/11-14:39:33.818194 7f4782e006c0 Manual compaction at level-0 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.818278 7f4782e006c0 Manual compaction at level-1 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
2024/03/06-18:44:25.556505 7f0ad94006c0 Recovering log #36
2024/03/06-18:44:25.565851 7f0ad94006c0 Delete type=3 #34
2024/03/06-18:44:25.565906 7f0ad94006c0 Delete type=0 #36
2024/03/06-18:46:24.168720 7f0ad20006c0 Level-0 table #41: started
2024/03/06-18:46:24.168740 7f0ad20006c0 Level-0 table #41: 0 bytes OK
2024/03/06-18:46:24.174891 7f0ad20006c0 Delete type=0 #39
2024/03/06-18:46:24.182563 7f0ad20006c0 Manual compaction at level-0 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
2024/03/06-18:46:24.188703 7f0ad20006c0 Manual compaction at level-1 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2024/08/06-21:52:34.069717 7fbe52a006c0 Recovering log #141
2024/08/06-21:52:34.079875 7fbe52a006c0 Delete type=3 #139
2024/08/06-21:52:34.079931 7fbe52a006c0 Delete type=0 #141
2024/08/06-23:00:31.870139 7fbe50c006c0 Level-0 table #146: started
2024/08/06-23:00:31.870173 7fbe50c006c0 Level-0 table #146: 0 bytes OK
2024/08/06-23:00:31.904478 7fbe50c006c0 Delete type=0 #144
2024/08/06-23:00:32.009329 7fbe50c006c0 Manual compaction at level-0 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
2024/08/06-23:00:32.009400 7fbe50c006c0 Manual compaction at level-1 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
2024/03/06-18:38:24.762318 7f0ad3e006c0 Recovering log #32
2024/03/06-18:38:24.771804 7f0ad3e006c0 Delete type=3 #30
2024/03/06-18:38:24.772061 7f0ad3e006c0 Delete type=0 #32
2024/03/06-18:42:43.316209 7f0ad20006c0 Level-0 table #37: started
2024/03/06-18:42:43.316229 7f0ad20006c0 Level-0 table #37: 0 bytes OK
2024/03/06-18:42:43.322596 7f0ad20006c0 Delete type=0 #35
2024/03/06-18:42:43.322731 7f0ad20006c0 Manual compaction at level-0 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
2024/03/06-18:42:43.322763 7f0ad20006c0 Manual compaction at level-1 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)

Binary file not shown.

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packs/avantages/000005.ldb Normal file

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@ -1 +1 @@
MANIFEST-000147
MANIFEST-000038

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@ -1,8 +1,8 @@
2024/08/11-14:35:37.752147 7f47842006c0 Recovering log #145
2024/08/11-14:35:37.763231 7f47842006c0 Delete type=3 #143
2024/08/11-14:35:37.763321 7f47842006c0 Delete type=0 #145
2024/08/11-14:39:33.762051 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.762167 7f4782e006c0 Level-0 table #150: 0 bytes OK
2024/08/11-14:39:33.768978 7f4782e006c0 Delete type=0 #148
2024/08/11-14:39:33.790765 7f4782e006c0 Manual compaction at level-0 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.790869 7f4782e006c0 Manual compaction at level-1 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
2024/03/06-18:44:25.520679 7f0ad34006c0 Recovering log #36
2024/03/06-18:44:25.530573 7f0ad34006c0 Delete type=3 #34
2024/03/06-18:44:25.530645 7f0ad34006c0 Delete type=0 #36
2024/03/06-18:46:24.149265 7f0ad20006c0 Level-0 table #41: started
2024/03/06-18:46:24.149287 7f0ad20006c0 Level-0 table #41: 0 bytes OK
2024/03/06-18:46:24.155653 7f0ad20006c0 Delete type=0 #39
2024/03/06-18:46:24.161941 7f0ad20006c0 Manual compaction at level-0 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
2024/03/06-18:46:24.168702 7f0ad20006c0 Manual compaction at level-1 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2024/08/06-21:52:34.016780 7fbe516006c0 Recovering log #141
2024/08/06-21:52:34.027353 7fbe516006c0 Delete type=3 #139
2024/08/06-21:52:34.027446 7fbe516006c0 Delete type=0 #141
2024/08/06-23:00:31.729942 7fbe50c006c0 Level-0 table #146: started
2024/08/06-23:00:31.730003 7fbe50c006c0 Level-0 table #146: 0 bytes OK
2024/08/06-23:00:31.768395 7fbe50c006c0 Delete type=0 #144
2024/08/06-23:00:31.869947 7fbe50c006c0 Manual compaction at level-0 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
2024/08/06-23:00:31.870007 7fbe50c006c0 Manual compaction at level-1 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
2024/03/06-18:38:24.726349 7f0ad34006c0 Recovering log #32
2024/03/06-18:38:24.736299 7f0ad34006c0 Delete type=3 #30
2024/03/06-18:38:24.736397 7f0ad34006c0 Delete type=0 #32
2024/03/06-18:42:43.296768 7f0ad20006c0 Level-0 table #37: started
2024/03/06-18:42:43.296798 7f0ad20006c0 Level-0 table #37: 0 bytes OK
2024/03/06-18:42:43.302818 7f0ad20006c0 Delete type=0 #35
2024/03/06-18:42:43.316198 7f0ad20006c0 Manual compaction at level-0 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
2024/03/06-18:42:43.322723 7f0ad20006c0 Manual compaction at level-1 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)

Binary file not shown.

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BIN
packs/capacites/000005.ldb Normal file

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@ -1 +1 @@
MANIFEST-000147
MANIFEST-000038

