import { HeritiersUtility } from "./heritiers-utility.js";
export class HeritiersRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
let options = { classes: ["HeritiersDialog"], width: 420, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-les-heritiers/templates/roll-dialog-generic.html', rollData);
return new HeritiersRollDialog(actor, rollData, html, options);
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let buttons = {
rolld8: {
icon: '',
label: "Lancer 1d8",
callback: () => { this.roll("d8") }
},
rolld10: {
icon: '',
label: "Lancer 1d10",
callback: () => { this.roll("d10") }
},
rolld12: {
icon: '',
label: "Lancer 1d12",
callback: () => { this.roll("d12") }
}
}
if (rollData.tricherie) {
buttons["rollTricherie"] = {
icon: '',
label: "Lancer avec 1 Point de Tricherie",
callback: () => { this.roll("tricherie") }
}
}
if (rollData.heritage) {
buttons["rollHeritage"] = {
icon: '',
label: "Lancer avec 1 Point d'Héritage",
callback: () => { this.roll("heritage") }
}
}
buttons["Cancel"] = {
icon: '',
label: "Annuler",
callback: () => { this.close() }
}
let conf = {
title: "Test de Capacité",
content: html,
buttons: buttons,
close: close
}
// Overwrite in case of carac only -> 1d10
if (rollData.mode == "carac") {
conf.buttons = {
rolld8: {
icon: '',
label: "Lancer 1d8",
callback: () => { this.roll("d8") }
},
cancel: {
icon: '',
label: "Annuler",
callback: () => { this.close() }
}
}
}
super(conf, options);
this.actor = actor
this.rollData = rollData
}
/* -------------------------------------------- */
roll(dice) {
if (dice == "heritage") {
this.rollData.useHeritage = true
}
else {
if (dice == "tricherie") {
this.rollData.useTricherie = true
} else {
this.rollData.mainDice = dice
}
}
HeritiersUtility.rollHeritiers(this.rollData)
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
var dialog = this;
function onLoad() {
}
$(function () { onLoad(); });
html.find('#sdValue').change(async (event) => {
this.rollData.sdValue = Number(event.currentTarget.value)
})
html.find('#caracKey').change(async (event) => {
this.rollData.caracKey = String(event.currentTarget.value)
})
html.find('#bonus-malus-context').change((event) => {
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
})
html.find('#bonus-attaque-plusieurs').change((event) => {
this.rollData.bonusAttaquePlusieurs = Number(event.currentTarget.value)
})
html.find('#useSpecialite').change((event) => {
this.rollData.useSpecialite = event.currentTarget.checked
})
html.find('#attaqueDos').change((event) => {
this.rollData.attaqueDos = event.currentTarget.checked
})
html.find('#bonus-attaque-seconde-arme').change((event) => {
this.rollData.secondeArme = String(event.currentTarget.value)
})
html.find('#attaque-cible').change((event) => {
this.rollData.attaqueCible = String(event.currentTarget.value)
})
}
}