146 lines
4.2 KiB
JavaScript
146 lines
4.2 KiB
JavaScript
import { HeritiersUtility } from "./heritiers-utility.js";
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export class HeritiersRollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = { classes: ["HeritiersDialog"], width: 420, height: 'fit-content', 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-les-heritiers/templates/roll-dialog-generic.html', rollData);
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return new HeritiersRollDialog(actor, rollData, html, options);
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}
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, close = undefined) {
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let buttons = {
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rolld8: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d8",
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callback: () => { this.roll("d8") }
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}
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}
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let enableD10 = false
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let enableD12 = false
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if (rollData.competence?.system.niveau > 0) {
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enableD10 = true
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}
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if (rollData.competence?.system.niveau > 1) {
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enableD12 = true
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}
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if (enableD10) {
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buttons.rolld10 = {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d10",
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callback: () => { this.roll("d10") }
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}
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}
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if (enableD12) {
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buttons.rolld12 = {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d12",
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callback: () => { this.roll("d12") }
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}
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}
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if (rollData.tricherie) {
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buttons["rollTricherie"] = {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer avec 1 Point de Tricherie",
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callback: () => { this.roll("tricherie") }
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}
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}
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if (rollData.heritage) {
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buttons["rollHeritage"] = {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer avec 1 Point d'Héritage",
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callback: () => { this.roll("heritage") }
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}
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}
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buttons["Cancel"] = {
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icon: '<i class="fas fa-times"></i>',
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label: "Annuler",
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callback: () => { this.close() }
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}
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let conf = {
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title: "Test de Capacité",
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content: html,
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buttons: buttons,
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close: close
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}
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// Overwrite in case of carac only -> 1d8
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if (rollData.mode == "carac") {
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conf.buttons = {
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rolld8: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d8",
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callback: () => { this.roll("d8") }
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Annuler",
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callback: () => { this.close() }
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}
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}
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}
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super(conf, options);
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this.actor = actor
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this.rollData = rollData
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}
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/* -------------------------------------------- */
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roll(dice) {
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if (dice == "heritage") {
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this.rollData.useHeritage = true
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}
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else {
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if (dice == "tricherie") {
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this.rollData.useTricherie = true
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} else {
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this.rollData.mainDice = dice
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}
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}
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HeritiersUtility.rollHeritiers(this.rollData)
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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var dialog = this;
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function onLoad() {
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}
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$(function () { onLoad(); });
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html.find('#sdValue').change(async (event) => {
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this.rollData.sdValue = Number(event.currentTarget.value)
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})
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html.find('#caracKey').change(async (event) => {
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this.rollData.caracKey = String(event.currentTarget.value)
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})
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html.find('#bonus-malus-context').change((event) => {
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this.rollData.bonusMalusContext = Number(event.currentTarget.value)
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})
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html.find('#bonus-attaque-plusieurs').change((event) => {
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this.rollData.bonusAttaquePlusieurs = Number(event.currentTarget.value)
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})
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html.find('#useSpecialite').change((event) => {
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this.rollData.useSpecialite = event.currentTarget.checked
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})
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html.find('#pouvoirPointsUsage').change((event) => {
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this.rollData.pouvoirPointsUsage = Number(event.currentTarget.value)
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})
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html.find('#attaqueDos').change((event) => {
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this.rollData.attaqueDos = event.currentTarget.checked
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})
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html.find('#bonus-attaque-seconde-arme').change((event) => {
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this.rollData.secondeArme = String(event.currentTarget.value)
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})
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html.find('#attaque-cible').change((event) => {
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this.rollData.attaqueCible = String(event.currentTarget.value)
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})
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}
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} |