View File

@ -1,8 +1,8 @@
2024/08/11-14:35:37.792985 7f4784c006c0 Recovering log #145
2024/08/11-14:35:37.804663 7f4784c006c0 Delete type=3 #143
2024/08/11-14:35:37.804793 7f4784c006c0 Delete type=0 #145
2024/08/11-14:39:33.769225 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.769288 7f4782e006c0 Level-0 table #150: 0 bytes OK
2024/08/11-14:39:33.776053 7f4782e006c0 Delete type=0 #148
2024/08/11-14:39:33.790785 7f4782e006c0 Manual compaction at level-0 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.790919 7f4782e006c0 Manual compaction at level-1 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
2024/03/06-18:44:25.544510 7f0ad34006c0 Recovering log #36
2024/03/06-18:44:25.554577 7f0ad34006c0 Delete type=3 #34
2024/03/06-18:44:25.554623 7f0ad34006c0 Delete type=0 #36
2024/03/06-18:46:24.161959 7f0ad20006c0 Level-0 table #41: started
2024/03/06-18:46:24.161984 7f0ad20006c0 Level-0 table #41: 0 bytes OK
2024/03/06-18:46:24.168612 7f0ad20006c0 Delete type=0 #39
2024/03/06-18:46:24.174998 7f0ad20006c0 Manual compaction at level-0 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
2024/03/06-18:46:24.182577 7f0ad20006c0 Manual compaction at level-1 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2024/08/06-21:52:34.054034 7fbe534006c0 Recovering log #141
2024/08/06-21:52:34.065082 7fbe534006c0 Delete type=3 #139
2024/08/06-21:52:34.065180 7fbe534006c0 Delete type=0 #141
2024/08/06-23:00:31.802367 7fbe50c006c0 Level-0 table #146: started
2024/08/06-23:00:31.802389 7fbe50c006c0 Level-0 table #146: 0 bytes OK
2024/08/06-23:00:31.832600 7fbe50c006c0 Delete type=0 #144
2024/08/06-23:00:31.869974 7fbe50c006c0 Manual compaction at level-0 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
2024/08/06-23:00:31.869999 7fbe50c006c0 Manual compaction at level-1 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
2024/03/06-18:38:24.750612 7f0ad34006c0 Recovering log #32
2024/03/06-18:38:24.760735 7f0ad34006c0 Delete type=3 #30
2024/03/06-18:38:24.760785 7f0ad34006c0 Delete type=0 #32
2024/03/06-18:42:43.302940 7f0ad20006c0 Level-0 table #37: started
2024/03/06-18:42:43.302963 7f0ad20006c0 Level-0 table #37: 0 bytes OK
2024/03/06-18:42:43.309925 7f0ad20006c0 Delete type=0 #35
2024/03/06-18:42:43.322702 7f0ad20006c0 Manual compaction at level-0 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
2024/03/06-18:42:43.322749 7f0ad20006c0 Manual compaction at level-1 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000147
MANIFEST-000038

View File

@ -1,8 +1,8 @@
2024/08/11-14:35:37.734005 7f47856006c0 Recovering log #145
2024/08/11-14:35:37.745943 7f47856006c0 Delete type=3 #143
2024/08/11-14:35:37.746038 7f47856006c0 Delete type=0 #145
2024/08/11-14:39:33.776285 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.776344 7f4782e006c0 Level-0 table #150: 0 bytes OK
2024/08/11-14:39:33.783086 7f4782e006c0 Delete type=0 #148
2024/08/11-14:39:33.790801 7f4782e006c0 Manual compaction at level-0 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.790907 7f4782e006c0 Manual compaction at level-1 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
2024/03/06-18:44:25.508577 7f0ad94006c0 Recovering log #36
2024/03/06-18:44:25.518629 7f0ad94006c0 Delete type=3 #34
2024/03/06-18:44:25.518679 7f0ad94006c0 Delete type=0 #36
2024/03/06-18:46:24.142406 7f0ad20006c0 Level-0 table #41: started
2024/03/06-18:46:24.142437 7f0ad20006c0 Level-0 table #41: 0 bytes OK
2024/03/06-18:46:24.149137 7f0ad20006c0 Delete type=0 #39
2024/03/06-18:46:24.155816 7f0ad20006c0 Manual compaction at level-0 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
2024/03/06-18:46:24.161951 7f0ad20006c0 Manual compaction at level-1 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2024/08/06-21:52:34.001824 7fbe52a006c0 Recovering log #141
2024/08/06-21:52:34.012892 7fbe52a006c0 Delete type=3 #139
2024/08/06-21:52:34.012951 7fbe52a006c0 Delete type=0 #141
2024/08/06-23:00:31.832758 7fbe50c006c0 Level-0 table #146: started
2024/08/06-23:00:31.832813 7fbe50c006c0 Level-0 table #146: 0 bytes OK
2024/08/06-23:00:31.869708 7fbe50c006c0 Delete type=0 #144
2024/08/06-23:00:31.869983 7fbe50c006c0 Manual compaction at level-0 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
2024/08/06-23:00:31.870021 7fbe50c006c0 Manual compaction at level-1 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
2024/03/06-18:38:24.713502 7f0ad3e006c0 Recovering log #32
2024/03/06-18:38:24.724430 7f0ad3e006c0 Delete type=3 #30
2024/03/06-18:38:24.724484 7f0ad3e006c0 Delete type=0 #32
2024/03/06-18:42:43.280171 7f0ad20006c0 Level-0 table #37: started
2024/03/06-18:42:43.280236 7f0ad20006c0 Level-0 table #37: 0 bytes OK
2024/03/06-18:42:43.286427 7f0ad20006c0 Delete type=0 #35
2024/03/06-18:42:43.286549 7f0ad20006c0 Manual compaction at level-0 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
2024/03/06-18:42:43.296750 7f0ad20006c0 Manual compaction at level-1 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000147
MANIFEST-000038

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@ -1,8 +1,8 @@
2024/08/11-14:35:37.768123 7f47838006c0 Recovering log #145
2024/08/11-14:35:37.780266 7f47838006c0 Delete type=3 #143
2024/08/11-14:35:37.780376 7f47838006c0 Delete type=0 #145
2024/08/11-14:39:33.783340 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.783403 7f4782e006c0 Level-0 table #150: 0 bytes OK
2024/08/11-14:39:33.790567 7f4782e006c0 Delete type=0 #148
2024/08/11-14:39:33.790815 7f4782e006c0 Manual compaction at level-0 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.790893 7f4782e006c0 Manual compaction at level-1 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
2024/03/06-18:44:25.532864 7f0ad94006c0 Recovering log #36
2024/03/06-18:44:25.542781 7f0ad94006c0 Delete type=3 #34
2024/03/06-18:44:25.542832 7f0ad94006c0 Delete type=0 #36
2024/03/06-18:46:24.155844 7f0ad20006c0 Level-0 table #41: started
2024/03/06-18:46:24.155874 7f0ad20006c0 Level-0 table #41: 0 bytes OK
2024/03/06-18:46:24.161851 7f0ad20006c0 Delete type=0 #39
2024/03/06-18:46:24.168712 7f0ad20006c0 Manual compaction at level-0 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
2024/03/06-18:46:24.175009 7f0ad20006c0 Manual compaction at level-1 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2024/08/06-21:52:34.031942 7fbe520006c0 Recovering log #141
2024/08/06-21:52:34.041612 7fbe520006c0 Delete type=3 #139
2024/08/06-21:52:34.041667 7fbe520006c0 Delete type=0 #141
2024/08/06-23:00:31.768505 7fbe50c006c0 Level-0 table #146: started
2024/08/06-23:00:31.768526 7fbe50c006c0 Level-0 table #146: 0 bytes OK
2024/08/06-23:00:31.802256 7fbe50c006c0 Delete type=0 #144
2024/08/06-23:00:31.869963 7fbe50c006c0 Manual compaction at level-0 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
2024/08/06-23:00:31.870013 7fbe50c006c0 Manual compaction at level-1 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
2024/03/06-18:38:24.738330 7f0ad3e006c0 Recovering log #32
2024/03/06-18:38:24.748511 7f0ad3e006c0 Delete type=3 #30
2024/03/06-18:38:24.748603 7f0ad3e006c0 Delete type=0 #32
2024/03/06-18:42:43.310037 7f0ad20006c0 Level-0 table #37: started
2024/03/06-18:42:43.310060 7f0ad20006c0 Level-0 table #37: 0 bytes OK
2024/03/06-18:42:43.316084 7f0ad20006c0 Delete type=0 #35
2024/03/06-18:42:43.322714 7f0ad20006c0 Manual compaction at level-0 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
2024/03/06-18:42:43.322757 7f0ad20006c0 Manual compaction at level-1 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)

