/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { HeritiersUtility } from "./heritiers-utility.js"; /* -------------------------------------------- */ export class HeritiersActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["fvtt-les-heritiers", "sheet", "actor"], template: "systems/fvtt-les-heritiers/templates/actor-sheet.html", width: 780, height: 840, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editScore: false }) } /* -------------------------------------------- */ async getData() { const objectData = foundry.utils.duplicate(this.object) let formData = { title: this.title, id: objectData.id, type: objectData.type, img: objectData.img, name: objectData.name, editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", system: objectData.system, effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), limited: this.object.limited, skills: this.actor.getSkills(), utileSkillsMental :this.actor.organizeUtileSkills("mental"), utileSkillsPhysical :this.actor.organizeUtileSkills("physical"), futileSkills :this.actor.organizeFutileSkills(), contacts: this.actor.organizeContacts(), armes: foundry.utils.duplicate(this.actor.getWeapons()), monnaies: foundry.utils.duplicate(this.actor.getMonnaies()), pouvoirs: foundry.utils.duplicate(this.actor.getPouvoirs()), fee: foundry.utils.duplicate(this.actor.getFee() || {} ), protections: foundry.utils.duplicate(this.actor.getArmors()), combat: this.actor.getCombatValues(), equipements: foundry.utils.duplicate(this.actor.getEquipments()), avantages: foundry.utils.duplicate(this.actor.getAvantages()), atouts: foundry.utils.duplicate(this.actor.getAtouts()), capacites: foundry.utils.duplicate(this.actor.getCapacites()), desavantages: foundry.utils.duplicate(this.actor.getDesavantages()), profils: foundry.utils.duplicate(this.actor.getProfils()), pvMalus: this.actor.getPvMalus(), heritage: game.settings.get("fvtt-les-heritiers", "heritiers-heritage"), initiative: this.actor.getFlag("world", "last-initiative") || -1, description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}), revesetranges: await TextEditor.enrichHTML(this.object.system.biodata.revesetranges, {async: true}), secretsdecouverts: await TextEditor.enrichHTML(this.object.system.biodata.secretsdecouverts, {async: true}), questions: await TextEditor.enrichHTML(this.object.system.biodata.questions, {async: true}), habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}), playernotes: await TextEditor.enrichHTML(this.object.system.biodata.playernotes, {async: true}), options: this.options, owner: this.document.isOwner, editScore: this.options.editScore, config: game.system.lesheritiers.config, isGM: game.user.isGM, isPNJ: (this.actor.type == "pnj") } this.formData = formData; console.log("PC : ", formData, this.object); return formData; } /* -------------------------------------------- */ dialogRecupUsage() { new Dialog({ title: "Récupération des Points d'Usage", content: "
Combien de Points d'Usage souhaitez-vous récupérer ?
", buttons: { one: { icon: '', label: "1 Point", callback: () => { this.actor.recupUsage(1) } }, two: { icon: '', label: "2 Points", callback: () => { this.actor.recupUsage(2) } }, four: { icon: '', label: "4 Points", callback: () => { this.actor.recupUsage(4) } }, all: { icon: '', label: "Tous les Points", callback: () => { this.actor.recupUsage(100) } } } }).render(true) } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item") let itemId = li.data("item-id") const item = this.actor.items.get( itemId ) item.sheet.render(true) }) // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); HeritiersUtility.confirmDelete(this, li); }) html.find('.edit-item-data').change(ev => { const li = $(ev.currentTarget).parents(".item") let itemId = li.data("item-id") let itemType = li.data("item-type") let itemField = $(ev.currentTarget).data("item-field") let dataType = $(ev.currentTarget).data("dtype") let value = ev.currentTarget.value this.actor.editItemField(itemId, itemType, itemField, dataType, value) }) html.find('.adversite-modify').click(event => { const li = $(event.currentTarget).parents(".item") let adv = li.data("adversite") let value = Number($(event.currentTarget).data("adversite-value")) this.actor.incDecAdversite(adv, value) }) html.find('.quantity-modify').click(event => { const li = $(event.currentTarget).parents(".item") const value = Number($(event.currentTarget).data("quantite-value")) this.actor.incDecQuantity( li.data("item-id"), value ); }) html.find('.roll-initiative').click((event) => { this.actor.rollInitiative() }) html.find('.roll-carac').click((event) => { const key = $(event.currentTarget).data("key") this.actor.rollCarac(key, false) }) html.find('.roll-rang').click((event) => { const key = $(event.currentTarget).data("rang-key") this.actor.rollRang(key, false) }) html.find('.roll-root-competence').click((event) => { const compKey = $(event.currentTarget).data("attr-key") this.actor.rollRootCompetence(compKey) }) html.find('.roll-competence').click((event) => { const li = $(event.currentTarget).parents(".item") let compId = li.data("item-id") this.actor.rollCompetence(compId) }) html.find('.roll-attaque-arme').click((event) => { const li = $(event.currentTarget).parents(".item") let armeId = li.data("item-id") this.actor.rollAttaqueArme(armeId) }) html.find('.roll-attaque-brutale-arme').click((event) => { const li = $(event.currentTarget).parents(".item") let armeId = li.data("item-id") this.actor.rollAttaqueBrutaleArme(armeId) }) html.find('.roll-attaque-charge-arme').click((event) => { const li = $(event.currentTarget).parents(".item") let armeId = li.data("item-id") this.actor.rollAttaqueChargeArme(armeId) }) html.find('.roll-assomer-arme').click((event) => { const li = $(event.currentTarget).parents(".item") let armeId = li.data("item-id") this.actor.rollAssomerArme(armeId) }) html.find('.roll-pouvoir').click((event) => { const li = $(event.currentTarget).parents(".item") let pouvoirId = li.data("item-id") this.actor.rollPouvoir(pouvoirId) }) html.find('.dialog-recup-usage').click((event) => { this.dialogRecupUsage() }) html.find('.item-add').click((event) => { const itemType = $(event.currentTarget).data("type") this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true }) }) html.find('.lock-unlock-sheet').click((event) => { this.options.editScore = !this.options.editScore; this.render(true); }); html.find('.item-equip').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.equipItem( li.data("item-id") ); this.render(true); }); } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /*async _onDropItem(event, dragData) { let data = event.dataTransfer.getData('text/plain') let dataItem = JSON.parse( data) let item = fromUuidSync(dataItem.uuid) if (item.pack) { item = await HeritiersUtility.searchItem(item) } super._onDropItem(event, dragData) }*/ }