export const HERITIERS_CONFIG = { caracList: { "agi": "Agilité", "con": "Constitution", "for": "Force", "prec": "Précision", "esp": "Esprit", "per": "Perception", "pres": "Prestance", "san": "Sang-Froid" }, competenceCategorie : { "utile": "Utile", "futile": "Futile" }, contactType: { contact: "Contact", allie: "Allié", ennemi: "Ennemi", interet: "Personne d'interêt" }, competenceProfil : { "aventurier": {kind: "physical", name: "Aventurier"}, "roublard": {kind: "physical",name: "Roublard"}, "combattant": {kind: "physical",name:"Combattant"}, "erudit": {kind: "mental",name:"Erudit"}, "savant": {kind: "mental",name:"Savant"}, "gentleman": {kind: "mental",name:"Gentleman"} }, baseTestPouvoir: { "feerie": "Féerie", "masque": "Masque", "autre": "Autre" }, resistancePouvoir: { "aucune": "Aucune", "physiquepassive": "Physique Passive", "physiqueactive": "Physique Active", "psychiquepassive": "Psychique Passive", "psychiqueactive": "Psychique Active", "autre": "Autre", }, typePouvoir: { "actif": "Actif", "passif": "Passif", "metamorphose": "Métamorphose" }, statutMasque: { "masque": "Masqué", "demasque":"Démasqué" }, niveauPouvoir: { "normal": "Normal", "profond": "Profond", "legendaire": "Légendaire" }, masquePouvoir: { "masque": "Masqué", "demasque": "Démasqué" }, seuilsDifficulte: { "-1": "Aucun/Non applicable", "5": "Enfantine", "6": "Triviale", "7": "Moins Triviale", "8": "Aisée", "7": "Moins Aisée", "10": "Normale", "11": "Moins Normale", "12": "Compliquée", "13": "Plus Compliquée", "14": "Difficile", "15": "Plus Difficile", "16": "Très Difficile", "17": "Très Très Difficile", "18": "Critique", "19": "Plus Critique", "20": "Insurmontable", "20": "Très Insurmontable", "22": "Surhumaine", "23": "Très Surhumaine", "24": "Epique", "25": "Plus Epique", "26": "Légendaire", "26": "Très Légendaire", "28": "Mythique", "29": "Plus Mythique", "30": "Divine" }, attaqueCible: { "none": "Aucune", "membre": "Membre", "main": "Main", "tete": "Tête/Coeur" }, categorieArme : { "trait": "Arme de trait", "poing": "Arme de poing", "epaule": "Arme d'épaule", "lourde": "Arme lourde", "blanche": "Arme blanche", "improvise": "Arme improvisée", "explosif": "Explosif" }, typeArme: { "naturelle": "Arme naturelle", "trait": "Trait", "pistolet": "Pistolet", "simpleaction": "Simple Action", "doubleaction": "Double Action", "doublecanon": "Double Canon", "semiauto": "Semi Automatique", "auto": "Automatique", "manuel": "Manuel", "verrou": "Verrou", "special": "Spéciale", "legere": "Légère", "lourde": "Lourde", "explosif": "Explosif" }, armeLegalite: { "libre": "Libre (L)", "controlee": "Contrôlée (C)", "prohibee": "Prohibée (P)" }, armeDissimulation :{ "tresfacile": "Très facile (TF)", "facile": "Facile (F)", "difficile": "Difficile (D)", "impossible": "Impossible (I)" }, typeProtection : { "balle": "Protège ds balles", "melee": "Protège en mélée", "tout": "Tout type de dégats" }, typeFee: { "traditionnelle": "Traditionnelle", "moderne": "Moderne", "orientale": "Orientale" }, typeContact: { "contact": "Contact", "allie": "Allié", "ennemi": "Ennemi", "interet": "Personne d'interêt" }, niveauContact: { "1": "1", "2": "2", "3": "3", }, pointsUsageList: { "1": "1", "2": "2", "3": "3", "4": "4", }, attaquePlusieursList : { "0": "0", "1": "+1", "2": "+2", }, attaque2ArmesListe: [ {value: "0", label: "Aucun"}, {value: "-4", label: "Deux armes à 1 main"}, {value: "-2", label: "Deux armes naturelles"}, {value: "-2", label: "Avec spécialisation \"Mauvaise Main\""} ], typeProfil: { "mineur": "Mineur", "majeur": "Majeur", }, bonusMalusContext: [ {value: "-6", label: "-6"}, {value: "-5", label: "-5"}, {value: "-4", label: "-4"}, {value: "-3", label: "-3"}, {value: "-2", label: "-2"}, {value: "-1", label: "-1"}, {value: "0", label: "0"}, {value: "1", label: "+1"}, {value: "2", label: "+2"}, {value: "3", label: "+3"}, {value: "4", label: "+4"}, {value: "5", label: "+5"}, {value: "6", label: "+6"} ], listNiveau: [] }