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packs/pouvoirs/000005.ldb Normal file

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@ -1 +1 @@
MANIFEST-000148
MANIFEST-000038

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@ -1,8 +1,8 @@
2024/08/11-14:35:37.846774 7f47838006c0 Recovering log #146
2024/08/11-14:35:37.859344 7f47838006c0 Delete type=3 #144
2024/08/11-14:35:37.859473 7f47838006c0 Delete type=0 #146
2024/08/11-14:39:33.804398 7f4782e006c0 Level-0 table #151: started
2024/08/11-14:39:33.804435 7f4782e006c0 Level-0 table #151: 0 bytes OK
2024/08/11-14:39:33.811039 7f4782e006c0 Delete type=0 #149
2024/08/11-14:39:33.818208 7f4782e006c0 Manual compaction at level-0 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.818290 7f4782e006c0 Manual compaction at level-1 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
2024/03/06-18:44:25.581915 7f0ad94006c0 Recovering log #36
2024/03/06-18:44:25.592375 7f0ad94006c0 Delete type=3 #34
2024/03/06-18:44:25.592428 7f0ad94006c0 Delete type=0 #36
2024/03/06-18:46:24.182586 7f0ad20006c0 Level-0 table #41: started
2024/03/06-18:46:24.182611 7f0ad20006c0 Level-0 table #41: 0 bytes OK
2024/03/06-18:46:24.188586 7f0ad20006c0 Delete type=0 #39
2024/03/06-18:46:24.195882 7f0ad20006c0 Manual compaction at level-0 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
2024/03/06-18:46:24.202340 7f0ad20006c0 Manual compaction at level-1 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2024/08/06-21:52:34.099478 7fbe520006c0 Recovering log #142
2024/08/06-21:52:34.110385 7fbe520006c0 Delete type=3 #140
2024/08/06-21:52:34.110514 7fbe520006c0 Delete type=0 #142
2024/08/06-23:00:31.904657 7fbe50c006c0 Level-0 table #147: started
2024/08/06-23:00:31.904695 7fbe50c006c0 Level-0 table #147: 0 bytes OK
2024/08/06-23:00:31.939251 7fbe50c006c0 Delete type=0 #145
2024/08/06-23:00:32.009353 7fbe50c006c0 Manual compaction at level-0 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
2024/08/06-23:00:32.009413 7fbe50c006c0 Manual compaction at level-1 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
2024/03/06-18:38:24.787435 7f0ad3e006c0 Recovering log #32
2024/03/06-18:38:24.797940 7f0ad3e006c0 Delete type=3 #30
2024/03/06-18:38:24.798012 7f0ad3e006c0 Delete type=0 #32
2024/03/06-18:42:43.335473 7f0ad20006c0 Level-0 table #37: started
2024/03/06-18:42:43.335496 7f0ad20006c0 Level-0 table #37: 0 bytes OK
2024/03/06-18:42:43.342907 7f0ad20006c0 Delete type=0 #35
2024/03/06-18:42:43.349133 7f0ad20006c0 Manual compaction at level-0 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
2024/03/06-18:42:43.349161 7f0ad20006c0 Manual compaction at level-1 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000146
MANIFEST-000038

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@ -1,7 +1,7 @@
2024/08/11-14:35:37.883245 7f47856006c0 Recovering log #144
2024/08/11-14:35:37.895329 7f47856006c0 Delete type=3 #142
2024/08/11-14:35:37.895444 7f47856006c0 Delete type=0 #144
2024/08/11-14:39:33.836949 7f4782e006c0 Level-0 table #149: started
2024/08/11-14:39:33.837017 7f4782e006c0 Level-0 table #149: 0 bytes OK
2024/08/11-14:39:33.844766 7f4782e006c0 Delete type=0 #147
2024/08/11-14:39:33.851315 7f4782e006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
2024/03/06-18:44:25.607498 7f0ad94006c0 Recovering log #36
2024/03/06-18:44:25.619089 7f0ad94006c0 Delete type=3 #34
2024/03/06-18:44:25.619169 7f0ad94006c0 Delete type=0 #36
2024/03/06-18:46:24.195903 7f0ad20006c0 Level-0 table #41: started
2024/03/06-18:46:24.195928 7f0ad20006c0 Level-0 table #41: 0 bytes OK
2024/03/06-18:46:24.202215 7f0ad20006c0 Delete type=0 #39
2024/03/06-18:46:24.209558 7f0ad20006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/08/06-21:52:34.132281 7fbe52a006c0 Recovering log #140
2024/08/06-21:52:34.142883 7fbe52a006c0 Delete type=3 #138
2024/08/06-21:52:34.142989 7fbe52a006c0 Delete type=0 #140
2024/08/06-23:00:32.009525 7fbe50c006c0 Level-0 table #145: started
2024/08/06-23:00:32.009564 7fbe50c006c0 Level-0 table #145: 0 bytes OK
2024/08/06-23:00:32.046125 7fbe50c006c0 Delete type=0 #143
2024/08/06-23:00:32.165305 7fbe50c006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
2024/03/06-18:38:24.814232 7f0ad3e006c0 Recovering log #32
2024/03/06-18:38:24.824843 7f0ad3e006c0 Delete type=3 #30
2024/03/06-18:38:24.824931 7f0ad3e006c0 Delete type=0 #32
2024/03/06-18:42:43.322942 7f0ad20006c0 Level-0 table #37: started
2024/03/06-18:42:43.322968 7f0ad20006c0 Level-0 table #37: 0 bytes OK
2024/03/06-18:42:43.329218 7f0ad20006c0 Delete type=0 #35
2024/03/06-18:42:43.349108 7f0ad20006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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BIN
packs/scenes/000005.ldb Normal file

