215 lines
7.4 KiB
JavaScript
215 lines
7.4 KiB
JavaScript
import { HeritiersUtility } from "./heritiers-utility.js";
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/**
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* Extend the basic ItemSheet with some very simple modifications
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* @extends {ItemSheet}
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*/
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export class HeritiersItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["fvtt-les-heritiers", "sheet", "item"],
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template: "systems/fvtt-les-heritiers/templates/item-sheet.html",
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dragDrop: [{ dragSelector: null, dropSelector: null }],
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width: 620,
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height: 550,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
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});
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}
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/* -------------------------------------------- */
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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// Add "Post to chat" button
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// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
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buttons.unshift(
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{
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class: "post",
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icon: "fas fa-comment",
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onclick: ev => { }
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})
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return buttons
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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if (this.item.type.includes('weapon')) {
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position.width = 640;
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}
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return position;
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}
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/* -------------------------------------------- */
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async getData() {
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const objectData = foundry.utils.duplicate(this.object)
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let formData = {
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title: this.title,
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id: this.id,
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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system: objectData.system,
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner,
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config: game.system.lesheritiers.config,
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isArmeMelee: HeritiersUtility.isArmeMelee(this.object),
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description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
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mr: (this.object.type == 'specialisation'),
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isGM: game.user.isGM,
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usageMax: -1
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}
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// Items specific data
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if (this.object.type == 'pouvoir' && this.document.isOwner && this.actor) {
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formData.usageMax = this.actor.getPouvoirUsageMax(this.object)
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if (this.object.system.pointsusagecourant == -1) {
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this.object.system.pointsusagecourant = formData.usageMax
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}
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}
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if (this.object.type == 'sort' ) {
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formData.competencesMagie = HeritiersUtility.getCompetencesMagie()
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}
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//this.options.editable = !(this.object.origin == "embeddedItem");
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console.log("ITEM DATA", formData, this);
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return formData;
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}
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/* -------------------------------------------- */
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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buttons.unshift({
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class: "post",
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icon: "fas fa-comment",
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onclick: ev => this.postItem()
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});
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return buttons
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}
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/* -------------------------------------------- */
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postItem() {
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let chatData = foundry.utils.duplicate(HeritiersUtility.data(this.item));
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if (this.actor) {
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chatData.actor = { id: this.actor.id };
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}
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// Don't post any image for the item (which would leave a large gap) if the default image is used
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if (chatData.img.includes("/blank.png")) {
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chatData.img = null;
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}
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// JSON object for easy creation
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chatData.jsondata = JSON.stringify(
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{
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compendium: "postedItem",
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payload: chatData,
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});
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renderTemplate('systems/fvtt-Heritiers-rpg/templates/post-item.html', chatData).then(html => {
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let chatOptions = HeritiersUtility.chatDataSetup(html);
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ChatMessage.create(chatOptions)
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});
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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const item = this.object.options.actor.getOwnedItem(li.data("item-id"))
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item.sheet.render(true);
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});
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html.find('.delete-subitem').click(ev => {
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this.deleteSubitem(ev);
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})
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html.find('#add-specialite').click(ev => {
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let spec = foundry.utils.duplicate(this.object.system.specialites)
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spec.push( { name: "Nouvelle Spécialité", id: foundry.utils.randomID(16), used: false })
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this.object.update( { 'system.specialites': spec })
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})
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html.find('.delete-specialite').click(ev => {
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const li = $(ev.currentTarget).parents(".specialite-item")
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let index = li.data("specialite-index")
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let spec = foundry.utils.duplicate(this.object.system.specialites)
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spec.splice(index,1)
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this.object.update( { 'system.specialites': spec })
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})
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html.find('.edit-specialite').change(ev => {
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const li = $(ev.currentTarget).parents(".specialite-item")
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let index = li.data("specialite-index")
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let spec = foundry.utils.duplicate(this.object.system.specialites)
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spec[index].name = ev.currentTarget.value
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spec[index].id = spec[index].id || foundry.utils.randomID(16)
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this.object.update( { 'system.specialites': spec })
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})
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html.find('.edit-specialite-description').change(ev => {
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const li = $(ev.currentTarget).parents(".specialite-item")
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let index = li.data("specialite-index")
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let spec = foundry.utils.duplicate(this.object.system.specialites)
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spec[index].description = ev.currentTarget.value
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spec[index].id = spec[index].id || foundry.utils.randomID(16)
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this.object.update( { 'system.specialites': spec })
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})
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html.find('#add-automation').click(ev => {
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let autom = foundry.utils.duplicate(this.object.system.automations)
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autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: foundry.utils.randomID(16) })
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this.object.update( { 'system.automations': autom })
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})
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html.find('.delete-automation').click(ev => {
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const li = $(ev.currentTarget).parents(".automation-item")
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let index = li.data("automation-index")
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let autom = foundry.utils.duplicate(this.object.system.automations)
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autom.splice(index,1)
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this.object.update( { 'system.automations': autom })
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})
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html.find('.automation-edit-field').change(ev => {
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let index = $(ev.currentTarget).data("automation-index")
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let field = $(ev.currentTarget).data("automation-field")
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let auto = foundry.utils.duplicate(this.object.system.automations)
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auto[index][field] = ev.currentTarget.value
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auto[index].id = auto[index].id || foundry.utils.randomID(16)
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this.object.update( { 'system.automations': auto })
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})
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// Update Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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let itemType = li.data("item-type");
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});
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}
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/* -------------------------------------------- */
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get template() {
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let type = this.item.type;
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return `systems/fvtt-les-heritiers/templates/item-${type}-sheet.html`;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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return this.object.update(formData);
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}
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}
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