/* -------------------------------------------- */ import { HeritiersCombat } from "./heritiers-combat.js"; import { HeritiersCommands } from "./heritiers-commands.js"; /* -------------------------------------------- */ export class HeritiersUtility { /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => HeritiersUtility.chatListeners(html)) Hooks.on("getChatLogEntryContext", (html, options) => HeritiersUtility.chatRollMenu(html, options)) this.rollDataStore = {} this.defenderStore = {} HeritiersCommands.init() Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) } /* -------------------------------------------- */ static sortByName(table) { return table.sort(function (a, b) { return a.name.localeCompare(b.name); }) } /* -------------------------------------------- */ static sortArrayObjectsByName(myArray) { myArray.sort((a, b) => { return a.name.localeCompare(b.name); }) } /* -------------------------------------------- */ static getSkills() { return this.skills } /* -------------------------------------------- */ static async ready() { const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences") this.skills = skills.map(i => i.toObject()) } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium); return await pack?.getDocuments() ?? []; } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await HeritiersUtility.loadCompendiumData(compendium); return compendiumData.filter(filter); } /* -------------------------------------------- */ static getOptionsStatusList() { return this.optionsStatusList; } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.predilection-reroll', async event => { let predIdx = $(event.currentTarget).data("predilection-index") let messageId = HeritiersUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "heritiers-roll") let actor = this.getActorFromRollData(rollData) await actor.setPredilectionUsed(rollData.competence._id, predIdx) rollData.competence = duplicate(actor.getCompetence(rollData.competence._id)) HeritiersUtility.rollHeritiers(rollData) }) html.on("click", '.roll-chat-degat', async event => { let messageId = HeritiersUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "heritiers-roll") let actor = this.getActorFromRollData(rollData) actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur) }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-les-heritiers/templates/editor-notes-gm.html', 'systems/fvtt-les-heritiers/templates/partial-item-header.html', 'systems/fvtt-les-heritiers/templates/partial-item-description.html', 'systems/fvtt-les-heritiers/templates/partial-item-nav.html', 'systems/fvtt-les-heritiers/templates/partial-utile-skills.html', 'systems/fvtt-les-heritiers/templates/partial-list-niveau.html' ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return HeritiersUtility.getChatMessageId(HeritiersUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return HeritiersUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')) } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return HeritiersUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets && game.user.targets.size == 1) { for (let target of game.user.targets) { return target; } } return undefined; } /* -------------------------------------------- */ static getActorFromRollData(rollData) { let actor = game.actors.get(rollData.actorId) if (rollData.tokenId) { let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId) if (token) { actor = token.actor } } return actor } /* -------------------------------------------- */ static updateRollData(rollData) { let id = rollData.rollId; let oldRollData = this.rollDataStore[id] || {}; let newRollData = mergeObject(oldRollData, rollData); this.rollDataStore[id] = newRollData; } /* -------------------------------------------- */ static saveRollData(rollData) { game.socket.emit("system.fvtt-les-heritiers", { name: "msg_update_roll", data: rollData }); // Notify all other clients of the roll this.updateRollData(rollData); } /* -------------------------------------------- */ static getRollData(id) { return this.rollDataStore[id]; } /* -------------------------------------------- */ static onSocketMesssage(msg) { //console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId); if (msg.name == "msg_update_defense_state") { this.updateDefenseState(msg.data.defenderId, msg.data.rollId); } if (msg.name == "msg_update_roll") { this.updateRollData(msg.data); } } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static