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@ -1 +1 @@
MANIFEST-000116
MANIFEST-000006

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@ -1,8 +1,8 @@
2024/08/11-14:35:37.899642 7f47842006c0 Recovering log #114
2024/08/11-14:35:37.910975 7f47842006c0 Delete type=3 #112
2024/08/11-14:35:37.911099 7f47842006c0 Delete type=0 #114
2024/08/11-14:39:33.844932 7f4782e006c0 Level-0 table #119: started
2024/08/11-14:39:33.844982 7f4782e006c0 Level-0 table #119: 0 bytes OK
2024/08/11-14:39:33.851094 7f4782e006c0 Delete type=0 #117
2024/08/11-14:39:33.851332 7f4782e006c0 Manual compaction at level-0 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.863651 7f4782e006c0 Manual compaction at level-1 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)
2024/03/06-18:44:25.621882 7f0ad34006c0 Recovering log #4
2024/03/06-18:44:25.632172 7f0ad34006c0 Delete type=3 #2
2024/03/06-18:44:25.632258 7f0ad34006c0 Delete type=0 #4
2024/03/06-18:46:24.202350 7f0ad20006c0 Level-0 table #9: started
2024/03/06-18:46:24.202372 7f0ad20006c0 Level-0 table #9: 0 bytes OK
2024/03/06-18:46:24.209447 7f0ad20006c0 Delete type=0 #7
2024/03/06-18:46:24.216156 7f0ad20006c0 Manual compaction at level-0 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)
2024/03/06-18:46:24.216180 7f0ad20006c0 Manual compaction at level-1 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)

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@ -1,8 +1,5 @@
2024/08/06-21:52:34.146274 7fbe516006c0 Recovering log #110
2024/08/06-21:52:34.157668 7fbe516006c0 Delete type=3 #108
2024/08/06-21:52:34.157768 7fbe516006c0 Delete type=0 #110
2024/08/06-23:00:32.098671 7fbe50c006c0 Level-0 table #115: started
2024/08/06-23:00:32.098750 7fbe50c006c0 Level-0 table #115: 0 bytes OK
2024/08/06-23:00:32.127456 7fbe50c006c0 Delete type=0 #113
2024/08/06-23:00:32.165357 7fbe50c006c0 Manual compaction at level-0 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)
2024/08/06-23:00:32.212632 7fbe50c006c0 Manual compaction at level-1 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)
2024/03/06-18:38:24.841322 7f0ad8a006c0 Delete type=3 #1
2024/03/06-18:42:43.349231 7f0ad20006c0 Level-0 table #5: started
2024/03/06-18:42:43.352595 7f0ad20006c0 Level-0 table #5: 1578 bytes OK
2024/03/06-18:42:43.359762 7f0ad20006c0 Delete type=0 #3
2024/03/06-18:42:43.366135 7f0ad20006c0 Manual compaction at level-0 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)

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@ -1,7 +1,7 @@
{
"id": "fvtt-les-heritiers",
"description": "Les Héritiers pour FoundryVTT",
"version": "12.0.4",
"version": "11.0.7",
"authors": [
{
"name": "Uberwald/LeRatierBretonnien",
@ -15,13 +15,11 @@
"esmodules": [
"modules/heritiers-main.js"
],
"grid": {
"distance": 5,
"units": "m"
},
"gridDistance": 5,
"gridUnits": "m",
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-12.0.4.zip",
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-11.0.7.zip",
"languages": [
{
"lang": "fr",
@ -199,7 +197,7 @@
"url": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers",
"background": "systems/fvtt-les-heritiers/assets/ui/wallpaper_foundry2.webp",
"compatibility": {
"minimum": "11",
"verified": "12"
"minimum": "10",
"verified": "11"
}
}

View File

@ -100,7 +100,7 @@
"pres": {
"label": "Prestance",
"labelnorm": "prestance",
"abbrev": "pres",
"abbrev": "pre",
"kind": "mental",
"value": 1,
"rang": 0,
@ -142,8 +142,7 @@
},
"pv": {
"value": 0,
"max": 0,
"mod": 0
"max": 0
},
"competences": {
"aventurier": {
@ -323,7 +322,6 @@
"portee": "",
"resistance": "",
"resistanceautre":"",
"pointsusagecourant": -1,
"isvirulence": false,
"virulence":"",
"description": ""

View File

@ -52,7 +52,11 @@
<span>&nbsp;&nbsp;</span>
<select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
{{selectOptions config.statutMasque selected=system.statutmasque}}
{{#select system.statutmasque}}
{{#each config.statutMasque as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
<span>&nbsp;&nbsp;</span>
@ -113,14 +117,16 @@
<span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="item-field-label-short edit-item-data" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{selectOptions @root.config.listNiveau selected=skill.system.niveau}}
<select class="item-field-label-short edit-item-data" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
</select>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -215,10 +221,10 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Equipé">{{#if arme.system.equipped}}<i
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -236,7 +242,7 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="protection" title="Ajouter une protection"><i
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
</li>
@ -249,8 +255,8 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -269,8 +275,8 @@
<span class="item-field-label-long2">{{fee.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
@ -281,12 +287,10 @@
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label>
<input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
<span class="item-field-label-medium"></span>
<span class="item-field-label-long"></span>
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label>
<input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
<span class="item-field-label-medium"></span>
<label class="item-field-label-long roll-style"><a class="dialog-recup-usage item-field-label-long">Récup. P. d'Usage</a></label>
</li>
</ul>
</div>
@ -301,8 +305,6 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="avantage" title="Ajouter un avantage"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each avantages as |avantage key|}}
@ -311,8 +313,8 @@
<span class="item-field-label-long2">{{avantage.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -327,8 +329,6 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="desavantage" title="Ajouter un Désavantage"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each desavantages as |desavantage key|}}
@ -337,8 +337,8 @@
<span class="item-field-label-long2">{{desavantage.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -353,8 +353,6 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="atoutfeerique" title="Ajouter un Atout féerique"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each atouts as |atout key|}}
@ -363,8 +361,8 @@
<span class="item-field-label-long2">{{atout.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -386,34 +384,33 @@
<span class="item-field-label-medium">
<label class="short-label">Niveau</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Usage</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="pouvoir" title="Ajouter un pouvoir"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each pouvoirs as |pouvoir key|}}
<li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
<img class="item-name-img" src="{{pouvoir.img}}" />
{{#if pouvoir.system.istest}}
<span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
{{else}}
<span class="item-field-label-long2">{{pouvoir.name}}</span>
{{/if}}
<span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
<span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
<span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
<span class="item-field-label-medium">{{pouvoir.system.pointsusagecourant}}/{{pouvoir.maxUsage}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
@ -422,8 +419,6 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="capacitenaturelle" title="Ajouter une Capacité naturelle"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each capacites as |capa key|}}
@ -432,8 +427,8 @@
<span class="item-field-label-long2">{{capa.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -457,8 +452,8 @@
<span class="item-field-label-long2">{{equip.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}

