654 lines
22 KiB
JavaScript
654 lines
22 KiB
JavaScript
/* -------------------------------------------- */
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import { HeritiersCombat } from "./heritiers-combat.js";
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import { HeritiersCommands } from "./heritiers-commands.js";
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/* -------------------------------------------- */
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export class HeritiersUtility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => HeritiersUtility.chatListeners(html))
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Hooks.on("getChatLogEntryContext", (html, options) => HeritiersUtility.chatRollMenu(html, options))
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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HeritiersUtility.pushInitiativeOptions(html, options);
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})
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this.rollDataStore = {}
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this.defenderStore = {}
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HeritiersCommands.init()
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
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return text.toUpperCase();
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})
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Handlebars.registerHelper('lower', function (text) {
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return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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})
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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}
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/* -------------------------------------------- */
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static getModificateurOptions() {
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let opt = []
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for (let i = -15; i <= 15; i++) {
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opt.push(`<option value="${i}">${i}</option>`)
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}
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return opt.concat("\n")
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}
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/* -------------------------------------------- */
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static getPointAmeOptions() {
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let opt = []
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for (let i = 1; i <= 20; i++) {
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opt.push(`<option value="${i}">${i}</option>`)
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}
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return opt.concat("\n")
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}
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/* -------------------------------------------- */
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static getAttributs() {
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return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
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}
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/* -------------------------------------------- */
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static pushInitiativeOptions(html, options) {
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}
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/* -------------------------------------------- */
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static getSkills() {
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return this.skills
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}
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/* -------------------------------------------- */
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static async ready() {
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const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills")
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this.skills = skills.map(i => i.toObject())
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await HeritiersUtility.loadCompendiumData(compendium);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static getOptionsStatusList() {
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return this.optionsStatusList;
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.predilection-reroll', async event => {
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let predIdx = $(event.currentTarget).data("predilection-index")
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let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "heritiers-roll")
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let actor = this.getActorFromRollData(rollData)
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await actor.setPredilectionUsed(rollData.competence._id, predIdx)
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rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
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HeritiersUtility.rollHeritiers(rollData)
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})
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html.on("click", '.roll-chat-degat', async event => {
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let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "heritiers-roll")
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let actor = this.getActorFromRollData(rollData)
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actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur)
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})
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-les-heritiers/templates/editor-notes-gm.html',
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'systems/fvtt-les-heritiers/templates/partial-item-header.html',
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'systems/fvtt-les-heritiers/templates/partial-item-description.html',
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'systems/fvtt-les-heritiers/templates/partial-item-nav.html',
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'systems/fvtt-les-heritiers/templates/partial-list-niveau.html',
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'systems/fvtt-les-heritiers/templates/partial-item-prix.html',
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'systems/fvtt-les-heritiers/templates/partial-sante-etat.html',
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'systems/fvtt-les-heritiers/templates/partial-automation.html',
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'systems/fvtt-les-heritiers/templates/hud-adversites.html',
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]
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId) {
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return HeritiersUtility.getChatMessageId(HeritiersUtility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return HeritiersUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return HeritiersUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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}
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getActorFromRollData(rollData) {
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let actor = game.actors.get(rollData.actorId)
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if (rollData.tokenId) {
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let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
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if (token) {
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actor = token.actor
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}
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}
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return actor
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}
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/* -------------------------------------------- */
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static updateRollData(rollData) {
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let id = rollData.rollId;
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let oldRollData = this.rollDataStore[id] || {};
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let newRollData = mergeObject(oldRollData, rollData);
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this.rollDataStore[id] = newRollData;
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}
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/* -------------------------------------------- */
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static saveRollData(rollData) {
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game.socket.emit("system.fvtt-les-heritiers", {
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name: "msg_update_roll", data: rollData
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}); // Notify all other clients of the roll
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this.updateRollData(rollData);
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}
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/* -------------------------------------------- */
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static getRollData(id) {
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return this.rollDataStore[id];
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}
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/* -------------------------------------------- */
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static onSocketMesssage(msg) {
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//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
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if (msg.name == "msg_update_defense_state") {
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this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
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}
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if (msg.name == "msg_update_roll") {
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this.updateRollData(msg.data);
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}
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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}
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return chatData;
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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case "roll": //everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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}
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/* -------------------------------------------- */
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static computeMonnaieDetails(valueSC) {
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let po = Math.floor(valueSC / 400)
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let pa = Math.floor((valueSC - (po*400)) / 20)
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let sc = valueSC - (po*400) - (pa*20)
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return {
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po: po, pa: pa, sc: sc, valueSC: valueSC
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}
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}
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/* -------------------------------------------- */
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static computeResult(rollData) {
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rollData.diceResult = rollData.roll.terms[0].results[0].result
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if (rollData.mainDice.includes("d20")) {
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let diceValue = rollData.roll.terms[0].results[0].result
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if (diceValue % 2 == 1) {
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//console.log("PAIR/IMP2", diceValue)
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rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
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if (diceValue == 1 || diceValue == 11) {
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rollData.isDramatique = true
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rollData.isSuccess = false
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}
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}
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}
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//console.log("Result : ", rollData)
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if (rollData.difficulte > 0 && !rollData.isDramatique) {
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rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
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rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
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rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
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}
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}
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/* -------------------------------------------- */
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static async rollHeritiers(rollData) {
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let actor = this.getActorFromRollData(rollData)
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if (rollData.attrKey == "tochoose") { // No attr selected, force address
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rollData.attrKey = "adr"
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}
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if (!rollData.attr) {
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rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
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rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
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}
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if (rollData.maitriseId != "none") {
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rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId)
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rollData.diceFormula = "2" + rollData.mainDice + "kh"
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} else {
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rollData.diceFormula = "1" + rollData.mainDice
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}
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//console.log("BEFORE COMP", rollData)
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if (rollData.competence) {
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rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || [])
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let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
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rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
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if (rollData.selectedTalents && rollData.selectedTalents.length > 0) {
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for (let id of rollData.selectedTalents) {
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let talent = rollData.talents.find(t => t._id == id)
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let bonusOK = true
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if (talent.system.baCost) {
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bonusOK = actor.checkBonneAventure(talent.system.baCost)
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if (bonusOK) {
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actor.changeBonneAventure(-talent.system.baCost)
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} else {
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ui.notifications.warn("Vous n'avez pas assez de points de Bonne Aventure !")
