255 lines
9.3 KiB
JavaScript
255 lines
9.3 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { HeritiersUtility } from "./heritiers-utility.js";
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/* -------------------------------------------- */
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export class HeritiersActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["fvtt-les-heritiers", "sheet", "actor"],
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template: "systems/fvtt-les-heritiers/templates/actor-sheet.html",
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width: 780,
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height: 840,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: false
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})
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}
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/* -------------------------------------------- */
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async getData() {
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const objectData = foundry.utils.duplicate(this.object)
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let formData = {
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title: this.title,
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id: objectData.id,
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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system: objectData.system,
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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skills: this.actor.getSkills(),
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utileSkillsMental :this.actor.organizeUtileSkills("mental"),
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utileSkillsPhysical :this.actor.organizeUtileSkills("physical"),
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futileSkills :this.actor.organizeFutileSkills(),
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contacts: this.actor.organizeContacts(),
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armes: foundry.utils.duplicate(this.actor.getWeapons()),
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monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
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pouvoirs: foundry.utils.duplicate(this.actor.getPouvoirs()),
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fee: foundry.utils.duplicate(this.actor.getFee() || {} ),
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protections: foundry.utils.duplicate(this.actor.getArmors()),
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combat: this.actor.getCombatValues(),
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equipements: foundry.utils.duplicate(this.actor.getEquipments()),
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avantages: foundry.utils.duplicate(this.actor.getAvantages()),
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atouts: foundry.utils.duplicate(this.actor.getAtouts()),
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capacites: foundry.utils.duplicate(this.actor.getCapacites()),
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desavantages: foundry.utils.duplicate(this.actor.getDesavantages()),
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profils: foundry.utils.duplicate(this.actor.getProfils()),
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pvMalus: this.actor.getPvMalus(),
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heritage: game.settings.get("fvtt-les-heritiers", "heritiers-heritage"),
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initiative: this.actor.getFlag("world", "last-initiative") || -1,
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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revesetranges: await TextEditor.enrichHTML(this.object.system.biodata.revesetranges, {async: true}),
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secretsdecouverts: await TextEditor.enrichHTML(this.object.system.biodata.secretsdecouverts, {async: true}),
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questions: await TextEditor.enrichHTML(this.object.system.biodata.questions, {async: true}),
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habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
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playernotes: await TextEditor.enrichHTML(this.object.system.biodata.playernotes, {async: true}),
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magieList: this.actor.prepareMagie(),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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config: game.system.lesheritiers.config,
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isGM: game.user.isGM,
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isPNJ: (this.actor.type == "pnj")
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}
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this.formData = formData;
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console.log("PC : ", formData, this.object);
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return formData;
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}
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/* -------------------------------------------- */
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dialogRecupUsage() {
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new Dialog({
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title: "Récupération des Points d'Usage",
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content: "<p>Combien de Points d'Usage souhaitez-vous récupérer ?</p>",
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "1 Point",
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callback: () => {
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this.actor.recupUsage(1)
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}
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},
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two: {
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icon: '<i class="fas fa-check"></i>',
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label: "2 Points",
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callback: () => {
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this.actor.recupUsage(2)
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}
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},
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four: {
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icon: '<i class="fas fa-check"></i>',
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label: "4 Points",
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callback: () => {
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this.actor.recupUsage(4)
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}
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},
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all: {
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icon: '<i class="fas fa-check"></i>',
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label: "Tous les Points",
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callback: () => {
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this.actor.recupUsage(100)
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}
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}
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}
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}).render(true)
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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const item = this.actor.items.get( itemId )
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item.sheet.render(true)
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})
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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HeritiersUtility.confirmDelete(this, li);
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})
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html.find('.edit-item-data').change(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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let itemType = li.data("item-type")
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let itemField = $(ev.currentTarget).data("item-field")
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let dataType = $(ev.currentTarget).data("dtype")
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let value = ev.currentTarget.value
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this.actor.editItemField(itemId, itemType, itemField, dataType, value)
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})
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html.find('.adversite-modify').click(event => {
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const li = $(event.currentTarget).parents(".item")
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let adv = li.data("adversite")
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let value = Number($(event.currentTarget).data("adversite-value"))
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this.actor.incDecAdversite(adv, value)
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})
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html.find('.quantity-modify').click(event => {
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const li = $(event.currentTarget).parents(".item")
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const value = Number($(event.currentTarget).data("quantite-value"))
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this.actor.incDecQuantity( li.data("item-id"), value );
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})
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html.find('.roll-initiative').click((event) => {
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this.actor.rollInitiative()
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})
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html.find('.roll-carac').click((event) => {
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const key = $(event.currentTarget).data("key")
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this.actor.rollCarac(key, false)
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})
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html.find('.roll-rang').click((event) => {
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const key = $(event.currentTarget).data("rang-key")
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this.actor.rollRang(key, false)
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})
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html.find('.roll-root-competence').click((event) => {
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const compKey = $(event.currentTarget).data("attr-key")
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this.actor.rollRootCompetence(compKey)
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})
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html.find('.roll-competence').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let compId = li.data("item-id")
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this.actor.rollCompetence(compId)
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})
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html.find('.roll-sort').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let sortId = li.data("item-id")
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this.actor.rollSort(sortId)
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})
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html.find('.roll-attaque-arme').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollAttaqueArme(armeId)
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})
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html.find('.roll-attaque-brutale-arme').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollAttaqueBrutaleArme(armeId)
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})
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html.find('.roll-attaque-charge-arme').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollAttaqueChargeArme(armeId)
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})
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html.find('.roll-assomer-arme').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollAssomerArme(armeId)
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})
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html.find('.roll-pouvoir').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let pouvoirId = li.data("item-id")
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this.actor.rollPouvoir(pouvoirId)
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})
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html.find('.dialog-recup-usage').click((event) => {
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this.dialogRecupUsage()
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})
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html.find('.item-add').click((event) => {
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const itemType = $(event.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
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})
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equipItem( li.data("item-id") );
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/*async _onDropItem(event, dragData) {
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let data = event.dataTransfer.getData('text/plain')
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let dataItem = JSON.parse( data)
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let item = fromUuidSync(dataItem.uuid)
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if (item.pack) {
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item = await HeritiersUtility.searchItem(item)
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}
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super._onDropItem(event, dragData)
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}*/
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}
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