View File

@ -14,8 +14,7 @@
{{#each system.caracteristiques as |carac key|}}
{{#if (eq kind "physical")}}
<li class="item flexrow ">
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac"
data-key="{{key}}">{{carac.label}}</a></h4>
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
@ -31,8 +30,7 @@
{{#each system.caracteristiques as |carac key|}}
{{#if (eq kind "mental")}}
<li class="item flexrow ">
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac"
data-key="{{key}}">{{carac.label}}</a></h4>
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
@ -43,31 +41,28 @@
</ul>
</div>
</div>
<div class="flexrow">
<label class="item-field-label-short">PV</label>
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}"
data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" disabled
data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.pv.mod" value="{{system.pv.mod}}"
data-dtype="Number" />
<label class="item-field-label-short">Malus</label>
<input type="text" class="item-field-label-short" value="{{pvMalus.value}}" data-dtype="Number" disabled />
<span>&nbsp;&nbsp;</span>
</div>
<div class="flexrow">
<label class="item-field-label-short">PV</label>
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
<label class="item-field-label-short">Malus</label>
<input type="text" class="item-field-label-short" value="{{pvMalus.value}}" data-dtype="Number" disabled />
<span>&nbsp;&nbsp;</span>
<select class="item-field-label-medium" type="text" name="system.statutmasque"
value="{{system.statutmasque}}" data-dtype="string">
{{selectOptions config.statutMasque selected=system.statutmasque}}
</select>
<span>&nbsp;&nbsp;</span>
<label class="item-field-label-short">Tricherie</label>
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value"
value="{{system.rang.tricherie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.tricherie.max"
value="{{system.rang.tricherie.max}}" data-dtype="Number" />
</div>
<select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
{{#select system.statutmasque}}
{{#each config.statutMasque as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
<span>&nbsp;&nbsp;</span>
<label class="item-field-label-short">Tricherie</label>
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.tricherie.max" value="{{system.rang.tricherie.max}}" data-dtype="Number" />
</div>
</div>
</div>
@ -96,15 +91,13 @@
<div>
{{#each utileSkillsPhysical as |skillDef keyProfil|}}
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil
config=config}}
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
{{/each}}
</div>
<div>
{{#each utileSkillsMental as |skillDef keyProfil|}}
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil
config=config}}
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
{{/each}}
</div>
@ -120,24 +113,22 @@
<label class="short-label">Niveau</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="competence" title="Ajouter une compétence futile"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each futileSkills as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="item-field-label-short edit-item-data" type="text" data-item-field="niveau"
value="{{skill.system.niveau}}" data-dtype="Number">
{{selectOptions @root.config.listNiveau selected=skill.system.niveau}}
<select class="item-field-label-short edit-item-data" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
</select>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -158,41 +149,32 @@
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-medium"><strong>Esquive</strong></label>
<label class="item-field-label-medium">Masquée</label>
<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee"
value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasquée</label>
<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee"
value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
<label class="item-field-label-short">&nbsp;&nbsp;</label>
<label class="item-field-label-medium"><strong>Parade</strong></label>
<label class="item-field-label-medium">Masquée</label>
<input type="text" class="item-field-label-short" name="system.combat.parade.masquee"
value="{{system.combat.parade.masquee}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.parade.masquee" value="{{system.combat.parade.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasquée</label>
<input type="text" class="item-field-label-short" name="system.combat.parade.demasquee"
value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.parade.demasquee" value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long">Rés. physique</label>
<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value"
value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
<label class="item-field-label-short">&nbsp;&nbsp;</label>
<label class="item-field-label-long">Rés. psychique</label>
<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value"
value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
<label class="item-field-label-short">&nbsp;&nbsp;</label>
<label class="item-field-label-medium">Protection : </label>
<input type="text" class="item-field-label-short" name="system.combat.protection.value"
value="{{system.combat.protection.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" />
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long">Effets secondaires</label>
<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires"
value="{{system.combat.effetssecondaires}}" data-dtype="String" />
<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" />
<label class="item-field-label-short">&nbsp;&nbsp;</label>
<label class="item-field-label-long">Dissimulation : </label>
<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value"
value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
</li>
</ul>
@ -232,23 +214,22 @@
<span class="item-field-label-short">
<button class="roll-assomer-arme button-sheet-roll">Assomer</button>
</span>
{{#if arme.system.isMelee}}
<span class="item-field-label-short">
<button class="roll-attaque-charge-arme button-sheet-roll">Charger</button>
</span>
<span class="item-field-label-short">
<button class="roll-attaque-brutale-arme button-sheet-roll button-sheet-roll-long1">Attaque
brutale</button>
<button class="roll-attaque-brutale-arme button-sheet-roll button-sheet-roll-long1">Attaque brutale</button>
</span>
{{/if}}
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Equipé">{{#if arme.system.equipped}}<i
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -266,7 +247,7 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="protection" title="Ajouter une protection"><i
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
</li>
@ -279,8 +260,8 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -292,15 +273,15 @@
{{!-- Fee Tab --}}
<div class="tab fee" data-group="primary" data-tab="fee">
<div class="flexrow">
<li class="item flexrow " data-item-id="{{fee._id}}" data-item-type="avantage">
<img class="item-name-img" src="{{fee.img}}" />
<span class="item-field-label-long2">{{fee.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
@ -308,22 +289,13 @@
<div class="flexrow">
<ul>
<li class="flexrow item">
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short"
data-rang-key="feerie">Féerie</a></label>
<input type="text" class="item-field-label-short" name="system.rang.feerie.value"
value="{{system.rang.feerie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.feerie.max"
value="{{system.rang.feerie.max}}" data-dtype="Number" />
<span class="item-field-label-medium"></span>
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short"
data-rang-key="masque">Masque</a></label>
<input type="text" class="item-field-label-short" name="system.rang.masque.value"
value="{{system.rang.masque.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.masque.max"
value="{{system.rang.masque.max}}" data-dtype="Number" />
<span class="item-field-label-medium"></span>