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}
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}
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if (bonusOK) {
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rollData.diceFormula += `+${talent.system.bonus}`
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}
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}
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}
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rollData.diceFormula += `+${rollData.bonusMalusContext}`
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} else {
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rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
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}
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// Ajout adversités
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rollData.diceFormula += `-${rollData.nbAdversites}`
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if (rollData.arme && rollData.arme.type == "arme") {
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rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
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}
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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console.log(">>>> ", myRoll)
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rollData.finalResult = myRoll.total
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this.computeResult(rollData)
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if (rollData.isInit) {
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actor.setFlag("world", "last-initiative", rollData.finalResult)
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}
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
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}, rollData)
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}
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/* -------------------------------------------- */
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static async bonusRollHeritiers(rollData) {
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rollData.bonusFormula = rollData.addedBonus
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let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
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await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
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rollData.bonusRoll = bonusRoll
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rollData.finalResult += rollData.bonusRoll.total
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this.computeResult(rollData)
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
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}, rollData)
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}
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/* -------------------------------------------- */
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user._id);
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}
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/* -------------------------------------------- */
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static getWhisperRecipients(rollMode, name) {
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switch (rollMode) {
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case "blindroll": return this.getUsers(user => user.isGM);
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case "gmroll": return this.getWhisperRecipientsAndGMs(name);
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case "selfroll": return [game.user.id];
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getWhisperRecipientsAndGMs(name) {
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let recep1 = ChatMessage.getWhisperRecipients(name) || [];
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return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
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}
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/* -------------------------------------------- */
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static blindMessageToGM(chatOptions) {
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let chatGM = duplicate(chatOptions);
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.fvtt-les-heritiers", { msg: "msg_gm_chat_message", data: chatGM });
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}
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/* -------------------------------------------- */
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static async searchItem(dataItem) {
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let item
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if (dataItem.pack) {
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let id = dataItem.id || dataItem._id
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let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
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item = items[0] || undefined
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} else {
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item = game.items.get(dataItem.id)
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}
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return item
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}
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/* -------------------------------------------- */
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static split3Columns(data) {
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let array = [[], [], []];
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if (data == undefined) return array;
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let col = 0;
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for (let key in data) {
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let keyword = data[key];
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keyword.key = key; // Self-reference
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array[col].push(keyword);
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col++;
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if (col == 3) col = 0;
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}
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return array;
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}
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/* -------------------------------------------- */
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static async createChatMessage(name, rollMode, chatOptions, rollData = undefined) {