computeMonnaieDetails(valueSC) { let po = Math.floor(valueSC / 400) let pa = Math.floor((valueSC - (po * 400)) / 20) let sc = valueSC - (po * 400) - (pa * 20) return { po: po, pa: pa, sc: sc, valueSC: valueSC } } /* -------------------------------------------- */ static incDecHeritage() { } /* -------------------------------------------- */ static computeResult(actor, rollData) { let isTricherieHeritage = rollData.useHeritage || rollData.useTricherie rollData.marge = 0 if (isTricherieHeritage) { let resTab = [rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result] rollData.diceResult = resTab[0] + "," + resTab[1] + "," + resTab[2] let foundryTotal = resTab[0] + resTab[1] + resTab[2] if (resTab[1] == 1) { resTab[1] -= 4 } if (resTab[2] == 1) { resTab[2] -= 6 } if (resTab[2] == 2) { resTab[2] -= 7 } rollData.finalResult = rollData.roll.total - foundryTotal + Math.max(Math.max(resTab[0], resTab[1]), resTab[2]) // Gestion des résultats spéciaux resTab = resTab.sort() if ((resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) { rollData.marge = 7 rollData.isSuccess = true rollData.isCriticalSuccess = true rollData.isBrelan = true } if ((resTab[0] + 1 == resTab[1]) && (resTab[1] + 1 == resTab[2])) { rollData.marge = 7 rollData.isSuccess = true rollData.isCriticalSuccess = true rollData.isSuite = true } if (rollData.useTricherie) { actor.incDecTricherie(-1) } if (rollData.useHeritage) { this.incDecHeritage() } } else { rollData.finalResult = rollData.roll.total let rollValue = rollData.roll.terms[0].results[0].result rollData.diceResult = rollData.roll.terms[0].results[0].result if (rollData.mainDice.includes("d10")) { if (rollValue == 1) { rollData.finalResult -= 3 + rollValue // substract 3 and the 1 value that has been added } } if (rollData.mainDice.includes("d12")) { if (rollValue == 1 || rollValue == 2) { rollData.finalResult -= 5 + rollValue // Remove also the dice result has it has been added already } } } } /* -------------------------------------------- */ static computeArmeDegats(rollData, actor) { rollData.degatsArme = rollData.arme.system.degats + rollData.marge if (rollData.attaqueDeuxArmes != 0 && rollData.secondeArme ) { let secondeArme = actor.items.get(secondeArme) if (secondeArme) { rollData.degatsArme += secondeArme.system.degats rollData.degatsArme += actor.system.caracteristiques.for.value } } else { if (rollData.arme.system.categorie == "lourde") { rollData.degatsArme += actor.system.caracteristiques.for.value } if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise") { rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2) } if (rollData.mode == "attaquecharge") { rollData.degatsArme += 3 } } if (rollData.attaqueCible == "membre") { rollData.degatsArme -= 2 } if (rollData.attaqueCible == "main") { rollData.degatsArme -= 3 } if (rollData.attaqueCible == "tete") { rollData.degatsArme *= 3 } } /* -------------------------------------------- */ static computeMarge(rollData, seuil) { if (rollData.marge == 0 && seuil >= 0) { rollData.marge = rollData.finalResult - seuil rollData.isSuccess = (rollData.finalResult >= seuil) rollData.isCriticalSuccess = ((rollData.finalResult - seuil) >= 7) rollData.isCriticalFailure = ((rollData.finalResult - seuil) <= -7) } } /* -------------------------------------------- */ static async displayUneDefense(rollData, actor, nomDefense, valeurDefense) { rollData.defenderMode = nomDefense rollData.defenderValue = valeurDefense rollData.marge = 0 this.computeMarge(rollData, valeurDefense) if (rollData.isSuccess) { this.computeArmeDegats(rollData, actor) } this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-cc-result.html`, rollData) }, rollData, "selfroll") } /* -------------------------------------------- */ static async displayAsssomer(rollData, actor, nomAttaque, etatAssomer, valeurDefense) { rollData.defenderMode = nomAttaque rollData.etatAssommer = etatAssomer rollData.defenderValue = valeurDefense rollData.marge = 0 this.computeMarge(rollData, valeurDefense) rollData.dureeAssommer = (rollData.marge) ? rollData.marge*2 : 1 this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-assommer-result.html`, rollData) }, rollData, "selfroll") } /* -------------------------------------------- */ static async rollHeritiers(rollData) { let actor = this.getActorFromRollData(rollData) //rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp" rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey]) if (rollData.useTricherie || rollData.useHeritage) { rollData.diceFormula = "{1d8, 1d10, 1d12}" } else { rollData.diceFormula = "1" + rollData.mainDice + "kh1" } let rangValue = 0 if (rollData.rang) { rangValue = rollData.rang.value } if (rollData.competence) { let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0 let specBonus = (rollData.useSpecialite) ? 