<label class="item-field-label-long roll-style"><a class="dialog-recup-usage item-field-label-long">Récup.
P. d'Usage</a></label>
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label>
<input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
<span class="item-field-label-long"></span>
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label>
<input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
</li>
</ul>
</div>
@ -338,8 +310,6 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="avantage" title="Ajouter un avantage"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each avantages as |avantage key|}}
@ -348,8 +318,8 @@
<span class="item-field-label-long2">{{avantage.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -364,8 +334,6 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="desavantage" title="Ajouter un désavantage"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each desavantages as |desavantage key|}}
@ -374,8 +342,8 @@
<span class="item-field-label-long2">{{desavantage.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -390,8 +358,6 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="atoutfeerique" title="Ajouter un atout féerique"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each atouts as |atout key|}}
@ -400,8 +366,8 @@
<span class="item-field-label-long2">{{atout.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -423,28 +389,26 @@
<span class="item-field-label-medium">
<label class="short-label">Niveau</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Usage</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="pouvoir" title="Ajouter un pouvoir"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each pouvoirs as |pouvoir key|}}
<li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
<img class="item-name-img" src="{{pouvoir.img}}" />
{{#if pouvoir.system.istest}}
<span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
{{else}}
<span class="item-field-label-long2">{{pouvoir.name}}</span>
{{/if}}
<span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
<span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
<span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
<span class="item-field-label-medium">{{pouvoir.system.pointsusagecourant}}/{{pouvoir.maxUsage}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -460,8 +424,6 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="capacitenaturelle" title="Ajouter une capacité naturelle"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each capacites as |capa key|}}
@ -470,8 +432,8 @@
<span class="item-field-label-long2">{{capa.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -485,7 +447,7 @@
{{!-- Equipement Tab --}}
<div class="tab equipement" data-group="primary" data-tab="equipement">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
@ -493,9 +455,8 @@
<h3><label class="items-title-text">Equipements</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i
class="fas fa-plus"></i></a>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each equipements as |equip key|}}
@ -504,8 +465,8 @@
<span class="item-field-label-long2">{{equip.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -523,9 +484,8 @@
<h3><label class="items-title-text">Contacts, Allies et Ennemis</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i
class="fas fa-plus"></i></a>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i class="fas fa-plus"></i></a>
</div>
</li>
</div>
@ -538,9 +498,8 @@
<h3><label class="items-title-text">{{contactList.label}}</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i
class="fas fa-plus"></i></a>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each contactList.list as |contact key|}}
@ -549,8 +508,8 @@
<span class="item-field-label-long2">{{contact.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -583,8 +542,8 @@
<span class="item-field-label-medium">{{upperFirst profil.system.profiltype}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -594,37 +553,28 @@
<div class="flexrow">
<ul>
<li class="flexrow item">
<label class="item-field-label-long2">Nom humain</label> <input type="text" class=""
name="system.biodata.nomhumain" value="{{system.biodata.nomhumain}}" data-dtype="String" />
<label class="item-field-label-long2">Nom humain</label> <input type="text" class="" name="system.biodata.nomhumain" value="{{system.biodata.nomhumain}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Activités</label> <input type="text" class=""
name="system.biodata.activites" value="{{system.biodata.activites}}" data-dtype="String" />
<label class="item-field-label-long2">Activités</label> <input type="text" class="" name="system.biodata.activites" value="{{system.biodata.activites}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Apparence masquée</label> <input type="text" class=""
name="system.biodata.apparencemasquee" value="{{system.biodata.apparencemasquee}}" data-dtype="String" />
<label class="item-field-label-long2">Apparence masquée</label> <input type="text" class="" name="system.biodata.apparencemasquee" value="{{system.biodata.apparencemasquee}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Apparence démasquée</label> <input type="text" class=""
name="system.biodata.apparencedemasquee" value="{{system.biodata.apparencedemasquee}}"
data-dtype="String" />
<label class="item-field-label-long2">Apparence démasquée</label> <input type="text" class="" name="system.biodata.apparencedemasquee" value="{{system.biodata.apparencedemasquee}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Titre et Famille</label> <input type="text" class=""
name="system.biodata.titrefamille" value="{{system.biodata.titrefamille}}" data-dtype="String" />
<label class="item-field-label-long2">Titre et Famille</label> <input type="text" class="" name="system.biodata.titrefamille" value="{{system.biodata.titrefamille}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Factions féériques</label> <input type="text" class=""
name="system.biodata.factionfeerique" value="{{system.biodata.factionfeerique}}" data-dtype="String" />
<label class="item-field-label-long2">Factions féériques</label> <input type="text" class="" name="system.biodata.factionfeerique" value="{{system.biodata.factionfeerique}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Traits de caractères dominants</label> <input type="text" class=""
name="system.biodata.traitscaracteres" value="{{system.biodata.traitscaracteres}}" data-dtype="String" />
<label class="item-field-label-long2">Traits de caractères dominants</label> <input type="text" class="" name="system.biodata.traitscaracteres" value="{{system.biodata.traitscaracteres}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Langues</label> <input type="text" class=""
name="system.biodata.langues" value="{{system.biodata.langues}}" data-dtype="String" />
<label class="item-field-label-long2">Langues</label> <input type="text" class="" name="system.biodata.langues" value="{{system.biodata.langues}}" data-dtype="String" />
</li>
</ul>
</div>
@ -658,8 +608,8 @@
</li>
<li class="item flexrow">
<label class="generic-label">Taille Démasquée</label>
<input type="text" class="" name="system.biodata.tailledemasquee"
value="{{system.biodata.tailledemasquee}}" data-dtype="String" />
<input type="text" class="" name="system.biodata.tailledemasquee" value="{{system.biodata.tailledemasquee}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Type de taille</label>
@ -668,8 +618,7 @@
</li>
<li class="flexrow item">
<label class="generic-label">Points d'héritage</label>
<input type="text" class="" name="system.rang.heritage.value" value="{{system.rang.heritage.value}}"
data-dtype="String" />
<input type="text" class="" name="system.rang.heritage.value" value="{{system.rang.heritage.value}}" data-dtype="String" />
</li>
</ul>
@ -698,7 +647,7 @@
data-dtype="String" />
</li>
</ul>
</div>
</div>
</div>
</div>