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switch (rollMode) {
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case "blindroll": // GM only
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if (!game.user.isGM) {
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this.blindMessageToGM(chatOptions);
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chatOptions.whisper = [game.user.id];
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chatOptions.content = "Message only to the GM";
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}
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else {
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chatOptions.whisper = this.getUsers(user => user.isGM);
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}
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break;
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default:
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chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
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break;
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}
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chatOptions.alias = chatOptions.alias || name
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let msg = await ChatMessage.create(chatOptions)
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console.log("=======>", rollData)
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msg.setFlag("world", "heritiers-roll", rollData)
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}
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/* -------------------------------------------- */
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static getBasicRollData() {
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let rollData = {
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rollId: randomID(16),
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rollMode: game.settings.get("core", "rollMode"),
|
|
modificateursOptions: this.getModificateurOptions(),
|
|
pointAmeOptions: this.getPointAmeOptions(),
|
|
difficulte: 0,
|
|
modificateur: 0,
|
|
bonusMalusContext: 0
|
|
}
|
|
return rollData
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static updateWithTarget(rollData) {
|
|
let target = HeritiersUtility.getTarget()
|
|
if (target) {
|
|
rollData.defenderTokenId = target.id
|
|
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
|
rollData.armeDefense = defender.getBestDefenseValue()
|
|
rollData.targetVigueur = defender.getVigueur()
|
|
if (rollData.armeDefense) {
|
|
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
|
} else {
|
|
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createChatWithRollMode(name, chatOptions, rollData = undefined) {
|
|
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static applyBonneAventureRoll(li, changed, addedBonus) {
|
|
let msgId = li.data("message-id")
|
|
let msg = game.messages.get(msgId)
|
|
if (msg) {
|
|
let rollData = msg.getFlag("world", "heritiers-roll")
|
|
let actor = this.getActorFromRollData(rollData)
|
|
actor.changeBonneAventure(changed)
|
|
rollData.isReroll = true
|
|
rollData.textBonus = "Bonus de Points d'Aventure"
|
|
if (addedBonus == "reroll") {
|
|
HeritiersUtility.rollHeritiers(rollData)
|
|
} else {
|
|
rollData.addedBonus = addedBonus
|
|
HeritiersUtility.bonusRollHeritiers(rollData)
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static applyEclatRoll(li, changed, addedBonus) {
|
|
let msgId = li.data("message-id")
|
|
let msg = game.messages.get(msgId)
|
|
if (msg) {
|
|
let rollData = msg.getFlag("world", "heritiers-roll")
|
|
let actor = this.getActorFromRollData(rollData)
|
|
actor.changeEclat(changed)
|
|
rollData.isReroll = true
|
|
rollData.textBonus = "Bonus d'Eclat"
|
|
if (addedBonus == "reroll") {
|
|
HeritiersUtility.rollHeritiers(rollData)
|
|
} else {
|
|
rollData.addedBonus = addedBonus
|
|
HeritiersUtility.bonusRollHeritiers(rollData)
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static chatRollMenu(html, options) {
|
|
let canApply = li => canvas.tokens.controlled.length && li.find(".heritiers-roll").length
|
|
let canApplyBA = function (li) {
|
|
let message = game.messages.get(li.attr("data-message-id"))
|
|
let rollData = message.getFlag("world", "heritiers-roll")
|
|
let actor = this.getActorFromRollData(rollData)
|
|
return (!rollData.isReroll && actor.getBonneAventure() > 0)
|
|
}
|
|
let canApplyPE = function (li) {
|
|
let message = game.messages.get(li.attr("data-message-id"))
|
|
let rollData = message.getFlag("world", "heritiers-roll")
|
|
let actor = this.getActorFromRollData(rollData)
|
|
return (!rollData.isReroll && actor.getEclat() > 0)
|
|
}
|
|
options.push(
|
|
{
|
|
name: "Ajouer +3 (1 point de Bonne Aventure)",
|
|
icon: "<i class='fas fa-user-plus'></i>",
|
|
condition: canApply && canApplyBA,
|
|
callback: li => HeritiersUtility.applyBonneAventureRoll(li, -1, "+3")
|
|
}
|
|
)
|
|
options.push(
|
|
{
|
|
name: "Ajouter +10 (1 Point d'Eclat)",
|
|
icon: "<i class='fas fa-user-plus'></i>",
|
|
condition: canApply && canApplyPE,
|
|
callback: li => HeritiersUtility.applyEclatRoll(li, -1, "+10")
|
|
}
|
|
)
|
|
options.push(
|
|
{
|
|
name: "Relancer le dé (1 point d'Eclat)",
|
|
icon: "<i class='fas fa-user-plus'></i>",
|
|
condition: canApply && canApplyPE,
|
|
callback: li => HeritiersUtility.applyEclatRoll(li, -3, "reroll")
|
|
}
|
|
)
|
|
return options
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmDelete(actorSheet, li) {
|
|
let itemId = li.data("item-id");
|
|
let msgTxt = "<p>Are you sure to remove this Item ?";
|
|
let buttons = {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Yes, remove it",
|
|
callback: () => {
|
|
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Cancel"
|
|
}
|
|
}
|
|
msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confirm removal",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
/************************************************************************************/
|
|
static async __create_talents_table() {
|
|
let compName = "fvtt-les-heritiers.talents-cellule"
|
|
const compData = await HeritiersUtility.loadCompendium(compName)
|
|
let talents = compData.map(i => i.toObject())
|
|
|
|
let htmlTab = "<table border='1'><tbody>";
|
|
for (let entryData of talents) {
|
|
console.log(entryData)
|
|
htmlTab += `<tr><td>@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}</td>`
|
|
htmlTab += `<td>${entryData.system.description}</td>`;
|
|
//htmlTab += `<td>${entryData.system.resumebonus}</td>`;
|
|
htmlTab += "</tr>\n";
|
|
}
|
|
htmlTab += "</table>";
|
|
await JournalEntry.create({ name: 'Liste des Talents de Cellule', content: htmlTab });
|
|
}
|
|
}
|