1 : 0 rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}` } else if (rollData.pouvoirBase) { rollData.diceFormula += `+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}` } else { rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.bonusMalusContext}` } let ruleMalus = 0 for (let malus of rollData.rulesMalus) { ruleMalus += malus.value } rollData.diceFormula += `+${ruleMalus}` // Gestion bonus attaque à plusieurs let bonusAttaque = rollData.bonusAttaquePlusieurs if (rollData.attaqueDos) { bonusAttaque = 2 if (rollData.bonusAttaquePlusieurs) { bonusAttaque = 3 // Valeur max, cf règle page 197 } } rollData.diceFormula += `+${bonusAttaque}` // Gestion attaque avec 2 armes if (rollData.attaqueDeuxArmes != 0) { rollData.diceFormula += `+${rollData.attaqueDeuxArmes}` } // Gestion des attaques ciblées if (rollData.attaqueCible != "none") { if ( rollData.attaqueCible == "membre") { rollData.diceFormula += `-2` } if ( rollData.attaqueCible == "main") { rollData.diceFormula += `-3` } if ( rollData.attaqueCible == "tete") { rollData.diceFormula += `-6` } } let myRoll = new Roll(rollData.diceFormula).roll({ async: false }) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) rollData.roll = myRoll console.log(">>>> ", myRoll) this.computeResult(actor, rollData) this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent if (rollData.mode == "init") { actor.setFlag("world", "last-initiative", rollData.finalResult) } this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData) }, rollData) // Gestion attaque standard if ( (rollData.mode == "arme" || rollData.mode == "attaquebrutale" || rollData.mode == "attaquecharge") && rollData.defenderTokenId && rollData.arme) { if (rollData.arme.system.categorie != "trait" && rollData.arme.system.categorie != "poing" && rollData.arme.system.categorie != "epaule" ) { await this.displayUneDefense(rollData, actor, "Parade", rollData.defenderParade) await this.displayUneDefense(rollData, actor, "Esquive", rollData.defenderEsquive) } else if (rollData.sdValue) { this.displayUneDefense(rollData, actor, "A Distance", rollData.sdValue) } else { ui.notifications.warn("Pas de difficulté positionnée pour l'attaque à distance.") } } // Gestion assomer if (rollData.mode == "assommer" && rollData.defenderTokenId && rollData.arme) { await this.displayAsssomer(rollData, actor, "Assommer", "Surprise", rollData.defenderResistancePhysique) await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Résistance+6", rollData.defenderResistancePhysique+6) await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Parade", rollData.defenderParade) await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Esquive", rollData.defenderEsquive+6) } } /* -------------------------------------------- */ static async bonusRollHeritiers(rollData) { rollData.bonusFormula = rollData.addedBonus let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false }) await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode")); rollData.bonusRoll = bonusRoll rollData.finalResult += rollData.bonusRoll.total this.computeResult(rollData) this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData) }, rollData) } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user._id); } /* -------------------------------------------- */ static isArmeMelee(arme) { return (arme.type == "arme" && (arme.system.categorie == "lourde" || arme.system.categorie == "blanche" || arme.system.categorie == "improvise")) ? true : false } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blinde message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-les-heritiers", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static async searchItem(dataItem) { let item if (dataItem.pack) { let id = dataItem.id || dataItem._id let items = await this.loadCompendium(dataItem.pack, item => item.id == id) item = items[0] || undefined } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static async createChatMessage(name, rollMode, chatOptions, rollData = undefined) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name let msg = await ChatMessage.create(chatOptions) console.log("=======>", rollData) msg.setFlag("world", "heritiers-roll", rollData) } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: randomID(16), rollMode: game.settings.get("core", "rollMode"), sdList: game.system.lesheritiers.config.seuilsDifficulte, sdValue: -1, bonusAttaquePlusieurs: 0, attaqueDeuxArmes: 0, attaqueDos: false, bonusMalusContext: 0, attaqueCible: "none", config: game.system.lesheritiers.config, rulesMalus : [] } return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let target = HeritiersUtility.getTarget() if (target) { rollData.defenderTokenId = target.id let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor rollData.defenderName = defender.name rollData.defenderParade = defender.getCurrentParade() rollData.defenderEsquive = defender.getCurrentEsquive() rollData.defenderResistancePhysique = defender.getCurrentResistancePhysique() } } /* -------------------------------------------- */ static createChatWithRollMode(name, chatOptions, rollData = undefined, rollMode = undefined) { if (rollMode == undefined) { rollMode = game.settings.get("core", "rollMode") } this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData) } /* -------------------------------------------- */ static applyBonneAventureRoll(li, changed, addedBonus) { let msgId = li.data("message-id") let msg = game.messages.get(msgId) if (msg) { let rollData = msg.getFlag("world", "heritiers-roll") let actor = this.getActorFromRollData(rollData) actor.changeBonneAventure(changed) rollData.isReroll = true rollData.textBonus = "Bonus de Points d'Aventure" if (addedBonus == "reroll") { HeritiersUtility.rollHeritiers(rollData) } else { rollData.addedBonus = addedBonus HeritiersUtility.bonusRollHeritiers(rollData) } } } /* -------------------------------------------- */ static applyEclatRoll(li, changed, addedBonus) { let msgId = li.data("message-id") let msg = game.messages.get(msgId) if (msg) { let rollData = msg.getFlag("world", "heritiers-roll") let actor = this.getActorFromRollData(rollData) actor.changeEclat(changed) rollData.isReroll = true rollData.textBonus = "Bonus d'Eclat" if (addedBonus == "reroll") { HeritiersUtility.rollHeritiers(rollData) } else { rollData.addedBonus = addedBonus HeritiersUtility.bonusRollHeritiers(rollData) } } } /* -------------------------------------------- */ static chatRollMenu(html, options) { let canApply = li => canvas.tokens.controlled.length && li.find(".heritiers-roll").length let canApplyBA = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "heritiers-roll") let actor = this.getActorFromRollData(rollData) return (!rollData.isReroll && actor.getBonneAventure() > 0) } let canApplyPE = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "heritiers-roll") let actor = this.getActorFromRollData(rollData) return (!rollData.isReroll && actor.getEclat() > 0) } options.push( { name: "Ajouer +3 (1 point de Bonne Aventure)", icon: "", condition: canApply && canApplyBA, callback: li => HeritiersUtility.applyBonneAventureRoll(li, -1, "+3") } ) options.push( { name: "Ajouter +10 (1 Point d'Eclat)", icon: "", condition: canApply && canApplyPE, callback: li => HeritiersUtility.applyEclatRoll(li, -1, "+10") } ) options.push( { name: "Relancer le dé (1 point d'Eclat)", icon: "", condition: canApply && canApplyPE, callback: li => HeritiersUtility.applyEclatRoll(li, -3, "reroll") } ) return options } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { icon: '', label: "Yes, remove it", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "

"; let d = new Dialog({ title: "Confirm removal", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } /************************************************************************************/ static async __create_talents_table() { let compName = "fvtt-les-heritiers.talents-cellule" const compData = await HeritiersUtility.loadCompendium(compName) let talents = compData.map(i => i.toObject()) let htmlTab = ""; for (let entryData of talents) { console.log(entryData) htmlTab += `` htmlTab += ``; //htmlTab += ``; htmlTab += "\n"; } htmlTab += "
@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}${entryData.system.description}${entryData.system.resumebonus}
"; await JournalEntry.create({ name: 'Liste des Talents de Cellule', content: htmlTab }); } }