View File

@ -18,13 +18,13 @@
<div>
<ul>
<li>Assomer {{defenderName}} en état de : {{etatAssommer}}</li>
<li>Assomer {{defenderName}} en état de : {{etatAssommer}}</li>
{{#if isSuccess}}
<li>Marge : {{marge}}</li>
<li>{{defenderName}} est assomé pour {{dureeAssommer}} minutes !</li>
<li>Marge : {{marge}}</li>
<li>{{defenderName}} est assomé pour {{dureeAssommer}} minutes !</li>
{{else}}
<li>{{defenderName}} n'a pas été assomé et est conscient la tentative !</li>
<li>{{defenderName}} n'a pas été assomé et est conscient la tentative !</li>
{{/if}}
</ul>
</div>
</div>

View File

@ -18,26 +18,25 @@
<div>
<ul>
<li>Défense de {{defenderName}} : {{defenderMode}} ({{defenderValue}})</li>
<li>Défense de {{defenderName}} : {{defenderMode}} ({{defenderValue}})</li>
{{#if isSuccess}}
<li>Marge : {{marge}}</li>
<li>Degats de l'arme : {{degatsArme}}</li>
<li>Marge : {{marge}}</li>
<li>Degats de l'arme : {{degatsArme}}</li>
{{#if (eq attaqueCible "membre")}}
<li><strong>Cible un membre : La cible a -2 de malus sur ces actions avec ce membre (mouvement 2 si jambes)</strong></li>
{{/if}}
{{#if (eq attaqueCible "main")}}
<li><strong>Cible une main : La cible ne peut plus utiliser sa main</strong></li>
{{/if}}
{{#if (eq attaqueCible "membre")}}
<li><strong>Cible un membre : La cible a -2 de malus sur ces actions avec ce membre (mouvement 2 si jambes)</strong>
</li>
{{/if}}
{{#if (eq attaqueCible "main")}}
<li><strong>Cible une main : La cible ne peut plus utiliser sa main</strong></li>
{{/if}}
{{#if isCriticalSuccess}}
<Li>Critique : Aubaine ou +2 aux dégats ci-dessus</li>
{{/if}}
{{#if isCriticalSuccess}}
<Li>Critique : Aubaine ou +2 aux dégats ci-dessus</li>
{{/if}}
{{else}}
<li>Echec face à la {{defenderMode}} !</li>
<li>Echec face à la {{defenderMode}} !</li>
{{/if}}
</ul>
</div>
</div>

View File

@ -26,46 +26,42 @@
{{#if competence}}
<li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
{{#if useSpecialite}}
<li>Bonus de spécialité +1</li>
{{/if}}
{{#if useSpecialite}}
<li>Bonus de spécialité +1</li>
{{/if}}
{{/if}}
{{#if arme}}
<li>Attaque avec : {{arme.name}}</li>
{{#if (eq mode "assommer")}}
<li>Attaque pour assommer</li>
{{/if}}
{{#if (eq mode "assommer")}}
<li>Attaque pour assommer</li>
{{/if}}
{{/if}}
{{#if pouvoir}}
<li>Pouvoir : {{pouvoir.name}}</li>
<li>Effet : {{pouvoir.system.effet}}</li>
<li>Points d'usage consommés : {{pouvoirPointsUsage}}</li>
{{/if}}
{{#if forcedValue}}
<li>Vous dépense 2 points de Tricherie et utilisé une face adjacente du dé !</li>
{{/if}}
{{#if noRoll}}
{{else}}
<li>Formule : {{diceFormula}}</li>
<li>Résultat du dé : {{diceResult}} </li>
{{#if adjacentFaces}}
<li>Faces Adjacentes :
{{#each adjacentFaces as |value key|}}
<a class="roll-tricherie-2" data-dice-value="{{value}}">{{value}}</a>
{{/each}}
</li>
<li>Faces Adjacentes :
{{#each adjacentFaces as |value key|}}
<a class="roll-tricherie-2" data-dice-value="{{value}}">{{value}}</a>
{{/each}}
</li>
{{/if}}
<li>Total : {{finalResult}} {{#if (gt sdValue "-1")}}(Marge : {{marge}}){{/if}}</li>
{{#if (gt sdValue "-1")}}
<li>Seuil de difficulté : {{sdValue}}</li>
{{#if isSuccess}}
<li class="chat-success">Succès...
</li>
@ -87,7 +83,7 @@
{{#if isCriticalFailure}}
<li class="chat-failure">Echec Critique !!!</li>
{{/if}}
{{/if}}
</ul>
</div>
</div>

View File

@ -0,0 +1,356 @@
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields background-sheet-header">
<div class="flexrow">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="flexcol">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<ul class="item-list alternate-list">
<li class="item flexrow ">
<h4 class="item-name-label competence-name">Ressources</h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.ressources.value" value="{{system.ressources.value}}" data-dtype="Number" />
</li>
</ul>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="principal">Technique</a>
<a class="item" data-tab="competences">Compétences</a>
<a class="item" data-tab="talents">Talents</a>
<a class="item" data-tab="armes">Armes</a>
<a class="item" data-tab="biodata">Bio&Notes</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Main Tab --}}
<div class="tab principal" data-group="primary" data-tab="principal">
<div class="grid grid-2col">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
{{#each system.attributs as |attr key|}}
<li class="item flexrow " data-attr-key="{{key}}">
<img class="item-name-img" src="systems/fvtt-les-heritiers/assets/icons/{{attr.labelnorm}}.webp">
<span class="item-name-label competence-name item-field-label-medium"><a
class="roll-attribut">{{attr.label}}</a></span>
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
{{#select attr.value}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
</select>
</li>
{{/each}}
<li class="item flexrow">
<img class="item-name-img" src="systems/fvtt-les-heritiers/assets/icons/vitesse.webp">
<span class="item-name-label competence-name item-field-label-medium">Vitesse</span>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
value="{{system.vitesse.value}}" data-dtype="Number" />
</li>
</ul>
<h4 class="item-name-label competence-name">Santé</h4>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="label-name item-field-label-short">Vigueur</label>
<label class="label-name item-field-label-short">{{system.sante.vigueur}}</label>
</li>
<li class="item flexrow">
<label class="label-name item-field-label-short">Etat</label>
<select class="label-name item-field-label-medium" type="text" name="system.sante.etat" value="{{system.sante.etat}}" data-dtype="Number">
{{#select system.sante.etat}}
{{> systems/fvtt-les-heritiers/templates/partial-sante-etat.html}}
{{/select}}
</select>
</li>
</ul>
<h4 class="item-name-label competence-name">Combat</h4>
<ul class="item-list alternate-list">
<li class="item flexrow">
<button class="chat-card-button roll-initiative">Initiative</button>
</li>
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<h4 class="item-name-label competence-name">Adversité</h4>
<ul class="item-list alternate-list">
{{#each system.adversite as |adv key|}}
<li class="item flexrow" data-adversite="{{key}}">
<a class="adversite-modify plus-minus-button" data-adversite-value="-1">-</a>
<div class="icon-adversite-container">
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_{{key}}.webp">
<div class="adversite-text">{{adv}}</div>
</div>
<a class="adversite-modify plus-minus-button" data-adversite-value="1">+</a>
<div class="">&nbsp;</div>
<div class="">&nbsp;</div>
<div class="">&nbsp;</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Competence Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Compétences</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Niveau</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each skills as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<img class="item-name-img" src="{{skill.img}}" />
<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
</select>
{{#if (ne skill.system.attribut1 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
{{/if}}
{{#if (ne skill.system.attribut2 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
{{/if}}
{{#if (ne skill.system.attribut3 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
{{/if}}
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Talents Tab --}}
<div class="tab talents" data-group="primary" data-tab="talents">
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Talents</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Résumé</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each talents as |talent key|}}
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
<img class="item-name-img" src="{{talent.img}}" />
<span class="item-name-label competence-name">{{talent.name}}</span>
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Talents de Cellule</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Résumé</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each talentsCell as |talent key|}}
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
<img class="item-name-img" src="{{talent.img}}" />
<span class="item-name-label competence-name">{{talent.name}}</span>
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Equipement Tab --}}
<div class="tab armes" data-group="primary" data-tab="armes">
<div class="flexcol">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Armes</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Attaque</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Défense</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Dégats</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each armes as |arme key|}}
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
<img class="item-name-img" src="{{arme.img}}" />
<span class="item-name-label competence-name">{{arme.name}}</span>
<span class="item-field-label-short">
{{#if arme.system.equipped}}
<button class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
{{else}}
<button disabled class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
{{/if}}
</span>
{{#if arme.system.isdefense}}
<span class="item-field-label-short arme-defensif item-field-label-short"><label
class="arme-defensif item-field-label-short defense-sheet">{{arme.system.totalDefensif}}</label></span>
{{else}}
<span class="item-field-label-short arme-defensif item-field-label-short"><label
class="arme-defensif item-field-label-short defense-sheet">N/A</label></span>
{{/if}}
<span class="item-field-label-short">
{{#if arme.system.equipped}}
<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
{{else}}
<button disabled class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Protections</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Protection</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each protections as |protection key|}}
<li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
<img class="item-name-img" src="{{protection.img}}" />
<span class="item-name-label competence-name">{{protection.name}}</span>
<span class="item-field-label-short arme-defensif"><label
class="arme-defensif">{{protection.system.protection}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Biography Tab --}}
<div class="tab biodata" data-group="primary" data-tab="biodata">
<span>
<h3>Description</h3>
</span>
<div class="medium-editor item-text-long-line">
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
</div>
<span>
<h3>Habitat</h3>
</span>
<div class="medium-editor item-text-long-line">
{{editor habitat target="system.biodata.habitat" button=true owner=owner editable=editable}}
</div>
</div>
</section>
</form>

View File

@ -16,7 +16,11 @@
<label class="item-field-label-long">Catégorie : </label>
<select class="item-field-label-long" type="text" name="system.categorie"
value="{{system.categorie}}" data-dtype="string">
{{selectOptions config.categorieArme selected=system.categorie}}
{{#select system.categorie}}
{{#each config.categorieArme as |categ key|}}
<option value="{{key}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
</li>
@ -24,7 +28,11 @@
<label class="item-field-label-long">Type : </label>
<select class="item-field-label-long" type="text" name="system.armetype"
value="{{system.armetype}}" data-dtype="string">
{{selectOptions config.typeArme selected=system.armetype}}
{{#select system.armetype}}
{{#each config.typeArme as |type key|}}
<option value="{{key}}">{{type}}</option>
{{/each}}
{{/select}}
</select>
</li>
@ -66,14 +74,22 @@
<label class="generic-label item-field-label-long">Légalité : </label>
<select class="item-field-label-long" type="text" name="system.legalite"
value="{{system.legalite}}" data-dtype="string">
{{selectOptions config.armeLegalite selected=system.legalite}}
{{#select system.legalite}}
{{#each config.armeLegalite as |legal key|}}
<option value="{{key}}">{{legal}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Dissimulation : </label>
<select class="item-field-label-long" type="text" name="system.dissimulation"
value="{{system.dissimulation}}" data-dtype="string">
{{selectOptions config.armeDissimulation selected=system.dissimulation}}
{{#select system.dissimulation}}
{{#each config.armeDissimulation as |diss key|}}
<option value="{{key}}">{{diss}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item">

View File

@ -16,7 +16,11 @@
<label class="generic-label item-field-label-long2">Type </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.pouvoirtype" value="{{system.pouvoirtype}}" data-dtype="string">
{{selectOptions config.typePouvoir selected=system.pouvoirtype}}
{{#select system.pouvoirtype}}
{{#each config.typePouvoir as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
</li>
@ -48,7 +52,11 @@
<label class="generic-label item-field-label-long2">Résistance</label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.resistance" value="{{system.resistance}}" data-dtype="string">
{{selectOptions config.resistancePouvoir selected=system.resistance}}
{{#select system.resistance}}
{{#each config.resistancePouvoir as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
</li>

View File

@ -16,7 +16,11 @@
<label class="generic-label item-field-label-long2">Catégorie </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.categorie" value="{{system.categorie}}" data-dtype="string">
{{selectOptions config.competenceCategorie selected=system.categorie}}
{{#select system.categorie}}
{{#each config.competenceCategorie as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
</li>
@ -24,7 +28,11 @@
<label class="generic-label item-field-label-long2">Profil </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.profil" value="{{system.profil}}" data-dtype="string">
{{selectOptions config.competenceProfil selected=system.profil labelAttr="name"}}
{{#select system.profil}}
{{#each config.competenceProfil as |profil pKey|}}
<option value="{{pKey}}">{{profil.name}}</option>
{{/each}}
{{/select}}
</select>
</li>

View File

@ -15,14 +15,23 @@
<li class="flexrow item">
<label class="generic-label item-field-label-long">Type : </label>
<select class="item-field-label-long" type="text" name="system.contacttype" value="{{system.contacttype}}" data-dtype="String">
{{selectOptions config.typeContact selected=system.contacttype}}
{{#select system.contacttype}}
<option value="contact">Contact</option>
<option value="allie">Allié</option>
<option value="ennemi">Ennemis</option>
<option value="interet">Personne d'interêt</option>
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Niveau : </label>
<select class="item-field-label-long" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number">
{{selectOptions config.niveauContact selected=system.niveau}}
{{#select system.niveau}}
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
{{/select}}
</select>
</li>

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